OverworldMap sprite entities, canvas drawing updates
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@@ -4,39 +4,40 @@ namespace yaze {
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namespace app {
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namespace zelda3 {
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Sprite::Sprite() {
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preview_gfx_.reserve(64 * 64);
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for (int i = 0; i < 64 * 64; i++) {
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preview_gfx_.push_back(0xFF);
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}
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}
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void Sprite::InitSprite(const Bytes& src, uchar mapid, uchar id, uchar x,
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uchar y, int map_x, int map_y) {
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current_gfx_ = src;
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overworld_ = true;
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map_id_ = mapid;
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map_id_ = static_cast<int>(mapid);
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id_ = id;
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x_ = x;
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y_ = y;
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this->type_ = zelda3::OverworldEntity::EntityType::kSprite;
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this->entity_id_ = id;
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this->x_ = map_x_;
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this->y_ = map_y_;
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nx_ = x;
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ny_ = y;
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name_ = core::kSpriteDefaultNames[id];
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map_x_ = map_x;
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map_y_ = map_y;
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preview_gfx_.reserve(64 * 64);
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for (int i = 0; i < 64 * 64; i++) {
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preview_gfx_.push_back(0xFF);
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}
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}
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Sprite::Sprite(Bytes src, uchar mapid, uchar id, uchar x, uchar y, int map_x,
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int map_y)
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: current_gfx_(src),
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map_id_(mapid),
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map_id_(static_cast<int>(mapid)),
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id_(id),
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x_(x),
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y_(y),
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nx_(x),
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ny_(y),
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map_x_(map_x),
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map_y_(map_y) {
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this->type_ = zelda3::OverworldEntity::EntityType::kSprite;
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this->entity_id_ = id;
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this->x_ = map_x_;
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this->y_ = map_y_;
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current_gfx_ = src;
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overworld_ = true;
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@@ -47,6 +48,12 @@ Sprite::Sprite(Bytes src, uchar mapid, uchar id, uchar x, uchar y, int map_x,
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}
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}
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void Sprite::UpdateMapProperties(short map_id) {
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map_x_ = x_;
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map_y_ = y_;
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name_ = core::kSpriteDefaultNames[id_];
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}
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void Sprite::updateCoordinates(int map_x, int map_y) {
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map_x_ = map_x;
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map_y_ = map_y;
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