rom housekeeping
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@@ -57,14 +57,6 @@ struct CompressionPiece {
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};
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using CompressionPiece = struct CompressionPiece;
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using OWBlockset = std::vector<std::vector<ushort>>;
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struct OWMapTiles {
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OWBlockset light_world; // 64 maps
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OWBlockset dark_world; // 64 maps
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OWBlockset special_world; // 32 maps
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};
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using OWMapTiles = struct OWMapTiles;
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class ROM {
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public:
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absl::StatusOr<Bytes> Compress(const int start, const int length,
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@@ -118,6 +110,7 @@ class ROM {
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std::string filename_;
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Bytes rom_data_;
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Bytes master_graphics_bin_;
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std::shared_ptr<SDL_Renderer> renderer_;
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absl::flat_hash_map<int, gfx::Bitmap> graphics_bin_;
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};
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