decouple message data functions from message editor class
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@@ -1,16 +1,46 @@
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#ifndef YAZE_APP_EDITOR_MESSAGE_MESSAGE_DATA_H
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#define YAZE_APP_EDITOR_MESSAGE_MESSAGE_DATA_H
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#include <iostream>
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#include <regex>
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#include <string>
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#include <vector>
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#include "absl/strings/str_cat.h"
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#include "absl/strings/str_format.h"
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#include "absl/strings/str_replace.h"
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namespace yaze {
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namespace app {
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namespace editor {
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const uint8_t MESSAGETERMINATOR = 0x7F;
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const uint8_t kMessageTerminator = 0x7F;
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const std::string BANKToken = "BANK";
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const std::string DICTIONARYTOKEN = "D";
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constexpr uint8_t DICTOFF = 0x88;
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static const std::unordered_map<uint8_t, wchar_t> CharEncoder = {
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{0x00, 'A'}, {0x01, 'B'}, {0x02, 'C'}, {0x03, 'D'}, {0x04, 'E'},
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{0x05, 'F'}, {0x06, 'G'}, {0x07, 'H'}, {0x08, 'I'}, {0x09, 'J'},
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{0x0A, 'K'}, {0x0B, 'L'}, {0x0C, 'M'}, {0x0D, 'N'}, {0x0E, 'O'},
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{0x0F, 'P'}, {0x10, 'Q'}, {0x11, 'R'}, {0x12, 'S'}, {0x13, 'T'},
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{0x14, 'U'}, {0x15, 'V'}, {0x16, 'W'}, {0x17, 'X'}, {0x18, 'Y'},
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{0x19, 'Z'}, {0x1A, 'a'}, {0x1B, 'b'}, {0x1C, 'c'}, {0x1D, 'd'},
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{0x1E, 'e'}, {0x1F, 'f'}, {0x20, 'g'}, {0x21, 'h'}, {0x22, 'i'},
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{0x23, 'j'}, {0x24, 'k'}, {0x25, 'l'}, {0x26, 'm'}, {0x27, 'n'},
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{0x28, 'o'}, {0x29, 'p'}, {0x2A, 'q'}, {0x2B, 'r'}, {0x2C, 's'},
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{0x2D, 't'}, {0x2E, 'u'}, {0x2F, 'v'}, {0x30, 'w'}, {0x31, 'x'},
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{0x32, 'y'}, {0x33, 'z'}, {0x34, '0'}, {0x35, '1'}, {0x36, '2'},
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{0x37, '3'}, {0x38, '4'}, {0x39, '5'}, {0x3A, '6'}, {0x3B, '7'},
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{0x3C, '8'}, {0x3D, '9'}, {0x3E, '!'}, {0x3F, '?'}, {0x40, '-'},
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{0x41, '.'}, {0x42, ','}, {0x44, '>'}, {0x45, '('}, {0x46, ')'},
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{0x4C, '"'}, {0x51, '\''}, {0x59, ' '}, {0x5A, '<'}, {0x5F, L'¡'},
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{0x60, L'¡'}, {0x61, L'¡'}, {0x62, L' '}, {0x63, L' '}, {0x64, L' '},
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{0x65, ' '}, {0x66, '_'},
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};
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uint8_t FindMatchingCharacter(char value);
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uint8_t FindDictionaryEntry(uint8_t value);
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std::string ReplaceAllDictionaryWords(std::string str);
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@@ -134,6 +164,59 @@ struct TextElement {
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bool operator==(const TextElement& other) const { return ID == other.ID; }
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};
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static const std::vector<TextElement> TextCommands = {
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TextElement(0x6B, "W", true, "Window border"),
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TextElement(0x6D, "P", true, "Window position"),
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TextElement(0x6E, "SPD", true, "Scroll speed"),
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TextElement(0x7A, "S", true, "Text draw speed"),
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TextElement(0x77, "C", true, "Text color"),
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TextElement(0x6A, "L", false, "Player name"),
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TextElement(0x74, "1", false, "Line 1"),
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TextElement(0x75, "2", false, "Line 2"),
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TextElement(0x76, "3", false, "Line 3"),
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TextElement(0x7E, "K", false, "Wait for key"),
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TextElement(0x73, "V", false, "Scroll text"),
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TextElement(0x78, "WT", true, "Delay X"),
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TextElement(0x6C, "N", true, "BCD number"),
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TextElement(0x79, "SFX", true, "Sound effect"),
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TextElement(0x71, "CH3", false, "Choose 3"),
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TextElement(0x72, "CH2", false, "Choose 2 high"),
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TextElement(0x6F, "CH2L", false, "Choose 2 low"),
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TextElement(0x68, "CH2I", false, "Choose 2 indented"),
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TextElement(0x69, "CHI", false, "Choose item"),
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TextElement(0x67, "IMG", false, "Next attract image"),
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TextElement(0x80, BANKToken, false, "Bank marker (automatic)"),
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TextElement(0x70, "NONO", false, "Crash"),
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};
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TextElement FindMatchingCommand(uint8_t b);
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static const std::vector<TextElement> SpecialChars = {
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TextElement(0x43, "...", false, "Ellipsis …"),
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TextElement(0x4D, "UP", false, "Arrow ↑"),
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TextElement(0x4E, "DOWN", false, "Arrow ↓"),
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TextElement(0x4F, "LEFT", false, "Arrow ←"),
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TextElement(0x50, "RIGHT", false, "Arrow →"),
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TextElement(0x5B, "A", false, "Button Ⓐ"),
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TextElement(0x5C, "B", false, "Button Ⓑ"),
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TextElement(0x5D, "X", false, "Button ⓧ"),
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TextElement(0x5E, "Y", false, "Button ⓨ"),
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TextElement(0x52, "HP1L", false, "1 HP left"),
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TextElement(0x53, "HP1R", false, "1 HP right"),
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TextElement(0x54, "HP2L", false, "2 HP left"),
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TextElement(0x55, "HP3L", false, "3 HP left"),
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TextElement(0x56, "HP3R", false, "3 HP right"),
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TextElement(0x57, "HP4L", false, "4 HP left"),
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TextElement(0x58, "HP4R", false, "4 HP right"),
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TextElement(0x47, "HY0", false, "Hieroglyph ☥"),
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TextElement(0x48, "HY1", false, "Hieroglyph 𓈗"),
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TextElement(0x49, "HY2", false, "Hieroglyph Ƨ"),
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TextElement(0x4A, "LFL", false, "Link face left"),
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TextElement(0x4B, "LFR", false, "Link face right"),
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};
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TextElement FindMatchingSpecial(uint8_t b);
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struct ParsedElement {
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TextElement Parent;
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uint8_t Value;
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@@ -147,6 +230,12 @@ struct ParsedElement {
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}
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};
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ParsedElement FindMatchingElement(const std::string& str);
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std::string ParseTextDataByte(uint8_t value);
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std::vector<uint8_t> ParseMessageToData(std::string str);
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} // namespace editor
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} // namespace app
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} // namespace yaze
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