Refactor ExperimentFlags to FeatureFlags for consistency across the codebase
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@@ -1,6 +1,7 @@
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#include "dungeon_editor.h"
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#include "absl/container/flat_hash_map.h"
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#include "app/core/features.h"
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#include "app/core/platform/renderer.h"
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#include "app/gfx/snes_palette.h"
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#include "app/gui/canvas.h"
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@@ -78,7 +79,7 @@ absl::Status DungeonEditor::Initialize() {
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rooms_.emplace_back(zelda3::Room(/*room_id=*/i));
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rooms_[i].LoadHeader();
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rooms_[i].LoadRoomFromROM();
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if (core::ExperimentFlags::get().kDrawDungeonRoomGraphics) {
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if (core::FeatureFlags::get().kDrawDungeonRoomGraphics) {
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rooms_[i].LoadRoomGraphics();
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}
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