backend-infra-engineer: Release v0.3.0 snapshot
This commit is contained in:
@@ -1,15 +1,24 @@
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if (MINGW)
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if (MINGW OR WIN32)
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add_subdirectory(src/lib/abseil-cpp)
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elseif(YAZE_MINIMAL_BUILD)
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# For CI builds, always use submodule to avoid dependency issues
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add_subdirectory(src/lib/abseil-cpp)
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else()
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find_package(absl)
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# Try system package first, fallback to submodule
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find_package(absl QUIET)
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if(NOT absl_FOUND)
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message(STATUS "System Abseil not found, using submodule")
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add_subdirectory(src/lib/abseil-cpp)
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endif()
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endif()
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set(ABSL_PROPAGATE_CXX_STD ON)
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set(ABSL_CXX_STANDARD 17)
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set(ABSL_CXX_STANDARD 23)
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set(ABSL_USE_GOOGLETEST_HEAD ON)
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set(ABSL_ENABLE_INSTALL ON)
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set(
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ABSL_TARGETS
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absl::strings
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absl::str_format
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absl::flags
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absl::status
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absl::statusor
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@@ -18,7 +27,20 @@ set(
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absl::base
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absl::config
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absl::core_headers
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absl::raw_logging_internal
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absl::failure_signal_handler
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absl::flat_hash_map
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absl::cord
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absl::hash
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absl::synchronization
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absl::time
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absl::symbolize
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absl::flags_commandlineflag
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absl::flags_marshalling
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absl::flags_private_handle_accessor
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absl::flags_program_name
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absl::flags_config
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absl::flags_reflection
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absl::container_memory
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absl::memory
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absl::utility
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)
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123
cmake/asar.cmake
123
cmake/asar.cmake
@@ -1,39 +1,94 @@
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# Asar Assembler for 65816 SNES Assembly
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add_subdirectory(src/lib/asar/src)
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# Modern Asar 65816 Assembler Integration
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# Improved cross-platform support for macOS, Linux, and Windows
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set(ASAR_GEN_EXE OFF)
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set(ASAR_GEN_DLL ON)
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set(ASAR_GEN_LIB ON)
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set(ASAR_GEN_EXE_TEST OFF)
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set(ASAR_GEN_DLL_TEST OFF)
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set(ASAR_STATIC_SRC_DIR "${CMAKE_SOURCE_DIR}/src/lib/asar/src/asar")
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# Configure Asar build options
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set(ASAR_GEN_EXE OFF CACHE BOOL "Build Asar standalone executable")
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set(ASAR_GEN_DLL ON CACHE BOOL "Build Asar shared library")
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set(ASAR_GEN_LIB ON CACHE BOOL "Build Asar static library")
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set(ASAR_GEN_EXE_TEST OFF CACHE BOOL "Build Asar executable tests")
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set(ASAR_GEN_DLL_TEST OFF CACHE BOOL "Build Asar DLL tests")
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get_target_property(ASAR_INCLUDE_DIR asar-static INCLUDE_DIRECTORIES)
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list(APPEND ASAR_INCLUDE_DIR "${CMAKE_SOURCE_DIR}/src/lib/asar/src")
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target_include_directories(asar-static PRIVATE ${ASAR_INCLUDE_DIR})
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# Set Asar source directory
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set(ASAR_SRC_DIR "${CMAKE_SOURCE_DIR}/src/lib/asar/src")
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set(ASAR_STATIC_SRC
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"${ASAR_STATIC_SRC_DIR}/interface-lib.cpp"
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"${ASAR_STATIC_SRC_DIR}/addr2line.cpp"
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"${ASAR_STATIC_SRC_DIR}/arch-65816.cpp"
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"${ASAR_STATIC_SRC_DIR}/arch-spc700.cpp"
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"${ASAR_STATIC_SRC_DIR}/arch-superfx.cpp"
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"${ASAR_STATIC_SRC_DIR}/assembleblock.cpp"
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"${ASAR_STATIC_SRC_DIR}/crc32.cpp"
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"${ASAR_STATIC_SRC_DIR}/libcon.cpp"
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"${ASAR_STATIC_SRC_DIR}/libsmw.cpp"
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"${ASAR_STATIC_SRC_DIR}/libstr.cpp"
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"${ASAR_STATIC_SRC_DIR}/macro.cpp"
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"${ASAR_STATIC_SRC_DIR}/main.cpp"
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"${ASAR_STATIC_SRC_DIR}/asar_math.cpp"
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"${ASAR_STATIC_SRC_DIR}/virtualfile.cpp"
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"${ASAR_STATIC_SRC_DIR}/warnings.cpp"
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"${ASAR_STATIC_SRC_DIR}/errors.cpp"
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"${ASAR_STATIC_SRC_DIR}/platform/file-helpers.cpp"
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)
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# Add Asar as subdirectory
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add_subdirectory(${ASAR_SRC_DIR} EXCLUDE_FROM_ALL)
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if(WIN32 OR MINGW)
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list(APPEND ASAR_STATIC_SRC "${ASAR_STATIC_SRC_DIR}/platform/windows/file-helpers-win32.cpp")
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# Create modern CMake target for Asar integration
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if(TARGET asar-static)
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# Ensure asar-static is available and properly configured
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set_target_properties(asar-static PROPERTIES
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CXX_STANDARD 17
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CXX_STANDARD_REQUIRED ON
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POSITION_INDEPENDENT_CODE ON
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)
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# Set platform-specific definitions for Asar
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if(WIN32)
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target_compile_definitions(asar-static PRIVATE
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windows
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strncasecmp=_strnicmp
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strcasecmp=_stricmp
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_CRT_SECURE_NO_WARNINGS
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_CRT_NONSTDC_NO_WARNINGS
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)
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elseif(UNIX AND NOT APPLE)
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target_compile_definitions(asar-static PRIVATE
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linux
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stricmp=strcasecmp
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)
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elseif(APPLE)
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target_compile_definitions(asar-static PRIVATE
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MACOS
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stricmp=strcasecmp
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)
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endif()
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# Add include directories
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target_include_directories(asar-static PUBLIC
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$<BUILD_INTERFACE:${ASAR_SRC_DIR}>
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$<BUILD_INTERFACE:${ASAR_SRC_DIR}/asar>
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$<BUILD_INTERFACE:${ASAR_SRC_DIR}/asar-dll-bindings/c>
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)
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# Create alias for easier linking
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add_library(yaze::asar ALIAS asar-static)
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# Export Asar variables for use in other parts of the build
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set(ASAR_FOUND TRUE CACHE BOOL "Asar library found")
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set(ASAR_LIBRARIES asar-static CACHE STRING "Asar library target")
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set(ASAR_INCLUDE_DIRS
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"${ASAR_SRC_DIR}"
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"${ASAR_SRC_DIR}/asar"
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"${ASAR_SRC_DIR}/asar-dll-bindings/c"
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CACHE STRING "Asar include directories"
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)
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message(STATUS "Asar 65816 assembler integration configured successfully")
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else()
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list(APPEND ASAR_STATIC_SRC "${ASAR_STATIC_SRC_DIR}/platform/linux/file-helpers-linux.cpp")
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endif()
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message(WARNING "Failed to configure Asar static library target")
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set(ASAR_FOUND FALSE CACHE BOOL "Asar library found")
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endif()
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# Function to add Asar patching capabilities to a target
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function(yaze_add_asar_support target_name)
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if(ASAR_FOUND)
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target_link_libraries(${target_name} PRIVATE yaze::asar)
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target_include_directories(${target_name} PRIVATE ${ASAR_INCLUDE_DIRS})
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target_compile_definitions(${target_name} PRIVATE YAZE_ENABLE_ASAR=1)
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else()
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message(WARNING "Asar not available for target ${target_name}")
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endif()
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endfunction()
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# Create function for ROM patching utilities
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function(yaze_create_asar_patch_tool tool_name patch_file rom_file)
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if(ASAR_FOUND)
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add_custom_target(${tool_name}
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COMMAND ${CMAKE_COMMAND} -E echo "Patching ROM with Asar..."
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COMMAND $<TARGET_FILE:asar-standalone> ${patch_file} ${rom_file}
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DEPENDS asar-standalone
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COMMENT "Applying Asar patch ${patch_file} to ${rom_file}"
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)
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endif()
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endfunction()
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@@ -1,17 +1,43 @@
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# gui libraries ---------------------------------------------------------------
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set(IMGUI_PATH ${CMAKE_SOURCE_DIR}/src/lib/imgui)
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file(GLOB IMGUI_SOURCES ${IMGUI_PATH}/*.cpp)
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add_library("ImGui" STATIC ${IMGUI_SOURCES})
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target_include_directories("ImGui" PUBLIC ${IMGUI_PATH})
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set(IMGUI_BACKEND_SOURCES
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${IMGUI_PATH}/backends/imgui_impl_sdl2.cpp
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${IMGUI_PATH}/backends/imgui_impl_sdlrenderer2.cpp
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${IMGUI_PATH}/misc/cpp/imgui_stdlib.cpp
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)
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add_library("ImGui" STATIC ${IMGUI_SOURCES} ${IMGUI_BACKEND_SOURCES})
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target_include_directories("ImGui" PUBLIC ${IMGUI_PATH} ${IMGUI_PATH}/backends)
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target_include_directories(ImGui PUBLIC ${SDL2_INCLUDE_DIR})
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target_compile_definitions(ImGui PUBLIC
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IMGUI_IMPL_OPENGL_LOADER_CUSTOM=<SDL2/SDL_opengl.h> GL_GLEXT_PROTOTYPES=1)
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set(IMGUI_TEST_ENGINE_PATH ${CMAKE_SOURCE_DIR}/src/lib/imgui_test_engine/imgui_test_engine)
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file(GLOB IMGUI_TEST_ENGINE_SOURCES ${IMGUI_TEST_ENGINE_PATH}/*.cpp)
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add_library("ImGuiTestEngine" STATIC ${IMGUI_TEST_ENGINE_SOURCES})
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target_include_directories(ImGuiTestEngine PUBLIC ${IMGUI_PATH} ${CMAKE_SOURCE_DIR}/src/lib)
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target_link_libraries(ImGuiTestEngine PUBLIC ImGui)
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# Set up ImGui Test Engine sources and target conditionally
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if(YAZE_ENABLE_UI_TESTS)
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set(IMGUI_TEST_ENGINE_PATH ${CMAKE_SOURCE_DIR}/src/lib/imgui_test_engine/imgui_test_engine)
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file(GLOB IMGUI_TEST_ENGINE_SOURCES ${IMGUI_TEST_ENGINE_PATH}/*.cpp)
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add_library("ImGuiTestEngine" STATIC ${IMGUI_TEST_ENGINE_SOURCES})
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target_include_directories(ImGuiTestEngine PUBLIC ${IMGUI_PATH} ${CMAKE_SOURCE_DIR}/src/lib)
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target_link_libraries(ImGuiTestEngine PUBLIC ImGui)
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# Enable test engine definitions only when UI tests are enabled
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target_compile_definitions(ImGuiTestEngine PUBLIC
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IMGUI_ENABLE_TEST_ENGINE=1
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IMGUI_TEST_ENGINE_ENABLE_COROUTINE_STDTHREAD_IMPL=1)
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||||
# Also define for targets that link to ImGuiTestEngine
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set(IMGUI_TEST_ENGINE_DEFINITIONS
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IMGUI_ENABLE_TEST_ENGINE=1
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IMGUI_TEST_ENGINE_ENABLE_COROUTINE_STDTHREAD_IMPL=1)
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||||
# Make ImGuiTestEngine target available
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set(IMGUI_TEST_ENGINE_TARGET ImGuiTestEngine)
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else()
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# Create empty variables when UI tests are disabled
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||||
set(IMGUI_TEST_ENGINE_SOURCES "")
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||||
set(IMGUI_TEST_ENGINE_TARGET "")
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||||
set(IMGUI_TEST_ENGINE_DEFINITIONS "")
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||||
endif()
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||||
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||||
set(
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IMGUI_SRC
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@@ -24,5 +50,3 @@ set(
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${IMGUI_PATH}/misc/cpp/imgui_stdlib.cpp
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||||
)
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||||
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# For integration test
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add_definitions("-DIMGUI_ENABLE_TEST_ENGINE -DIMGUI_TEST_ENGINE_ENABLE_COROUTINE_STDTHREAD_IMPL=1")
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222
cmake/packaging.cmake
Normal file
222
cmake/packaging.cmake
Normal file
@@ -0,0 +1,222 @@
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# Modern packaging configuration for Yaze
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||||
# Supports Windows (NSIS), macOS (DMG), and Linux (DEB/RPM)
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||||
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||||
include(InstallRequiredSystemLibraries)
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||||
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||||
# Basic package information
|
||||
set(CPACK_PACKAGE_NAME "yaze")
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set(CPACK_PACKAGE_VENDOR "scawful")
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||||
set(CPACK_PACKAGE_DESCRIPTION_SUMMARY "Yet Another Zelda3 Editor")
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||||
set(CPACK_PACKAGE_DESCRIPTION "A comprehensive editor for The Legend of Zelda: A Link to the Past ROM hacking")
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||||
set(CPACK_PACKAGE_VERSION_MAJOR ${YAZE_VERSION_MAJOR})
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||||
set(CPACK_PACKAGE_VERSION_MINOR ${YAZE_VERSION_MINOR})
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||||
set(CPACK_PACKAGE_VERSION_PATCH ${YAZE_VERSION_PATCH})
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||||
set(CPACK_PACKAGE_VERSION "${YAZE_VERSION_MAJOR}.${YAZE_VERSION_MINOR}.${YAZE_VERSION_PATCH}")
|
||||
set(CPACK_PACKAGE_INSTALL_DIRECTORY "Yaze")
|
||||
set(CPACK_PACKAGE_CONTACT "scawful@github.com")
|
||||
set(CPACK_PACKAGE_HOMEPAGE_URL "https://github.com/scawful/yaze")
|
||||
|
||||
# Resource files
|
||||
set(CPACK_RESOURCE_FILE_LICENSE "${CMAKE_SOURCE_DIR}/LICENSE")
|
||||
set(CPACK_RESOURCE_FILE_README "${CMAKE_SOURCE_DIR}/README.md")
|
||||
|
||||
# Package icon
|
||||
if(EXISTS "${CMAKE_SOURCE_DIR}/assets/yaze.png")
|
||||
set(CPACK_PACKAGE_ICON "${CMAKE_SOURCE_DIR}/assets/yaze.png")
|
||||
endif()
|
||||
|
||||
# Platform-specific configuration
|
||||
if(WIN32)
|
||||
# Windows packaging configuration (conditional based on environment)
|
||||
if(DEFINED ENV{GITHUB_ACTIONS})
|
||||
# CI/CD build - use only ZIP (NSIS not available)
|
||||
set(CPACK_GENERATOR "ZIP")
|
||||
else()
|
||||
# Local build - use both NSIS installer and ZIP
|
||||
set(CPACK_GENERATOR "NSIS;ZIP")
|
||||
endif()
|
||||
|
||||
# NSIS-specific configuration (only for local builds with NSIS available)
|
||||
if(NOT DEFINED ENV{GITHUB_ACTIONS})
|
||||
set(CPACK_NSIS_DISPLAY_NAME "Yaze - Zelda3 Editor")
|
||||
set(CPACK_NSIS_PACKAGE_NAME "Yaze")
|
||||
set(CPACK_NSIS_CONTACT "scawful@github.com")
|
||||
set(CPACK_NSIS_URL_INFO_ABOUT "https://github.com/scawful/yaze")
|
||||
set(CPACK_NSIS_HELP_LINK "https://github.com/scawful/yaze/issues")
|
||||
set(CPACK_NSIS_MENU_LINKS
|
||||
"bin/yaze.exe" "Yaze Editor"
|
||||
"https://github.com/scawful/yaze" "Yaze Homepage"
|
||||
)
|
||||
set(CPACK_NSIS_CREATE_ICONS_EXTRA
|
||||
"CreateShortCut '$SMPROGRAMS\\\\$STARTMENU_FOLDER\\\\Yaze.lnk' '$INSTDIR\\\\bin\\\\yaze.exe'"
|
||||
"CreateShortCut '$DESKTOP\\\\Yaze.lnk' '$INSTDIR\\\\bin\\\\yaze.exe'"
|
||||
)
|
||||
set(CPACK_NSIS_DELETE_ICONS_EXTRA
|
||||
"Delete '$SMPROGRAMS\\\\$START_MENU\\\\Yaze.lnk'"
|
||||
"Delete '$DESKTOP\\\\Yaze.lnk'"
|
||||
)
|
||||
endif()
|
||||
|
||||
# Windows architecture detection
|
||||
if(CMAKE_SIZEOF_VOID_P EQUAL 8)
|
||||
if(DEFINED ENV{GITHUB_ACTIONS})
|
||||
set(CPACK_PACKAGE_FILE_NAME "yaze-${CPACK_PACKAGE_VERSION}-windows-x64")
|
||||
else()
|
||||
set(CPACK_PACKAGE_FILE_NAME "yaze-${CPACK_PACKAGE_VERSION}-win64")
|
||||
endif()
|
||||
set(CPACK_NSIS_INSTALL_ROOT "$PROGRAMFILES64")
|
||||
else()
|
||||
if(DEFINED ENV{GITHUB_ACTIONS})
|
||||
set(CPACK_PACKAGE_FILE_NAME "yaze-${CPACK_PACKAGE_VERSION}-windows-x86")
|
||||
else()
|
||||
set(CPACK_PACKAGE_FILE_NAME "yaze-${CPACK_PACKAGE_VERSION}-win32")
|
||||
endif()
|
||||
set(CPACK_NSIS_INSTALL_ROOT "$PROGRAMFILES")
|
||||
endif()
|
||||
|
||||
elseif(APPLE)
|
||||
# macOS DMG configuration
|
||||
set(CPACK_GENERATOR "DragNDrop")
|
||||
set(CPACK_DMG_VOLUME_NAME "Yaze ${CPACK_PACKAGE_VERSION}")
|
||||
set(CPACK_DMG_FORMAT "UDZO")
|
||||
set(CPACK_PACKAGE_FILE_NAME "yaze-${CPACK_PACKAGE_VERSION}-macos")
|
||||
|
||||
# macOS app bundle configuration
|
||||
if(EXISTS "${CMAKE_SOURCE_DIR}/assets/dmg_background.png")
|
||||
set(CPACK_DMG_BACKGROUND_IMAGE "${CMAKE_SOURCE_DIR}/assets/dmg_background.png")
|
||||
endif()
|
||||
if(EXISTS "${CMAKE_SOURCE_DIR}/cmake/dmg_setup.scpt")
|
||||
set(CPACK_DMG_DS_STORE_SETUP_SCRIPT "${CMAKE_SOURCE_DIR}/cmake/dmg_setup.scpt")
|
||||
endif()
|
||||
|
||||
elseif(UNIX)
|
||||
# Linux DEB/RPM configuration
|
||||
set(CPACK_GENERATOR "DEB;RPM;TGZ")
|
||||
|
||||
# DEB package configuration
|
||||
set(CPACK_DEBIAN_PACKAGE_MAINTAINER "scawful <scawful@github.com>")
|
||||
set(CPACK_DEBIAN_PACKAGE_SECTION "games")
|
||||
set(CPACK_DEBIAN_PACKAGE_PRIORITY "optional")
|
||||
set(CPACK_DEBIAN_PACKAGE_DEPENDS
|
||||
"libsdl2-2.0-0, libpng16-16, libgl1-mesa-glx, libabsl20210324")
|
||||
set(CPACK_DEBIAN_PACKAGE_RECOMMENDS "git")
|
||||
set(CPACK_DEBIAN_PACKAGE_SUGGESTS "asar")
|
||||
set(CPACK_DEBIAN_FILE_NAME DEB-DEFAULT)
|
||||
|
||||
# RPM package configuration
|
||||
set(CPACK_RPM_PACKAGE_SUMMARY "Zelda3 ROM Editor")
|
||||
set(CPACK_RPM_PACKAGE_LICENSE "MIT")
|
||||
set(CPACK_RPM_PACKAGE_GROUP "Amusements/Games")
|
||||
set(CPACK_RPM_PACKAGE_REQUIRES
|
||||
"SDL2 >= 2.0.0, libpng >= 1.6.0, mesa-libGL, abseil-cpp")
|
||||
set(CPACK_RPM_PACKAGE_SUGGESTS "asar")
|
||||
set(CPACK_RPM_FILE_NAME RPM-DEFAULT)
|
||||
|
||||
# Architecture detection
|
||||
execute_process(
|
||||
COMMAND uname -m
|
||||
OUTPUT_VARIABLE CPACK_SYSTEM_ARCH
|
||||
OUTPUT_STRIP_TRAILING_WHITESPACE
|
||||
)
|
||||
set(CPACK_PACKAGE_FILE_NAME "yaze-${CPACK_PACKAGE_VERSION}-linux-${CPACK_SYSTEM_ARCH}")
|
||||
endif()
|
||||
|
||||
# Component configuration for advanced packaging
|
||||
set(CPACK_COMPONENTS_ALL applications libraries headers documentation)
|
||||
|
||||
set(CPACK_COMPONENT_APPLICATIONS_DISPLAY_NAME "Yaze Application")
|
||||
set(CPACK_COMPONENT_APPLICATIONS_DESCRIPTION "Main Yaze editor application")
|
||||
set(CPACK_COMPONENT_APPLICATIONS_REQUIRED TRUE)
|
||||
|
||||
set(CPACK_COMPONENT_LIBRARIES_DISPLAY_NAME "Development Libraries")
|
||||
set(CPACK_COMPONENT_LIBRARIES_DESCRIPTION "Yaze development libraries")
|
||||
set(CPACK_COMPONENT_LIBRARIES_REQUIRED FALSE)
|
||||
|
||||
set(CPACK_COMPONENT_HEADERS_DISPLAY_NAME "Development Headers")
|
||||
set(CPACK_COMPONENT_HEADERS_DESCRIPTION "Header files for Yaze development")
|
||||
set(CPACK_COMPONENT_HEADERS_REQUIRED FALSE)
|
||||
set(CPACK_COMPONENT_HEADERS_DEPENDS libraries)
|
||||
|
||||
set(CPACK_COMPONENT_DOCUMENTATION_DISPLAY_NAME "Documentation")
|
||||
set(CPACK_COMPONENT_DOCUMENTATION_DESCRIPTION "User and developer documentation")
|
||||
set(CPACK_COMPONENT_DOCUMENTATION_REQUIRED FALSE)
|
||||
|
||||
# Installation components
|
||||
if(APPLE)
|
||||
install(TARGETS yaze
|
||||
RUNTIME DESTINATION ${CMAKE_INSTALL_BINDIR}
|
||||
BUNDLE DESTINATION ${CMAKE_INSTALL_BINDIR}
|
||||
COMPONENT applications
|
||||
)
|
||||
else()
|
||||
install(TARGETS yaze
|
||||
RUNTIME DESTINATION ${CMAKE_INSTALL_BINDIR}
|
||||
COMPONENT applications
|
||||
)
|
||||
endif()
|
||||
|
||||
# Install assets
|
||||
install(DIRECTORY ${CMAKE_SOURCE_DIR}/assets/
|
||||
DESTINATION ${CMAKE_INSTALL_DATADIR}/yaze/assets
|
||||
COMPONENT applications
|
||||
PATTERN "*.png"
|
||||
PATTERN "*.ttf"
|
||||
PATTERN "*.asm"
|
||||
PATTERN "*.zeml"
|
||||
)
|
||||
|
||||
# Install documentation
|
||||
install(FILES
|
||||
${CMAKE_SOURCE_DIR}/README.md
|
||||
${CMAKE_SOURCE_DIR}/LICENSE
|
||||
DESTINATION ${CMAKE_INSTALL_DOCDIR}
|
||||
COMPONENT documentation
|
||||
)
|
||||
|
||||
install(DIRECTORY ${CMAKE_SOURCE_DIR}/docs/
|
||||
DESTINATION ${CMAKE_INSTALL_DOCDIR}
|
||||
COMPONENT documentation
|
||||
PATTERN "*.md"
|
||||
PATTERN "*.html"
|
||||
)
|
||||
|
||||
# Install headers and libraries if building library components
|
||||
if(YAZE_INSTALL_LIB)
|
||||
install(TARGETS yaze_c
|
||||
LIBRARY DESTINATION ${CMAKE_INSTALL_LIBDIR}
|
||||
ARCHIVE DESTINATION ${CMAKE_INSTALL_LIBDIR}
|
||||
COMPONENT libraries
|
||||
)
|
||||
|
||||
install(FILES ${CMAKE_SOURCE_DIR}/incl/yaze.h ${CMAKE_SOURCE_DIR}/incl/zelda.h
|
||||
DESTINATION ${CMAKE_INSTALL_INCLUDEDIR}/yaze
|
||||
COMPONENT headers
|
||||
)
|
||||
endif()
|
||||
|
||||
# Desktop integration for Linux
|
||||
if(UNIX AND NOT APPLE)
|
||||
# Desktop file
|
||||
configure_file(
|
||||
${CMAKE_SOURCE_DIR}/cmake/yaze.desktop.in
|
||||
${CMAKE_BINARY_DIR}/yaze.desktop
|
||||
@ONLY
|
||||
)
|
||||
|
||||
install(FILES ${CMAKE_BINARY_DIR}/yaze.desktop
|
||||
DESTINATION ${CMAKE_INSTALL_DATADIR}/applications
|
||||
COMPONENT applications
|
||||
)
|
||||
|
||||
# Icon
|
||||
if(EXISTS "${CMAKE_SOURCE_DIR}/assets/yaze.png")
|
||||
install(FILES ${CMAKE_SOURCE_DIR}/assets/yaze.png
|
||||
DESTINATION ${CMAKE_INSTALL_DATADIR}/pixmaps
|
||||
RENAME yaze.png
|
||||
COMPONENT applications
|
||||
)
|
||||
endif()
|
||||
endif()
|
||||
|
||||
# Include CPack
|
||||
include(CPack)
|
||||
@@ -1,16 +1,42 @@
|
||||
# SDL2
|
||||
if (UNIX OR MINGW)
|
||||
if (UNIX OR MINGW OR WIN32)
|
||||
add_subdirectory(src/lib/SDL)
|
||||
# When using bundled SDL, use the static target and set include directories
|
||||
set(SDL_TARGETS SDL2-static)
|
||||
set(SDL2_INCLUDE_DIR
|
||||
${CMAKE_SOURCE_DIR}/src/lib/SDL/include
|
||||
${CMAKE_BINARY_DIR}/src/lib/SDL/include
|
||||
${CMAKE_BINARY_DIR}/src/lib/SDL/include-config-${CMAKE_BUILD_TYPE}
|
||||
)
|
||||
# Also set for consistency with bundled SDL
|
||||
set(SDL2_INCLUDE_DIRS ${SDL2_INCLUDE_DIR})
|
||||
else()
|
||||
find_package(SDL2)
|
||||
endif()
|
||||
|
||||
set(SDL_TARGETS SDL2::SDL2)
|
||||
|
||||
if(WIN32 OR MINGW)
|
||||
# When using system SDL, use the imported targets
|
||||
set(SDL_TARGETS SDL2::SDL2)
|
||||
if(WIN32)
|
||||
list(PREPEND SDL_TARGETS SDL2::SDL2main ws2_32)
|
||||
add_definitions("-DSDL_MAIN_HANDLED")
|
||||
endif()
|
||||
endif()
|
||||
|
||||
# libpng
|
||||
find_package(PNG REQUIRED)
|
||||
# libpng and ZLIB dependencies
|
||||
if(WIN32 AND NOT YAZE_MINIMAL_BUILD)
|
||||
# Use vcpkg on Windows
|
||||
find_package(ZLIB REQUIRED)
|
||||
find_package(PNG REQUIRED)
|
||||
elseif(YAZE_MINIMAL_BUILD)
|
||||
# For CI builds, try to find but don't require
|
||||
find_package(ZLIB QUIET)
|
||||
find_package(PNG QUIET)
|
||||
if(NOT ZLIB_FOUND OR NOT PNG_FOUND)
|
||||
message(STATUS "PNG/ZLIB not found in minimal build, some features may be disabled")
|
||||
set(PNG_FOUND FALSE)
|
||||
set(PNG_LIBRARIES "")
|
||||
set(PNG_INCLUDE_DIRS "")
|
||||
endif()
|
||||
else()
|
||||
# Regular builds require these dependencies
|
||||
find_package(ZLIB REQUIRED)
|
||||
find_package(PNG REQUIRED)
|
||||
endif()
|
||||
13
cmake/yaze.desktop.in
Normal file
13
cmake/yaze.desktop.in
Normal file
@@ -0,0 +1,13 @@
|
||||
[Desktop Entry]
|
||||
Version=1.0
|
||||
Type=Application
|
||||
Name=Yaze
|
||||
Comment=Yet Another Zelda3 Editor
|
||||
Comment[en]=ROM editor for The Legend of Zelda: A Link to the Past
|
||||
Exec=@CMAKE_INSTALL_PREFIX@/@CMAKE_INSTALL_BINDIR@/yaze
|
||||
Icon=yaze
|
||||
Terminal=false
|
||||
Categories=Game;Development;
|
||||
Keywords=zelda;snes;rom;editor;hacking;
|
||||
StartupNotify=true
|
||||
MimeType=application/x-snes-rom;application/x-sfc;application/x-smc;
|
||||
Reference in New Issue
Block a user