backend-infra-engineer: Release v0.3.0 snapshot

This commit is contained in:
scawful
2025-09-27 00:25:45 -04:00
parent 8ce29e1436
commit e32ac75b9c
346 changed files with 55946 additions and 11764 deletions

View File

@@ -14,6 +14,13 @@ set(
app/emu/snes.cc
)
set(
YAZE_UTIL_SRC
util/bps.cc
util/flag.cc
util/hex.cc
)
set(YAZE_RESOURCE_FILES
${CMAKE_SOURCE_DIR}/assets/layouts/overworld.zeml
${CMAKE_SOURCE_DIR}/assets/font/Karla-Regular.ttf
@@ -25,6 +32,10 @@ set(YAZE_RESOURCE_FILES
${CMAKE_SOURCE_DIR}/assets/font/MaterialIcons-Regular.ttf
)
# Add theme files for macOS bundle (replacing the glob pattern with explicit files)
file(GLOB YAZE_THEME_FILES "${CMAKE_SOURCE_DIR}/assets/themes/*.theme")
list(APPEND YAZE_RESOURCE_FILES ${YAZE_THEME_FILES})
foreach (FILE ${YAZE_RESOURCE_FILES})
file(RELATIVE_PATH NEW_FILE "${CMAKE_SOURCE_DIR}/assets" ${FILE})
get_filename_component(NEW_FILE_PATH ${NEW_FILE} DIRECTORY)
@@ -34,6 +45,33 @@ foreach (FILE ${YAZE_RESOURCE_FILES})
)
endforeach()
# Conditionally add native file dialog (optional for CI builds)
if(NOT YAZE_MINIMAL_BUILD)
# Check if we can build NFD before adding it
find_package(PkgConfig QUIET)
if(PKG_CONFIG_FOUND AND UNIX AND NOT APPLE)
pkg_check_modules(GTK3 QUIET gtk+-3.0)
if(GTK3_FOUND)
add_subdirectory(lib/nativefiledialog-extended)
set(YAZE_HAS_NFD ON)
message(STATUS "NFD enabled with GTK3 support")
else()
set(YAZE_HAS_NFD OFF)
message(STATUS "NFD disabled - GTK3 not found")
endif()
elseif(WIN32 OR APPLE)
add_subdirectory(lib/nativefiledialog-extended)
set(YAZE_HAS_NFD ON)
message(STATUS "NFD enabled for Windows/macOS")
else()
set(YAZE_HAS_NFD OFF)
message(STATUS "NFD disabled - no platform support")
endif()
else()
set(YAZE_HAS_NFD OFF)
message(STATUS "NFD disabled for minimal build")
endif()
if (YAZE_BUILD_APP)
include(app/app.cmake)
endif()
@@ -43,18 +81,12 @@ endif()
if (YAZE_BUILD_Z3ED)
include(cli/z3ed.cmake)
endif()
if (YAZE_BUILD_PYTHON)
include(cli/python/yaze_py.cmake)
endif()
if (YAZE_BUILD_TESTS)
include(test/CMakeLists.txt)
endif()
if(MACOS)
set(MACOSX_BUNDLE_ICON_FILE ${CMAKE_SOURCE_DIR}/win32/yaze.ico)
set_target_properties(yaze
PROPERTIES
BUNDLE True
OUTPUT_NAME "yaze"
ARCHIVE_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/lib"
LIBRARY_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/lib"
RUNTIME_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/bin"
@@ -72,52 +104,131 @@ elseif(UNIX)
target_compile_definitions(yaze PRIVATE "linux")
target_compile_definitions(yaze PRIVATE "stricmp=strcasecmp")
else()
set_target_properties(yaze
PROPERTIES
ARCHIVE_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/lib"
LIBRARY_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/lib"
RUNTIME_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/bin"
LINK_FLAGS "${CMAKE_CURRENT_SOURCE_DIR}/win32/yaze.res"
)
if(YAZE_MINIMAL_BUILD)
# Skip Windows resource file in CI/minimal builds to avoid architecture conflicts
set_target_properties(yaze
PROPERTIES
ARCHIVE_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/lib"
LIBRARY_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/lib"
RUNTIME_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/bin"
)
else()
set_target_properties(yaze
PROPERTIES
ARCHIVE_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/lib"
LIBRARY_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/lib"
RUNTIME_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/bin"
LINK_FLAGS "${CMAKE_CURRENT_SOURCE_DIR}/win32/yaze.res"
)
endif()
endif()
# Yaze C API
# Yaze Core Library (for testing and C API)
if (YAZE_BUILD_LIB)
add_library(
yaze_c SHARED
./yaze.cc
# Create core library for testing (includes editor and zelda3 components needed by tests)
set(YAZE_CORE_SOURCES
app/rom.cc
${YAZE_APP_EMU_SRC}
${YAZE_APP_CORE_SRC}
${YAZE_APP_GFX_SRC}
${YAZE_APP_EDITOR_SRC}
${YAZE_APP_GFX_SRC}
${YAZE_APP_ZELDA3_SRC}
${YAZE_APP_EMU_SRC}
${YAZE_GUI_SRC}
${YAZE_UTIL_SRC}
)
# Create full library for C API
set(YAZE_C_SOURCES
./yaze.cc
${YAZE_CORE_SOURCES}
${YAZE_GUI_SRC}
${IMGUI_SRC}
${IMGUI_TEST_ENGINE_SOURCES}
)
# Add emulator sources (required for comprehensive testing)
list(APPEND YAZE_C_SOURCES ${YAZE_APP_EMU_SRC})
# Only add ImGui Test Engine sources if UI tests are enabled
if(YAZE_ENABLE_UI_TESTS)
list(APPEND YAZE_C_SOURCES ${IMGUI_TEST_ENGINE_SOURCES})
endif()
# Create the core library (static for testing)
add_library(yaze_core STATIC ${YAZE_CORE_SOURCES})
# Create the full C API library (static for CI, shared for release)
if(YAZE_MINIMAL_BUILD)
add_library(yaze_c STATIC ${YAZE_C_SOURCES})
else()
add_library(yaze_c SHARED ${YAZE_C_SOURCES})
endif()
# Configure core library (for testing)
target_include_directories(
yaze_c PUBLIC
lib/
app/
yaze_core PUBLIC
${CMAKE_SOURCE_DIR}/src/lib/
${CMAKE_SOURCE_DIR}/src/app/
${CMAKE_SOURCE_DIR}/src/lib/asar/src
${CMAKE_SOURCE_DIR}/src/lib/asar/src/asar
${CMAKE_SOURCE_DIR}/src/lib/asar/src/asar-dll-bindings/c
${CMAKE_SOURCE_DIR}/incl/
${CMAKE_SOURCE_DIR}/src/
${PNG_INCLUDE_DIRS}
${CMAKE_SOURCE_DIR}/src/lib/imgui
${CMAKE_SOURCE_DIR}/src/lib/imgui_test_engine
${SDL2_INCLUDE_DIR}
${PROJECT_BINARY_DIR}
)
target_link_libraries(
yaze_c PRIVATE
yaze_core PUBLIC
asar-static
${ABSL_TARGETS}
${SDL_TARGETS}
${PNG_LIBRARIES}
${CMAKE_DL_LIBS}
ImGuiTestEngine
ImGui
)
# Configure full C API library
target_include_directories(
yaze_c PUBLIC
${CMAKE_SOURCE_DIR}/src/lib/
${CMAKE_SOURCE_DIR}/src/app/
${CMAKE_SOURCE_DIR}/src/lib/asar/src
${CMAKE_SOURCE_DIR}/src/lib/asar/src/asar
${CMAKE_SOURCE_DIR}/src/lib/asar/src/asar-dll-bindings/c
${CMAKE_SOURCE_DIR}/incl/
${CMAKE_SOURCE_DIR}/src/
${CMAKE_SOURCE_DIR}/src/lib/imgui_test_engine
${SDL2_INCLUDE_DIR}
${PROJECT_BINARY_DIR}
)
# Conditionally add PNG include dirs if available
if(PNG_FOUND)
target_include_directories(yaze_c PUBLIC ${PNG_INCLUDE_DIRS})
target_include_directories(yaze_core PUBLIC ${PNG_INCLUDE_DIRS})
endif()
target_link_libraries(
yaze_c PRIVATE
yaze_core
ImGui
)
# Conditionally link ImGui Test Engine and set definitions
if(YAZE_ENABLE_UI_TESTS AND TARGET ImGuiTestEngine)
target_link_libraries(yaze_c PRIVATE ImGuiTestEngine)
target_compile_definitions(yaze_c PRIVATE YAZE_ENABLE_IMGUI_TEST_ENGINE=1)
else()
target_compile_definitions(yaze_c PRIVATE YAZE_ENABLE_IMGUI_TEST_ENGINE=0)
endif()
# Conditionally link PNG if available
if(PNG_FOUND)
target_link_libraries(yaze_c PRIVATE ${PNG_LIBRARIES})
target_link_libraries(yaze_core PRIVATE ${PNG_LIBRARIES})
endif()
if (YAZE_INSTALL_LIB)
install(TARGETS yaze_c
RUNTIME DESTINATION bin
@@ -126,12 +237,8 @@ if (YAZE_BUILD_LIB)
install(
FILES
yaze.h
incl/sprite.h
incl/snes_tile.h
incl/snes_color.h
incl/overworld.h
incl/dungeon.h
incl/yaze.h
incl/zelda.h
DESTINATION
include
)