Rename snes_color.h to snes.h and consolidate tile structures
This commit is contained in:
58
incl/snes.h
Normal file
58
incl/snes.h
Normal file
@@ -0,0 +1,58 @@
|
||||
#ifndef YAZE_INCL_SNES_TILE_H
|
||||
#define YAZE_INCL_SNES_TILE_H
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
#include <stdbool.h>
|
||||
#include <stdint.h>
|
||||
|
||||
/**
|
||||
* @brief Primitive of 16-bit RGB SNES color.
|
||||
*/
|
||||
typedef struct snes_color {
|
||||
uint16_t red; /**< Red component of the color. */
|
||||
uint16_t blue; /**< Blue component of the color. */
|
||||
uint16_t green; /**< Green component of the color. */
|
||||
} snes_color;
|
||||
|
||||
/**
|
||||
* @brief Primitive of a SNES color palette.
|
||||
*/
|
||||
typedef struct snes_palette {
|
||||
unsigned int id; /**< ID of the palette. */
|
||||
unsigned int size; /**< Size of the palette. */
|
||||
snes_color* colors; /**< Pointer to the colors in the palette. */
|
||||
} snes_palette;
|
||||
|
||||
typedef struct snes_tile8 {
|
||||
uint32_t id;
|
||||
uint32_t palette_id;
|
||||
uint8_t data[64];
|
||||
} snes_tile8;
|
||||
|
||||
typedef struct snes_tile_info {
|
||||
uint16_t id;
|
||||
uint8_t palette;
|
||||
bool priority;
|
||||
bool vertical_mirror;
|
||||
bool horizontal_mirror;
|
||||
} snes_tile_info;
|
||||
|
||||
typedef struct snes_tile16 {
|
||||
snes_tile_info tiles[4];
|
||||
} snes_tile16;
|
||||
|
||||
typedef struct snes_tile32 {
|
||||
uint16_t t0;
|
||||
uint16_t t1;
|
||||
uint16_t t2;
|
||||
uint16_t t3;
|
||||
} snes_tile32;
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
#endif
|
||||
Reference in New Issue
Block a user