Add CgxViewer, update GraphicsEditor
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@@ -66,6 +66,10 @@ struct SNESColor {
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ImVec4 rgb;
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};
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SNESColor GetCgxColor(short color);
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std::vector<SNESColor> GetColFileData(uchar* data);
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class SNESPalette {
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public:
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SNESPalette() = default;
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