Add DrawDungeonMapsRoomGfx
This commit is contained in:
@@ -62,8 +62,10 @@ class ScreenEditor : public SharedRom, public Editor {
|
||||
absl::Status LoadDungeonMapTile16(const std::vector<uint8_t> &gfx_data,
|
||||
bool bin_mode = false);
|
||||
absl::Status SaveDungeonMapTile16();
|
||||
|
||||
void DrawDungeonMapsTabs();
|
||||
void DrawDungeonMapsEditor();
|
||||
void DrawDungeonMapsRoomGfx();
|
||||
|
||||
void LoadBinaryGfx();
|
||||
|
||||
|
||||
Reference in New Issue
Block a user