feat: Enhance project file management and agent settings
- Added support for loading and saving agent settings in the project format, including AI provider, model, and custom prompts. - Implemented RecentFilesManager for managing recent files with functionality to save and load recent file paths. - Introduced a new ProjectFileEditor for editing .yaze project files with syntax highlighting and validation features. - Enhanced the AgentChatWidget with file editing capabilities, allowing users to open, create, and save files directly within the interface. - Improved configuration directory handling and path expansion for better cross-platform compatibility.
This commit is contained in:
288
src/app/editor/code/project_file_editor.cc
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288
src/app/editor/code/project_file_editor.cc
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#include "app/editor/code/project_file_editor.h"
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#include <fstream>
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#include <sstream>
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#include "absl/strings/match.h"
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#include "absl/strings/str_format.h"
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#include "absl/strings/str_split.h"
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#include "app/core/platform/file_dialog.h"
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#include "app/editor/system/toast_manager.h"
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#include "app/gui/icons.h"
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#include "imgui/imgui.h"
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namespace yaze {
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namespace editor {
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ProjectFileEditor::ProjectFileEditor() {
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text_editor_.SetLanguageDefinition(TextEditor::LanguageDefinition::C());
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text_editor_.SetTabSize(2);
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text_editor_.SetShowWhitespaces(false);
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}
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void ProjectFileEditor::Draw() {
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if (!active_) return;
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ImGui::SetNextWindowSize(ImVec2(900, 700), ImGuiCond_FirstUseEver);
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if (!ImGui::Begin(absl::StrFormat("%s Project Editor###ProjectFileEditor",
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ICON_MD_EDIT_DOCUMENT).c_str(),
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&active_)) {
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ImGui::End();
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return;
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}
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// Toolbar
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if (ImGui::BeginTable("ProjectEditorToolbar", 8, ImGuiTableFlags_SizingFixedFit)) {
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ImGui::TableNextColumn();
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if (ImGui::Button(absl::StrFormat("%s New", ICON_MD_NOTE_ADD).c_str())) {
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NewFile();
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}
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ImGui::TableNextColumn();
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if (ImGui::Button(absl::StrFormat("%s Open", ICON_MD_FOLDER_OPEN).c_str())) {
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auto file = core::FileDialogWrapper::ShowOpenFileDialog();
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if (!file.empty()) {
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auto status = LoadFile(file);
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if (!status.ok() && toast_manager_) {
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toast_manager_->Show(std::string(status.message()),
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ToastType::kError);
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}
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}
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}
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ImGui::TableNextColumn();
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bool can_save = !filepath_.empty() && IsModified();
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if (!can_save) ImGui::BeginDisabled();
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if (ImGui::Button(absl::StrFormat("%s Save", ICON_MD_SAVE).c_str())) {
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auto status = SaveFile();
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if (status.ok() && toast_manager_) {
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toast_manager_->Show("Project file saved", ToastType::kSuccess);
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} else if (!status.ok() && toast_manager_) {
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toast_manager_->Show(std::string(status.message()), ToastType::kError);
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}
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}
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if (!can_save) ImGui::EndDisabled();
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ImGui::TableNextColumn();
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if (ImGui::Button(absl::StrFormat("%s Save As", ICON_MD_SAVE_AS).c_str())) {
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auto file = core::FileDialogWrapper::ShowSaveFileDialog(
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filepath_.empty() ? "project" : filepath_, "yaze");
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if (!file.empty()) {
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auto status = SaveFileAs(file);
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if (status.ok() && toast_manager_) {
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toast_manager_->Show("Project file saved", ToastType::kSuccess);
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} else if (!status.ok() && toast_manager_) {
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toast_manager_->Show(std::string(status.message()), ToastType::kError);
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}
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}
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}
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ImGui::TableNextColumn();
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ImGui::Text("|");
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ImGui::TableNextColumn();
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if (ImGui::Button(absl::StrFormat("%s Validate", ICON_MD_CHECK_CIRCLE).c_str())) {
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ValidateContent();
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show_validation_ = true;
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}
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ImGui::TableNextColumn();
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ImGui::Checkbox("Show Validation", &show_validation_);
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ImGui::TableNextColumn();
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if (!filepath_.empty()) {
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ImGui::TextDisabled("%s", filepath_.c_str());
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} else {
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ImGui::TextDisabled("No file loaded");
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}
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ImGui::EndTable();
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}
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ImGui::Separator();
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// Validation errors panel
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if (show_validation_ && !validation_errors_.empty()) {
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ImGui::PushStyleColor(ImGuiCol_ChildBg, ImVec4(0.3f, 0.2f, 0.2f, 0.5f));
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if (ImGui::BeginChild("ValidationErrors", ImVec2(0, 100), true)) {
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ImGui::TextColored(ImVec4(1.0f, 0.4f, 0.4f, 1.0f),
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"%s Validation Errors:", ICON_MD_ERROR);
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for (const auto& error : validation_errors_) {
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ImGui::BulletText("%s", error.c_str());
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}
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}
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ImGui::EndChild();
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ImGui::PopStyleColor();
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}
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// Main editor
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ImVec2 editor_size = ImGui::GetContentRegionAvail();
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text_editor_.Render("##ProjectEditor", editor_size);
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ImGui::End();
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}
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absl::Status ProjectFileEditor::LoadFile(const std::string& filepath) {
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std::ifstream file(filepath);
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if (!file.is_open()) {
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return absl::InvalidArgumentError(
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absl::StrFormat("Cannot open file: %s", filepath));
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}
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std::stringstream buffer;
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buffer << file.rdbuf();
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file.close();
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text_editor_.SetText(buffer.str());
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filepath_ = filepath;
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modified_ = false;
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ValidateContent();
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return absl::OkStatus();
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}
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absl::Status ProjectFileEditor::SaveFile() {
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if (filepath_.empty()) {
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return absl::InvalidArgumentError("No file path specified");
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}
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return SaveFileAs(filepath_);
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}
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absl::Status ProjectFileEditor::SaveFileAs(const std::string& filepath) {
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// Ensure .yaze extension
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std::string final_path = filepath;
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if (!absl::EndsWith(final_path, ".yaze")) {
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final_path += ".yaze";
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}
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std::ofstream file(final_path);
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if (!file.is_open()) {
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return absl::InvalidArgumentError(
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absl::StrFormat("Cannot create file: %s", final_path));
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}
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file << text_editor_.GetText();
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file.close();
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filepath_ = final_path;
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modified_ = false;
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// Add to recent files
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auto& recent_mgr = core::RecentFilesManager::GetInstance();
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recent_mgr.AddFile(filepath_);
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recent_mgr.Save();
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return absl::OkStatus();
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}
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void ProjectFileEditor::NewFile() {
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// Create a template project file
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const char* template_content = R"(# yaze Project File
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# Format Version: 2.0
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[project]
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name=New Project
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description=
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author=
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license=
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version=1.0
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created_date=
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last_modified=
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yaze_version=0.4.0
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tags=
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[files]
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rom_filename=
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rom_backup_folder=backups
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code_folder=asm
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assets_folder=assets
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patches_folder=patches
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labels_filename=labels.txt
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symbols_filename=symbols.txt
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output_folder=build
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additional_roms=
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[feature_flags]
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kLogInstructions=false
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kSaveDungeonMaps=true
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kSaveGraphicsSheet=true
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kLoadCustomOverworld=false
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[workspace_settings]
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font_global_scale=1.0
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autosave_enabled=true
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autosave_interval_secs=300
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theme=dark
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)";
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text_editor_.SetText(template_content);
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filepath_.clear();
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modified_ = true;
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validation_errors_.clear();
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}
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void ProjectFileEditor::ApplySyntaxHighlighting() {
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// TODO: Implement custom syntax highlighting for INI format
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// For now, use C language definition which provides some basic highlighting
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}
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void ProjectFileEditor::ValidateContent() {
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validation_errors_.clear();
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std::string content = text_editor_.GetText();
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std::vector<std::string> lines = absl::StrSplit(content, '\n');
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std::string current_section;
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int line_num = 0;
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for (const auto& line : lines) {
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line_num++;
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std::string trimmed = absl::StripAsciiWhitespace(line);
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// Skip empty lines and comments
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if (trimmed.empty() || trimmed[0] == '#') continue;
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// Check for section headers
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if (trimmed[0] == '[' && trimmed[trimmed.size() - 1] == ']') {
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current_section = trimmed.substr(1, trimmed.size() - 2);
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// Validate known sections
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if (current_section != "project" &&
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current_section != "files" &&
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current_section != "feature_flags" &&
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current_section != "workspace_settings" &&
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current_section != "build_settings") {
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validation_errors_.push_back(
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absl::StrFormat("Line %d: Unknown section [%s]",
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line_num, current_section));
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}
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continue;
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}
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// Check for key=value pairs
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size_t equals_pos = trimmed.find('=');
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if (equals_pos == std::string::npos) {
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validation_errors_.push_back(
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absl::StrFormat("Line %d: Invalid format, expected key=value", line_num));
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continue;
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}
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}
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if (validation_errors_.empty() && show_validation_ && toast_manager_) {
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toast_manager_->Show("Project file validation passed", ToastType::kSuccess);
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}
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}
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void ProjectFileEditor::ShowValidationErrors() {
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if (validation_errors_.empty()) return;
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ImGui::TextColored(ImVec4(1.0f, 0.3f, 0.3f, 1.0f), "Validation Errors:");
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for (const auto& error : validation_errors_) {
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ImGui::BulletText("%s", error.c_str());
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}
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}
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} // namespace editor
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} // namespace yaze
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95
src/app/editor/code/project_file_editor.h
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95
src/app/editor/code/project_file_editor.h
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@@ -0,0 +1,95 @@
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#ifndef YAZE_APP_EDITOR_CODE_PROJECT_FILE_EDITOR_H_
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#define YAZE_APP_EDITOR_CODE_PROJECT_FILE_EDITOR_H_
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#include <string>
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#include "absl/status/status.h"
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#include "app/core/project.h"
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#include "app/gui/modules/text_editor.h"
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namespace yaze {
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namespace editor {
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class ToastManager;
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/**
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* @class ProjectFileEditor
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* @brief Editor for .yaze project files with syntax highlighting and validation
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*
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* Provides a rich text editing experience for yaze project files with:
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* - Syntax highlighting for INI-style format
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* - Real-time validation
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* - Auto-save capability
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* - Integration with core::YazeProject
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*/
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class ProjectFileEditor {
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public:
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ProjectFileEditor();
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void Draw();
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/**
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* @brief Load a project file into the editor
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*/
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absl::Status LoadFile(const std::string& filepath);
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/**
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* @brief Save the current editor contents to disk
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*/
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absl::Status SaveFile();
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/**
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* @brief Save to a new file path
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*/
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absl::Status SaveFileAs(const std::string& filepath);
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/**
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* @brief Get whether the file has unsaved changes
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*/
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bool IsModified() const { return text_editor_.IsTextChanged() || modified_; }
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/**
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* @brief Get the current filepath
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*/
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const std::string& filepath() const { return filepath_; }
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/**
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* @brief Set whether the editor window is active
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*/
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void set_active(bool active) { active_ = active; }
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/**
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* @brief Get pointer to active state for ImGui
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*/
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bool* active() { return &active_; }
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/**
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* @brief Set toast manager for notifications
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*/
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void SetToastManager(ToastManager* toast_manager) {
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toast_manager_ = toast_manager;
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}
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/**
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* @brief Create a new empty project file
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*/
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void NewFile();
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private:
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void ApplySyntaxHighlighting();
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void ValidateContent();
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void ShowValidationErrors();
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TextEditor text_editor_;
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std::string filepath_;
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bool active_ = false;
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bool modified_ = false;
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bool show_validation_ = true;
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std::vector<std::string> validation_errors_;
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ToastManager* toast_manager_ = nullptr;
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};
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} // namespace editor
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} // namespace yaze
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#endif // YAZE_APP_EDITOR_CODE_PROJECT_FILE_EDITOR_H_
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