Refactor sprite editor to use Zelda3 namespace for default sprite names

This commit is contained in:
scawful
2024-08-20 21:42:50 -04:00
parent a8ed9b7f92
commit dc244ac02d
7 changed files with 13 additions and 124 deletions

View File

@@ -384,7 +384,7 @@ void DrawSpriteTable(std::function<void(int)> onSpriteSelect) {
// Initialize items if empty
if (items.empty()) {
for (int i = 0; i < 256; ++i) {
items.push_back(SpriteItem{i, kSpriteDefaultNames[i].data()});
items.push_back(SpriteItem{i, zelda3::kSpriteDefaultNames[i].data()});
}
}