move zelda3 directory to src from app

This commit is contained in:
scawful
2025-10-12 22:01:52 -04:00
parent 9c89ad5843
commit dc9b9d5d10
108 changed files with 2071 additions and 2072 deletions

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@@ -277,7 +277,7 @@ formatter.EndObject();
Command handlers are designed to work alongside the public C API defined in `incl/yaze.h` and `incl/zelda.h`.
- Handlers use internal C++ classes from `app/zelda3/`
- Handlers use internal C++ classes from `zelda3/`
- Output structures align with C API data types where possible
- Future: C API bridge will expose commands to external applications

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@@ -20,7 +20,7 @@
#include "absl/time/time.h"
#include "absl/strings/string_view.h"
#include "app/core/project.h"
#include "app/zelda3/dungeon/room.h"
#include "zelda3/dungeon/room.h"
#include "cli/handlers/agent/common.h"
#include "cli/cli.h"
#include "cli/service/ai/ai_service.h"

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@@ -1,6 +1,6 @@
#include "cli/cli.h"
#include "app/zelda3/dungeon/dungeon_editor_system.h"
#include "app/zelda3/dungeon/room.h"
#include "zelda3/dungeon/dungeon_editor_system.h"
#include "zelda3/dungeon/room.h"
#include "absl/flags/flag.h"
#include "absl/flags/declare.h"

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@@ -2,7 +2,7 @@
#include "absl/strings/numbers.h"
#include "absl/strings/str_format.h"
#include "app/zelda3/dungeon/dungeon_editor_system.h"
#include "zelda3/dungeon/dungeon_editor_system.h"
namespace yaze {
namespace cli {

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@@ -1,5 +1,5 @@
#include "cli/cli.h"
#include "app/zelda3/overworld/overworld.h"
#include "zelda3/overworld/overworld.h"
#include "cli/handlers/game/overworld_inspect.h"
#include <algorithm>

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@@ -10,11 +10,11 @@
#include "absl/strings/numbers.h"
#include "absl/strings/str_cat.h"
#include "absl/strings/str_format.h"
#include "app/zelda3/common.h"
#include "app/zelda3/overworld/overworld.h"
#include "app/zelda3/overworld/overworld_entrance.h"
#include "app/zelda3/overworld/overworld_exit.h"
#include "app/zelda3/overworld/overworld_map.h"
#include "zelda3/common.h"
#include "zelda3/overworld/overworld.h"
#include "zelda3/overworld/overworld_entrance.h"
#include "zelda3/overworld/overworld_exit.h"
#include "zelda3/overworld/overworld_map.h"
#include "util/macro.h"
namespace yaze {

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@@ -2,7 +2,7 @@
#include "absl/strings/numbers.h"
#include "absl/strings/str_format.h"
#include "app/zelda3/sprite/sprite.h"
#include "zelda3/sprite/sprite.h"
namespace yaze {
namespace cli {

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@@ -6,7 +6,7 @@
#include "absl/flags/flag.h"
#include "absl/strings/str_format.h"
#include "app/core/project.h"
#include "app/zelda3/zelda3_labels.h"
#include "zelda3/zelda3_labels.h"
ABSL_DECLARE_FLAG(bool, mock_rom);

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@@ -2,7 +2,7 @@
#include "absl/strings/str_format.h"
#include "app/rom.h"
#include "app/zelda3/overworld/overworld.h"
#include "zelda3/overworld/overworld.h"
namespace yaze {
namespace cli {

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@@ -7,7 +7,7 @@
#include "absl/strings/str_split.h"
#include "absl/strings/str_cat.h"
#include "absl/strings/numbers.h"
#include "app/zelda3/overworld/overworld.h"
#include "zelda3/overworld/overworld.h"
#include "nlohmann/json.hpp"
#include "util/macro.h"