move zelda3 directory to src from app
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@@ -277,7 +277,7 @@ formatter.EndObject();
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Command handlers are designed to work alongside the public C API defined in `incl/yaze.h` and `incl/zelda.h`.
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- Handlers use internal C++ classes from `app/zelda3/`
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- Handlers use internal C++ classes from `zelda3/`
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- Output structures align with C API data types where possible
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- Future: C API bridge will expose commands to external applications
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@@ -20,7 +20,7 @@
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#include "absl/time/time.h"
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#include "absl/strings/string_view.h"
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#include "app/core/project.h"
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#include "app/zelda3/dungeon/room.h"
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#include "zelda3/dungeon/room.h"
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#include "cli/handlers/agent/common.h"
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#include "cli/cli.h"
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#include "cli/service/ai/ai_service.h"
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@@ -1,6 +1,6 @@
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#include "cli/cli.h"
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#include "app/zelda3/dungeon/dungeon_editor_system.h"
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#include "app/zelda3/dungeon/room.h"
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#include "zelda3/dungeon/dungeon_editor_system.h"
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#include "zelda3/dungeon/room.h"
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#include "absl/flags/flag.h"
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#include "absl/flags/declare.h"
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@@ -2,7 +2,7 @@
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#include "absl/strings/numbers.h"
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#include "absl/strings/str_format.h"
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#include "app/zelda3/dungeon/dungeon_editor_system.h"
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#include "zelda3/dungeon/dungeon_editor_system.h"
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namespace yaze {
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namespace cli {
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@@ -1,5 +1,5 @@
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#include "cli/cli.h"
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#include "app/zelda3/overworld/overworld.h"
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#include "zelda3/overworld/overworld.h"
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#include "cli/handlers/game/overworld_inspect.h"
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#include <algorithm>
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@@ -10,11 +10,11 @@
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#include "absl/strings/numbers.h"
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#include "absl/strings/str_cat.h"
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#include "absl/strings/str_format.h"
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#include "app/zelda3/common.h"
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#include "app/zelda3/overworld/overworld.h"
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#include "app/zelda3/overworld/overworld_entrance.h"
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#include "app/zelda3/overworld/overworld_exit.h"
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#include "app/zelda3/overworld/overworld_map.h"
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#include "zelda3/common.h"
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#include "zelda3/overworld/overworld.h"
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#include "zelda3/overworld/overworld_entrance.h"
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#include "zelda3/overworld/overworld_exit.h"
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#include "zelda3/overworld/overworld_map.h"
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#include "util/macro.h"
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namespace yaze {
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@@ -2,7 +2,7 @@
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#include "absl/strings/numbers.h"
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#include "absl/strings/str_format.h"
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#include "app/zelda3/sprite/sprite.h"
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#include "zelda3/sprite/sprite.h"
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namespace yaze {
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namespace cli {
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@@ -6,7 +6,7 @@
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#include "absl/flags/flag.h"
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#include "absl/strings/str_format.h"
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#include "app/core/project.h"
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#include "app/zelda3/zelda3_labels.h"
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#include "zelda3/zelda3_labels.h"
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ABSL_DECLARE_FLAG(bool, mock_rom);
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@@ -2,7 +2,7 @@
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#include "absl/strings/str_format.h"
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#include "app/rom.h"
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#include "app/zelda3/overworld/overworld.h"
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#include "zelda3/overworld/overworld.h"
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namespace yaze {
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namespace cli {
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@@ -7,7 +7,7 @@
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#include "absl/strings/str_split.h"
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#include "absl/strings/str_cat.h"
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#include "absl/strings/numbers.h"
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#include "app/zelda3/overworld/overworld.h"
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#include "zelda3/overworld/overworld.h"
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#include "nlohmann/json.hpp"
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#include "util/macro.h"
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