backend-infra-engineer: Release v0.3.0 snapshot
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docs/D1-roadmap.md
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# Roadmap
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## 0.4.X (Next Major Release)
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### Core Features
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- **Overworld Sprites**: Complete sprite editing with add/remove functionality
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- **Enhanced Dungeon Editing**: Advanced room object editing and manipulation
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- **Tile16 Editing**: Enhanced editor for creating and modifying tile16 data
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- **Plugin Architecture**: Framework for community extensions and custom tools
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- **Graphics Sheets**: Complete editing, saving, and re-importing of sheets
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- **Project Refactoring**: Clean up resource loading and memory usage
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### Technical Improvements
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- **Sprite Property Editor**: Add support for changing sprite behavior and attributes
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- **Custom Sprites**: Support creating and editing custom sprites
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- **Asar Patching**: Stabilize existing patching system for advanced modifications
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## 0.5.X
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### Advanced Features
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- **SCAD Format**: Polish and finalize the scad file integration
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- **Hex Editing Improvements**: Enhance user interface for direct ROM manipulation
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- **Music Editing**: Add an interface to edit and manage music data
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## 0.6.X
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### Platform & Integration
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- **Cross-Platform Stability**: Test and refine builds across Windows, macOS, iOS, and Linux
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- **Plugin/Integration Framework**: Provide hooks or scripting for community add-ons
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## 0.7.X
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### Performance & Polish
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- **Performance Optimizations**: Remove bottlenecks in rendering and data processing
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- **Documentation Overhaul**: Update manuals, guides, and in-app tooltips
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## 0.8.X
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### Beta Preparation
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- **Beta Release**: Code freeze on major features, focus on bug fixes and polish
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- **User Interface Refinements**: Improve UI consistency, iconography, and layout
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- **Internal Cleanup**: Remove deprecated code, finalize API calls
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## 1.0.0
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### Stable Release
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- **Stable Release**: Final, production-ready version
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- **Changelog**: Comprehensive summary of all changes since 0.0.0
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## Current Focus Areas
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### Immediate Priorities (v0.4.X)
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1. **Dungeon Editor Refactoring**: Complete component-based architecture
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2. **Sprite System**: Implement comprehensive sprite editing
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3. **Graphics Pipeline**: Enhance graphics editing capabilities
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4. **Plugin System**: Enable community extensions
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### Long-term Vision
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- **Community-Driven**: Robust plugin system for community contributions
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- **Cross-Platform Excellence**: Seamless experience across all platforms
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- **Performance**: Optimized for large ROMs and complex modifications
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- **Accessibility**: User-friendly interface for both beginners and experts
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