backend-infra-engineer: Pre-0.2.2 snapshot (2023)

This commit is contained in:
scawful
2023-12-29 22:43:40 -05:00
parent e7470bdfac
commit d94b7a3e81
174 changed files with 31731 additions and 4836 deletions

View File

@@ -9,143 +9,312 @@
#include "absl/status/status.h"
#include "absl/status/statusor.h"
#include "absl/strings/str_format.h"
#include "app/editor/palette_editor.h"
#include "app/core/common.h"
#include "app/editor/modules/palette_editor.h"
#include "app/gfx/bitmap.h"
#include "app/gfx/snes_palette.h"
#include "app/gfx/snes_tile.h"
#include "app/gui/canvas.h"
#include "app/gui/icons.h"
#include "app/gui/input.h"
#include "app/gui/pipeline.h"
#include "app/gui/style.h"
#include "app/gui/widgets.h"
#include "app/rom.h"
#include "app/zelda3/overworld.h"
#include "gui/canvas.h"
#include "gui/icons.h"
namespace yaze {
namespace app {
namespace editor {
// ----------------------------------------------------------------------------
using ImGui::Button;
using ImGui::Separator;
using ImGui::TableHeadersRow;
using ImGui::TableNextColumn;
using ImGui::TableNextRow;
using ImGui::TableSetupColumn;
using ImGui::Text;
absl::Status OverworldEditor::Update() {
// Initialize overworld graphics, maps, and palettes
if (rom_.isLoaded() && !all_gfx_loaded_) {
RETURN_IF_ERROR(LoadGraphics())
if (rom()->isLoaded() && !all_gfx_loaded_) {
RETURN_IF_ERROR(tile16_editor_.InitBlockset(
tile16_blockset_bmp_, current_gfx_bmp_, tile16_individual_));
gfx_group_editor_.InitBlockset(tile16_blockset_bmp_);
all_gfx_loaded_ = true;
} else if (!rom()->isLoaded() && all_gfx_loaded_) {
// TODO: Destroy the overworld graphics canvas.
// Reset the editor if the ROM is unloaded
Shutdown();
all_gfx_loaded_ = false;
map_blockset_loaded_ = false;
}
// Draws the toolset for editing the Overworld.
RETURN_IF_ERROR(DrawToolset())
ImGui::Separator();
if (ImGui::BeginTable("#owEditTable", 2, ow_edit_flags, ImVec2(0, 0))) {
ImGui::TableSetupColumn("Canvas", ImGuiTableColumnFlags_WidthStretch,
ImGui::GetContentRegionAvail().x);
ImGui::TableSetupColumn("Tile Selector");
ImGui::TableHeadersRow();
ImGui::TableNextRow();
ImGui::TableNextColumn();
if (ImGui::BeginTable(kOWEditTable.data(), 2, kOWEditFlags, ImVec2(0, 0))) {
TableSetupColumn("Canvas", ImGuiTableColumnFlags_WidthStretch,
ImGui::GetContentRegionAvail().x);
TableSetupColumn("Tile Selector", ImGuiTableColumnFlags_WidthFixed, 256);
TableHeadersRow();
TableNextRow();
TableNextColumn();
DrawOverworldCanvas();
ImGui::TableNextColumn();
TableNextColumn();
DrawTileSelector();
ImGui::EndTable();
}
if (!status_.ok()) {
auto temp = status_;
status_ = absl::OkStatus();
return temp;
}
return absl::OkStatus();
}
// ----------------------------------------------------------------------------
absl::Status OverworldEditor::DrawToolset() {
if (ImGui::BeginTable("OWToolset", 17, toolset_table_flags, ImVec2(0, 0))) {
static bool show_gfx_group = false;
static bool show_tile16 = false;
if (ImGui::BeginTable("OWToolset", 19, kToolsetTableFlags, ImVec2(0, 0))) {
for (const auto &name : kToolsetColumnNames)
ImGui::TableSetupColumn(name.data());
BUTTON_COLUMN(ICON_MD_UNDO) // Undo
BUTTON_COLUMN(ICON_MD_REDO) // Redo
TEXT_COLUMN(ICON_MD_MORE_VERT) // Separator
BUTTON_COLUMN(ICON_MD_ZOOM_OUT) // Zoom Out
BUTTON_COLUMN(ICON_MD_ZOOM_IN) // Zoom In
TEXT_COLUMN(ICON_MD_MORE_VERT) // Separator
BUTTON_COLUMN(ICON_MD_DRAW) // Draw Tile
BUTTON_COLUMN(ICON_MD_DOOR_FRONT) // Entrances
BUTTON_COLUMN(ICON_MD_DOOR_BACK) // Exits
BUTTON_COLUMN(ICON_MD_GRASS) // Items
BUTTON_COLUMN(ICON_MD_PEST_CONTROL_RODENT) // Sprites
BUTTON_COLUMN(ICON_MD_ADD_LOCATION) // Transports
BUTTON_COLUMN(ICON_MD_MUSIC_NOTE) // Music
TEXT_COLUMN(ICON_MD_MORE_VERT) // Separator
ImGui::TableNextColumn(); // Palette
NEXT_COLUMN()
if (ImGui::Button(ICON_MD_UNDO)) {
status_ = Undo();
}
NEXT_COLUMN()
if (ImGui::Button(ICON_MD_REDO)) {
status_ = Redo();
}
TEXT_COLUMN(ICON_MD_MORE_VERT) // Separator
NEXT_COLUMN()
if (ImGui::Button(ICON_MD_ZOOM_OUT)) {
ow_map_canvas_.ZoomOut();
}
NEXT_COLUMN()
if (ImGui::Button(ICON_MD_ZOOM_IN)) {
ow_map_canvas_.ZoomIn();
}
TEXT_COLUMN(ICON_MD_MORE_VERT) // Separator
NEXT_COLUMN()
if (ImGui::Button(ICON_MD_DRAW)) {
current_mode = EditingMode::DRAW_TILE;
}
HOVER_HINT("Draw Tile")
NEXT_COLUMN()
if (ImGui::Button(ICON_MD_DOOR_FRONT)) {
current_mode = EditingMode::ENTRANCES;
}
HOVER_HINT("Entrances")
NEXT_COLUMN()
if (ImGui::Button(ICON_MD_DOOR_BACK)) {
current_mode = EditingMode::EXITS;
}
HOVER_HINT("Exits")
NEXT_COLUMN()
if (ImGui::Button(ICON_MD_GRASS)) {
current_mode = EditingMode::ITEMS;
}
HOVER_HINT("Items")
NEXT_COLUMN()
if (ImGui::Button(ICON_MD_PEST_CONTROL_RODENT)) {
current_mode = EditingMode::SPRITES;
}
HOVER_HINT("Sprites")
NEXT_COLUMN()
if (ImGui::Button(ICON_MD_ADD_LOCATION)) {
current_mode = EditingMode::TRANSPORTS;
}
HOVER_HINT("Transports")
NEXT_COLUMN()
if (ImGui::Button(ICON_MD_MUSIC_NOTE)) {
current_mode = EditingMode::MUSIC;
}
HOVER_HINT("Music")
TableNextColumn();
if (ImGui::Button(ICON_MD_GRID_VIEW)) {
show_tile16 = !show_tile16;
}
TableNextColumn();
if (ImGui::Button(ICON_MD_TABLE_CHART)) {
show_gfx_group = !show_gfx_group;
}
TEXT_COLUMN(ICON_MD_MORE_VERT) // Separator
TableNextColumn(); // Palette
palette_editor_.DisplayPalette(palette_, overworld_.isLoaded());
TEXT_COLUMN(ICON_MD_MORE_VERT) // Separator
TableNextColumn(); // Experimental
ImGui::Checkbox("Experimental", &show_experimental);
ImGui::EndTable();
}
if (show_experimental) {
RETURN_IF_ERROR(DrawExperimentalModal())
}
if (show_tile16) {
// Create a table in ImGui for the Tile16 Editor
ImGui::Begin("Tile16 Editor", &show_tile16);
RETURN_IF_ERROR(tile16_editor_.Update())
ImGui::End();
}
if (show_gfx_group) {
ImGui::Begin("Gfx Group Editor", &show_gfx_group);
RETURN_IF_ERROR(gfx_group_editor_.Update())
ImGui::End();
}
return absl::OkStatus();
}
// ----------------------------------------------------------------------------
void OverworldEditor::DrawOverworldMapSettings() {
if (ImGui::BeginTable("#mapSettings", 8, ow_map_flags, ImVec2(0, 0), -1)) {
for (const auto &name : kOverworldSettingsColumnNames)
ImGui::TableSetupColumn(name.data());
if (ImGui::BeginTable(kOWMapTable.data(), 7, kOWMapFlags, ImVec2(0, 0), -1)) {
for (const auto &name : {"##1stCol", "##gfxCol", "##palCol", "##sprgfxCol",
"##sprpalCol", "##msgidCol", "##2ndCol"})
ImGui::TableSetupColumn(name);
ImGui::TableNextColumn();
ImGui::SetNextItemWidth(50.f);
ImGui::InputInt("Current Map", &current_map_);
TableNextColumn();
ImGui::SetNextItemWidth(120.f);
ImGui::Combo("##world", &current_world_, kWorldList.data(), 3);
ImGui::TableNextColumn();
TableNextColumn();
gui::InputHexByte(
"Gfx",
overworld_.mutable_overworld_map(current_map_)->mutable_area_graphics(),
kInputFieldSize);
TableNextColumn();
gui::InputHexByte(
"Palette",
overworld_.mutable_overworld_map(current_map_)->mutable_area_palette(),
kInputFieldSize);
TableNextColumn();
gui::InputHexByte("Spr Gfx",
overworld_.mutable_overworld_map(current_map_)
->mutable_sprite_graphics(game_state_),
kInputFieldSize);
TableNextColumn();
gui::InputHexByte("Spr Palette",
overworld_.mutable_overworld_map(current_map_)
->mutable_sprite_palette(game_state_),
kInputFieldSize);
TableNextColumn();
gui::InputHexByte(
"Msg Id",
overworld_.mutable_overworld_map(current_map_)->mutable_message_id(),
kInputFieldSize);
TableNextColumn();
ImGui::SetNextItemWidth(100.f);
ImGui::Combo("##world", &current_world_,
"Light World\0Dark World\0Extra World\0");
ImGui::Combo("##World", &game_state_, kGamePartComboString.data(), 3);
ImGui::TableNextColumn();
ImGui::Text("GFX");
ImGui::SameLine();
ImGui::SetNextItemWidth(kInputFieldSize);
ImGui::InputText("##mapGFX", map_gfx_, kByteSize);
ImGui::TableNextColumn();
ImGui::Text("Palette");
ImGui::SameLine();
ImGui::SetNextItemWidth(kInputFieldSize);
ImGui::InputText("##mapPal", map_palette_, kByteSize);
ImGui::TableNextColumn();
ImGui::Text("Spr GFX");
ImGui::SameLine();
ImGui::SetNextItemWidth(kInputFieldSize);
ImGui::InputText("##sprGFX", spr_gfx_, kByteSize);
ImGui::TableNextColumn();
ImGui::Text("Spr Palette");
ImGui::SameLine();
ImGui::SetNextItemWidth(kInputFieldSize);
ImGui::InputText("##sprPal", spr_palette_, kByteSize);
ImGui::TableNextColumn();
ImGui::Text("Msg ID");
ImGui::SameLine();
ImGui::SetNextItemWidth(50.f);
ImGui::InputText("##msgid", spr_palette_, kMessageIdSize);
ImGui::TableNextColumn();
ImGui::Checkbox("Show grid", &opt_enable_grid); // TODO
ImGui::EndTable();
}
}
// ----------------------------------------------------------------------------
void OverworldEditor::DrawOverworldEntrances() {
for (const auto &each : overworld_.Entrances()) {
void OverworldEditor::DrawOverworldEntrances(ImVec2 canvas_p0,
ImVec2 scrolling) {
for (auto &each : overworld_.Entrances()) {
if (each.map_id_ < 0x40 + (current_world_ * 0x40) &&
each.map_id_ >= (current_world_ * 0x40)) {
ow_map_canvas_.DrawRect(each.x_, each.y_, 16, 16,
ImVec4(210, 24, 210, 150));
std::string str = absl::StrFormat("%#x", each.entrance_id_);
ow_map_canvas_.DrawText(str, each.x_ - 4, each.y_ - 2);
// Check if this entrance is being clicked and dragged
if (IsMouseHoveringOverEntrance(each, canvas_p0, scrolling) &&
ImGui::IsMouseDragging(ImGuiMouseButton_Left)) {
dragged_entrance_ = &each;
is_dragging_entrance_ = true;
if (ImGui::BeginDragDropSource()) {
ImGui::SetDragDropPayload("ENTRANCE_PAYLOAD", &each,
sizeof(zelda3::OverworldEntrance));
Text("Moving Entrance ID: %s", str.c_str());
ImGui::EndDragDropSource();
}
} else if (is_dragging_entrance_ && dragged_entrance_ == &each &&
ImGui::IsMouseReleased(ImGuiMouseButton_Left)) {
// Adjust the X and Y position of the entrance rectangle based on the
// mouse position when it is released after being dragged
const ImGuiIO &io = ImGui::GetIO();
const ImVec2 origin(canvas_p0.x + scrolling.x,
canvas_p0.y + scrolling.y);
dragged_entrance_->x_ = io.MousePos.x - origin.x - 8;
dragged_entrance_->y_ = io.MousePos.y - origin.y - 8;
is_dragging_entrance_ = false;
}
}
}
}
bool OverworldEditor::IsMouseHoveringOverEntrance(
const zelda3::OverworldEntrance &entrance, ImVec2 canvas_p0,
ImVec2 scrolling) {
// Get the mouse position relative to the canvas
const ImGuiIO &io = ImGui::GetIO();
const ImVec2 origin(canvas_p0.x + scrolling.x, canvas_p0.y + scrolling.y);
const ImVec2 mouse_pos(io.MousePos.x - origin.x, io.MousePos.y - origin.y);
// Check if the mouse is hovering over the entrance
if (mouse_pos.x >= entrance.x_ && mouse_pos.x <= entrance.x_ + 16 &&
mouse_pos.y >= entrance.y_ && mouse_pos.y <= entrance.y_ + 16) {
return true;
}
return false;
}
// ----------------------------------------------------------------------------
void OverworldEditor::DrawOverworldSprites() {
for (const auto &sprite : overworld_.Sprites(game_state_)) {
// Get the sprite's bitmap and real X and Y positions
auto id = sprite.id();
const gfx::Bitmap &sprite_bitmap = sprite_previews_[id];
int realX = sprite.GetRealX();
int realY = sprite.GetRealY();
// Draw the sprite's bitmap onto the canvas at its real X and Y positions
ow_map_canvas_.DrawBitmap(sprite_bitmap, realX, realY);
ow_map_canvas_.DrawRect(realX, realY, sprite.Width(), sprite.Height(),
ImVec4(255, 0, 0, 150));
std::string str = absl::StrFormat("%s", sprite.Name());
ow_map_canvas_.DrawText(str, realX - 4, realY - 2);
}
}
// ----------------------------------------------------------------------------
void OverworldEditor::DrawOverworldMaps() {
@@ -153,42 +322,169 @@ void OverworldEditor::DrawOverworldMaps() {
int yy = 0;
for (int i = 0; i < 0x40; i++) {
int world_index = i + (current_world_ * 0x40);
int map_x = (xx * 0x200);
int map_y = (yy * 0x200);
ow_map_canvas_.DrawBitmap(maps_bmp_[world_index], map_x, map_y);
int map_x = (xx * 0x200 * ow_map_canvas_.global_scale());
int map_y = (yy * 0x200 * ow_map_canvas_.global_scale());
ow_map_canvas_.DrawBitmap(maps_bmp_[world_index], map_x, map_y,
ow_map_canvas_.global_scale());
xx++;
if (xx >= 8) {
yy++;
xx = 0;
}
DrawOverworldEntrances();
}
}
// ----------------------------------------------------------------------------
void OverworldEditor::DrawOverworldEdits() {
auto mouse_position = ow_map_canvas_.drawn_tile_position();
auto canvas_size = ow_map_canvas_.canvas_size();
int x = mouse_position.x / canvas_size.x;
int y = mouse_position.y / canvas_size.y;
// Determine which overworld map the user is currently editing.
DetermineActiveMap(mouse_position);
// Render the updated map bitmap.
RenderUpdatedMapBitmap(mouse_position,
tile16_individual_data_[current_tile16_]);
}
void OverworldEditor::DetermineActiveMap(const ImVec2 &mouse_position) {
// Assuming each small map is 256x256 pixels (adjust as needed)
constexpr int small_map_size = 512;
// Calculate which small map the mouse is currently over
int map_x = mouse_position.x / small_map_size;
int map_y = mouse_position.y / small_map_size;
// Calculate the index of the map in the `maps_bmp_` vector
current_map_ = map_x + map_y * 8;
}
void OverworldEditor::RenderUpdatedMapBitmap(const ImVec2 &click_position,
const Bytes &tile_data) {
// Calculate the tile position relative to the current active map
constexpr int tile_size = 16; // Tile size is 16x16 pixels
// Calculate the tile index for x and y based on the click_position
int tile_index_x = (static_cast<int>(click_position.x) % 512) / tile_size;
int tile_index_y = (static_cast<int>(click_position.y) % 512) / tile_size;
// Calculate the pixel start position based on tile index and tile size
ImVec2 start_position;
start_position.x = tile_index_x * tile_size;
start_position.y = tile_index_y * tile_size;
// Get the current map's bitmap from the BitmapTable
gfx::Bitmap &current_bitmap = maps_bmp_[current_map_];
// Update the bitmap's pixel data based on the start_position and tile_data
for (int y = 0; y < tile_size; ++y) {
for (int x = 0; x < tile_size; ++x) {
int pixel_index = (start_position.y + y) * current_bitmap.width() +
(start_position.x + x);
current_bitmap.WriteToPixel(pixel_index, tile_data[y * tile_size + x]);
}
}
// Render the updated bitmap to the canvas
rom()->UpdateBitmap(&current_bitmap);
}
void OverworldEditor::SaveOverworldChanges() {
// Store the changes made by the user to the ROM (or project file)
rom()->QueueChanges([&]() {
PRINT_IF_ERROR(overworld_.SaveOverworldMaps());
if (!overworld_.CreateTile32Tilemap()) {
// overworld_.SaveMap16Tiles();
PRINT_IF_ERROR(overworld_.SaveMap32Tiles());
} else {
std::cout << "Failed to create tile32 tilemap" << std::endl;
}
});
}
void OverworldEditor::CheckForOverworldEdits() {
if (!blockset_canvas_.Points().empty()) {
// User has selected a tile they want to draw from the blockset.
int x = blockset_canvas_.Points().front().x / 32;
int y = blockset_canvas_.Points().front().y / 32;
current_tile16_ = x + (y * 8);
if (ow_map_canvas_.DrawTilePainter(tile16_individual_[current_tile16_],
16)) {
// Update the overworld map.
DrawOverworldEdits();
}
}
}
void OverworldEditor::CheckForCurrentMap() {
// DetermineActiveMap(ImGui::GetIO().MousePos);
// 4096x4096, 512x512 maps and some are larges maps 1024x1024
auto current_map_x = current_map_ % 8;
auto current_map_y = current_map_ / 8;
auto large_map_size = 1024;
auto map_size = 512;
auto mouse_position = ImGui::GetIO().MousePos;
// Assuming each small map is 256x256 pixels (adjust as needed)
constexpr int small_map_size = 512;
// Calculate which small map the mouse is currently over
int map_x = mouse_position.x / small_map_size;
int map_y = mouse_position.y / small_map_size;
// Calculate the index of the map in the `maps_bmp_` vector
current_map_ = map_x + map_y * 8;
if (overworld_.overworld_map(current_map_).IsLargeMap()) {
// Draw an outline around the current map
ow_map_canvas_.DrawOutline(current_map_x * large_map_size,
current_map_y * large_map_size, large_map_size,
large_map_size);
} else {
// Draw an outline around the current map
ow_map_canvas_.DrawOutline(current_map_x * map_size,
current_map_y * map_size, map_size, map_size);
}
static int prev_map_;
if (current_map_ != prev_map_) {
// Update the current map's tile16 blockset
// core::BuildAndRenderBitmapPipeline(
// 0x80, 0x2000, 0x80, maps_bmp_[current_map_].mutable_data(), *rom(),
// maps_bmp_[current_map_], palette_);
prev_map_ = current_map_;
}
}
// Overworld Editor canvas
// Allows the user to make changes to the overworld map.
void OverworldEditor::DrawOverworldCanvas() {
DrawOverworldMapSettings();
ImGui::Separator();
if (all_gfx_loaded_) {
DrawOverworldMapSettings();
Separator();
}
ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, ImVec2(0, 0));
ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, ImVec2(0, 0));
if (ImGuiID child_id = ImGui::GetID((void *)(intptr_t)7);
ImGui::BeginChild(child_id, ImGui::GetContentRegionAvail(), true,
ImGuiWindowFlags_AlwaysVerticalScrollbar |
ImGuiWindowFlags_AlwaysHorizontalScrollbar)) {
ow_map_canvas_.DrawBackground(ImVec2(0x200 * 8, 0x200 * 8));
ImGui::PopStyleVar(2);
ow_map_canvas_.DrawContextMenu();
if (overworld_.isLoaded()) {
DrawOverworldMaps();
// User has selected a tile they want to draw from the blockset.
if (!blockset_canvas_.Points().empty()) {
int x = blockset_canvas_.Points().front().x / 32;
int y = blockset_canvas_.Points().front().y / 32;
std::cout << x << " " << y << std::endl;
current_tile16_ = x + (y * 8);
std::cout << current_tile16_ << std::endl;
ow_map_canvas_.DrawTilePainter(tile16_individual_[current_tile16_], 16);
DrawOverworldEntrances(ow_map_canvas_.zero_point(),
ow_map_canvas_.Scrolling());
if (flags()->kDrawOverworldSprites) {
DrawOverworldSprites();
}
CheckForCurrentMap();
CheckForOverworldEdits();
}
ow_map_canvas_.DrawGrid(64.0f);
ow_map_canvas_.DrawOverlay();
@@ -196,21 +492,6 @@ void OverworldEditor::DrawOverworldCanvas() {
ImGui::EndChild();
}
// ----------------------------------------------------------------------------
// Tile 16 Selector
// Displays all the tiles in the game.
void OverworldEditor::DrawTile16Selector() {
blockset_canvas_.DrawBackground(ImVec2(0x100 + 1, (8192 * 2) + 1));
blockset_canvas_.DrawContextMenu();
blockset_canvas_.DrawBitmap(tile16_blockset_bmp_, 2, map_blockset_loaded_);
blockset_canvas_.DrawTileSelector(32);
blockset_canvas_.DrawGrid(32.0f);
blockset_canvas_.DrawOverlay();
}
// ----------------------------------------------------------------------------
// Tile 8 Selector
// Displays all the individual tiles that make up a tile16.
void OverworldEditor::DrawTile8Selector() {
@@ -218,65 +499,46 @@ void OverworldEditor::DrawTile8Selector() {
ImVec2(0x100 + 1, kNumSheetsToLoad * 0x40 + 1));
graphics_bin_canvas_.DrawContextMenu();
if (all_gfx_loaded_) {
for (const auto &[key, value] : graphics_bin_) {
// for (const auto &[key, value] : graphics_bin_) {
for (auto &[key, value] : rom()->bitmap_manager()) {
int offset = 0x40 * (key + 1);
int top_left_y = graphics_bin_canvas_.GetZeroPoint().y + 2;
int top_left_y = graphics_bin_canvas_.zero_point().y + 2;
if (key >= 1) {
top_left_y = graphics_bin_canvas_.GetZeroPoint().y + 0x40 * key;
top_left_y = graphics_bin_canvas_.zero_point().y + 0x40 * key;
}
auto texture = value.get()->texture();
graphics_bin_canvas_.GetDrawList()->AddImage(
(void *)value.GetTexture(),
ImVec2(graphics_bin_canvas_.GetZeroPoint().x + 2, top_left_y),
ImVec2(graphics_bin_canvas_.GetZeroPoint().x + 0x100,
graphics_bin_canvas_.GetZeroPoint().y + offset));
(void *)texture,
ImVec2(graphics_bin_canvas_.zero_point().x + 2, top_left_y),
ImVec2(graphics_bin_canvas_.zero_point().x + 0x100,
graphics_bin_canvas_.zero_point().y + offset));
}
}
graphics_bin_canvas_.DrawGrid(16.0f);
graphics_bin_canvas_.DrawOverlay();
}
// ----------------------------------------------------------------------------
// Displays the graphics tilesheets that are available on the current selected
// overworld map.
void OverworldEditor::DrawAreaGraphics() {
current_gfx_canvas_.DrawBackground(ImVec2(256 + 1, 0x10 * 0x40 + 1));
current_gfx_canvas_.DrawContextMenu();
current_gfx_canvas_.DrawTileSelector(32);
current_gfx_canvas_.DrawBitmap(current_gfx_bmp_, 2, overworld_.isLoaded());
current_gfx_canvas_.DrawGrid(32.0f);
current_gfx_canvas_.DrawOverlay();
}
// ----------------------------------------------------------------------------
void OverworldEditor::DrawTileSelector() {
if (ImGui::BeginTabBar("##TabBar", ImGuiTabBarFlags_FittingPolicyScroll)) {
if (ImGui::BeginTabBar(kTileSelectorTab.data(),
ImGuiTabBarFlags_FittingPolicyScroll)) {
if (ImGui::BeginTabItem("Tile16")) {
if (ImGuiID child_id = ImGui::GetID((void *)(intptr_t)2);
ImGui::BeginChild(child_id, ImGui::GetContentRegionAvail(), true,
ImGuiWindowFlags_AlwaysVerticalScrollbar)) {
DrawTile16Selector();
}
ImGui::EndChild();
gui::BitmapCanvasPipeline(blockset_canvas_, tile16_blockset_bmp_, 0x100,
(8192 * 2), 0x20, map_blockset_loaded_, true,
1);
ImGui::EndTabItem();
}
if (ImGui::BeginTabItem("Tile8")) {
if (ImGuiID child_id = ImGui::GetID((void *)(intptr_t)1);
ImGui::BeginChild(child_id, ImGui::GetContentRegionAvail(), true,
ImGuiWindowFlags_AlwaysVerticalScrollbar)) {
if (ImGui::BeginChild("##tile8viewer", ImGui::GetContentRegionAvail(),
true, ImGuiWindowFlags_AlwaysVerticalScrollbar)) {
DrawTile8Selector();
}
ImGui::EndChild();
ImGui::EndTabItem();
}
if (ImGui::BeginTabItem("Area Graphics")) {
if (ImGuiID child_id = ImGui::GetID((void *)(intptr_t)3);
ImGui::BeginChild(child_id, ImGui::GetContentRegionAvail(), true,
ImGuiWindowFlags_AlwaysVerticalScrollbar)) {
DrawAreaGraphics();
}
ImGui::EndChild();
gui::BitmapCanvasPipeline(current_gfx_canvas_, current_gfx_bmp_, 256,
0x10 * 0x40, 0x20, overworld_.isLoaded(), true,
3);
ImGui::EndTabItem();
}
ImGui::EndTabBar();
@@ -287,36 +549,40 @@ void OverworldEditor::DrawTileSelector() {
absl::Status OverworldEditor::LoadGraphics() {
// Load all of the graphics data from the game.
PRINT_IF_ERROR(rom_.LoadAllGraphicsData())
graphics_bin_ = rom_.GetGraphicsBin();
PRINT_IF_ERROR(rom()->LoadAllGraphicsData())
graphics_bin_ = rom()->graphics_bin();
// Load the Link to the Past overworld.
RETURN_IF_ERROR(overworld_.Load(rom_))
RETURN_IF_ERROR(overworld_.Load(*rom()))
palette_ = overworld_.AreaPalette();
current_gfx_bmp_.Create(0x80, 0x200, 0x40, overworld_.AreaGraphics());
current_gfx_bmp_.ApplyPalette(palette_);
rom_.RenderBitmap(&current_gfx_bmp_);
// Create the area graphics image
gui::BuildAndRenderBitmapPipeline(0x80, 0x200, 0x40,
overworld_.AreaGraphics(), *rom(),
current_gfx_bmp_, palette_);
// Create the tile16 blockset image
tile16_blockset_bmp_.Create(0x80, 8192, 0x80, overworld_.Tile16Blockset());
tile16_blockset_bmp_.ApplyPalette(palette_);
rom_.RenderBitmap(&tile16_blockset_bmp_);
gui::BuildAndRenderBitmapPipeline(0x80, 0x2000, 0x80,
overworld_.Tile16Blockset(), *rom(),
tile16_blockset_bmp_, palette_);
map_blockset_loaded_ = true;
// Copy the tile16 data into individual tiles.
auto tile16_data = overworld_.Tile16Blockset();
std::cout << tile16_data.size() << std::endl;
// Loop through the tiles and copy their pixel data into separate vectors
for (int i = 0; i < 4096; i++) {
// Create a new vector for the pixel data of the current tile
Bytes tile_data;
for (int j = 0; j < 32 * 32; j++) tile_data.push_back(0x00);
Bytes tile_data(16 * 16, 0x00); // More efficient initialization
// Copy the pixel data for the current tile into the vector
for (int ty = 0; ty < 32; ty++) {
for (int tx = 0; tx < 32; tx++) {
int position = (tx + (ty * 0x20));
uchar value = tile16_data[i + tx + (ty * 0x80)];
for (int ty = 0; ty < 16; ty++) {
for (int tx = 0; tx < 16; tx++) {
int position = tx + (ty * 0x10);
uchar value =
tile16_data[(i % 8 * 16) + (i / 8 * 16 * 0x80) + (ty * 0x80) + tx];
tile_data[position] = value;
}
}
@@ -327,23 +593,87 @@ absl::Status OverworldEditor::LoadGraphics() {
// Render the bitmaps of each tile.
for (int id = 0; id < 4096; id++) {
gfx::Bitmap new_tile16;
tile16_individual_.emplace_back(new_tile16);
tile16_individual_[id].Create(0x10, 0x10, 0x80,
tile16_individual_data_[id]);
tile16_individual_[id].ApplyPalette(palette_);
rom_.RenderBitmap(&tile16_individual_[id]);
tile16_individual_.emplace_back();
gui::BuildAndRenderBitmapPipeline(0x10, 0x10, 0x80,
tile16_individual_data_[id], *rom(),
tile16_individual_[id], palette_);
}
// Render the overworld maps loaded from the ROM.
for (int i = 0; i < core::kNumOverworldMaps; ++i) {
for (int i = 0; i < zelda3::kNumOverworldMaps; ++i) {
overworld_.SetCurrentMap(i);
auto palette = overworld_.AreaPalette();
maps_bmp_[i].Create(0x200, 0x200, 0x200, overworld_.BitmapData());
maps_bmp_[i].ApplyPalette(palette);
rom_.RenderBitmap(&(maps_bmp_[i]));
gui::BuildAndRenderBitmapPipeline(0x200, 0x200, 0x200,
overworld_.BitmapData(), *rom(),
maps_bmp_[i], palette);
}
if (flags()->kDrawOverworldSprites) {
RETURN_IF_ERROR(LoadSpriteGraphics());
}
return absl::OkStatus();
}
absl::Status OverworldEditor::LoadSpriteGraphics() {
// Render the sprites for each Overworld map
for (int i = 0; i < 3; i++)
for (auto const &sprite : overworld_.Sprites(i)) {
int width = sprite.Width();
int height = sprite.Height();
int depth = 0x40;
auto spr_gfx = sprite.PreviewGraphics();
sprite_previews_[sprite.id()].Create(width, height, depth, spr_gfx);
sprite_previews_[sprite.id()].ApplyPalette(palette_);
rom()->RenderBitmap(&(sprite_previews_[sprite.id()]));
}
return absl::OkStatus();
}
absl::Status OverworldEditor::DrawExperimentalModal() {
ImGui::Begin("Experimental", &show_experimental);
gui::TextWithSeparators("PROTOTYPE OVERWORLD TILEMAP LOADER");
Text("Please provide two files:");
Text("One based on MAPn.DAT, which represents the overworld tilemap");
Text("One based on MAPDATn.DAT, which is the tile32 configurations.");
Text("Currently, loading CGX for this component is NOT supported. ");
Text("Please load a US ROM of LTTP (JP ROM support coming soon).");
Text(
"Once you've loaded the files, you can click the button below to load "
"the tilemap into the editor");
ImGui::InputText("##TilemapFile", &ow_tilemap_filename_);
ImGui::SameLine();
gui::FileDialogPipeline(
"ImportTilemapsKey", ".DAT,.dat\0", "Tilemap Hex File", [this]() {
ow_tilemap_filename_ = ImGuiFileDialog::Instance()->GetFilePathName();
});
ImGui::InputText("##Tile32ConfigurationFile",
&tile32_configuration_filename_);
ImGui::SameLine();
gui::FileDialogPipeline("ImportTile32Key", ".DAT,.dat\0", "Tile32 Hex File",
[this]() {
tile32_configuration_filename_ =
ImGuiFileDialog::Instance()->GetFilePathName();
});
if (ImGui::Button("Load Prototype Overworld with ROM graphics")) {
RETURN_IF_ERROR(LoadGraphics())
all_gfx_loaded_ = true;
}
gui::TextWithSeparators("Configuration");
gui::InputHexShort("Tilemap File Offset (High)", &tilemap_file_offset_high_);
gui::InputHexShort("Tilemap File Offset (Low)", &tilemap_file_offset_low_);
gui::InputHexShort("LW Maps to Load", &light_maps_to_load_);
gui::InputHexShort("DW Maps to Load", &dark_maps_to_load_);
gui::InputHexShort("SP Maps to Load", &sp_maps_to_load_);
ImGui::End();
return absl::OkStatus();
}