backend-infra-engineer: Pre-0.2.2 snapshot (2023)

This commit is contained in:
scawful
2023-12-29 22:43:40 -05:00
parent e7470bdfac
commit d94b7a3e81
174 changed files with 31731 additions and 4836 deletions

View File

@@ -2,17 +2,19 @@
#define YAZE_APP_CORE_CONTROLLER_H
#include <SDL.h>
#include <imgui/backends/imgui_impl_sdl.h>
#include <imgui/backends/imgui_impl_sdlrenderer.h>
#include <imgui/backends/imgui_impl_sdl2.h>
#include <imgui/backends/imgui_impl_sdlrenderer2.h>
#include <imgui/imgui.h>
#include <imgui/imgui_internal.h>
#include <memory>
#include "absl/status/status.h"
#include "app/core/common.h"
#include "app/core/editor.h"
#include "app/editor/master_editor.h"
#include "gui/icons.h"
#include "gui/style.h"
#include "app/gui/icons.h"
#include "app/gui/style.h"
int main(int argc, char **argv);
@@ -20,26 +22,34 @@ namespace yaze {
namespace app {
namespace core {
class Controller {
class Controller : public ExperimentFlags {
public:
bool isActive() const;
absl::Status onEntry();
void onInput();
void onLoad();
void onLoadDelta();
void doRender() const;
void onExit() const;
bool IsActive() const { return active_; }
absl::Status OnEntry();
void OnInput();
void OnLoad();
void DoRender() const;
void OnExit();
private:
struct sdl_deleter {
void operator()(SDL_Window *p) const { SDL_DestroyWindow(p); }
void operator()(SDL_Renderer *p) const { SDL_DestroyRenderer(p); }
void operator()(SDL_Window *p) const {
if (p) {
SDL_DestroyWindow(p);
}
}
void operator()(SDL_Renderer *p) const {
if (p) {
SDL_DestroyRenderer(p);
}
}
void operator()(SDL_Texture *p) const { SDL_DestroyTexture(p); }
};
absl::Status CreateWindow();
absl::Status CreateSDL_Window();
absl::Status CreateRenderer();
absl::Status CreateGuiContext();
absl::Status LoadFontFamilies() const;
void CloseWindow() { active_ = false; }
friend int ::main(int argc, char **argv);