Change callbacks from using this to & for lambda
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@@ -67,8 +67,8 @@ class SNES {
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void SetPixels(uint8_t* pixel_data);
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bool running() const { return running_; }
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auto cpu() -> Cpu& { return cpu_; }
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auto ppu() -> video::Ppu& { return ppu_; }
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auto cpu() -> Cpu* { return &cpu_; }
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auto ppu() -> video::Ppu* { return &ppu_; }
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auto Memory() -> memory::MemoryImpl* { return &memory_; }
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private:
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@@ -80,9 +80,9 @@ class SNES {
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audio::AudioRamImpl audio_ram_;
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memory::CpuCallbacks cpu_callbacks_ = {
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[this](uint32_t adr) { return CpuRead(adr); },
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[this](uint32_t adr, uint8_t val) { CpuWrite(adr, val); },
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[this](bool waiting) { CpuIdle(waiting); },
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[&](uint32_t adr) { return CpuRead(adr); },
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[&](uint32_t adr, uint8_t val) { CpuWrite(adr, val); },
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[&](bool waiting) { CpuIdle(waiting); },
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};
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Cpu cpu_{memory_, clock_, cpu_callbacks_};
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video::Ppu ppu_{memory_, clock_};
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@@ -118,8 +118,8 @@ class SNES {
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// Multiplication / Division
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uint8_t multiply_a_;
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uint16_t multiply_result_;
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uint8_t divide_a_;
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uint8_t divide_result_;
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uint16_t divide_a_;
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uint16_t divide_result_;
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// Joypad State
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Input input1;
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