OverworldEntity update: Entrances, Exits, Items
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@@ -43,13 +43,18 @@ class Sprite {
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auto y() const { return y_; }
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auto nx() const { return nx_; }
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auto ny() const { return ny_; }
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auto map_id() const { return map_id_; }
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auto map_x() const { return map_x_; }
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auto map_y() const { return map_y_; }
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auto layer() const { return layer_; }
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auto subtype() const { return subtype_; }
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auto& keyDrop() const { return key_drop_; }
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auto Width() const { return bounding_box_.w; }
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auto Height() const { return bounding_box_.h; }
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std::string Name() const { return name_; }
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std::string& Name() { return name_; }
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auto deleted() const { return deleted_; }
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private:
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Bytes current_gfx_;
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@@ -80,6 +85,8 @@ class Sprite {
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int height_ = 16;
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int key_drop_;
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bool deleted_ = false;
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};
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} // namespace zelda3
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