remove app namespace

This commit is contained in:
scawful
2024-12-28 21:28:51 -05:00
parent 3ebe17c7bd
commit e05e7c35db
174 changed files with 475 additions and 658 deletions

View File

@@ -11,7 +11,6 @@
#include "imgui/imgui.h"
namespace yaze {
namespace app {
namespace editor {
using ImGui::BeginChild;
@@ -297,5 +296,4 @@ void GfxGroupEditor::DrawPaletteViewer() {
}
} // namespace editor
} // namespace app
} // namespace yaze

View File

@@ -7,7 +7,6 @@
#include "app/rom.h"
namespace yaze {
namespace app {
namespace editor {
/**
@@ -43,6 +42,5 @@ class GfxGroupEditor : public SharedRom {
};
} // namespace editor
} // namespace app
} // namespace yaze
#endif // YAZE_APP_EDITOR_GFX_GROUP_EDITOR_H

View File

@@ -23,7 +23,6 @@
#include "imgui_memory_editor.h"
namespace yaze {
namespace app {
namespace editor {
using core::Renderer;
@@ -844,5 +843,4 @@ absl::Status GraphicsEditor::DecompressSuperDonkey() {
}
} // namespace editor
} // namespace app
} // namespace yaze

View File

@@ -16,7 +16,6 @@
#include "imgui_memory_editor.h"
namespace yaze {
namespace app {
namespace editor {
// "99973","A3D80",
@@ -196,7 +195,6 @@ class GraphicsEditor : public SharedRom, public Editor {
};
} // namespace editor
} // namespace app
} // namespace yaze
#endif // YAZE_APP_EDITOR_GRAPHICS_EDITOR_H

View File

@@ -8,7 +8,6 @@
#include "imgui/imgui.h"
namespace yaze {
namespace app {
namespace editor {
using ImGui::AcceptDragDropPayload;
@@ -472,5 +471,4 @@ absl::Status PaletteEditor::ResetColorToOriginal(
}
} // namespace editor
} // namespace app
} // namespace yaze

View File

@@ -14,7 +14,6 @@
#include "imgui/imgui.h"
namespace yaze {
namespace app {
namespace editor {
namespace palette_internal {
@@ -120,7 +119,6 @@ class PaletteEditor : public SharedRom, public Editor {
};
} // namespace editor
} // namespace app
} // namespace yaze
#endif

View File

@@ -18,7 +18,6 @@
#include "imgui/imgui.h"
namespace yaze {
namespace app {
namespace editor {
using core::Renderer;
@@ -392,6 +391,22 @@ void ScreenEditor::DrawDungeonMapsEditor() {
sheets_.emplace(1, rom()->gfx_sheets()[213]);
sheets_.emplace(2, rom()->gfx_sheets()[214]);
sheets_.emplace(3, rom()->gfx_sheets()[215]);
int current_tile8 = 0;
int tile_data_offset = 0;
for (int i = 0; i < 4; ++i) {
for (int j = 0; j < 32; j++) {
std::vector<uint8_t> tile_data(64, 0); // 8x8 tile (64 bytes
int tile_index = current_tile8 + j;
int x = (j % 8) * 8;
int y = (j / 8) * 8;
sheets_[i].Get8x8Tile(tile_index, 0, 0, tile_data, tile_data_offset);
tile8_individual_.emplace_back(gfx::Bitmap(8, 8, 4, tile_data));
RETURN_VOID_IF_ERROR(tile8_individual_.back().ApplyPalette(
*rom()->mutable_dungeon_palette(3)));
Renderer::GetInstance().RenderBitmap(&tile8_individual_.back());
}
tile_data_offset = 0;
}
dungeon_maps_loaded_ = true;
} else {
ImGui::Text("Failed to load dungeon map tile16");
@@ -470,8 +485,12 @@ void ScreenEditor::DrawDungeonMapsEditor() {
}
ImGui::Separator();
current_tile_canvas_.DrawBackground(ImVec2(64 * 2 + 2, 64 * 2 + 4));
current_tile_canvas_.DrawBackground(); // ImVec2(64 * 2 + 2, 64 * 2 + 4));
current_tile_canvas_.DrawContextMenu();
if (current_tile_canvas_.DrawTilePainter(
tile8_individual_[selected_tile8_], 16)) {
// Modify the tile16 based on the selected tile and current_tile16_info
}
current_tile_canvas_.DrawBitmap(tile16_individual_[selected_tile16_], 2,
4.0f);
current_tile_canvas_.DrawGrid(16.f);
@@ -589,5 +608,4 @@ void ScreenEditor::DrawToolset() {
}
} // namespace editor
} // namespace app
} // namespace yaze

View File

@@ -15,7 +15,6 @@
#include "imgui/imgui.h"
namespace yaze {
namespace app {
namespace editor {
/**
@@ -86,12 +85,13 @@ private:
bool copy_button_pressed = false;
bool paste_button_pressed = false;
std::vector<uint8_t> all_gfx_;
std::array<uint16_t, 4> current_tile16_data_;
std::unordered_map<int, gfx::Bitmap> tile16_individual_;
std::vector<gfx::Bitmap> tile8_individual_;
std::vector<uint8_t> all_gfx_;
std::vector<uint8_t> gfx_bin_data_;
std::vector<zelda3::screen::DungeonMap> dungeon_maps_;
std::vector<std::vector<std::array<std::string, 25>>> dungeon_map_labels_;
std::array<uint16_t, 4> current_tile16_data_;
std::vector<uint8_t> gfx_bin_data_;
absl::Status status_;
@@ -100,18 +100,18 @@ private:
gfx::Tilesheet tile16_sheet_;
gfx::InternalTile16 current_tile16_info;
gui::Canvas current_tile_canvas_{"##CurrentTileCanvas"};
gui::Canvas current_tile_canvas_{"##CurrentTileCanvas", ImVec2(32, 32),
gui::CanvasGridSize::k16x16, 2.0f};
gui::Canvas screen_canvas_;
gui::Canvas tilesheet_canvas_;
gui::Canvas tilemap_canvas_{"##TilemapCanvas",
ImVec2(128 + 2, (192) + 4),
gui::Canvas tilemap_canvas_{"##TilemapCanvas", ImVec2(128 + 2, (192) + 4),
gui::CanvasGridSize::k8x8, 2.f};
zelda3::screen::Inventory inventory_;
};
} // namespace editor
} // namespace app
} // namespace yaze
#endif

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@@ -21,7 +21,6 @@
#include "imgui/imgui.h"
namespace yaze {
namespace app {
namespace editor {
using core::Renderer;
@@ -251,7 +250,7 @@ absl::Status Tile16Editor::DrawTileEditControls() {
gui::InputHexByte("Palette", &notify_palette.mutable_get());
notify_palette.apply_changes();
if (notify_palette.modified()) {
auto palette = palettesets_[current_palette_].main;
auto palette = palettesets_[current_palette_].main_;
auto value = notify_palette.get();
if (notify_palette.get() > 0x04 && notify_palette.get() < 0x06) {
palette = palettesets_[current_palette_].aux1;
@@ -400,5 +399,4 @@ absl::Status Tile16Editor::UpdateTransferTileCanvas() {
}
} // namespace editor
} // namespace app
} // namespace yaze

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@@ -13,7 +13,6 @@
#include "imgui/imgui.h"
namespace yaze {
namespace app {
namespace editor {
/**
@@ -100,6 +99,5 @@ class Tile16Editor : public GfxContext, public SharedRom {
};
} // namespace editor
} // namespace app
} // namespace yaze
#endif // YAZE_APP_EDITOR_TILE16EDITOR_H