Refactor sprite editor to use Zelda3 namespace for default sprite names

This commit is contained in:
scawful
2024-08-20 21:42:50 -04:00
parent a8ed9b7f92
commit dc244ac02d
7 changed files with 13 additions and 124 deletions

View File

@@ -1,26 +0,0 @@
LIBRARY snes_spc
DESCRIPTION "snes_spc 0.9.0"
EXPORTS
spc_new @1
spc_delete @2
spc_init_rom @3
spc_set_output @4
spc_sample_count @5
spc_reset @6
spc_soft_reset @7
spc_read_port @8
spc_write_port @9
spc_end_frame @10
spc_mute_voices @11
spc_disable_surround @12
spc_set_tempo @13
spc_load_spc @14
spc_clear_echo @15
spc_play @16
spc_skip @17
spc_filter_new @18
spc_filter_delete @19
spc_filter_run @20
spc_filter_clear @21
spc_filter_set_gain @22
spc_filter_set_bass @23