move zelda3 directory to src from app

This commit is contained in:
scawful
2025-10-12 22:01:52 -04:00
parent 9c89ad5843
commit dc9b9d5d10
108 changed files with 2071 additions and 2072 deletions

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@@ -60,8 +60,8 @@
#include "app/core/window.h"
#include "app/editor/dungeon/dungeon_editor_v2.h"
#include "app/rom.h"
#include "app/zelda3/dungeon/room.h"
#include "app/zelda3/dungeon/room_object.h"
#include "zelda3/dungeon/room.h"
#include "zelda3/dungeon/room_object.h"
#include "test_utils.h"
namespace yaze {

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@@ -5,8 +5,8 @@
#include <string>
#include "app/rom.h"
#include "app/zelda3/overworld/overworld.h"
#include "app/zelda3/overworld/overworld_map.h"
#include "zelda3/overworld/overworld.h"
#include "zelda3/overworld/overworld_map.h"
#include "testing.h"
namespace yaze {

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@@ -1,7 +1,7 @@
#include "integration/dungeon_editor_test.h"
#include "app/zelda3/dungeon/room.h"
#include "app/zelda3/dungeon/room_object.h"
#include "zelda3/dungeon/room.h"
#include "zelda3/dungeon/room_object.h"
namespace yaze {
namespace test {

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@@ -6,7 +6,7 @@
#include "app/editor/dungeon/dungeon_editor_v2.h"
#include "app/rom.h"
#include "app/zelda3/dungeon/room.h"
#include "zelda3/dungeon/room.h"
#include "gtest/gtest.h"
namespace yaze {

View File

@@ -10,7 +10,7 @@
#include "app/gfx/backend/sdl2_renderer.h"
#include "app/gfx/bitmap.h"
#include "app/gfx/tilemap.h"
#include "app/zelda3/overworld/overworld.h"
#include "zelda3/overworld/overworld.h"
#include "app/core/window.h"
namespace yaze {

View File

@@ -5,9 +5,9 @@
#include <chrono>
#include "app/rom.h"
#include "app/zelda3/dungeon/room.h"
#include "app/zelda3/dungeon/dungeon_editor_system.h"
#include "app/zelda3/dungeon/dungeon_object_editor.h"
#include "zelda3/dungeon/room.h"
#include "zelda3/dungeon/dungeon_editor_system.h"
#include "zelda3/dungeon/dungeon_object_editor.h"
namespace yaze {
namespace zelda3 {

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@@ -6,9 +6,9 @@
#define IMGUI_DEFINE_MATH_OPERATORS
#endif
#include "app/zelda3/dungeon/object_drawer.h"
#include "app/zelda3/dungeon/room.h"
#include "app/zelda3/dungeon/room_object.h"
#include "zelda3/dungeon/object_drawer.h"
#include "zelda3/dungeon/room.h"
#include "zelda3/dungeon/room_object.h"
#include <gtest/gtest.h>
#include <memory>

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@@ -2,9 +2,9 @@
// Updated for DungeonEditorV2 architecture - uses ObjectDrawer (production system)
// instead of the obsolete ObjectRenderer
#include "app/zelda3/dungeon/object_drawer.h"
#include "app/zelda3/dungeon/room.h"
#include "app/zelda3/dungeon/room_object.h"
#include "zelda3/dungeon/object_drawer.h"
#include "zelda3/dungeon/room.h"
#include "zelda3/dungeon/room_object.h"
#include <gtest/gtest.h>
#include <memory>

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@@ -4,10 +4,10 @@
#include "app/gfx/background_buffer.h"
#include "app/gfx/snes_palette.h"
#include "app/rom.h"
#include "app/zelda3/dungeon/object_drawer.h"
#include "app/zelda3/dungeon/object_parser.h"
#include "app/zelda3/dungeon/room.h"
#include "app/zelda3/dungeon/room_object.h"
#include "zelda3/dungeon/object_drawer.h"
#include "zelda3/dungeon/object_parser.h"
#include "zelda3/dungeon/room.h"
#include "zelda3/dungeon/room_object.h"
namespace yaze {
namespace zelda3 {

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@@ -2,7 +2,7 @@
#include <gtest/gtest.h>
#include "app/rom.h"
#include "app/zelda3/dungeon/room.h"
#include "zelda3/dungeon/room.h"
namespace yaze {
namespace test {

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@@ -5,8 +5,8 @@
#include <string>
#include "app/rom.h"
#include "app/zelda3/overworld/overworld.h"
#include "app/zelda3/overworld/overworld_map.h"
#include "zelda3/overworld/overworld.h"
#include "zelda3/overworld/overworld_map.h"
#include "testing.h"
namespace yaze {

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@@ -5,8 +5,8 @@
#include <gmock/gmock.h>
#include "app/rom.h"
#include "app/zelda3/dungeon/room.h"
#include "app/zelda3/dungeon/room_object.h"
#include "zelda3/dungeon/room.h"
#include "zelda3/dungeon/room_object.h"
// Helper function for SNES to PC address conversion
inline int SnesToPc(int addr) {

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@@ -5,8 +5,8 @@
#include <fstream>
#include "app/rom.h"
#include "app/zelda3/overworld/overworld.h"
#include "app/zelda3/overworld/overworld_map.h"
#include "zelda3/overworld/overworld.h"
#include "zelda3/overworld/overworld_map.h"
namespace yaze {
namespace zelda3 {

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@@ -4,9 +4,9 @@
#include "app/gfx/background_buffer.h"
#include "app/gfx/snes_palette.h"
#include "app/rom.h"
#include "app/zelda3/dungeon/object_drawer.h"
#include "app/zelda3/dungeon/object_parser.h"
#include "app/zelda3/dungeon/room_object.h"
#include "zelda3/dungeon/object_drawer.h"
#include "zelda3/dungeon/object_parser.h"
#include "zelda3/dungeon/room_object.h"
namespace yaze {
namespace zelda3 {

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@@ -2,8 +2,8 @@
#include <gtest/gtest.h>
#include "app/rom.h"
#include "app/zelda3/dungeon/room.h"
#include "app/zelda3/dungeon/room_object.h"
#include "zelda3/dungeon/room.h"
#include "zelda3/dungeon/room_object.h"
namespace yaze {
namespace zelda3 {

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@@ -5,7 +5,7 @@
// correctly for all three object types (Type1, Type2, Type3) based on
// ZScream's proven implementation.
#include "app/zelda3/dungeon/room_object.h"
#include "zelda3/dungeon/room_object.h"
#include <gtest/gtest.h>

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@@ -1,4 +1,4 @@
#include "app/zelda3/dungeon/object_parser.h"
#include "zelda3/dungeon/object_parser.h"
#include "gtest/gtest.h"

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@@ -1,4 +1,4 @@
#include "app/zelda3/dungeon/object_parser.h"
#include "zelda3/dungeon/object_parser.h"
#include <gmock/gmock.h>
#include <gtest/gtest.h>

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@@ -2,8 +2,8 @@
#include <memory>
#include "app/rom.h"
#include "app/zelda3/overworld/overworld.h"
#include "app/zelda3/overworld/overworld_map.h"
#include "zelda3/overworld/overworld.h"
#include "zelda3/overworld/overworld_map.h"
namespace yaze {
namespace zelda3 {

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@@ -1,4 +1,4 @@
#include "app/zelda3/sprite/sprite_builder.h"
#include "zelda3/sprite/sprite_builder.h"
#include <gmock/gmock.h>
#include <gtest/gtest.h>