remove app namespace
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@@ -8,7 +8,6 @@
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#include "app/core/constants.h"
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namespace yaze {
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namespace app {
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namespace gfx {
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// Bit set for object priority
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@@ -23,8 +22,8 @@ constexpr ushort TileVFlipBit = 0x8000;
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// Bits used for tile name
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constexpr ushort TileNameMask = 0x03FF;
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snes_tile8 UnpackBppTile(const std::vector<uint8_t>& data, const uint32_t offset,
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const uint32_t bpp) {
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snes_tile8 UnpackBppTile(const std::vector<uint8_t>& data,
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const uint32_t offset, const uint32_t bpp) {
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snes_tile8 tile;
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assert(bpp >= 1 && bpp <= 8);
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unsigned int bpp_pos[8]; // More for conveniance and readibility
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@@ -400,5 +399,5 @@ void CopyTile8bpp16(int x, int y, int tile, std::vector<uint8_t>& bitmap,
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}
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} // namespace gfx
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} // namespace app
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} // namespace yaze
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