Fix references to Rom class in comments
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@@ -28,7 +28,7 @@ namespace core {
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class ExperimentFlags {
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public:
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struct Flags {
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// Bitmap manager abstraction to manage graphics bin of ROM.
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// Bitmap manager abstraction to manage graphics bin of Rom.
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bool kUseBitmapManager = true;
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// Log instructions to the GUI debugger.
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@@ -39,11 +39,11 @@ class ExperimentFlags {
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// ported away from that eventually.
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bool kUseNewImGuiInput = false;
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// Flag to enable the saving of all palettes to the ROM.
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// Flag to enable the saving of all palettes to the Rom.
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bool kSaveAllPalettes = false;
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// Flag to enable the change queue, which could have any anonymous
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// save routine for the ROM. In practice, just the overworld tilemap
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// save routine for the Rom. In practice, just the overworld tilemap
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// and tile32 save.
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bool kSaveWithChangeQueue = false;
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@@ -60,7 +60,7 @@ class ExperimentFlags {
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// Uses texture streaming from SDL for my dynamic updates.
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bool kLoadTexturesAsStreaming = true;
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// Save dungeon map edits to the ROM.
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// Save dungeon map edits to the Rom.
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bool kSaveDungeonMaps = false;
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// Log to the console.
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@@ -71,19 +71,19 @@ class ExperimentFlags {
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// Load and render overworld sprites to the screen. Unstable.
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bool kDrawOverworldSprites = false;
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// Save overworld map edits to the ROM.
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// Save overworld map edits to the Rom.
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bool kSaveOverworldMaps = true;
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// Save overworld entrances to the ROM.
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// Save overworld entrances to the Rom.
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bool kSaveOverworldEntrances = true;
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// Save overworld exits to the ROM.
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// Save overworld exits to the Rom.
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bool kSaveOverworldExits = true;
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// Save overworld items to the ROM.
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// Save overworld items to the Rom.
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bool kSaveOverworldItems = true;
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// Save overworld properties to the ROM.
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// Save overworld properties to the Rom.
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bool kSaveOverworldProperties = true;
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} overworld;
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};
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