Add DrawDungeonMapsRoomGfx

This commit is contained in:
scawful
2025-01-06 21:39:27 -05:00
parent 40a09f17e9
commit e13cdcbf4b
2 changed files with 62 additions and 60 deletions

View File

@@ -201,7 +201,7 @@ absl::Status ScreenEditor::SaveDungeonMaps() {
}
absl::Status ScreenEditor::LoadDungeonMapTile16(
const std::vector<uint8_t>& gfx_data, bool bin_mode) {
const std::vector<uint8_t> &gfx_data, bool bin_mode) {
tile16_sheet_.Init(256, 192, gfx::TileType::Tile16);
for (int i = 0; i < 186; i++) {
@@ -272,7 +272,7 @@ absl::Status ScreenEditor::SaveDungeonMapTile16() {
}
void ScreenEditor::DrawDungeonMapsTabs() {
auto& current_dungeon = dungeon_maps_[selected_dungeon];
auto &current_dungeon = dungeon_maps_[selected_dungeon];
if (ImGui::BeginTabBar("##DungeonMapTabs")) {
auto nbr_floors =
current_dungeon.nbr_of_floor + current_dungeon.nbr_of_basement;
@@ -375,6 +375,63 @@ void ScreenEditor::DrawDungeonMapsTabs() {
}
}
void ScreenEditor::DrawDungeonMapsRoomGfx() {
if (ImGui::BeginChild("##DungeonMapTiles", ImVec2(0, 0), true)) {
tilesheet_canvas_.DrawBackground(ImVec2((256 * 2) + 2, (192 * 2) + 4));
tilesheet_canvas_.DrawContextMenu();
tilesheet_canvas_.DrawTileSelector(32.f);
tilesheet_canvas_.DrawBitmap(*tile16_sheet_.bitmap(), 2, true);
tilesheet_canvas_.DrawGrid(32.f);
tilesheet_canvas_.DrawOverlay();
if (!tilesheet_canvas_.points().empty()) {
selected_tile16_ = tilesheet_canvas_.points().front().x / 32 +
(tilesheet_canvas_.points().front().y / 32) * 16;
current_tile16_info = tile16_sheet_.tile_info().at(selected_tile16_);
// Draw the selected tile
if (!screen_canvas_.points().empty()) {
dungeon_maps_[selected_dungeon].floor_gfx[floor_number][selected_room] =
selected_tile16_;
tilesheet_canvas_.mutable_points()->clear();
}
}
ImGui::Separator();
current_tile_canvas_.DrawBackground(); // ImVec2(64 * 2 + 2, 64 * 2 + 4));
current_tile_canvas_.DrawContextMenu();
if (current_tile_canvas_.DrawTilePainter(tile8_individual_[selected_tile8_],
16)) {
// Modify the tile16 based on the selected tile and current_tile16_info
}
current_tile_canvas_.DrawBitmap(tile16_individual_[selected_tile16_], 2,
4.0f);
current_tile_canvas_.DrawGrid(16.f);
current_tile_canvas_.DrawOverlay();
gui::InputTileInfo("TL", &current_tile16_info.tiles[0]);
ImGui::SameLine();
gui::InputTileInfo("TR", &current_tile16_info.tiles[1]);
gui::InputTileInfo("BL", &current_tile16_info.tiles[2]);
ImGui::SameLine();
gui::InputTileInfo("BR", &current_tile16_info.tiles[3]);
if (ImGui::Button("Modify Tile16")) {
tile16_sheet_.ModifyTile16(
rom()->graphics_buffer(), current_tile16_info.tiles[0],
current_tile16_info.tiles[1], current_tile16_info.tiles[2],
current_tile16_info.tiles[3], selected_tile16_, 212);
tile16_individual_[selected_tile16_] =
tile16_sheet_.GetTile16(selected_tile16_);
RETURN_VOID_IF_ERROR(tile16_individual_[selected_tile16_].ApplyPalette(
*rom()->mutable_dungeon_palette(3)));
Renderer::GetInstance().RenderBitmap(
&tile16_individual_[selected_tile16_]);
}
}
ImGui::EndChild();
}
void ScreenEditor::DrawDungeonMapsEditor() {
if (!dungeon_maps_loaded_) {
if (!LoadDungeonMaps().ok()) {
@@ -444,7 +501,6 @@ void ScreenEditor::DrawDungeonMapsEditor() {
ImGui::TableSetupColumn("Tiles Gfx");
ImGui::TableHeadersRow();
// Dungeon column
ImGui::TableNextColumn();
for (int i = 0; i < dungeon_names.size(); i++) {
rom()->resource_label()->SelectableLabelWithNameEdit(
@@ -455,66 +511,11 @@ void ScreenEditor::DrawDungeonMapsEditor() {
}
}
// Map column
ImGui::TableNextColumn();
DrawDungeonMapsTabs();
ImGui::TableNextColumn();
if (ImGui::BeginChild("##DungeonMapTiles", ImVec2(0, 0), true)) {
tilesheet_canvas_.DrawBackground(ImVec2((256 * 2) + 2, (192 * 2) + 4));
tilesheet_canvas_.DrawContextMenu();
tilesheet_canvas_.DrawTileSelector(32.f);
tilesheet_canvas_.DrawBitmap(*tile16_sheet_.bitmap(), 2, true);
tilesheet_canvas_.DrawGrid(32.f);
tilesheet_canvas_.DrawOverlay();
if (!tilesheet_canvas_.points().empty()) {
selected_tile16_ = tilesheet_canvas_.points().front().x / 32 +
(tilesheet_canvas_.points().front().y / 32) * 16;
current_tile16_info = tile16_sheet_.tile_info().at(selected_tile16_);
// Draw the selected tile
if (!screen_canvas_.points().empty()) {
dungeon_maps_[selected_dungeon]
.floor_gfx[floor_number][selected_room] = selected_tile16_;
tilesheet_canvas_.mutable_points()->clear();
}
}
ImGui::Separator();
current_tile_canvas_
.DrawBackground(); // ImVec2(64 * 2 + 2, 64 * 2 + 4));
current_tile_canvas_.DrawContextMenu();
if (current_tile_canvas_.DrawTilePainter(
tile8_individual_[selected_tile8_], 16)) {
// Modify the tile16 based on the selected tile and current_tile16_info
}
current_tile_canvas_.DrawBitmap(tile16_individual_[selected_tile16_], 2,
4.0f);
current_tile_canvas_.DrawGrid(16.f);
current_tile_canvas_.DrawOverlay();
gui::InputTileInfo("TL", &current_tile16_info.tiles[0]);
ImGui::SameLine();
gui::InputTileInfo("TR", &current_tile16_info.tiles[1]);
gui::InputTileInfo("BL", &current_tile16_info.tiles[2]);
ImGui::SameLine();
gui::InputTileInfo("BR", &current_tile16_info.tiles[3]);
if (ImGui::Button("Modify Tile16")) {
tile16_sheet_.ModifyTile16(
rom()->graphics_buffer(), current_tile16_info.tiles[0],
current_tile16_info.tiles[1], current_tile16_info.tiles[2],
current_tile16_info.tiles[3], selected_tile16_, 212);
tile16_individual_[selected_tile16_] =
tile16_sheet_.GetTile16(selected_tile16_);
RETURN_VOID_IF_ERROR(tile16_individual_[selected_tile16_].ApplyPalette(
*rom()->mutable_dungeon_palette(3)));
Renderer::GetInstance().RenderBitmap(
&tile16_individual_[selected_tile16_]);
}
}
ImGui::EndChild();
DrawDungeonMapsRoomGfx();
ImGui::TableNextColumn();
tilemap_canvas_.DrawBackground();
@@ -528,7 +529,6 @@ void ScreenEditor::DrawDungeonMapsEditor() {
tilemap_canvas_.DrawOverlay();
ImGui::Text("Selected tile8: %d", selected_tile8_);
ImGui::Separator();
ImGui::Text("For use with custom inserted graphics assembly patches.");
if (ImGui::Button("Load GFX from BIN file")) LoadBinaryGfx();

View File

@@ -62,8 +62,10 @@ class ScreenEditor : public SharedRom, public Editor {
absl::Status LoadDungeonMapTile16(const std::vector<uint8_t> &gfx_data,
bool bin_mode = false);
absl::Status SaveDungeonMapTile16();
void DrawDungeonMapsTabs();
void DrawDungeonMapsEditor();
void DrawDungeonMapsRoomGfx();
void LoadBinaryGfx();