Refactor sprite editor to use Zelda3 namespace for default sprite names
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LIBRARY snes_spc
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DESCRIPTION "snes_spc 0.9.0"
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EXPORTS
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spc_new @1
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spc_delete @2
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spc_init_rom @3
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spc_set_output @4
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spc_sample_count @5
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spc_reset @6
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spc_soft_reset @7
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spc_read_port @8
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spc_write_port @9
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spc_end_frame @10
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spc_mute_voices @11
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spc_disable_surround @12
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spc_set_tempo @13
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spc_load_spc @14
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spc_clear_echo @15
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spc_play @16
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spc_skip @17
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spc_filter_new @18
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spc_filter_delete @19
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spc_filter_run @20
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spc_filter_clear @21
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spc_filter_set_gain @22
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spc_filter_set_bass @23
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