Fix references to Rom class in comments
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@@ -125,14 +125,14 @@ constexpr uint32_t kFontSpriteLocation = 0x70000;
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constexpr uint32_t kGfxGroupsPointer = 0x6237;
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/**
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* @brief The ROM class is used to load, save, and modify ROM data.
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* @brief The Rom class is used to load, save, and modify Rom data.
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*/
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class Rom : public core::ExperimentFlags {
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public:
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/**
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* @brief Loads 2bpp graphics from ROM data.
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* @brief Loads 2bpp graphics from Rom data.
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*
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* This function loads 2bpp graphics from ROM data by iterating over a list of
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* This function loads 2bpp graphics from Rom data by iterating over a list of
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* sheet IDs, decompressing the sheet data, converting it to 8bpp format, and
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* appending the converted sheet data to a byte vector.
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*
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@@ -140,12 +140,12 @@ class Rom : public core::ExperimentFlags {
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absl::StatusOr<Bytes> Load2BppGraphics();
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/**
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* @brief Loads the players 4bpp graphics sheet from ROM data.
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* @brief Loads the players 4bpp graphics sheet from Rom data.
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*/
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absl::Status LoadLinkGraphics();
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/**
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* @brief This function iterates over all graphics sheets in the ROM and loads
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* @brief This function iterates over all graphics sheets in the Rom and loads
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* them into memory. Depending on the sheet's index, it may be uncompressed or
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* compressed using the LC-LZ2 algorithm. The uncompressed sheets are 3 bits
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* per pixel (BPP), while the compressed sheets are 4 BPP. The loaded graphics
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@@ -176,7 +176,7 @@ class Rom : public core::ExperimentFlags {
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absl::Status LoadAllPalettes();
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/**
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* Load ROM data from a file.
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* Load Rom data from a file.
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*
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* @param filename The name of the file to load.
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* @param z3_load Whether to load data specific to Zelda 3.
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@@ -188,10 +188,10 @@ class Rom : public core::ExperimentFlags {
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absl::Status LoadFromBytes(const Bytes& data);
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/**
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* @brief Saves the ROM data to a file
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* @brief Saves the Rom data to a file
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*
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* @param backup If true, creates a backup file with timestamp in its name
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* @param filename The name of the file to save the ROM data to
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* @param filename The name of the file to save the Rom data to
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*
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* @return absl::Status Returns an OK status if the save was successful,
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* otherwise returns an error status
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@@ -200,7 +200,7 @@ class Rom : public core::ExperimentFlags {
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std::string filename = "");
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/**
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* Saves the given palette to the ROM if any of its colors have been modified.
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* Saves the given palette to the Rom if any of its colors have been modified.
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*
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* @param index The index of the palette to save.
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* @param group_name The name of the group containing the palette.
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@@ -210,7 +210,7 @@ class Rom : public core::ExperimentFlags {
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gfx::SnesPalette& palette);
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/**
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* @brief Saves all palettes in the ROM.
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* @brief Saves all palettes in the Rom.
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*
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* This function iterates through all palette groups and all palettes in each
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* group, and saves each palette using the SavePalette() function.
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@@ -581,7 +581,7 @@ class Rom : public core::ExperimentFlags {
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}
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}
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bool SaveGroupsToROM() {
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bool SaveGroupsToRom() {
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int gfxPointer =
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(rom_data_[kGfxGroupsPointer + 1] << 8) + rom_data_[kGfxGroupsPointer];
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gfxPointer = core::SnesToPc(gfxPointer);
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@@ -685,7 +685,7 @@ class Rom : public core::ExperimentFlags {
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};
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/**
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* @brief A class to hold a shared pointer to a ROM object.
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* @brief A class to hold a shared pointer to a Rom object.
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*/
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class SharedRom {
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public:
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