move zelda3 directory to src from app
This commit is contained in:
@@ -5,9 +5,9 @@
|
||||
#include <chrono>
|
||||
|
||||
#include "app/rom.h"
|
||||
#include "app/zelda3/dungeon/room.h"
|
||||
#include "app/zelda3/dungeon/dungeon_editor_system.h"
|
||||
#include "app/zelda3/dungeon/dungeon_object_editor.h"
|
||||
#include "zelda3/dungeon/room.h"
|
||||
#include "zelda3/dungeon/dungeon_editor_system.h"
|
||||
#include "zelda3/dungeon/dungeon_object_editor.h"
|
||||
|
||||
namespace yaze {
|
||||
namespace zelda3 {
|
||||
|
||||
@@ -6,9 +6,9 @@
|
||||
#define IMGUI_DEFINE_MATH_OPERATORS
|
||||
#endif
|
||||
|
||||
#include "app/zelda3/dungeon/object_drawer.h"
|
||||
#include "app/zelda3/dungeon/room.h"
|
||||
#include "app/zelda3/dungeon/room_object.h"
|
||||
#include "zelda3/dungeon/object_drawer.h"
|
||||
#include "zelda3/dungeon/room.h"
|
||||
#include "zelda3/dungeon/room_object.h"
|
||||
|
||||
#include <gtest/gtest.h>
|
||||
#include <memory>
|
||||
|
||||
@@ -2,9 +2,9 @@
|
||||
// Updated for DungeonEditorV2 architecture - uses ObjectDrawer (production system)
|
||||
// instead of the obsolete ObjectRenderer
|
||||
|
||||
#include "app/zelda3/dungeon/object_drawer.h"
|
||||
#include "app/zelda3/dungeon/room.h"
|
||||
#include "app/zelda3/dungeon/room_object.h"
|
||||
#include "zelda3/dungeon/object_drawer.h"
|
||||
#include "zelda3/dungeon/room.h"
|
||||
#include "zelda3/dungeon/room_object.h"
|
||||
|
||||
#include <gtest/gtest.h>
|
||||
#include <memory>
|
||||
|
||||
@@ -4,10 +4,10 @@
|
||||
#include "app/gfx/background_buffer.h"
|
||||
#include "app/gfx/snes_palette.h"
|
||||
#include "app/rom.h"
|
||||
#include "app/zelda3/dungeon/object_drawer.h"
|
||||
#include "app/zelda3/dungeon/object_parser.h"
|
||||
#include "app/zelda3/dungeon/room.h"
|
||||
#include "app/zelda3/dungeon/room_object.h"
|
||||
#include "zelda3/dungeon/object_drawer.h"
|
||||
#include "zelda3/dungeon/object_parser.h"
|
||||
#include "zelda3/dungeon/room.h"
|
||||
#include "zelda3/dungeon/room_object.h"
|
||||
|
||||
namespace yaze {
|
||||
namespace zelda3 {
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
#include <gtest/gtest.h>
|
||||
|
||||
#include "app/rom.h"
|
||||
#include "app/zelda3/dungeon/room.h"
|
||||
#include "zelda3/dungeon/room.h"
|
||||
|
||||
namespace yaze {
|
||||
namespace test {
|
||||
|
||||
@@ -5,8 +5,8 @@
|
||||
#include <string>
|
||||
|
||||
#include "app/rom.h"
|
||||
#include "app/zelda3/overworld/overworld.h"
|
||||
#include "app/zelda3/overworld/overworld_map.h"
|
||||
#include "zelda3/overworld/overworld.h"
|
||||
#include "zelda3/overworld/overworld_map.h"
|
||||
#include "testing.h"
|
||||
|
||||
namespace yaze {
|
||||
|
||||
@@ -5,8 +5,8 @@
|
||||
#include <gmock/gmock.h>
|
||||
|
||||
#include "app/rom.h"
|
||||
#include "app/zelda3/dungeon/room.h"
|
||||
#include "app/zelda3/dungeon/room_object.h"
|
||||
#include "zelda3/dungeon/room.h"
|
||||
#include "zelda3/dungeon/room_object.h"
|
||||
|
||||
// Helper function for SNES to PC address conversion
|
||||
inline int SnesToPc(int addr) {
|
||||
|
||||
@@ -5,8 +5,8 @@
|
||||
#include <fstream>
|
||||
|
||||
#include "app/rom.h"
|
||||
#include "app/zelda3/overworld/overworld.h"
|
||||
#include "app/zelda3/overworld/overworld_map.h"
|
||||
#include "zelda3/overworld/overworld.h"
|
||||
#include "zelda3/overworld/overworld_map.h"
|
||||
|
||||
namespace yaze {
|
||||
namespace zelda3 {
|
||||
|
||||
Reference in New Issue
Block a user