backend-infra-engineer: Pre-0.2.2 snapshot (2023)

This commit is contained in:
scawful
2023-12-29 22:43:40 -05:00
parent e7470bdfac
commit d94b7a3e81
174 changed files with 31731 additions and 4836 deletions

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#ifndef YAZE_APP_EDITOR_VRAM_CONTEXT_H
#define YAZE_APP_EDITOR_VRAM_CONTEXT_H
#include <imgui/imgui.h>
#include <cmath>
#include <vector>
#include "absl/status/status.h"
#include "absl/status/statusor.h"
#include "app/core/editor.h"
#include "app/gui/pipeline.h"
#include "app/editor/modules/palette_editor.h"
#include "app/gfx/bitmap.h"
#include "app/gfx/snes_palette.h"
#include "app/gfx/snes_tile.h"
#include "app/gui/canvas.h"
#include "app/gui/icons.h"
#include "app/rom.h"
#include "app/zelda3/overworld.h"
// Create a class which manages the current VRAM state of Link to the Past,
// including static members for the Bitmaps and Palettes as well as the current
// blockset as to update all of the overworld maps with the new blockset when it
// is changed. This class will also manage the current tile16 and tile8
// selection, as well as the current palette selection.
namespace yaze {
namespace app {
namespace editor {
class GfxContext {
public:
absl::Status Update();
protected:
static gfx::Bitmap current_ow_gfx_bmp_;
static gfx::SNESPalette current_ow_palette_;
static gfx::Bitmap tile16_blockset_bmp_;
static gfx::Bitmap tile8_blockset_bmp_;
// Bitmaps for the tile16 individual tiles
static std::vector<gfx::Bitmap> tile16_individual_bmp_;
// Bitmaps for the tile8 individual tiles
static std::vector<gfx::Bitmap> tile8_individual_bmp_;
};
} // namespace editor
} // namespace app
} // namespace yaze
#endif // YAZE_APP_EDITOR_VRAM_CONTEXT_H