OverworldEntity update: Entrances, Exits, Items
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@@ -309,6 +309,11 @@ void DungeonEditor::DrawDungeonTabView() {
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for (int n = 0; n < active_rooms_.Size;) {
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bool open = true;
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if (active_rooms_[n] > sizeof(zelda3::dungeon::kRoomNames) / 4) {
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active_rooms_.erase(active_rooms_.Data + n);
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continue;
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}
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if (ImGui::BeginTabItem(
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zelda3::dungeon::kRoomNames[active_rooms_[n]].data(), &open,
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ImGuiTabItemFlags_None)) {
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