backend-infra-engineer: Pre-0.2.2 snapshot (2023)
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33
src/app/gui/color.h
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33
src/app/gui/color.h
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#ifndef YAZE_GUI_COLOR_H
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#define YAZE_GUI_COLOR_H
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#include <imgui/imgui.h>
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#include <cmath>
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#include <string>
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#include "app/gfx/bitmap.h"
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#include "app/gfx/snes_palette.h"
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namespace yaze {
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namespace app {
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namespace gui {
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using gfx::SNESColor;
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// A utility function to convert an SNESColor object to an ImVec4 with
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// normalized color values
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ImVec4 ConvertSNESColorToImVec4(const SNESColor& color);
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// The wrapper function for ImGui::ColorButton that takes a SNESColor reference
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IMGUI_API bool SNESColorButton(absl::string_view id, SNESColor& color,
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ImGuiColorEditFlags flags = 0,
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const ImVec2& size_arg = ImVec2(0, 0));
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void DisplayPalette(app::gfx::SNESPalette& palette, bool loaded);
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} // namespace gui
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} // namespace app
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} // namespace yaze
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#endif
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