Move GraphicsSheetManager to snes.h
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@@ -225,23 +225,6 @@ class Rom {
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zelda3_version version_ = zelda3_version::US;
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};
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class GraphicsSheetManager {
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public:
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static GraphicsSheetManager& GetInstance() {
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static GraphicsSheetManager instance;
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return instance;
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}
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GraphicsSheetManager() = default;
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virtual ~GraphicsSheetManager() = default;
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std::array<gfx::Bitmap, kNumGfxSheets>& gfx_sheets() { return gfx_sheets_; }
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auto gfx_sheet(int i) { return gfx_sheets_[i]; }
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auto mutable_gfx_sheet(int i) { return &gfx_sheets_[i]; }
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auto mutable_gfx_sheets() { return &gfx_sheets_; }
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private:
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std::array<gfx::Bitmap, kNumGfxSheets> gfx_sheets_;
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};
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/**
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* @brief This function iterates over all graphics sheets in the Rom and loads
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* them into memory. Depending on the sheet's index, it may be uncompressed or
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