GraphicsEditor, OverworldEditor housekeeping
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@@ -219,93 +219,60 @@ absl::Status GraphicsEditor::UpdateGfxTabView() {
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open_sheets_.insert(next_tab_id++);
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}
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// Submit our regular tabs
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for (auto& each : open_sheets_) {
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current_sheet_ = each;
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for (auto& sheet_id : open_sheets_) {
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current_sheet_ = sheet_id;
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bool open = true;
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if (ImGui::BeginTabItem(absl::StrFormat("%d", each).c_str(), &open,
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if (ImGui::BeginTabItem(absl::StrFormat("%d", sheet_id).c_str(), &open,
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ImGuiTabItemFlags_None)) {
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if (ImGui::IsItemClicked(ImGuiMouseButton_Right)) {
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release_queue_.push(each);
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release_queue_.push(sheet_id);
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}
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if (ImGui::IsItemHovered()) {
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if (ImGui::IsMouseDragging(ImGuiMouseButton_Left)) {
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release_queue_.push(each);
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child_window_sheets_.insert(each);
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release_queue_.push(sheet_id);
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child_window_sheets_.insert(sheet_id);
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}
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}
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const auto child_id =
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absl::StrFormat("##GfxEditPaletteChildWindow%d", each);
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absl::StrFormat("##GfxEditPaletteChildWindow%d", sheet_id);
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ImGui::BeginChild(child_id.c_str(), ImVec2(0, 0), true,
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ImGuiWindowFlags_NoDecoration |
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ImGuiWindowFlags_AlwaysVerticalScrollbar |
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ImGuiWindowFlags_AlwaysHorizontalScrollbar);
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auto draw_tile_event = [&]() {
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// Convert the ImVec4 into a 16-bit value
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Uint8 r = static_cast<Uint8>(current_color_.x * 31);
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Uint8 g = static_cast<Uint8>(current_color_.y * 31);
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Uint8 b = static_cast<Uint8>(current_color_.z * 31);
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Uint16 snes_color =
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((r & 0x1F) << 10) | ((g & 0x1F) << 5) | (b & 0x1F);
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auto click_position =
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current_sheet_canvas_.GetCurrentDrawnTilePosition();
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// Calculate the tile index for x and y based on the
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// click_position
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int tile_index_x =
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(static_cast<int>(click_position.x) % 8) / tile_size_;
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int tile_index_y =
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(static_cast<int>(click_position.y) % 8) / tile_size_;
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// Calculate the pixel start position based on tile index and tile
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// size
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ImVec2 start_position;
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start_position.x = tile_index_x * tile_size_;
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start_position.y = tile_index_y * tile_size_;
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// Get the current map's bitmap from the BitmapTable
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gfx::Bitmap& current_bitmap = *rom()->bitmap_manager()[each];
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// Update the bitmap's pixel data based on the start_position and
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// tile_data
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for (int y = 0; y < tile_size_; ++y) {
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for (int x = 0; x < tile_size_; ++x) {
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int pixel_index =
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(start_position.y + y) * current_bitmap.width() +
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(start_position.x + x);
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current_bitmap.WriteToPixel(pixel_index, snes_color);
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}
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}
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// rom()->bitmap_manager()[each]->WriteToPixel(position,
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// snesColor);
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rom()->UpdateBitmap(
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rom()->mutable_bitmap_manager()->mutable_bitmap(each).get());
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uint16_t snes_color = gfx::ConvertRGBtoSNES(current_color_);
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auto click_position = current_sheet_canvas_.drawn_tile_position();
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gfx::Bitmap& current_bitmap = *rom()->bitmap_manager()[sheet_id];
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current_sheet_canvas_.DrawTileOnBitmap(click_position, tile_size_,
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current_bitmap, snes_color);
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auto& bitmap = *rom()->bitmap_manager().mutable_bitmap(sheet_id);
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rom()->UpdateBitmap(&bitmap);
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};
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current_sheet_canvas_.UpdateColorPainter(
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*rom()->bitmap_manager()[each], current_color_, draw_tile_event,
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*rom()->bitmap_manager()[sheet_id], current_color_, draw_tile_event,
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ImVec2(0x100, 0x40), tile_size_, current_scale_, 8.0f);
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ImGui::EndChild();
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ImGui::EndTabItem();
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}
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if (!open) release_queue_.push(each);
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if (!open) release_queue_.push(sheet_id);
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}
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ImGui::EndTabBar();
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}
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// Release any tabs that were closed
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while (!release_queue_.empty()) {
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auto each = release_queue_.top();
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open_sheets_.erase(each);
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auto sheet_id = release_queue_.top();
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open_sheets_.erase(sheet_id);
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release_queue_.pop();
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}
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// Draw any child windows that were created
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if (!child_window_sheets_.empty()) {
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int id_to_release = -1;
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for (const auto& id : child_window_sheets_) {
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