remove app namespace
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@@ -4,8 +4,11 @@
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#include <array>
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#include <vector>
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#include "absl/status/status.h"
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#include "app/gfx/tilesheet.h"
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#include "app/rom.h"
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namespace yaze {
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namespace app {
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namespace zelda3 {
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namespace screen {
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@@ -38,8 +41,8 @@ struct DungeonMap {
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DungeonMap(unsigned short boss_room, unsigned char nbr_of_floor,
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unsigned char nbr_of_basement,
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const std::vector<std::array<uint8_t, 25>>& floor_rooms,
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const std::vector<std::array<uint8_t, 25>>& floor_gfx)
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const std::vector<std::array<uint8_t, 25>> &floor_rooms,
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const std::vector<std::array<uint8_t, 25>> &floor_gfx)
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: boss_room(boss_room),
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nbr_of_floor(nbr_of_floor),
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nbr_of_basement(nbr_of_basement),
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@@ -47,9 +50,17 @@ struct DungeonMap {
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floor_gfx(floor_gfx) {}
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};
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absl::Status LoadDungeonMapTile16(const std::vector<uint8_t> &gfx_data,
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bool bin_mode);
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absl::Status LoadDungeonMapGfxFromBinary(Rom &rom,
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std::array<gfx::Bitmap, 4> &sheets,
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gfx::Tilesheet &tile16_sheet,
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std::vector<uint8_t> &gfx_bin_data);
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} // namespace screen
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} // namespace zelda3
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} // namespace app
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} // namespace yaze
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#endif // YAZE_APP_ZELDA3_SCREEN_DUNGEON_MAP_H
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