move zelda3 directory to src from app

This commit is contained in:
scawful
2025-10-12 22:01:52 -04:00
parent 9c89ad5843
commit dc9b9d5d10
108 changed files with 2071 additions and 2072 deletions

View File

@@ -4,9 +4,9 @@
#include "app/gfx/background_buffer.h"
#include "app/gfx/snes_palette.h"
#include "app/rom.h"
#include "app/zelda3/dungeon/object_drawer.h"
#include "app/zelda3/dungeon/object_parser.h"
#include "app/zelda3/dungeon/room_object.h"
#include "zelda3/dungeon/object_drawer.h"
#include "zelda3/dungeon/object_parser.h"
#include "zelda3/dungeon/room_object.h"
namespace yaze {
namespace zelda3 {

View File

@@ -2,8 +2,8 @@
#include <gtest/gtest.h>
#include "app/rom.h"
#include "app/zelda3/dungeon/room.h"
#include "app/zelda3/dungeon/room_object.h"
#include "zelda3/dungeon/room.h"
#include "zelda3/dungeon/room_object.h"
namespace yaze {
namespace zelda3 {

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@@ -5,7 +5,7 @@
// correctly for all three object types (Type1, Type2, Type3) based on
// ZScream's proven implementation.
#include "app/zelda3/dungeon/room_object.h"
#include "zelda3/dungeon/room_object.h"
#include <gtest/gtest.h>

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@@ -1,4 +1,4 @@
#include "app/zelda3/dungeon/object_parser.h"
#include "zelda3/dungeon/object_parser.h"
#include "gtest/gtest.h"

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@@ -1,4 +1,4 @@
#include "app/zelda3/dungeon/object_parser.h"
#include "zelda3/dungeon/object_parser.h"
#include <gmock/gmock.h>
#include <gtest/gtest.h>

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@@ -2,8 +2,8 @@
#include <memory>
#include "app/rom.h"
#include "app/zelda3/overworld/overworld.h"
#include "app/zelda3/overworld/overworld_map.h"
#include "zelda3/overworld/overworld.h"
#include "zelda3/overworld/overworld_map.h"
namespace yaze {
namespace zelda3 {

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@@ -1,4 +1,4 @@
#include "app/zelda3/sprite/sprite_builder.h"
#include "zelda3/sprite/sprite_builder.h"
#include <gmock/gmock.h>
#include <gtest/gtest.h>