backend-infra-engineer: Pre-0.2.2 snapshot (2023)
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@@ -1,19 +1,235 @@
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#ifndef YAZE_CORE_COMMON_H
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#define YAZE_CORE_COMMON_H
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#include <imgui/imgui.h>
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#include <chrono>
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#include <cstdint>
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#include <functional>
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#include <memory>
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#include <stack>
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#include <string>
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namespace yaze {
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namespace app {
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namespace core {
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unsigned int SnesToPc(unsigned int addr);
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class ExperimentFlags {
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public:
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struct Flags {
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// Load and render overworld sprites to the screen. Unstable.
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bool kDrawOverworldSprites = false;
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// Bitmap manager abstraction to manage graphics bin of ROM.
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bool kUseBitmapManager = true;
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// Log instructions to the GUI debugger.
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bool kLogInstructions = false;
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// Flag to enable ImGui input config flags. Currently is
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// handled manually by controller class but should be
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// ported away from that eventually.
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bool kUseNewImGuiInput = false;
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// Flag to enable the saving of all palettes to the ROM.
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bool kSaveAllPalettes = false;
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// Flag to enable the change queue, which could have any anonymous
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// save routine for the ROM. In practice, just the overworld tilemap
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// and tile32 save.
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bool kSaveWithChangeQueue = false;
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// Attempt to run the dungeon room draw routine when opening a room.
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bool kDrawDungeonRoomGraphics = true;
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// Use the new platform specific file dialog wrappers.
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bool kNewFileDialogWrapper = true;
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// Platform specific loading of fonts from the system. Currently
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// only supports macOS.
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bool kLoadSystemFonts = true;
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bool kLoadTexturesAsStreaming = false;
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};
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ExperimentFlags() = default;
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virtual ~ExperimentFlags() = default;
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auto flags() const {
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if (!flags_) {
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flags_ = std::make_shared<Flags>();
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}
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Flags *flags = flags_.get();
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return flags;
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}
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Flags *mutable_flags() {
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if (!flags_) {
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flags_ = std::make_shared<Flags>();
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}
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return flags_.get();
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}
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private:
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static std::shared_ptr<Flags> flags_;
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};
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template <typename T>
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class NotifyValue {
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public:
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NotifyValue() : value_(), modified_(false), temp_value_() {}
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NotifyValue(const T &value)
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: value_(value), modified_(false), temp_value_() {}
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void set(const T &value) {
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value_ = value;
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modified_ = true;
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}
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const T &get() {
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modified_ = false;
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return value_;
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}
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T &mutable_get() {
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modified_ = false;
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temp_value_ = value_;
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return temp_value_;
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}
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void apply_changes() {
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if (temp_value_ != value_) {
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value_ = temp_value_;
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modified_ = true;
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}
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}
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void operator=(const T &value) { set(value); }
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operator T() { return get(); }
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bool modified() const { return modified_; }
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private:
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T value_;
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bool modified_;
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T temp_value_;
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};
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struct TaskCheckpoint {
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int task_index = 0;
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bool complete = false;
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// You can add more internal data or state-related variables here as needed
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};
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class TaskTimer {
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public:
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// Starts the timer
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void StartTimer() { start_time_ = std::chrono::steady_clock::now(); }
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// Checks if the task should finish based on the given timeout in seconds
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bool ShouldFinishTask(int timeout_seconds) {
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auto current_time = std::chrono::steady_clock::now();
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auto elapsed_time = std::chrono::duration_cast<std::chrono::seconds>(
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current_time - start_time_);
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return elapsed_time.count() >= timeout_seconds;
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}
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private:
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std::chrono::steady_clock::time_point start_time_;
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};
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template <typename TFunc>
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class TaskManager {
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public:
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TaskManager() = default;
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~TaskManager() = default;
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TaskManager(int totalTasks, int timeoutSeconds)
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: total_tasks_(totalTasks),
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timeout_seconds_(timeoutSeconds),
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task_index_(0),
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task_complete_(false) {}
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void ExecuteTasks(const TFunc &taskFunc) {
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if (task_complete_) {
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return;
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}
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StartTimer();
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for (; task_index_ < total_tasks_; ++task_index_) {
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taskFunc(task_index_);
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if (ShouldFinishTask()) {
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break;
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}
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}
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if (task_index_ == total_tasks_) {
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task_complete_ = true;
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}
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}
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bool IsTaskComplete() const { return task_complete_; }
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void SetTimeout(int timeout) { timeout_seconds_ = timeout; }
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private:
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int total_tasks_;
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int timeout_seconds_;
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int task_index_;
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bool task_complete_;
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std::chrono::steady_clock::time_point start_time_;
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void StartTimer() { start_time_ = std::chrono::steady_clock::now(); }
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bool ShouldFinishTask() {
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auto current_time = std::chrono::steady_clock::now();
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auto elapsed_time = std::chrono::duration_cast<std::chrono::seconds>(
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current_time - start_time_);
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return elapsed_time.count() >= timeout_seconds_;
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}
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};
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class ImGuiIdIssuer {
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private:
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static std::stack<ImGuiID> idStack;
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public:
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// Generate and push a new ID onto the stack
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static ImGuiID GetNewID() {
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static int counter = 1; // Start from 1 to ensure uniqueness
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ImGuiID child_id = ImGui::GetID((void *)(intptr_t)counter++);
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idStack.push(child_id);
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return child_id;
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}
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// Pop all IDs from the stack (can be called explicitly or upon program exit)
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static void Cleanup() {
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while (!idStack.empty()) {
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idStack.pop();
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}
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}
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};
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uint32_t SnesToPc(uint32_t addr);
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uint32_t PcToSnes(uint32_t addr);
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uint32_t MapBankToWordAddress(uint8_t bank, uint16_t addr);
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int AddressFromBytes(uint8_t addr1, uint8_t addr2, uint8_t addr3);
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int HexToDec(char *input, int length);
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bool StringReplace(std::string &str, const std::string &from,
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const std::string &to);
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void stle16b_i(uint8_t *const p_arr, size_t const p_index,
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uint16_t const p_val);
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uint16_t ldle16b_i(uint8_t const *const p_arr, size_t const p_index);
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void stle16b(uint8_t *const p_arr, uint16_t const p_val);
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void stle32b(uint8_t *const p_arr, uint32_t const p_val);
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void stle32b_i(uint8_t *const p_arr, size_t const p_index,
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uint32_t const p_val);
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} // namespace core
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} // namespace app
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} // namespace yaze
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