OverworldMap sprite entities, canvas drawing updates
This commit is contained in:
38
src/app/zelda3/common.h
Normal file
38
src/app/zelda3/common.h
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@@ -0,0 +1,38 @@
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#ifndef YAZE_APP_ZELDA3_COMMON_H
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#define YAZE_APP_ZELDA3_COMMON_H
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namespace yaze {
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namespace app {
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namespace zelda3 {
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class OverworldEntity {
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public:
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enum EntityType {
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kEntrance = 0,
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kExit = 1,
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kItem = 2,
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kSprite = 3,
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kTransport = 4,
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kMusic = 5,
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kTilemap = 6,
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kProperties = 7
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} type_;
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int x_;
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int y_;
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int game_x_;
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int game_y_;
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int entity_id_;
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int map_id_;
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auto set_x(int x) { x_ = x; }
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auto set_y(int y) { y_ = y; }
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OverworldEntity() = default;
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virtual void UpdateMapProperties(short map_id) = 0;
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};
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} // namespace zelda3
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} // namespace app
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} // namespace yaze
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#endif // YAZE_APP_ZELDA3_COMMON_H
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@@ -141,8 +141,8 @@ absl::Status Overworld::Load(ROM &rom) {
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FetchLargeMaps();
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LoadEntrances();
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LoadExits();
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LoadSprites();
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RETURN_IF_ERROR(LoadItems());
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RETURN_IF_ERROR(LoadSprites());
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RETURN_IF_ERROR(LoadOverworldMaps())
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is_loaded_ = true;
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@@ -862,6 +862,12 @@ void Overworld::FetchLargeMaps() {
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}
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}
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void Overworld::LoadTileTypes() {
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for (int i = 0; i < 0x200; i++) {
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all_tiles_types_[i] = rom()->data()[overworldTilesType + i];
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}
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}
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void Overworld::LoadEntrances() {
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for (int i = 0; i < 129; i++) {
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short map_id = rom()->toint16(OWEntranceMap + (i * 2));
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@@ -939,6 +945,37 @@ absl::Status Overworld::SaveExits() {
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return absl::OkStatus();
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}
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namespace {
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bool compareItemsArrays(std::vector<OverworldItem> itemArray1,
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std::vector<OverworldItem> itemArray2) {
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if (itemArray1.size() != itemArray2.size()) {
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return false;
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}
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bool match;
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for (int i = 0; i < itemArray1.size(); i++) {
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match = false;
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for (int j = 0; j < itemArray2.size(); j++) {
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// Check all sprite in 2nd array if one match
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if (itemArray1[i].x_ == itemArray2[j].x_ &&
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itemArray1[i].y_ == itemArray2[j].y_ &&
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itemArray1[i].id == itemArray2[j].id) {
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match = true;
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break;
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}
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}
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if (!match) {
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return false;
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}
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}
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return true;
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}
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} // namespace
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absl::Status Overworld::SaveItems() {
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std::vector<std::vector<OverworldItem>> roomItems(128);
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@@ -968,13 +1005,19 @@ absl::Status Overworld::SaveItems() {
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itemPointersReuse[i] = -2;
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break;
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}
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// Unclear: this.compareItemsArrays(roomItems[i].ToArray(),
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// roomItems[ci].ToArray()) Commenting out for now if
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// (this.compareItemsArrays(roomItems[i].ToArray(),
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// roomItems[ci].ToArray())) {
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// itemPointersReuse[i] = ci;
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// break;
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// }
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// Unclear:
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compareItemsArrays(
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std::vector<OverworldItem>(roomItems[i].begin(), roomItems[i].end()),
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std::vector<OverworldItem>(roomItems[ci].begin(),
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roomItems[ci].end()));
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if (compareItemsArrays(std::vector<OverworldItem>(roomItems[i].begin(),
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roomItems[i].end()),
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std::vector<OverworldItem>(roomItems[ci].begin(),
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roomItems[ci].end()))) {
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itemPointersReuse[i] = ci;
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break;
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}
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}
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}
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@@ -1051,10 +1094,6 @@ void Overworld::LoadExits() {
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rom_data[OWExitYPlayer + (i * 2)]);
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ushort px = (ushort)((rom_data[OWExitXPlayer + (i * 2) + 1] << 8) +
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rom_data[OWExitXPlayer + (i * 2)]);
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OverworldExit exit(exit_room_id, exit_map_id, exit_vram, exit_y_scroll,
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exit_x_scroll, py, px, exit_y_camera, exit_x_camera,
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exit_scroll_mod_y, exit_scroll_mod_x, exit_door_type_1,
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exit_door_type_2);
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if (rom()->flags()->kLogToConsole) {
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std::cout << "Exit: " << i << " RoomID: " << exit_room_id
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@@ -1069,22 +1108,24 @@ void Overworld::LoadExits() {
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<< " DoorType2: " << exit_door_type_2 << std::endl;
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}
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if ((px & py) == 0xFFFF) {
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exit.deleted = true;
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}
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exits.push_back(exit);
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exits.emplace_back(exit_room_id, exit_map_id, exit_vram, exit_y_scroll,
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exit_x_scroll, py, px, exit_y_camera, exit_x_camera,
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exit_scroll_mod_y, exit_scroll_mod_x, exit_door_type_1,
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exit_door_type_2, (px & py) == 0xFFFF);
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}
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all_exits_ = exits;
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}
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absl::Status Overworld::LoadItems() {
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ASSIGN_OR_RETURN(int pointer, rom()->ReadLong(zelda3::overworldItemsAddress));
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int oointerPC = core::SnesToPc(pointer); // 1BC2F9 -> 0DC2F9
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int pointer_pc = core::SnesToPc(pointer); // 1BC2F9 -> 0DC2F9
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for (int i = 0; i < 128; i++) {
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int addr = (pointer & 0xFF0000) + // 1B
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(rom()->data()[oointerPC + (i * 2) + 1] << 8) + // F9
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rom()->data()[oointerPC + (i * 2)]; // 3C
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ASSIGN_OR_RETURN(uint16_t word_address,
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rom()->ReadWord(pointer_pc + i * 2));
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int addr = (pointer & 0xFF0000) | word_address; // 1B
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// (rom()->data()[pointer_pc + (i * 2) + 1] << 8) + // F9
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// rom()->data()[pointer_pc + (i * 2)]; // 3C
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addr = core::SnesToPc(addr);
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@@ -1095,9 +1136,9 @@ absl::Status Overworld::LoadItems() {
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}
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while (true) {
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uint8_t b1 = rom()->data()[addr];
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uint8_t b2 = rom()->data()[addr + 1];
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uint8_t b3 = rom()->data()[addr + 2];
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ASSIGN_OR_RETURN(uint8_t b1, rom()->ReadByte(addr));
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ASSIGN_OR_RETURN(uint8_t b2, rom()->ReadByte(addr + 1));
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ASSIGN_OR_RETURN(uint8_t b3, rom()->ReadByte(addr + 2));
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if (b1 == 0xFF && b2 == 0xFF) {
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break;
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@@ -1116,51 +1157,41 @@ absl::Status Overworld::LoadItems() {
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int sy = fakeID / 8;
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int sx = fakeID - (sy * 8);
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all_items_.emplace_back(zelda3::OverworldItem(
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b3, (ushort)i, (x * 16) + (sx * 512), (y * 16) + (sy * 512), false));
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all_items_.emplace_back(b3, (ushort)i, (x * 16) + (sx * 512),
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(y * 16) + (sy * 512), false);
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auto size = all_items_.size();
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all_items_.at(size - 1).game_x = (uint8_t)x;
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all_items_.at(size - 1).game_y = (uint8_t)y;
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all_items_[size - 1].game_x = (uint8_t)x;
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all_items_[size - 1].game_y = (uint8_t)y;
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addr += 3;
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}
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}
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return absl::OkStatus();
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}
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void Overworld::LoadSprites() {
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absl::Status Overworld::LoadSprites() {
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for (int i = 0; i < 3; i++) {
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all_sprites_.emplace_back();
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}
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for (int i = 0; i < 64; i++) {
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all_sprites_[0].emplace_back();
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}
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for (int i = 0; i < 144; i++) {
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all_sprites_[1].emplace_back();
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}
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for (int i = 0; i < 144; i++) {
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all_sprites_[2].emplace_back();
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}
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LoadSpritesFromMap(overworldSpritesBegining, 64, 0);
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LoadSpritesFromMap(overworldSpritesZelda, 144, 1);
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LoadSpritesFromMap(overworldSpritesAgahnim, 144, 2);
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RETURN_IF_ERROR(LoadSpritesFromMap(overworldSpritesBegining, 64, 0));
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RETURN_IF_ERROR(LoadSpritesFromMap(overworldSpritesZelda, 144, 1));
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RETURN_IF_ERROR(LoadSpritesFromMap(overworldSpritesAgahnim, 144, 2));
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return absl::OkStatus();
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}
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void Overworld::LoadSpritesFromMap(int sprite_start, int sprite_count,
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int sprite_index) {
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absl::Status Overworld::LoadSpritesFromMap(int sprite_start, int sprite_count,
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int sprite_index) {
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for (int i = 0; i < sprite_count; i++) {
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if (map_parent_[i] != i) continue;
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int ptrPos = sprite_start + (i * 2);
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int sprite_address =
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core::SnesToPc((0x09 << 0x10) | rom()->toint16(ptrPos));
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ASSIGN_OR_RETURN(auto word_addr, rom()->ReadWord(ptrPos));
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int sprite_address = core::SnesToPc((0x09 << 0x10) | word_addr);
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while (true) {
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uchar b1 = rom_[sprite_address];
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uchar b2 = rom_[sprite_address + 1];
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uchar b3 = rom_[sprite_address + 2];
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ASSIGN_OR_RETURN(uint8_t b1, rom()->ReadByte(sprite_address));
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ASSIGN_OR_RETURN(uint8_t b2, rom()->ReadByte(sprite_address + 1));
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ASSIGN_OR_RETURN(uint8_t b3, rom()->ReadByte(sprite_address + 2));
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if (b1 == 0xFF) break;
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int editor_map_index = i;
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@@ -1175,14 +1206,16 @@ void Overworld::LoadSpritesFromMap(int sprite_start, int sprite_count,
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int realX = ((b2 & 0x3F) * 16) + mapX * 512;
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int realY = ((b1 & 0x3F) * 16) + mapY * 512;
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all_sprites_[sprite_index][i].InitSprite(
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overworld_maps_[i].AreaGraphics(), (uchar)i, b3, (uchar)(b2 & 0x3F),
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(uchar)(b1 & 0x3F), realX, realY);
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all_sprites_[sprite_index][i].Draw();
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all_sprites_[sprite_index].emplace_back(overworld_maps_[i].AreaGraphics(),
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(uchar)i, b3, (uchar)(b2 & 0x3F),
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(uchar)(b1 & 0x3F), realX, realY);
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// all_sprites_[sprite_index][i].Draw();
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sprite_address += 3;
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}
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}
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return absl::OkStatus();
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}
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absl::Status Overworld::SaveMapProperties() {
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@@ -14,6 +14,7 @@
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#include "app/gfx/bitmap.h"
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#include "app/gfx/snes_tile.h"
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#include "app/rom.h"
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#include "app/zelda3/common.h"
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#include "app/zelda3/overworld_map.h"
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#include "app/zelda3/sprite/sprite.h"
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@@ -21,33 +22,6 @@ namespace yaze {
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namespace app {
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namespace zelda3 {
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class OverworldEntity {
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public:
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enum EntityType {
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kEntrance = 0,
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kExit = 1,
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kItem = 2,
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kSprite = 3,
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kTransport = 4,
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kMusic = 5,
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kTilemap = 6,
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kProperties = 7
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} type_;
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int x_;
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int y_;
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int game_x_;
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int game_y_;
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int entity_id_;
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int map_id_;
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auto set_x(int x) { x_ = x; }
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auto set_y(int y) { y_ = y; }
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OverworldEntity() = default;
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virtual void UpdateMapProperties(short map_id) = 0;
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};
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// List of secret item names
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const std::vector<std::string> kSecretItemNames = {
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"Nothing", // 0
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@@ -96,15 +70,6 @@ class OverworldItem : public OverworldEntity {
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bool deleted = false;
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OverworldItem() = default;
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/// <summary>
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/// Initializes a new instance of the <see cref="OverworldItem"/>
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/// class.
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/// </summary>
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/// <param name="id"> The ID. </param>
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/// <param name="room_map_id"> The dungeon room ID or overworld area ID.
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/// </param> <param name="x"> The in editor X position. </param> <param
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/// name="y"> The in editor Y position. </param> <param name="bg2"> Whether
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/// the Item is on BG2 or not. </param>
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OverworldItem(uint8_t id, uint16_t room_map_id, int x, int y, bool bg2) {
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this->id = id;
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this->x_ = x;
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@@ -123,12 +88,6 @@ class OverworldItem : public OverworldEntity {
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// this->unique_id = ROM.unique_item_id++;
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}
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/// <summary>
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/// Updates the item info when needed. Generally when moving items around
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/// in editor.
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/// </summary>
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/// <param name="room_map_id"> The dungeon room ID or overworld area ID where
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/// the item was moved to. </param>
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void UpdateMapProperties(int16_t room_map_id) override {
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this->room_map_id = static_cast<uint16_t>(room_map_id);
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@@ -205,7 +164,7 @@ class OverworldExit : public OverworldEntity {
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uchar area_x_;
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uchar area_y_;
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bool is_hole_ = false;
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bool deleted = false;
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bool deleted_ = false;
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bool is_automatic_ = false;
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bool large_map_ = false;
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@@ -214,7 +173,7 @@ class OverworldExit : public OverworldEntity {
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ushort y_scroll, ushort x_scroll, ushort player_y,
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ushort player_x, ushort camera_y, ushort camera_x,
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uchar scroll_mod_y, uchar scroll_mod_x, ushort door_type_1,
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ushort door_type_2)
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ushort door_type_2, bool deleted = false)
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: map_pos_(vram_location),
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entrance_id_(0),
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area_x_(0),
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@@ -230,7 +189,8 @@ class OverworldExit : public OverworldEntity {
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scroll_mod_y_(scroll_mod_y),
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scroll_mod_x_(scroll_mod_x),
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door_type_1_(door_type_1),
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door_type_2_(door_type_2) {
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door_type_2_(door_type_2),
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deleted_(deleted) {
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// Initialize entity variables
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this->x_ = player_x;
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this->y_ = player_y;
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@@ -494,6 +454,10 @@ class Overworld : public SharedROM, public core::ExperimentFlags {
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absl::Status SaveMapProperties();
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int GetTile16Id(int grid_id) const {
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return map_tiles_.light_world[game_state_][grid_id];
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}
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auto overworld_maps() const { return overworld_maps_; }
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auto overworld_map(int i) const { return &overworld_maps_[i]; }
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auto mutable_overworld_map(int i) { return &overworld_maps_[i]; }
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@@ -528,6 +492,8 @@ class Overworld : public SharedROM, public core::ExperimentFlags {
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auto all_items() const { return all_items_; }
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auto mutable_all_items() { return &all_items_; }
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auto &ref_all_items() { return all_items_; }
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auto all_tiles_types() const { return all_tiles_types_; }
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auto mutable_all_tiles_types() { return &all_tiles_types_; }
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absl::Status LoadPrototype(ROM &rom_, const std::string &tilemap_filename);
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@@ -549,11 +515,13 @@ class Overworld : public SharedROM, public core::ExperimentFlags {
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absl::Status DecompressAllMapTiles();
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absl::Status DecompressProtoMapTiles(const std::string &filename);
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void FetchLargeMaps();
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void LoadTileTypes();
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void LoadEntrances();
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void LoadExits();
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absl::Status LoadItems();
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void LoadSprites();
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void LoadSpritesFromMap(int spriteStart, int spriteCount, int spriteIndex);
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absl::Status LoadSprites();
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absl::Status LoadSpritesFromMap(int spriteStart, int spriteCount,
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int spriteIndex);
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bool is_loaded_ = false;
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@@ -564,6 +532,8 @@ class Overworld : public SharedROM, public core::ExperimentFlags {
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ROM rom_;
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OWMapTiles map_tiles_;
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uint8_t all_tiles_types_[0x200];
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std::vector<gfx::Tile16> tiles16_;
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std::vector<gfx::Tile32> tiles32;
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std::vector<gfx::Tile32> tiles32_unique_;
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@@ -9,6 +9,7 @@
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#include <vector>
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#include "app/core/common.h"
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#include "app/editor/context/gfx_context.h"
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#include "app/gfx/bitmap.h"
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#include "app/gfx/snes_tile.h"
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#include "app/rom.h"
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@@ -18,138 +19,6 @@ namespace yaze {
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namespace app {
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namespace zelda3 {
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namespace {
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void CopyTile8bpp16(int x, int y, int tile, Bytes& bitmap, Bytes& blockset) {
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int src_pos =
|
||||
((tile - ((tile / 0x08) * 0x08)) * 0x10) + ((tile / 0x08) * 2048);
|
||||
int dest_pos = (x + (y * 0x200));
|
||||
for (int yy = 0; yy < 0x10; yy++) {
|
||||
for (int xx = 0; xx < 0x10; xx++) {
|
||||
bitmap[dest_pos + xx + (yy * 0x200)] =
|
||||
blockset[src_pos + xx + (yy * 0x80)];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void SetColorsPalette(ROM& rom, int index, gfx::SNESPalette& current,
|
||||
gfx::SNESPalette main, gfx::SNESPalette animated,
|
||||
gfx::SNESPalette aux1, gfx::SNESPalette aux2,
|
||||
gfx::SNESPalette hud, gfx::SNESColor bgrcolor,
|
||||
gfx::SNESPalette spr, gfx::SNESPalette spr2) {
|
||||
// Palettes infos, color 0 of a palette is always transparent (the arrays
|
||||
// contains 7 colors width wide) There is 16 color per line so 16*Y
|
||||
|
||||
// Left side of the palette - Main, Animated
|
||||
std::vector<gfx::SNESColor> new_palette(256);
|
||||
|
||||
// Main Palette, Location 0,2 : 35 colors [7x5]
|
||||
int k = 0;
|
||||
for (int y = 2; y < 7; y++) {
|
||||
for (int x = 1; x < 8; x++) {
|
||||
new_palette[x + (16 * y)] = main[k];
|
||||
k++;
|
||||
}
|
||||
}
|
||||
|
||||
// Animated Palette, Location 0,7 : 7colors
|
||||
for (int x = 1; x < 8; x++) {
|
||||
new_palette[(16 * 7) + (x)] = animated[(x - 1)];
|
||||
}
|
||||
|
||||
// Right side of the palette - Aux1, Aux2
|
||||
|
||||
// Aux1 Palette, Location 8,2 : 21 colors [7x3]
|
||||
k = 0;
|
||||
for (int y = 2; y < 5; y++) {
|
||||
for (int x = 9; x < 16; x++) {
|
||||
new_palette[x + (16 * y)] = aux1[k];
|
||||
k++;
|
||||
}
|
||||
}
|
||||
|
||||
// Aux2 Palette, Location 8,5 : 21 colors [7x3]
|
||||
k = 0;
|
||||
for (int y = 5; y < 8; y++) {
|
||||
for (int x = 9; x < 16; x++) {
|
||||
new_palette[x + (16 * y)] = aux2[k];
|
||||
k++;
|
||||
}
|
||||
}
|
||||
|
||||
// Hud Palette, Location 0,0 : 32 colors [16x2]
|
||||
for (int i = 0; i < 32; i++) {
|
||||
new_palette[i] = hud[i];
|
||||
}
|
||||
|
||||
// Hardcoded grass color (that might change to become invisible instead)
|
||||
for (int i = 0; i < 8; i++) {
|
||||
new_palette[(i * 16)] = bgrcolor;
|
||||
new_palette[(i * 16) + 8] = bgrcolor;
|
||||
}
|
||||
|
||||
// Sprite Palettes
|
||||
k = 0;
|
||||
for (int y = 8; y < 9; y++) {
|
||||
for (int x = 1; x < 8; x++) {
|
||||
new_palette[x + (16 * y)] = rom.palette_group("sprites_aux1")[1][k];
|
||||
k++;
|
||||
}
|
||||
}
|
||||
|
||||
// Sprite Palettes
|
||||
k = 0;
|
||||
for (int y = 8; y < 9; y++) {
|
||||
for (int x = 9; x < 16; x++) {
|
||||
new_palette[x + (16 * y)] = rom.palette_group("sprites_aux3")[0][k];
|
||||
k++;
|
||||
}
|
||||
}
|
||||
|
||||
// Sprite Palettes
|
||||
k = 0;
|
||||
for (int y = 9; y < 13; y++) {
|
||||
for (int x = 1; x < 16; x++) {
|
||||
new_palette[x + (16 * y)] = rom.palette_group("global_sprites")[0][k];
|
||||
k++;
|
||||
}
|
||||
}
|
||||
|
||||
// Sprite Palettes
|
||||
k = 0;
|
||||
for (int y = 13; y < 14; y++) {
|
||||
for (int x = 1; x < 8; x++) {
|
||||
new_palette[x + (16 * y)] = spr[k];
|
||||
k++;
|
||||
}
|
||||
}
|
||||
|
||||
// Sprite Palettes
|
||||
k = 0;
|
||||
for (int y = 14; y < 15; y++) {
|
||||
for (int x = 1; x < 8; x++) {
|
||||
new_palette[x + (16 * y)] = spr2[k];
|
||||
k++;
|
||||
}
|
||||
}
|
||||
|
||||
// Sprite Palettes
|
||||
k = 0;
|
||||
for (int y = 15; y < 16; y++) {
|
||||
for (int x = 1; x < 16; x++) {
|
||||
new_palette[x + (16 * y)] = rom.palette_group("armors")[0][k];
|
||||
k++;
|
||||
}
|
||||
}
|
||||
|
||||
current.Create(new_palette);
|
||||
for (int i = 0; i < 256; i++) {
|
||||
current[(i / 16) * 16].SetTransparent(true);
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace
|
||||
|
||||
OverworldMap::OverworldMap(int index, ROM& rom,
|
||||
std::vector<gfx::Tile16>& tiles16)
|
||||
: parent_(index), index_(index), rom_(rom), tiles16_(tiles16) {
|
||||
@@ -322,14 +191,6 @@ void OverworldMap::DrawAnimatedTiles() {
|
||||
}
|
||||
static_graphics_[7] = 0x5B;
|
||||
}
|
||||
// if (static_graphics_[7] == 0x5A) {
|
||||
// static_graphics_[7] = 0x5B;
|
||||
// } else {
|
||||
// if (static_graphics_[7] == 0x58) {
|
||||
// static_graphics_[7] = 0x59;
|
||||
// }
|
||||
// static_graphics_[7] = 0x5A;
|
||||
// }
|
||||
}
|
||||
|
||||
void OverworldMap::LoadAreaGraphicsBlocksets() {
|
||||
@@ -359,6 +220,125 @@ void OverworldMap::LoadAreaGraphics() {
|
||||
LoadDeathMountainGFX();
|
||||
}
|
||||
|
||||
namespace palette_internal {
|
||||
|
||||
void SetColorsPalette(ROM& rom, int index, gfx::SNESPalette& current,
|
||||
gfx::SNESPalette main, gfx::SNESPalette animated,
|
||||
gfx::SNESPalette aux1, gfx::SNESPalette aux2,
|
||||
gfx::SNESPalette hud, gfx::SNESColor bgrcolor,
|
||||
gfx::SNESPalette spr, gfx::SNESPalette spr2) {
|
||||
// Palettes infos, color 0 of a palette is always transparent (the arrays
|
||||
// contains 7 colors width wide) There is 16 color per line so 16*Y
|
||||
|
||||
// Left side of the palette - Main, Animated
|
||||
std::vector<gfx::SNESColor> new_palette(256);
|
||||
|
||||
// Main Palette, Location 0,2 : 35 colors [7x5]
|
||||
int k = 0;
|
||||
for (int y = 2; y < 7; y++) {
|
||||
for (int x = 1; x < 8; x++) {
|
||||
new_palette[x + (16 * y)] = main[k];
|
||||
k++;
|
||||
}
|
||||
}
|
||||
|
||||
// Animated Palette, Location 0,7 : 7colors
|
||||
for (int x = 1; x < 8; x++) {
|
||||
new_palette[(16 * 7) + (x)] = animated[(x - 1)];
|
||||
}
|
||||
|
||||
// Right side of the palette - Aux1, Aux2
|
||||
|
||||
// Aux1 Palette, Location 8,2 : 21 colors [7x3]
|
||||
k = 0;
|
||||
for (int y = 2; y < 5; y++) {
|
||||
for (int x = 9; x < 16; x++) {
|
||||
new_palette[x + (16 * y)] = aux1[k];
|
||||
k++;
|
||||
}
|
||||
}
|
||||
|
||||
// Aux2 Palette, Location 8,5 : 21 colors [7x3]
|
||||
k = 0;
|
||||
for (int y = 5; y < 8; y++) {
|
||||
for (int x = 9; x < 16; x++) {
|
||||
new_palette[x + (16 * y)] = aux2[k];
|
||||
k++;
|
||||
}
|
||||
}
|
||||
|
||||
// Hud Palette, Location 0,0 : 32 colors [16x2]
|
||||
for (int i = 0; i < 32; i++) {
|
||||
new_palette[i] = hud[i];
|
||||
}
|
||||
|
||||
// Hardcoded grass color (that might change to become invisible instead)
|
||||
for (int i = 0; i < 8; i++) {
|
||||
new_palette[(i * 16)] = bgrcolor;
|
||||
new_palette[(i * 16) + 8] = bgrcolor;
|
||||
}
|
||||
|
||||
// Sprite Palettes
|
||||
k = 0;
|
||||
for (int y = 8; y < 9; y++) {
|
||||
for (int x = 1; x < 8; x++) {
|
||||
new_palette[x + (16 * y)] = rom.palette_group("sprites_aux1")[1][k];
|
||||
k++;
|
||||
}
|
||||
}
|
||||
|
||||
// Sprite Palettes
|
||||
k = 0;
|
||||
for (int y = 8; y < 9; y++) {
|
||||
for (int x = 9; x < 16; x++) {
|
||||
new_palette[x + (16 * y)] = rom.palette_group("sprites_aux3")[0][k];
|
||||
k++;
|
||||
}
|
||||
}
|
||||
|
||||
// Sprite Palettes
|
||||
k = 0;
|
||||
for (int y = 9; y < 13; y++) {
|
||||
for (int x = 1; x < 16; x++) {
|
||||
new_palette[x + (16 * y)] = rom.palette_group("global_sprites")[0][k];
|
||||
k++;
|
||||
}
|
||||
}
|
||||
|
||||
// Sprite Palettes
|
||||
k = 0;
|
||||
for (int y = 13; y < 14; y++) {
|
||||
for (int x = 1; x < 8; x++) {
|
||||
new_palette[x + (16 * y)] = spr[k];
|
||||
k++;
|
||||
}
|
||||
}
|
||||
|
||||
// Sprite Palettes
|
||||
k = 0;
|
||||
for (int y = 14; y < 15; y++) {
|
||||
for (int x = 1; x < 8; x++) {
|
||||
new_palette[x + (16 * y)] = spr2[k];
|
||||
k++;
|
||||
}
|
||||
}
|
||||
|
||||
// Sprite Palettes
|
||||
k = 0;
|
||||
for (int y = 15; y < 16; y++) {
|
||||
for (int x = 1; x < 16; x++) {
|
||||
new_palette[x + (16 * y)] = rom.palette_group("armors")[0][k];
|
||||
k++;
|
||||
}
|
||||
}
|
||||
|
||||
current.Create(new_palette);
|
||||
for (int i = 0; i < 256; i++) {
|
||||
current[(i / 16) * 16].SetTransparent(true);
|
||||
}
|
||||
}
|
||||
} // namespace palette_internal
|
||||
|
||||
// New helper function to get a palette from the ROM.
|
||||
gfx::SNESPalette OverworldMap::GetPalette(const std::string& group, int index,
|
||||
int previousIndex, int limit) {
|
||||
@@ -427,8 +407,11 @@ void OverworldMap::LoadPalette() {
|
||||
gfx::SNESPalette spr2 =
|
||||
GetPalette("sprites_aux3", pal5, previousSprPalId, 24);
|
||||
|
||||
SetColorsPalette(rom_, parent_, current_palette_, main, animated, aux1, aux2,
|
||||
hud, bgr, spr, spr2);
|
||||
palette_internal::SetColorsPalette(rom_, parent_, current_palette_, main,
|
||||
animated, aux1, aux2, hud, bgr, spr, spr2);
|
||||
|
||||
gfx::Paletteset paletteset{main, animated, aux1, aux2, bgr, hud, spr, spr2};
|
||||
palettesets_[area_graphics_] = paletteset;
|
||||
}
|
||||
|
||||
// New helper function to process graphics buffer.
|
||||
@@ -450,7 +433,7 @@ void OverworldMap::ProcessGraphicsBuffer(int index, int static_graphics_offset,
|
||||
|
||||
absl::Status OverworldMap::BuildTileset() {
|
||||
all_gfx_ = rom_.graphics_buffer();
|
||||
current_gfx_.resize(0x10000, 0x00);
|
||||
if (current_gfx_.size() == 0) current_gfx_.resize(0x10000, 0x00);
|
||||
|
||||
for (int i = 0; i < 0x10; i++) {
|
||||
ProcessGraphicsBuffer(i, static_graphics_[i], 0x1000);
|
||||
@@ -460,13 +443,8 @@ absl::Status OverworldMap::BuildTileset() {
|
||||
}
|
||||
|
||||
absl::Status OverworldMap::BuildTiles16Gfx(int count) {
|
||||
if (current_blockset_.size() != 0) {
|
||||
current_blockset_.clear();
|
||||
}
|
||||
current_blockset_.reserve(0x100000);
|
||||
for (int i = 0; i < 0x100000; i++) {
|
||||
current_blockset_.push_back(0x00);
|
||||
}
|
||||
if (current_blockset_.size() == 0) current_blockset_.resize(0x100000, 0x00);
|
||||
|
||||
const int offsets[] = {0x00, 0x08, 0x400, 0x408};
|
||||
auto yy = 0;
|
||||
auto xx = 0;
|
||||
@@ -509,6 +487,22 @@ absl::Status OverworldMap::BuildTiles16Gfx(int count) {
|
||||
return absl::OkStatus();
|
||||
}
|
||||
|
||||
namespace {
|
||||
|
||||
void CopyTile8bpp16(int x, int y, int tile, Bytes& bitmap, Bytes& blockset) {
|
||||
int src_pos =
|
||||
((tile - ((tile / 0x08) * 0x08)) * 0x10) + ((tile / 0x08) * 2048);
|
||||
int dest_pos = (x + (y * 0x200));
|
||||
for (int yy = 0; yy < 0x10; yy++) {
|
||||
for (int xx = 0; xx < 0x10; xx++) {
|
||||
bitmap[dest_pos + xx + (yy * 0x200)] =
|
||||
blockset[src_pos + xx + (yy * 0x80)];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace
|
||||
|
||||
absl::Status OverworldMap::BuildBitmap(OWBlockset& world_blockset) {
|
||||
if (bitmap_data_.size() != 0) {
|
||||
bitmap_data_.clear();
|
||||
|
||||
@@ -11,6 +11,7 @@
|
||||
|
||||
#include "absl/status/status.h"
|
||||
#include "app/core/common.h"
|
||||
#include "app/editor/context/gfx_context.h"
|
||||
#include "app/gfx/bitmap.h"
|
||||
#include "app/gfx/snes_palette.h"
|
||||
#include "app/gfx/snes_tile.h"
|
||||
@@ -22,7 +23,9 @@ namespace zelda3 {
|
||||
|
||||
static constexpr int kTileOffsets[] = {0, 8, 4096, 4104};
|
||||
|
||||
class OverworldMap {
|
||||
using editor::GfxContext;
|
||||
|
||||
class OverworldMap : public GfxContext {
|
||||
public:
|
||||
OverworldMap() = default;
|
||||
OverworldMap(int index, ROM& rom, std::vector<gfx::Tile16>& tiles16);
|
||||
@@ -38,6 +41,7 @@ class OverworldMap {
|
||||
|
||||
void DrawAnimatedTiles();
|
||||
|
||||
|
||||
auto Tile16Blockset() const { return current_blockset_; }
|
||||
auto AreaGraphics() const { return current_gfx_; }
|
||||
auto AreaPalette() const { return current_palette_; }
|
||||
@@ -46,7 +50,7 @@ class OverworldMap {
|
||||
auto IsLargeMap() const { return large_map_; }
|
||||
auto IsInitialized() const { return initialized_; }
|
||||
auto Parent() const { return parent_; }
|
||||
|
||||
|
||||
auto mutable_current_palette() { return ¤t_palette_; }
|
||||
|
||||
auto area_graphics() const { return area_graphics_; }
|
||||
|
||||
@@ -4,39 +4,40 @@ namespace yaze {
|
||||
namespace app {
|
||||
namespace zelda3 {
|
||||
|
||||
Sprite::Sprite() {
|
||||
preview_gfx_.reserve(64 * 64);
|
||||
for (int i = 0; i < 64 * 64; i++) {
|
||||
preview_gfx_.push_back(0xFF);
|
||||
}
|
||||
}
|
||||
|
||||
void Sprite::InitSprite(const Bytes& src, uchar mapid, uchar id, uchar x,
|
||||
uchar y, int map_x, int map_y) {
|
||||
current_gfx_ = src;
|
||||
overworld_ = true;
|
||||
map_id_ = mapid;
|
||||
map_id_ = static_cast<int>(mapid);
|
||||
id_ = id;
|
||||
x_ = x;
|
||||
y_ = y;
|
||||
this->type_ = zelda3::OverworldEntity::EntityType::kSprite;
|
||||
this->entity_id_ = id;
|
||||
this->x_ = map_x_;
|
||||
this->y_ = map_y_;
|
||||
nx_ = x;
|
||||
ny_ = y;
|
||||
name_ = core::kSpriteDefaultNames[id];
|
||||
map_x_ = map_x;
|
||||
map_y_ = map_y;
|
||||
preview_gfx_.reserve(64 * 64);
|
||||
for (int i = 0; i < 64 * 64; i++) {
|
||||
preview_gfx_.push_back(0xFF);
|
||||
}
|
||||
}
|
||||
|
||||
Sprite::Sprite(Bytes src, uchar mapid, uchar id, uchar x, uchar y, int map_x,
|
||||
int map_y)
|
||||
: current_gfx_(src),
|
||||
map_id_(mapid),
|
||||
map_id_(static_cast<int>(mapid)),
|
||||
id_(id),
|
||||
x_(x),
|
||||
y_(y),
|
||||
nx_(x),
|
||||
ny_(y),
|
||||
map_x_(map_x),
|
||||
map_y_(map_y) {
|
||||
this->type_ = zelda3::OverworldEntity::EntityType::kSprite;
|
||||
this->entity_id_ = id;
|
||||
this->x_ = map_x_;
|
||||
this->y_ = map_y_;
|
||||
current_gfx_ = src;
|
||||
overworld_ = true;
|
||||
|
||||
@@ -47,6 +48,12 @@ Sprite::Sprite(Bytes src, uchar mapid, uchar id, uchar x, uchar y, int map_x,
|
||||
}
|
||||
}
|
||||
|
||||
void Sprite::UpdateMapProperties(short map_id) {
|
||||
map_x_ = x_;
|
||||
map_y_ = y_;
|
||||
name_ = core::kSpriteDefaultNames[id_];
|
||||
}
|
||||
|
||||
void Sprite::updateCoordinates(int map_x, int map_y) {
|
||||
map_x_ = map_x;
|
||||
map_y_ = map_y;
|
||||
|
||||
@@ -13,14 +13,15 @@
|
||||
#include "app/gfx/bitmap.h"
|
||||
#include "app/gfx/snes_tile.h"
|
||||
#include "app/rom.h"
|
||||
#include "app/zelda3/common.h"
|
||||
|
||||
namespace yaze {
|
||||
namespace app {
|
||||
namespace zelda3 {
|
||||
|
||||
class Sprite {
|
||||
class Sprite : public OverworldEntity {
|
||||
public:
|
||||
Sprite();
|
||||
Sprite() = default;
|
||||
Sprite(Bytes src, uchar mapid, uchar id, uchar x, uchar y, int map_x,
|
||||
int map_y);
|
||||
void InitSprite(const Bytes& src, uchar mapid, uchar id, uchar x, uchar y,
|
||||
@@ -32,13 +33,14 @@ class Sprite {
|
||||
bool mirror_x = false, bool mirror_y = false,
|
||||
int sizex = 2, int sizey = 2);
|
||||
|
||||
void UpdateMapProperties(short map_id) override;
|
||||
|
||||
// New methods
|
||||
void updateCoordinates(int map_x, int map_y);
|
||||
|
||||
auto PreviewGraphics() const { return preview_gfx_; }
|
||||
auto GetRealX() const { return bounding_box_.x; }
|
||||
auto GetRealY() const { return bounding_box_.y; }
|
||||
auto id() const { return id_; }
|
||||
auto set_id(uchar id) { id_ = id; }
|
||||
auto x() const { return x_; }
|
||||
auto y() const { return y_; }
|
||||
auto nx() const { return nx_; }
|
||||
@@ -55,6 +57,7 @@ class Sprite {
|
||||
auto Height() const { return bounding_box_.h; }
|
||||
std::string& Name() { return name_; }
|
||||
auto deleted() const { return deleted_; }
|
||||
auto set_deleted(bool deleted) { deleted_ = deleted; }
|
||||
|
||||
private:
|
||||
Bytes current_gfx_;
|
||||
@@ -62,8 +65,8 @@ class Sprite {
|
||||
|
||||
uchar map_id_;
|
||||
uchar id_;
|
||||
uchar x_;
|
||||
uchar y_;
|
||||
// uchar x_;
|
||||
// uchar y_;
|
||||
uchar nx_;
|
||||
uchar ny_;
|
||||
uchar overlord_ = 0;
|
||||
|
||||
Reference in New Issue
Block a user