overworld housekeeping
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@@ -1107,7 +1107,7 @@ absl::Status OverworldEditor::LoadGraphics() {
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absl::Status OverworldEditor::LoadSpriteGraphics() {
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// Render the sprites for each Overworld map
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for (int i = 0; i < 3; i++)
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for (auto const &sprite : overworld_.Sprites(i)) {
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for (auto const &sprite : overworld_.sprites(i)) {
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int width = sprite.Width();
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int height = sprite.Height();
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int depth = 0x40;
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