add AssetBrowser as tab in GraphicsEditor
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@@ -12,6 +12,7 @@
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#include "app/editor/utils/editor.h"
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#include "app/gfx/bitmap.h"
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#include "app/gfx/snes_tile.h"
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#include "app/gui/asset_browser.h"
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#include "app/gui/canvas.h"
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#include "app/gui/input.h"
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#include "app/gui/pipeline.h"
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@@ -157,6 +158,8 @@ class GraphicsEditor : public SharedRom, public Editor {
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char tilemap_file_path_[256] = "";
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char tilemap_file_name_[256] = "";
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gui::GfxSheetAssetBrowser asset_browser_;
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GfxEditMode gfx_edit_mode_ = GfxEditMode::kSelect;
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Rom temp_rom_;
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