move zelda3 directory to src from app

This commit is contained in:
scawful
2025-10-12 22:01:52 -04:00
parent 9c89ad5843
commit dc9b9d5d10
108 changed files with 2071 additions and 2072 deletions

View File

@@ -5,8 +5,8 @@
#include "app/gfx/snes_palette.h"
#include "app/gui/input.h"
#include "app/rom.h"
#include "app/zelda3/dungeon/room.h"
#include "app/zelda3/sprite/sprite.h"
#include "zelda3/dungeon/room.h"
#include "zelda3/sprite/sprite.h"
#include "imgui/imgui.h"
#include "util/log.h"

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@@ -5,7 +5,7 @@
#include "app/gui/canvas.h"
#include "app/rom.h"
#include "app/zelda3/dungeon/room.h"
#include "zelda3/dungeon/room.h"
#include "app/gfx/snes_palette.h"
#include "dungeon_object_interaction.h"
#include "imgui/imgui.h"

View File

@@ -6,7 +6,7 @@
#include "absl/strings/str_format.h"
#include "app/gfx/arena.h"
#include "app/gfx/snes_palette.h"
#include "app/zelda3/dungeon/room.h"
#include "zelda3/dungeon/room.h"
#include "app/gui/icons.h"
#include "app/gui/input.h"
#include "imgui/imgui.h"

View File

@@ -15,8 +15,8 @@
#include "dungeon_room_loader.h"
#include "object_editor_card.h"
#include "app/gui/editor_card_manager.h"
#include "app/zelda3/dungeon/room.h"
#include "app/zelda3/dungeon/room_entrance.h"
#include "zelda3/dungeon/room.h"
#include "zelda3/dungeon/room_entrance.h"
#include "app/gui/editor_layout.h"
#include "app/gui/widgets/dungeon_object_emulator_preview.h"
#include "app/gui/widgets/palette_editor_widget.h"

View File

@@ -6,8 +6,8 @@
#include "imgui/imgui.h"
#include "app/gui/canvas.h"
#include "app/zelda3/dungeon/room.h"
#include "app/zelda3/dungeon/room_object.h"
#include "zelda3/dungeon/room.h"
#include "zelda3/dungeon/room_object.h"
namespace yaze {
namespace editor {

View File

@@ -10,9 +10,9 @@
#include "app/gui/canvas.h"
#include "app/gui/modules/asset_browser.h"
#include "app/rom.h"
#include "app/zelda3/dungeon/room.h"
#include "app/zelda3/dungeon/dungeon_editor_system.h"
#include "app/zelda3/dungeon/dungeon_object_editor.h"
#include "zelda3/dungeon/room.h"
#include "zelda3/dungeon/dungeon_editor_system.h"
#include "zelda3/dungeon/dungeon_object_editor.h"
#include "imgui/imgui.h"
namespace yaze::editor {

View File

@@ -4,8 +4,8 @@
#include "app/gui/canvas.h"
#include "app/rom.h"
// object_renderer.h removed - using ObjectDrawer for production rendering
#include "app/zelda3/dungeon/dungeon_object_editor.h"
#include "app/zelda3/dungeon/dungeon_editor_system.h"
#include "zelda3/dungeon/dungeon_object_editor.h"
#include "zelda3/dungeon/dungeon_editor_system.h"
#include "app/gfx/snes_palette.h"
#include "imgui/imgui.h"

View File

@@ -8,7 +8,7 @@
#include "app/gfx/performance/performance_profiler.h"
#include "app/gfx/snes_palette.h"
#include "app/zelda3/dungeon/room.h"
#include "zelda3/dungeon/room.h"
#include "util/log.h"
namespace yaze::editor {

View File

@@ -6,8 +6,8 @@
#include "absl/status/status.h"
#include "app/rom.h"
#include "app/zelda3/dungeon/room.h"
#include "app/zelda3/dungeon/room_entrance.h"
#include "zelda3/dungeon/room.h"
#include "zelda3/dungeon/room_entrance.h"
namespace yaze {
namespace editor {

View File

@@ -1,8 +1,8 @@
#include "dungeon_room_selector.h"
#include "app/gui/input.h"
#include "app/zelda3/dungeon/room.h"
#include "app/zelda3/dungeon/room_entrance.h"
#include "zelda3/dungeon/room.h"
#include "zelda3/dungeon/room_entrance.h"
#include "imgui/imgui.h"
#include "util/hex.h"

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@@ -4,8 +4,8 @@
#include <functional>
#include "imgui/imgui.h"
#include "app/rom.h"
#include "app/zelda3/dungeon/room_entrance.h"
#include "app/zelda3/dungeon/room.h"
#include "zelda3/dungeon/room_entrance.h"
#include "zelda3/dungeon/room.h"
namespace yaze {
namespace editor {

View File

@@ -2,7 +2,7 @@
#define YAZE_APP_EDITOR_DUNGEON_DUNGEON_USAGE_TRACKER_H
#include "absl/container/flat_hash_map.h"
#include "app/zelda3/dungeon/room.h"
#include "zelda3/dungeon/room.h"
namespace yaze {
namespace editor {

View File

@@ -11,7 +11,7 @@
#include "app/gui/editor_layout.h"
#include "app/gui/widgets/dungeon_object_emulator_preview.h"
#include "app/rom.h"
#include "app/zelda3/dungeon/room_object.h"
#include "zelda3/dungeon/room_object.h"
namespace yaze {
namespace editor {