Add input field size constant and improve sprite preview handling; adjust depth and add checks for empty graphics
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@@ -3,7 +3,6 @@
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#include "imgui/imgui.h"
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#include "app/editor/overworld/overworld_editor.h"
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#include "app/zelda3/common.h"
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#include "app/zelda3/overworld/overworld.h"
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@@ -85,4 +84,4 @@ bool DrawSpriteEditorPopup(zelda3::Sprite &sprite);
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} // namespace app
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} // namespace yaze
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#endif // YAZE_APP_EDITOR_OVERWORLD_ENTITY_H
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#endif // YAZE_APP_EDITOR_OVERWORLD_ENTITY_H
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