Rename snes_color.h to snes.h and consolidate tile structures
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@@ -10,7 +10,7 @@ extern "C" {
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#include "dungeon.h"
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#include "overworld.h"
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#include "snes_color.h"
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#include "snes.h"
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#include "zelda.h"
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typedef struct yaze_project yaze_project;
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