Refactor ExperimentFlags to FeatureFlags for consistency across the codebase

This commit is contained in:
scawful
2025-01-22 13:41:28 -05:00
parent b245b10963
commit de53ccae21
11 changed files with 157 additions and 136 deletions

View File

@@ -2,6 +2,7 @@
#include "absl/status/status.h"
#include "absl/strings/match.h"
#include "app/core/features.h"
#include "app/core/platform/file_dialog.h"
#include "app/core/project.h"
#include "app/editor/code/assembly_editor.h"
@@ -732,7 +733,7 @@ void EditorManager::LoadRom() {
}
void EditorManager::SaveRom() {
if (core::ExperimentFlags::get().kSaveDungeonMaps) {
if (core::FeatureFlags::get().kSaveDungeonMaps) {
status_ = screen_editor_.SaveDungeonMaps();
RETURN_VOID_IF_ERROR(status_);
}
@@ -740,7 +741,7 @@ void EditorManager::SaveRom() {
status_ = overworld_editor_.Save();
RETURN_VOID_IF_ERROR(status_);
if (core::ExperimentFlags::get().kSaveGraphicsSheet)
if (core::FeatureFlags::get().kSaveGraphicsSheet)
PRINT_IF_ERROR(SaveAllGraphicsData(
*rom(), GraphicsSheetManager::GetInstance().gfx_sheets()));