Refactor ExperimentFlags to FeatureFlags for consistency across the codebase

This commit is contained in:
scawful
2025-01-22 13:41:28 -05:00
parent b245b10963
commit de53ccae21
11 changed files with 157 additions and 136 deletions

View File

@@ -1,6 +1,7 @@
#include "dungeon_editor.h"
#include "absl/container/flat_hash_map.h"
#include "app/core/features.h"
#include "app/core/platform/renderer.h"
#include "app/gfx/snes_palette.h"
#include "app/gui/canvas.h"
@@ -78,7 +79,7 @@ absl::Status DungeonEditor::Initialize() {
rooms_.emplace_back(zelda3::Room(/*room_id=*/i));
rooms_[i].LoadHeader();
rooms_[i].LoadRoomFromROM();
if (core::ExperimentFlags::get().kDrawDungeonRoomGraphics) {
if (core::FeatureFlags::get().kDrawDungeonRoomGraphics) {
rooms_[i].LoadRoomGraphics();
}