move zelda3 directory to src from app
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@@ -4,9 +4,9 @@
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#include "app/gfx/background_buffer.h"
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#include "app/gfx/snes_palette.h"
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#include "app/rom.h"
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#include "app/zelda3/dungeon/object_drawer.h"
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#include "app/zelda3/dungeon/object_parser.h"
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#include "app/zelda3/dungeon/room_object.h"
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#include "zelda3/dungeon/object_drawer.h"
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#include "zelda3/dungeon/object_parser.h"
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#include "zelda3/dungeon/room_object.h"
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namespace yaze {
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namespace zelda3 {
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@@ -2,8 +2,8 @@
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#include <gtest/gtest.h>
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#include "app/rom.h"
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#include "app/zelda3/dungeon/room.h"
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#include "app/zelda3/dungeon/room_object.h"
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#include "zelda3/dungeon/room.h"
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#include "zelda3/dungeon/room_object.h"
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namespace yaze {
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namespace zelda3 {
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@@ -5,7 +5,7 @@
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// correctly for all three object types (Type1, Type2, Type3) based on
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// ZScream's proven implementation.
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#include "app/zelda3/dungeon/room_object.h"
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#include "zelda3/dungeon/room_object.h"
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#include <gtest/gtest.h>
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