OverworldEntity update: Entrances, Exits, Items
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@@ -21,6 +21,143 @@ namespace yaze {
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namespace app {
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namespace zelda3 {
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class OverworldEntity {
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public:
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enum EntityType {
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kEntrance = 0,
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kExit = 1,
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kItem = 2,
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kSprite = 3,
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kTransport = 4,
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kMusic = 5,
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kTilemap = 6,
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kProperties = 7
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} type_;
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int x_;
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int y_;
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int game_x_;
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int game_y_;
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int entity_id_;
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int map_id_;
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auto set_x(int x) { x_ = x; }
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auto set_y(int y) { y_ = y; }
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OverworldEntity() = default;
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virtual void UpdateMapProperties(short map_id) = 0;
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};
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// List of secret item names
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const std::vector<std::string> kSecretItemNames = {
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"Nothing", // 0
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"Green Rupee", // 1
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"Rock hoarder", // 2
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"Bee", // 3
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"Health pack", // 4
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"Bomb", // 5
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"Heart ", // 6
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"Blue Rupee", // 7
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"Key", // 8
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"Arrow", // 9
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"Bomb", // 10
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"Heart", // 11
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"Magic", // 12
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"Full Magic", // 13
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"Cucco", // 14
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"Green Soldier", // 15
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"Bush Stal", // 16
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"Blue Soldier", // 17
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"Landmine", // 18
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"Heart", // 19
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"Fairy", // 20
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"Heart", // 21
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"Nothing ", // 22
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"Hole", // 23
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"Warp", // 24
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"Staircase", // 25
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"Bombable", // 26
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"Switch" // 27
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};
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constexpr int overworldItemsPointers = 0xDC2F9;
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constexpr int overworldItemsAddress = 0xDC8B9; // 1BC2F9
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constexpr int overworldItemsBank = 0xDC8BF;
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constexpr int overworldItemsEndData = 0xDC89C; // 0DC89E
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class OverworldItem : public OverworldEntity {
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public:
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bool bg2 = false;
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uint8_t game_x;
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uint8_t game_y;
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uint8_t id;
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uint16_t room_map_id;
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int unique_id = 0;
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bool deleted = false;
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OverworldItem() = default;
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/// <summary>
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/// Initializes a new instance of the <see cref="OverworldItem"/>
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/// class.
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/// </summary>
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/// <param name="id"> The ID. </param>
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/// <param name="room_map_id"> The dungeon room ID or overworld area ID.
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/// </param> <param name="x"> The in editor X position. </param> <param
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/// name="y"> The in editor Y position. </param> <param name="bg2"> Whether
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/// the Item is on BG2 or not. </param>
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OverworldItem(uint8_t id, uint16_t room_map_id, int x, int y, bool bg2) {
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this->id = id;
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this->x_ = x;
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this->y_ = y;
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this->bg2 = bg2;
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this->room_map_id = room_map_id;
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this->map_id_ = room_map_id;
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this->entity_id_ = id;
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this->type_ = kItem;
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int map_x = room_map_id - ((room_map_id / 8) * 8);
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int map_y = room_map_id / 8;
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this->game_x = static_cast<uint8_t>(std::abs(x - (map_x * 512)) / 16);
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this->game_y = static_cast<uint8_t>(std::abs(y - (map_y * 512)) / 16);
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// this->unique_id = ROM.unique_item_id++;
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}
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/// <summary>
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/// Updates the item info when needed. Generally when moving items around
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/// in editor.
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/// </summary>
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/// <param name="room_map_id"> The dungeon room ID or overworld area ID where
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/// the item was moved to. </param>
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void UpdateMapProperties(int16_t room_map_id) override {
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this->room_map_id = static_cast<uint16_t>(room_map_id);
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if (room_map_id >= 64) {
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room_map_id -= 64;
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}
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int map_x = room_map_id - ((room_map_id / 8) * 8);
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int map_y = room_map_id / 8;
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this->game_x =
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static_cast<uint8_t>(std::abs(this->x_ - (map_x * 512)) / 16);
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this->game_y =
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static_cast<uint8_t>(std::abs(this->y_ - (map_y * 512)) / 16);
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std::cout << "Item: " << std::hex << std::setw(2) << std::setfill('0')
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<< static_cast<int>(this->id) << " MapId: " << std::hex
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<< std::setw(2) << std::setfill('0')
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<< static_cast<int>(this->room_map_id)
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<< " X: " << static_cast<int>(this->game_x)
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<< " Y: " << static_cast<int>(this->game_y) << std::endl;
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}
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OverworldItem Copy() {
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return OverworldItem(this->id, this->room_map_id, this->x_, this->y_,
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this->bg2);
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}
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};
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constexpr int OWExitRoomId = 0x15D8A; // 0x15E07 Credits sequences
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// 105C2 Ending maps
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// 105E2 Sprite Group Table for Ending
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@@ -50,10 +187,8 @@ constexpr int OWExitUnk1Whirlpool = 0x16BF5; // JP = ;016E91
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constexpr int OWExitUnk2Whirlpool = 0x16C17; // JP = ;016EB3
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constexpr int OWWhirlpoolPosition = 0x16CF8; // JP = ;016F94
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class OverworldExit {
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class OverworldExit : public OverworldEntity {
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public:
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int x_;
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int y_;
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ushort y_scroll_;
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ushort x_scroll_;
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uchar y_player_;
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@@ -69,23 +204,21 @@ class OverworldExit {
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uchar entrance_id_;
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uchar area_x_;
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uchar area_y_;
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short map_id_;
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bool is_hole_ = false;
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bool deleted = false;
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bool is_automatic_ = false;
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bool large_map_ = false;
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OverworldExit() = default;
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OverworldExit(ushort room_id, uchar map_id, ushort vram_location,
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ushort y_scroll, ushort x_scroll, ushort player_y,
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ushort player_x, ushort camera_y, ushort camera_x,
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uchar scroll_mod_y, uchar scroll_mod_x, ushort door_type_1,
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ushort door_type_2)
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: x_(player_x),
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y_(player_y),
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map_pos_(vram_location),
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: map_pos_(vram_location),
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entrance_id_(0),
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area_x_(0),
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area_y_(0),
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map_id_(map_id),
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is_hole_(false),
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room_id_(room_id),
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y_scroll_(y_scroll),
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@@ -98,6 +231,12 @@ class OverworldExit {
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scroll_mod_x_(scroll_mod_x),
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door_type_1_(door_type_1),
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door_type_2_(door_type_2) {
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// Initialize entity variables
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this->x_ = player_x;
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this->y_ = player_y;
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this->map_id_ = map_id;
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this->type_ = kExit;
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int mapX = (map_id_ - ((map_id_ / 8) * 8));
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int mapY = (map_id_ / 8);
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@@ -130,14 +269,14 @@ class OverworldExit {
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}
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// Overworld overworld
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void UpdateMapProperties(uchar map_id, bool large_map = false) {
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void UpdateMapProperties(short map_id) override {
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map_id_ = map_id;
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int large = 256;
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int mapid = map_id;
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if (map_id < 128) {
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large = large_map ? 768 : 256;
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large = large_map_ ? 768 : 256;
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// if (overworld.overworld_map(map_id)->Parent() != map_id) {
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// mapid = overworld.overworld_map(map_id)->Parent();
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// }
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@@ -223,29 +362,27 @@ constexpr int OWHoleArea = 0xDB826;
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//(0x13 entries, 1 byte each) corresponding entrance numbers
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constexpr int OWHoleEntrance = 0xDB84C;
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class OverworldEntrance {
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class OverworldEntrance : public OverworldEntity {
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public:
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int x_;
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int y_;
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ushort map_pos_;
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uchar entrance_id_;
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uchar area_x_;
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uchar area_y_;
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short map_id_;
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bool is_hole_ = false;
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bool deleted = false;
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OverworldEntrance() = default;
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OverworldEntrance(int x, int y, uchar entrance_id, short map_id,
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ushort map_pos, bool hole)
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: x_(x),
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y_(y),
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map_pos_(map_pos),
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entrance_id_(entrance_id),
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map_id_(map_id),
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is_hole_(hole) {
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: map_pos_(map_pos), entrance_id_(entrance_id), is_hole_(hole) {
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x_ = x;
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y_ = y;
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map_id_ = map_id;
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entity_id_ = entrance_id;
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type_ = kEntrance;
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int mapX = (map_id_ - ((map_id_ / 8) * 8));
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int mapY = (map_id_ / 8);
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area_x_ = (uchar)((std::abs(x - (mapX * 512)) / 16));
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area_y_ = (uchar)((std::abs(y - (mapY * 512)) / 16));
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}
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@@ -255,7 +392,7 @@ class OverworldEntrance {
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is_hole_);
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}
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void UpdateMapProperties(short map_id) {
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void UpdateMapProperties(short map_id) override {
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map_id_ = map_id;
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if (map_id_ >= 64) {
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@@ -289,10 +426,6 @@ constexpr int overworldSpecialPALGroup = 0x16831;
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constexpr int overworldSpritesBegining = 0x4C881;
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constexpr int overworldSpritesAgahnim = 0x4CA21;
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constexpr int overworldSpritesZelda = 0x4C901;
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constexpr int overworldItemsPointers = 0xDC2F9;
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constexpr int overworldItemsAddress = 0xDC8B9; // 1BC2F9
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constexpr int overworldItemsBank = 0xDC8BF;
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constexpr int overworldItemsEndData = 0xDC89C; // 0DC89E
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constexpr int mapGfx = 0x7C9C;
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constexpr int overlayPointers = 0x77664;
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constexpr int overlayPointersBank = 0x0E;
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@@ -353,6 +486,7 @@ class Overworld : public SharedROM, public core::ExperimentFlags {
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absl::Status SaveLargeMaps();
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absl::Status SaveEntrances();
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absl::Status SaveExits();
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absl::Status SaveItems();
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bool CreateTile32Tilemap(bool onlyShow = false);
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absl::Status SaveMap16Tiles();
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@@ -368,10 +502,14 @@ class Overworld : public SharedROM, public core::ExperimentFlags {
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std::vector<gfx::Tile16> tiles16() const { return tiles16_; }
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auto Sprites(int state) const { return all_sprites_[state]; }
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auto mutable_sprites(int state) { return &all_sprites_[state]; }
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auto AreaGraphics() const {
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return overworld_maps_[current_map_].AreaGraphics();
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}
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auto &Entrances() { return all_entrances_; }
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auto mutable_entrances() { return &all_entrances_; }
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auto &holes() { return all_holes_; }
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auto mutable_holes() { return &all_holes_; }
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auto AreaPalette() const {
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return overworld_maps_[current_map_].AreaPalette();
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}
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@@ -387,6 +525,9 @@ class Overworld : public SharedROM, public core::ExperimentFlags {
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auto map_tiles() const { return map_tiles_; }
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auto mutable_map_tiles() { return &map_tiles_; }
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auto all_items() const { return all_items_; }
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auto mutable_all_items() { return &all_items_; }
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auto &ref_all_items() { return all_items_; }
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absl::Status LoadPrototype(ROM &rom_, const std::string &tilemap_filename);
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@@ -410,6 +551,7 @@ class Overworld : public SharedROM, public core::ExperimentFlags {
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void FetchLargeMaps();
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void LoadEntrances();
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void LoadExits();
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absl::Status LoadItems();
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void LoadSprites();
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void LoadSpritesFromMap(int spriteStart, int spriteCount, int spriteIndex);
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@@ -429,6 +571,7 @@ class Overworld : public SharedROM, public core::ExperimentFlags {
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std::vector<OverworldEntrance> all_entrances_;
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std::vector<OverworldEntrance> all_holes_;
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std::vector<OverworldExit> all_exits_;
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std::vector<OverworldItem> all_items_;
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std::vector<std::vector<Sprite>> all_sprites_;
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std::vector<absl::flat_hash_map<uint16_t, int>> usage_stats_;
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