Add debug output for message loading and create test for single message verification
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@@ -26,7 +26,23 @@ TEST_F(MessageTest, LoadMessagesFromRomOk) {
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EXPECT_OK(message_editor_.Initialize());
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}
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TEST_F(MessageTest, FindMatchingCharacterOk) {}
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/**
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* @test Verify that a single message can be loaded from the ROM.
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*
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* @details The message is loaded from the ROM and the message is parsed.
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*
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* Message #1 at address 0x0E000B
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RawString:
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[S:00][3][][:75][:44][CH2I]
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Parsed:
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[S:##]A
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[3]give
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[2]give >[CH2I]
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*/
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TEST_F(MessageTest, VerifySingleMessageFromRomOk) {
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// TODO - Implement this test
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}
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} // namespace zelda3
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} // namespace test
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