Add Arena class for texture and surface management in graphics module

Introduce the Arena class to manage a collection of SDL textures and surfaces, providing methods for allocation, deallocation, and updating textures.
This commit is contained in:
scawful
2025-04-30 17:59:34 -04:00
parent 6d23128060
commit d92f9b7b04
2 changed files with 174 additions and 0 deletions

57
src/app/gfx/arena.h Normal file
View File

@@ -0,0 +1,57 @@
#ifndef YAZE_APP_GFX_ARENA_H
#define YAZE_APP_GFX_ARENA_H
#include <array>
#include <cstdint>
#include <memory>
#include <unordered_map>
#include "app/core/platform/sdl_deleter.h"
#include "app/gfx/background_buffer.h"
namespace yaze {
namespace gfx {
// Arena is a class that manages a collection of textures and surfaces
class Arena {
public:
static Arena& Get();
~Arena();
SDL_Texture* AllocateTexture(SDL_Renderer* renderer, int width, int height);
void FreeTexture(SDL_Texture* texture);
void UpdateTexture(SDL_Texture* texture, SDL_Surface* surface);
SDL_Surface* AllocateSurface(int width, int height, int depth, int format);
void FreeSurface(SDL_Surface* surface);
auto& bg1() { return bg1_; }
auto& bg2() { return bg2_; }
private:
Arena();
BackgroundBuffer bg1_;
BackgroundBuffer bg2_;
static constexpr int kTilesPerRow = 64;
static constexpr int kTilesPerColumn = 64;
static constexpr int kTotalTiles = kTilesPerRow * kTilesPerColumn;
std::array<uint16_t, kTotalTiles> layer1_buffer_;
std::array<uint16_t, kTotalTiles> layer2_buffer_;
std::unordered_map<SDL_Texture*,
std::unique_ptr<SDL_Texture, core::SDL_Texture_Deleter>>
textures_;
std::unordered_map<SDL_Surface*,
std::unique_ptr<SDL_Surface, core::SDL_Surface_Deleter>>
surfaces_;
};
} // namespace gfx
} // namespace yaze
#endif // YAZE_APP_GFX_ARENA_H