backend-infra-engineer: Pre-0.2.2 snapshot (2023)

This commit is contained in:
scawful
2023-12-29 22:43:40 -05:00
parent e7470bdfac
commit d94b7a3e81
174 changed files with 31731 additions and 4836 deletions

View File

@@ -1,19 +1,235 @@
#ifndef YAZE_CORE_COMMON_H
#define YAZE_CORE_COMMON_H
#include <imgui/imgui.h>
#include <chrono>
#include <cstdint>
#include <functional>
#include <memory>
#include <stack>
#include <string>
namespace yaze {
namespace app {
namespace core {
unsigned int SnesToPc(unsigned int addr);
class ExperimentFlags {
public:
struct Flags {
// Load and render overworld sprites to the screen. Unstable.
bool kDrawOverworldSprites = false;
// Bitmap manager abstraction to manage graphics bin of ROM.
bool kUseBitmapManager = true;
// Log instructions to the GUI debugger.
bool kLogInstructions = false;
// Flag to enable ImGui input config flags. Currently is
// handled manually by controller class but should be
// ported away from that eventually.
bool kUseNewImGuiInput = false;
// Flag to enable the saving of all palettes to the ROM.
bool kSaveAllPalettes = false;
// Flag to enable the change queue, which could have any anonymous
// save routine for the ROM. In practice, just the overworld tilemap
// and tile32 save.
bool kSaveWithChangeQueue = false;
// Attempt to run the dungeon room draw routine when opening a room.
bool kDrawDungeonRoomGraphics = true;
// Use the new platform specific file dialog wrappers.
bool kNewFileDialogWrapper = true;
// Platform specific loading of fonts from the system. Currently
// only supports macOS.
bool kLoadSystemFonts = true;
bool kLoadTexturesAsStreaming = false;
};
ExperimentFlags() = default;
virtual ~ExperimentFlags() = default;
auto flags() const {
if (!flags_) {
flags_ = std::make_shared<Flags>();
}
Flags *flags = flags_.get();
return flags;
}
Flags *mutable_flags() {
if (!flags_) {
flags_ = std::make_shared<Flags>();
}
return flags_.get();
}
private:
static std::shared_ptr<Flags> flags_;
};
template <typename T>
class NotifyValue {
public:
NotifyValue() : value_(), modified_(false), temp_value_() {}
NotifyValue(const T &value)
: value_(value), modified_(false), temp_value_() {}
void set(const T &value) {
value_ = value;
modified_ = true;
}
const T &get() {
modified_ = false;
return value_;
}
T &mutable_get() {
modified_ = false;
temp_value_ = value_;
return temp_value_;
}
void apply_changes() {
if (temp_value_ != value_) {
value_ = temp_value_;
modified_ = true;
}
}
void operator=(const T &value) { set(value); }
operator T() { return get(); }
bool modified() const { return modified_; }
private:
T value_;
bool modified_;
T temp_value_;
};
struct TaskCheckpoint {
int task_index = 0;
bool complete = false;
// You can add more internal data or state-related variables here as needed
};
class TaskTimer {
public:
// Starts the timer
void StartTimer() { start_time_ = std::chrono::steady_clock::now(); }
// Checks if the task should finish based on the given timeout in seconds
bool ShouldFinishTask(int timeout_seconds) {
auto current_time = std::chrono::steady_clock::now();
auto elapsed_time = std::chrono::duration_cast<std::chrono::seconds>(
current_time - start_time_);
return elapsed_time.count() >= timeout_seconds;
}
private:
std::chrono::steady_clock::time_point start_time_;
};
template <typename TFunc>
class TaskManager {
public:
TaskManager() = default;
~TaskManager() = default;
TaskManager(int totalTasks, int timeoutSeconds)
: total_tasks_(totalTasks),
timeout_seconds_(timeoutSeconds),
task_index_(0),
task_complete_(false) {}
void ExecuteTasks(const TFunc &taskFunc) {
if (task_complete_) {
return;
}
StartTimer();
for (; task_index_ < total_tasks_; ++task_index_) {
taskFunc(task_index_);
if (ShouldFinishTask()) {
break;
}
}
if (task_index_ == total_tasks_) {
task_complete_ = true;
}
}
bool IsTaskComplete() const { return task_complete_; }
void SetTimeout(int timeout) { timeout_seconds_ = timeout; }
private:
int total_tasks_;
int timeout_seconds_;
int task_index_;
bool task_complete_;
std::chrono::steady_clock::time_point start_time_;
void StartTimer() { start_time_ = std::chrono::steady_clock::now(); }
bool ShouldFinishTask() {
auto current_time = std::chrono::steady_clock::now();
auto elapsed_time = std::chrono::duration_cast<std::chrono::seconds>(
current_time - start_time_);
return elapsed_time.count() >= timeout_seconds_;
}
};
class ImGuiIdIssuer {
private:
static std::stack<ImGuiID> idStack;
public:
// Generate and push a new ID onto the stack
static ImGuiID GetNewID() {
static int counter = 1; // Start from 1 to ensure uniqueness
ImGuiID child_id = ImGui::GetID((void *)(intptr_t)counter++);
idStack.push(child_id);
return child_id;
}
// Pop all IDs from the stack (can be called explicitly or upon program exit)
static void Cleanup() {
while (!idStack.empty()) {
idStack.pop();
}
}
};
uint32_t SnesToPc(uint32_t addr);
uint32_t PcToSnes(uint32_t addr);
uint32_t MapBankToWordAddress(uint8_t bank, uint16_t addr);
int AddressFromBytes(uint8_t addr1, uint8_t addr2, uint8_t addr3);
int HexToDec(char *input, int length);
bool StringReplace(std::string &str, const std::string &from,
const std::string &to);
void stle16b_i(uint8_t *const p_arr, size_t const p_index,
uint16_t const p_val);
uint16_t ldle16b_i(uint8_t const *const p_arr, size_t const p_index);
void stle16b(uint8_t *const p_arr, uint16_t const p_val);
void stle32b(uint8_t *const p_arr, uint32_t const p_val);
void stle32b_i(uint8_t *const p_arr, size_t const p_index,
uint32_t const p_val);
} // namespace core
} // namespace app
} // namespace yaze