backend-infra-engineer: Pre-0.2.2 snapshot (2023)

This commit is contained in:
scawful
2023-12-29 22:43:40 -05:00
parent e7470bdfac
commit d94b7a3e81
174 changed files with 31731 additions and 4836 deletions

View File

@@ -5,6 +5,8 @@
#include "absl/strings/string_view.h"
#define IMGUI_DEFINE_MATH_OPERATORS
#define BASIC_BUTTON(w) if (ImGui::Button(w))
#define TAB_BAR(w) if (ImGui::BeginTabBar(w)) {
@@ -33,6 +35,22 @@
ImGui::TableNextColumn(); \
ImGui::Text(w);
#define BEGIN_TABLE(l, n, f) if (ImGui::BeginTable(l, n, f, ImVec2(0, 0))) {
#define SETUP_COLUMN(l) ImGui::TableSetupColumn(l);
#define TABLE_HEADERS() \
ImGui::TableHeadersRow(); \
ImGui::TableNextRow();
#define NEXT_COLUMN() ImGui::TableNextColumn();
#define END_TABLE() \
ImGui::EndTable(); \
}
#define HOVER_HINT(string) \
if (ImGui::IsItemHovered()) ImGui::SetTooltip(string);
#define PRINT_IF_ERROR(expression) \
{ \
auto error = expression; \
@@ -41,6 +59,15 @@
} \
}
#define EXIT_IF_ERROR(expression) \
{ \
auto error = expression; \
if (!error.ok()) { \
std::cout << error.ToString() << std::endl; \
return EXIT_FAILURE; \
} \
}
#define RETURN_IF_ERROR(expression) \
{ \
auto error = expression; \
@@ -60,11 +87,37 @@
} \
type_variable_name = std::move(*error_or_value);
#define ASSIGN_OR_LOG_ERROR(type_variable_name, expression) \
ASSIGN_OR_LOG_ERROR_IMPL(APPEND_NUMBER(error_or_value, __LINE__), \
type_variable_name, expression)
#define ASSIGN_OR_LOG_ERROR_IMPL(error_or_value, type_variable_name, \
expression) \
auto error_or_value = expression; \
if (!error_or_value.ok()) { \
std::cout << error_or_value.status().ToString() << std::endl; \
} \
type_variable_name = std::move(*error_or_value);
#define APPEND_NUMBER(expression, number) \
APPEND_NUMBER_INNER(expression, number)
#define APPEND_NUMBER_INNER(expression, number) expression##number
#define TEXT_WITH_SEPARATOR(text) \
ImGui::Text(text); \
ImGui::Separator();
#define TABLE_BORDERS_RESIZABLE \
ImGuiTableFlags_Borders | ImGuiTableFlags_Resizable
#define CLEAR_AND_RETURN_STATUS(status) \
if (!status.ok()) { \
auto temp = status; \
status = absl::OkStatus(); \
return temp; \
}
using ushort = unsigned short;
using uint = unsigned int;
using uchar = unsigned char;
@@ -82,39 +135,7 @@ namespace yaze {
namespace app {
namespace core {
// ============================================================================
// Window Variables
// ============================================================================
constexpr int kScreenWidth = 1200;
constexpr int kScreenHeight = 800;
// ============================================================================
// 65816 LanguageDefinition
// ============================================================================
static const char *const kKeywords[] = {
"ADC", "AND", "ASL", "BCC", "BCS", "BEQ", "BIT", "BMI", "BNE",
"BPL", "BRA", "BRL", "BVC", "BVS", "CLC", "CLD", "CLI", "CLV",
"CMP", "CPX", "CPY", "DEC", "DEX", "DEY", "EOR", "INC", "INX",
"INY", "JMP", "JSR", "JSL", "LDA", "LDX", "LDY", "LSR", "MVN",
"NOP", "ORA", "PEA", "PER", "PHA", "PHB", "PHD", "PHP", "PHX",
"PHY", "PLA", "PLB", "PLD", "PLP", "PLX", "PLY", "REP", "ROL",
"ROR", "RTI", "RTL", "RTS", "SBC", "SEC", "SEI", "SEP", "STA",
"STP", "STX", "STY", "STZ", "TAX", "TAY", "TCD", "TCS", "TDC",
"TRB", "TSB", "TSC", "TSX", "TXA", "TXS", "TXY", "TYA", "TYX",
"WAI", "WDM", "XBA", "XCE", "ORG", "LOROM", "HIROM", "NAMESPACE", "DB"};
static const char *const kIdentifiers[] = {
"abort", "abs", "acos", "asin", "atan", "atexit",
"atof", "atoi", "atol", "ceil", "clock", "cosh",
"ctime", "div", "exit", "fabs", "floor", "fmod",
"getchar", "getenv", "isalnum", "isalpha", "isdigit", "isgraph",
"ispunct", "isspace", "isupper", "kbhit", "log10", "log2",
"log", "memcmp", "modf", "pow", "putchar", "putenv",
"puts", "rand", "remove", "rename", "sinh", "sqrt",
"srand", "strcat", "strcmp", "strerror", "time", "tolower",
"toupper"};
constexpr float kYazeVersion = 0.05;
// ============================================================================
// Magic numbers
@@ -135,15 +156,8 @@ constexpr ushort TileNameMask = 0x03FF;
constexpr int Uncompressed3BPPSize = 0x0600;
constexpr int UncompressedSheetSize = 0x0800;
constexpr int NumberOfSheets = 223;
constexpr int LimitOfMap32 = 8864;
constexpr int NumberOfRooms = 296;
constexpr int kNumOverworldMaps = 160;
constexpr int Map32PerScreen = 256;
constexpr int NumberOfMap16 = 3752; // 4096
constexpr int NumberOfMap32 = Map32PerScreen * kNumOverworldMaps;
constexpr int NumberOfOWSprites = 352;
constexpr int NumberOfColors = 3143;
// ============================================================================
@@ -156,12 +170,7 @@ constexpr int subtype1_tiles = 0x8000; // JP = Same
constexpr int subtype2_tiles = 0x83F0; // JP = Same
constexpr int subtype3_tiles = 0x84F0; // JP = Same
constexpr int gfx_animated_pointer = 0x10275; // JP 0x10624 //long pointer
constexpr int overworldgfxGroups2 = 0x6073; // 0x60B3
// 2 byte pointer bank 00 pc -> 0x4320
constexpr int gfx_1_pointer = 0x6790; // CF80 ; 004F80
constexpr int gfx_2_pointer = 0x6795; // D05F ; 00505F
constexpr int gfx_3_pointer = 0x679A; // D13E ; 00513E
constexpr int hud_palettes = 0xDD660;
constexpr int maxGfx = 0xC3FB5;
@@ -169,174 +178,6 @@ constexpr int kTilesheetWidth = 128;
constexpr int kTilesheetHeight = 32;
constexpr int kTilesheetDepth = 8;
// ============================================================================
// Overworld Related Variables
// ============================================================================
constexpr int compressedAllMap32PointersHigh = 0x1794D;
constexpr int compressedAllMap32PointersLow = 0x17B2D;
constexpr int overworldgfxGroups = 0x05D97;
constexpr int map16Tiles = 0x78000;
constexpr int map32TilesTL = 0x18000;
constexpr int map32TilesTR = 0x1B400;
constexpr int map32TilesBL = 0x20000;
constexpr int map32TilesBR = 0x23400;
constexpr int overworldPalGroup1 = 0xDE6C8;
constexpr int overworldPalGroup2 = 0xDE86C;
constexpr int overworldPalGroup3 = 0xDE604;
constexpr int overworldMapPalette = 0x7D1C;
constexpr int overworldSpritePalette = 0x7B41;
constexpr int overworldMapPaletteGroup = 0x75504;
constexpr int overworldSpritePaletteGroup = 0x75580;
constexpr int overworldSpriteset = 0x7A41;
constexpr int overworldSpecialGFXGroup = 0x16821;
constexpr int overworldSpecialPALGroup = 0x16831;
constexpr int overworldSpritesBegining = 0x4C881;
constexpr int overworldSpritesAgahnim = 0x4CA21;
constexpr int overworldSpritesZelda = 0x4C901;
constexpr int overworldItemsPointers = 0xDC2F9;
constexpr int overworldItemsAddress = 0xDC8B9; // 1BC2F9
constexpr int overworldItemsBank = 0xDC8BF;
constexpr int overworldItemsEndData = 0xDC89C; // 0DC89E
constexpr int mapGfx = 0x7C9C;
constexpr int overlayPointers = 0x77664;
constexpr int overlayPointersBank = 0x0E;
constexpr int overworldTilesType = 0x71459;
constexpr int overworldMessages = 0x3F51D;
constexpr int overworldMusicBegining = 0x14303;
constexpr int overworldMusicZelda = 0x14303 + 0x40;
constexpr int overworldMusicMasterSword = 0x14303 + 0x80;
constexpr int overworldMusicAgahim = 0x14303 + 0xC0;
constexpr int overworldMusicDW = 0x14403;
constexpr int overworldEntranceAllowedTilesLeft = 0xDB8C1;
constexpr int overworldEntranceAllowedTilesRight = 0xDB917;
// 0x00 = small maps, 0x20 = large maps
constexpr int overworldMapSize = 0x12844;
// 0x01 = small maps, 0x03 = large maps
constexpr int overworldMapSizeHighByte = 0x12884;
// relative to the WORLD + 0x200 per map
// large map that are not == parent id = same position as their parent!
// eg for X position small maps :
// 0000, 0200, 0400, 0600, 0800, 0A00, 0C00, 0E00
// all Large map would be :
// 0000, 0000, 0400, 0400, 0800, 0800, 0C00, 0C00
constexpr int overworldTransitionPositionY = 0x128C4;
constexpr int overworldTransitionPositionX = 0x12944;
constexpr int overworldScreenSize = 0x1788D;
// ============================================================================
// Overworld Exits/Entrances Variables
// ============================================================================
constexpr int OWExitRoomId = 0x15D8A; // 0x15E07 Credits sequences
// 105C2 Ending maps
// 105E2 Sprite Group Table for Ending
constexpr int OWExitMapId = 0x15E28;
constexpr int OWExitVram = 0x15E77;
constexpr int OWExitYScroll = 0x15F15;
constexpr int OWExitXScroll = 0x15FB3;
constexpr int OWExitYPlayer = 0x16051;
constexpr int OWExitXPlayer = 0x160EF;
constexpr int OWExitYCamera = 0x1618D;
constexpr int OWExitXCamera = 0x1622B;
constexpr int OWExitDoorPosition = 0x15724;
constexpr int OWExitUnk1 = 0x162C9;
constexpr int OWExitUnk2 = 0x16318;
constexpr int OWExitDoorType1 = 0x16367;
constexpr int OWExitDoorType2 = 0x16405;
constexpr int OWEntranceMap = 0xDB96F;
constexpr int OWEntrancePos = 0xDBA71;
constexpr int OWEntranceEntranceId = 0xDBB73;
constexpr int OWHolePos = 0xDB800; //(0x13 entries, 2 bytes each) modified(less
// 0x400) map16 coordinates for each hole
constexpr int OWHoleArea =
0xDB826; //(0x13 entries, 2 bytes each) corresponding
// area numbers for each hole
constexpr int OWHoleEntrance =
0xDB84C; //(0x13 entries, 1 byte each) corresponding entrance numbers
constexpr int OWExitMapIdWhirlpool = 0x16AE5; // JP = ;016849
constexpr int OWExitVramWhirlpool = 0x16B07; // JP = ;01686B
constexpr int OWExitYScrollWhirlpool = 0x16B29; // JP = ;01688D
constexpr int OWExitXScrollWhirlpool = 0x16B4B; // JP = ;016DE7
constexpr int OWExitYPlayerWhirlpool = 0x16B6D; // JP = ;016E09
constexpr int OWExitXPlayerWhirlpool = 0x16B8F; // JP = ;016E2B
constexpr int OWExitYCameraWhirlpool = 0x16BB1; // JP = ;016E4D
constexpr int OWExitXCameraWhirlpool = 0x16BD3; // JP = ;016E6F
constexpr int OWExitUnk1Whirlpool = 0x16BF5; // JP = ;016E91
constexpr int OWExitUnk2Whirlpool = 0x16C17; // JP = ;016EB3
constexpr int OWWhirlpoolPosition = 0x16CF8; // JP = ;016F94
// ============================================================================
// Dungeon Related Variables
// ============================================================================
// That could be turned into a pointer :
constexpr int dungeons_palettes_groups = 0x75460; // JP 0x67DD0
constexpr int dungeons_main_bg_palette_pointers = 0xDEC4B; // JP Same
constexpr int dungeons_palettes =
0xDD734; // JP Same (where all dungeons palettes are)
// That could be turned into a pointer :
constexpr int room_items_pointers = 0xDB69; // JP 0xDB67
constexpr int rooms_sprite_pointer = 0x4C298; // JP Same //2byte bank 09D62E
constexpr int room_header_pointer = 0xB5DD; // LONG
constexpr int room_header_pointers_bank = 0xB5E7; // JP Same
constexpr int gfx_groups_pointer = 0x6237;
constexpr int room_object_layout_pointer = 0x882D;
constexpr int room_object_pointer = 0x874C; // Long pointer
constexpr int chests_length_pointer = 0xEBF6;
constexpr int chests_data_pointer1 = 0xEBFB;
// constexpr int chests_data_pointer2 = 0xEC0A; //Disabled for now could be used
// for expansion constexpr int chests_data_pointer3 = 0xEC10; //Disabled for now
// could be used for expansion
constexpr int blocks_length = 0x8896; // word value
constexpr int blocks_pointer1 = 0x15AFA;
constexpr int blocks_pointer2 = 0x15B01;
constexpr int blocks_pointer3 = 0x15B08;
constexpr int blocks_pointer4 = 0x15B0F;
constexpr int torch_data = 0x2736A; // JP 0x2704A
constexpr int torches_length_pointer = 0x88C1;
constexpr int kSpriteBlocksetPointer = 0x5B57;
constexpr int sprites_data =
0x4D8B0; // It use the unused pointers to have more space //Save purpose
constexpr int sprites_data_empty_room = 0x4D8AE;
constexpr int sprites_end_data = 0x4EC9E;
constexpr int pit_pointer = 0x394AB;
constexpr int pit_count = 0x394A6;
constexpr int doorPointers = 0xF83C0;
// doors
constexpr int door_gfx_up = 0x4D9E;
constexpr int door_gfx_down = 0x4E06;
constexpr int door_gfx_cavexit_down = 0x4E06;
constexpr int door_gfx_left = 0x4E66;
constexpr int door_gfx_right = 0x4EC6;
constexpr int door_pos_up = 0x197E;
constexpr int door_pos_down = 0x1996;
constexpr int door_pos_left = 0x19AE;
constexpr int door_pos_right = 0x19C6;
// TEXT EDITOR RELATED CONSTANTS
constexpr int gfx_font = 0x70000; // 2bpp format
constexpr int text_data = 0xE0000;
@@ -482,7 +323,7 @@ constexpr int customAreaSpecificBGPalette =
constexpr int customAreaSpecificBGASM = 0x140150;
constexpr int customAreaSpecificBGEnabled =
0x140140; // 1 byte, not 0 if enabled
constexpr int overworldCustomMosaicArray = 0x1301F0;
// ============================================================================
// Dungeon Map Related Variables
// ============================================================================
@@ -602,455 +443,6 @@ static const absl::string_view SecretItemNames[] = {
"Hole", "Warp", "Staircase", "Bombable", "Switch"};
static const absl::string_view Type1RoomObjectNames[] = {
"Ceiling ↔",
"Wall (top, north) ↔",
"Wall (top, south) ↔",
"Wall (bottom, north) ↔",
"Wall (bottom, south) ↔",
"Wall columns (north) ↔",
"Wall columns (south) ↔",
"Deep wall (north) ↔",
"Deep wall (south) ↔",
"Diagonal wall A ◤ (top) ↔",
"Diagonal wall A ◣ (top) ↔",
"Diagonal wall A ◥ (top) ↔",
"Diagonal wall A ◢ (top) ↔",
"Diagonal wall B ◤ (top) ↔",
"Diagonal wall B ◣ (top) ↔",
"Diagonal wall B ◥ (top) ↔",
"Diagonal wall B ◢ (top) ↔",
"Diagonal wall C ◤ (top) ↔",
"Diagonal wall C ◣ (top) ↔",
"Diagonal wall C ◥ (top) ↔",
"Diagonal wall C ◢ (top) ↔",
"Diagonal wall A ◤ (bottom) ↔",
"Diagonal wall A ◣ (bottom) ↔",
"Diagonal wall A ◥ (bottom) ↔",
"Diagonal wall A ◢ (bottom) ↔",
"Diagonal wall B ◤ (bottom) ↔",
"Diagonal wall B ◣ (bottom) ↔",
"Diagonal wall B ◥ (bottom) ↔",
"Diagonal wall B ◢ (bottom) ↔",
"Diagonal wall C ◤ (bottom) ↔",
"Diagonal wall C ◣ (bottom) ↔",
"Diagonal wall C ◥ (bottom) ↔",
"Diagonal wall C ◢ (bottom) ↔",
"Platform stairs ↔",
"Rail ↔",
"Pit edge ┏━┓ A (north) ↔",
"Pit edge ┏━┓ B (north) ↔",
"Pit edge ┏━┓ C (north) ↔",
"Pit edge ┏━┓ D (north) ↔",
"Pit edge ┏━┓ E (north) ↔",
"Pit edge ┗━┛ (south) ↔",
"Pit edge ━━━ (south) ↔",
"Pit edge ━━━ (north) ↔",
"Pit edge ━━┛ (south) ↔",
"Pit edge ┗━━ (south) ↔",
"Pit edge ━━┓ (north) ↔",
"Pit edge ┏━━ (north) ↔",
"Rail wall (north) ↔",
"Rail wall (south) ↔",
"Nothing",
"Nothing",
"Carpet ↔",
"Carpet trim ↔",
"Weird door", // TODO: WEIRD DOOR OBJECT NEEDS INVESTIGATION
"Drapes (north) ↔",
"Drapes (west, odd) ↔",
"Statues ↔",
"Columns ↔",
"Wall decors (north) ↔",
"Wall decors (south) ↔",
"Chairs in pairs ↔",
"Tall torches ↔",
"Supports (north) ↔",
"Water edge ┏━┓ (concave) ↔",
"Water edge ┗━┛ (concave) ↔",
"Water edge ┏━┓ (convex) ↔",
"Water edge ┗━┛ (convex) ↔",
"Water edge ┏━┛ (concave) ↔",
"Water edge ┗━┓ (concave) ↔",
"Water edge ┗━┓ (convex) ↔",
"Water edge ┏━┛ (convex) ↔",
"Unknown", // TODO: NEEDS IN GAME CHECKING
"Unknown", // TODO: NEEDS IN GAME CHECKING
"Unknown", // TODO: NEEDS IN GAME CHECKING
"Unknown", // TODO: NEEDS IN GAME CHECKING
"Supports (south) ↔",
"Bar ↔",
"Shelf A ↔",
"Shelf B ↔",
"Shelf C ↔",
"Somaria path ↔",
"Cannon hole A (north) ↔",
"Cannon hole A (south) ↔",
"Pipe path ↔",
"Nothing",
"Wall torches (north) ↔",
"Wall torches (south) ↔",
"Nothing",
"Nothing",
"Nothing",
"Nothing",
"Cannon hole B (north) ↔",
"Cannon hole B (south) ↔",
"Thick rail ↔",
"Blocks ↔",
"Long rail ↔",
"Ceiling ↕",
"Wall (top, west) ↕",
"Wall (top, east) ↕",
"Wall (bottom, west) ↕",
"Wall (bottom, east) ↕",
"Wall columns (west) ↕",
"Wall columns (east) ↕",
"Deep wall (west) ↕",
"Deep wall (east) ↕",
"Rail ↕",
"Pit edge (west) ↕",
"Pit edge (east) ↕",
"Rail wall (west) ↕",
"Rail wall (east) ↕",
"Nothing",
"Nothing",
"Carpet ↕",
"Carpet trim ↕",
"Nothing",
"Drapes (west) ↕",
"Drapes (east) ↕",
"Columns ↕",
"Wall decors (west) ↕",
"Wall decors (east) ↕",
"Supports (west) ↕",
"Water edge (west) ↕",
"Water edge (east) ↕",
"Supports (east) ↕",
"Somaria path ↕",
"Pipe path ↕",
"Nothing",
"Wall torches (west) ↕",
"Wall torches (east) ↕",
"Wall decors tight A (west) ↕",
"Wall decors tight A (east) ↕",
"Wall decors tight B (west) ↕",
"Wall decors tight B (east) ↕",
"Cannon hole (west) ↕",
"Cannon hole (east) ↕",
"Tall torches ↕",
"Thick rail ↕",
"Blocks ↕",
"Long rail ↕",
"Jump ledge (west) ↕",
"Jump ledge (east) ↕",
"Rug trim (west) ↕",
"Rug trim (east) ↕",
"Bar ↕",
"Wall flair (west) ↕",
"Wall flair (east) ↕",
"Blue pegs ↕",
"Orange pegs ↕",
"Invisible floor ↕",
"Fake pots ↕",
"Hammer pegs ↕",
"Nothing",
"Nothing",
"Nothing",
"Nothing",
"Nothing",
"Nothing",
"Nothing",
"Nothing",
"Nothing",
"Diagonal ceiling A ◤",
"Diagonal ceiling A ◣",
"Diagonal ceiling A ◥",
"Diagonal ceiling A ◢",
"Pit ⇲",
"Diagonal layer 2 mask A ◤",
"Diagonal layer 2 mask A ◣",
"Diagonal layer 2 mask A ◥",
"Diagonal layer 2 mask A ◢",
"Diagonal layer 2 mask B ◤", // TODO: VERIFY
"Diagonal layer 2 mask B ◣", // TODO: VERIFY
"Diagonal layer 2 mask B ◥", // TODO: VERIFY
"Diagonal layer 2 mask B ◢", // TODO: VERIFY
"Nothing",
"Nothing",
"Nothing",
"Jump ledge (north) ↔",
"Jump ledge (south) ↔",
"Rug ↔",
"Rug trim (north) ↔",
"Rug trim (south) ↔",
"Archery game curtains ↔",
"Wall flair (north) ↔",
"Wall flair (south) ↔",
"Blue pegs ↔",
"Orange pegs ↔",
"Invisible floor ↔",
"Fake pressure plates ↔",
"Fake pots ↔",
"Hammer pegs ↔",
"Nothing",
"Nothing",
"Ceiling (large) ⇲",
"Chest platform (tall) ⇲",
"Layer 2 pit mask (large) ⇲",
"Layer 2 pit mask (medium) ⇲",
"Floor 1 ⇲",
"Floor 3 ⇲",
"Layer 2 mask (large) ⇲",
"Floor 4 ⇲",
"Water floor ⇲ ",
"Flood water (medium) ⇲ ",
"Conveyor floor ⇲ ",
"Nothing",
"Nothing",
"Moving wall (west) ⇲",
"Moving wall (east) ⇲",
"Nothing",
"Nothing",
"Icy floor A ⇲",
"Icy floor B ⇲",
"Moving wall flag", // TODO: WTF IS THIS?
"Moving wall flag", // TODO: WTF IS THIS?
"Moving wall flag", // TODO: WTF IS THIS?
"Moving wall flag", // TODO: WTF IS THIS?
"Layer 2 mask (medium) ⇲",
"Flood water (large) ⇲",
"Layer 2 swim mask ⇲",
"Flood water B (large) ⇲",
"Floor 2 ⇲",
"Chest platform (short) ⇲",
"Table / rock ⇲",
"Spike blocks ⇲",
"Spiked floor ⇲",
"Floor 7 ⇲",
"Tiled floor ⇲",
"Rupee floor ⇲",
"Conveyor upwards ⇲",
"Conveyor downwards ⇲",
"Conveyor leftwards ⇲",
"Conveyor rightwards ⇲",
"Heavy current water ⇲",
"Floor 10 ⇲",
"Nothing",
"Nothing",
"Nothing",
"Nothing",
"Nothing",
"Nothing",
"Nothing",
"Nothing",
"Nothing",
"Nothing",
"Nothing",
"Nothing",
"Nothing",
"Nothing",
"Nothing",
};
static const absl::string_view Type2RoomObjectNames[] = {
"Corner (top, concave) ▛",
"Corner (top, concave) ▙",
"Corner (top, concave) ▜",
"Corner (top, concave) ▟",
"Corner (top, convex) ▟",
"Corner (top, convex) ▜",
"Corner (top, convex) ▙",
"Corner (top, convex) ▛",
"Corner (bottom, concave) ▛",
"Corner (bottom, concave) ▙",
"Corner (bottom, concave) ▜",
"Corner (bottom, concave) ▟",
"Corner (bottom, convex) ▟",
"Corner (bottom, convex) ▜",
"Corner (bottom, convex) ▙",
"Corner (bottom, convex) ▛",
"Kinked corner north (bottom) ▜",
"Kinked corner south (bottom) ▟",
"Kinked corner north (bottom) ▛",
"Kinked corner south (bottom) ▙",
"Kinked corner west (bottom) ▙",
"Kinked corner west (bottom) ▛",
"Kinked corner east (bottom) ▟",
"Kinked corner east (bottom) ▜",
"Deep corner (concave) ▛",
"Deep corner (concave) ▙",
"Deep corner (concave) ▜",
"Deep corner (concave) ▟",
"Large brazier",
"Statue",
"Star tile (disabled)",
"Star tile (enabled)",
"Small torch (lit)",
"Barrel",
"Unknown", // TODO: NEEDS IN GAME CHECKING
"Table",
"Fairy statue",
"Unknown", // TODO: NEEDS IN GAME CHECKING
"Unknown", // TODO: NEEDS IN GAME CHECKING
"Chair",
"Bed",
"Fireplace",
"Mario portrait",
"Unknown", // TODO: NEEDS IN GAME CHECKING
"Unknown", // TODO: NEEDS IN GAME CHECKING
"Interroom stairs (up)",
"Interroom stairs (down)",
"Interroom stairs B (down)",
"Intraroom stairs north B", // TODO: VERIFY LAYER HANDLING
"Intraroom stairs north (separate layers)",
"Intraroom stairs north (merged layers)",
"Intraroom stairs north (swim layer)",
"Block",
"Water ladder (north)",
"Water ladder (south)", // TODO: NEEDS IN GAME VERIFICATION
"Dam floodgate",
"Interroom spiral stairs up (top)",
"Interroom spiral stairs down (top)",
"Interroom spiral stairs up (bottom)",
"Interroom spiral stairs down (bottom)",
"Sanctuary wall (north)",
"Unknown", // TODO: NEEDS IN GAME CHECKING
"Pew",
"Magic bat altar",
};
static const absl::string_view Type3RoomObjectNames[] = {
"Waterfall face (empty)",
"Waterfall face (short)",
"Waterfall face (long)",
"Somaria path endpoint",
"Somaria path intersection ╋",
"Somaria path corner ┏",
"Somaria path corner ┗",
"Somaria path corner ┓",
"Somaria path corner ┛",
"Somaria path intersection ┳",
"Somaria path intersection ┻",
"Somaria path intersection ┣",
"Somaria path intersection ┫",
"Unknown", // TODO: NEEDS IN GAME CHECKING
"Somaria path 2-way endpoint",
"Somaria path crossover",
"Babasu hole (north)",
"Babasu hole (south)",
"9 blue rupees",
"Telepathy tile",
"Warp door", // TODO: NEEDS IN GAME VERIFICATION THAT THIS IS USELESS
"Kholdstare's shell",
"Hammer peg",
"Prison cell",
"Big key lock",
"Chest",
"Chest (open)",
"Intraroom stairs south", // TODO: VERIFY LAYER HANDLING
"Intraroom stairs south (separate layers)",
"Intraroom stairs south (merged layers)",
"Interroom straight stairs up (north, top)",
"Interroom straight stairs down (north, top)",
"Interroom straight stairs up (south, top)",
"Interroom straight stairs down (south, top)",
"Deep corner (convex) ▟",
"Deep corner (convex) ▜",
"Deep corner (convex) ▙",
"Deep corner (convex) ▛",
"Interroom straight stairs up (north, bottom)",
"Interroom straight stairs down (north, bottom)",
"Interroom straight stairs up (south, bottom)",
"Interroom straight stairs down (south, bottom)",
"Lamp cones",
"Unknown", // TODO: NEEDS IN GAME CHECKING
"Liftable large block",
"Agahnim's altar",
"Agahnim's boss room",
"Pot",
"Unknown", // TODO: NEEDS IN GAME CHECKING
"Big chest",
"Big chest (open)",
"Intraroom stairs south (swim layer)",
"Unknown", // TODO: NEEDS IN GAME CHECKING
"Unknown", // TODO: NEEDS IN GAME CHECKING
"Unknown", // TODO: NEEDS IN GAME CHECKING
"Unknown", // TODO: NEEDS IN GAME CHECKING
"Unknown", // TODO: NEEDS IN GAME CHECKING
"Unknown", // TODO: NEEDS IN GAME CHECKING
"Pipe end (south)",
"Pipe end (north)",
"Pipe end (east)",
"Pipe end (west)",
"Pipe corner ▛",
"Pipe corner ▙",
"Pipe corner ▜",
"Pipe corner ▟",
"Pipe-rock intersection ⯊",
"Pipe-rock intersection ⯋",
"Pipe-rock intersection ◖",
"Pipe-rock intersection ◗",
"Pipe crossover",
"Bombable floor",
"Fake bombable floor",
"Unknown", // TODO: NEEDS IN GAME CHECKING
"Warp tile",
"Tool rack",
"Furnace",
"Tub (wide)",
"Anvil",
"Warp tile (disabled)",
"Pressure plate",
"Unknown", // TODO: NEEDS IN GAME CHECKING
"Blue peg",
"Orange peg",
"Fortune teller room",
"Unknown", // TODO: NEEDS IN GAME CHECKING
"Bar corner ▛",
"Bar corner ▙",
"Bar corner ▜",
"Bar corner ▟",
"Decorative bowl",
"Tub (tall)",
"Bookcase",
"Range",
"Suitcase",
"Bar bottles",
"Arrow game hole (west)",
"Arrow game hole (east)",
"Vitreous goo gfx",
"Fake pressure plate",
"Medusa head",
"4-way shooter block",
"Pit",
"Wall crack (north)",
"Wall crack (south)",
"Wall crack (west)",
"Wall crack (east)",
"Large decor",
"Water grate (north)",
"Water grate (south)",
"Water grate (west)",
"Water grate (east)",
"Window sunlight",
"Floor sunlight",
"Trinexx's shell",
"Layer 2 mask (full)",
"Boss entrance",
"Minigame chest",
"Ganon door",
"Triforce wall ornament",
"Triforce floor tiles",
"Freezor hole",
"Pile of bones",
"Vitreous goo damage",
"Arrow tile ↑",
"Arrow tile ↓",
"Arrow tile →",
"Nothing",
};
static const absl::string_view TileTypeNames[] = {
"$00 Nothing (standard floor)",
"$01 Collision",