backend-infra-engineer: Release v0.3.0 snapshot
This commit is contained in:
@@ -2,7 +2,7 @@
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#include "absl/status/status.h"
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#include "absl/strings/str_cat.h"
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#include "app/gfx/bitmap.h"
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#include "app/gfx/arena.h"
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#include "app/gfx/snes_palette.h"
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#include "app/gui/canvas.h"
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#include "app/gui/color.h"
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@@ -112,7 +112,7 @@ void GfxGroupEditor::DrawBlocksetViewer(bool sheet_only) {
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BeginGroup();
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for (int i = 0; i < 8; i++) {
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int sheet_id = rom()->main_blockset_ids[selected_blockset_][i];
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auto sheet = rom()->gfx_sheets().at(sheet_id);
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auto &sheet = gfx::Arena::Get().mutable_gfx_sheets()->at(sheet_id);
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gui::BitmapCanvasPipeline(blockset_canvas_, sheet, 256, 0x10 * 0x04,
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0x20, true, false, 22);
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}
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@@ -165,7 +165,7 @@ void GfxGroupEditor::DrawRoomsetViewer() {
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BeginGroup();
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for (int i = 0; i < 4; i++) {
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int sheet_id = rom()->room_blockset_ids[selected_roomset_][i];
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auto sheet = rom()->gfx_sheets().at(sheet_id);
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auto &sheet = gfx::Arena::Get().mutable_gfx_sheets()->at(sheet_id);
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gui::BitmapCanvasPipeline(roomset_canvas_, sheet, 256, 0x10 * 0x04,
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0x20, true, false, 23);
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}
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@@ -203,7 +203,8 @@ void GfxGroupEditor::DrawSpritesetViewer(bool sheet_only) {
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BeginGroup();
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for (int i = 0; i < 4; i++) {
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int sheet_id = rom()->spriteset_ids[selected_spriteset_][i];
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auto sheet = rom()->gfx_sheets().at(115 + sheet_id);
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auto &sheet =
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gfx::Arena::Get().mutable_gfx_sheets()->at(115 + sheet_id);
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gui::BitmapCanvasPipeline(spriteset_canvas_, sheet, 256, 0x10 * 0x04,
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0x20, true, false, 24);
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}
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@@ -235,6 +236,9 @@ void DrawPaletteFromPaletteGroup(gfx::SnesPalette &palette) {
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} // namespace
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void GfxGroupEditor::DrawPaletteViewer() {
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if (!rom()->is_loaded()) {
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return;
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}
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gui::InputHexByte("Selected Paletteset", &selected_paletteset_);
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if (selected_paletteset_ >= 71) {
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selected_paletteset_ = 71;
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@@ -13,7 +13,7 @@ namespace editor {
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* @class GfxGroupEditor
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* @brief Manage graphics group configurations in a Rom.
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*/
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class GfxGroupEditor : public SharedRom {
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class GfxGroupEditor {
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public:
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absl::Status Update();
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@@ -27,6 +27,8 @@ class GfxGroupEditor : public SharedRom {
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void SetSelectedSpriteset(uint8_t spriteset) {
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selected_spriteset_ = spriteset;
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}
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void set_rom(Rom* rom) { rom_ = rom; }
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Rom* rom() const { return rom_; }
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private:
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uint8_t selected_blockset_ = 0;
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@@ -39,6 +41,7 @@ class GfxGroupEditor : public SharedRom {
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gui::Canvas spriteset_canvas_;
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gfx::SnesPalette palette_;
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Rom* rom_ = nullptr;
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};
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} // namespace editor
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@@ -4,10 +4,11 @@
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#include "absl/status/status.h"
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#include "absl/status/statusor.h"
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#include "absl/strings/str_cat.h"
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#include "app/core/platform/clipboard.h"
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#include "app/core/platform/file_dialog.h"
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#include "app/core/platform/renderer.h"
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#include "app/editor/graphics/palette_editor.h"
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#include "app/core/window.h"
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#include "app/gfx/arena.h"
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#include "app/gfx/bitmap.h"
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#include "app/gfx/compression.h"
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#include "app/gfx/scad_format.h"
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@@ -41,15 +42,20 @@ constexpr ImGuiTableFlags kGfxEditTableFlags =
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ImGuiTableFlags_Reorderable | ImGuiTableFlags_Hideable |
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ImGuiTableFlags_SizingFixedFit;
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void GraphicsEditor::Initialize() {}
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absl::Status GraphicsEditor::Load() { return absl::OkStatus(); }
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absl::Status GraphicsEditor::Update() {
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if (ImGui::BeginTabBar("##TabBar")) {
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status_ = UpdateGfxEdit();
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TAB_ITEM("Sheet Browser")
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if (asset_browser_.Initialized == false) {
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asset_browser_.Initialize(rom()->gfx_sheets());
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if (ImGui::BeginTabItem("Sheet Browser")) {
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if (asset_browser_.Initialized == false) {
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asset_browser_.Initialize(gfx::Arena::Get().gfx_sheets());
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}
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asset_browser_.Draw(gfx::Arena::Get().gfx_sheets());
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ImGui::EndTabItem();
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}
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asset_browser_.Draw(rom()->gfx_sheets());
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END_TAB_ITEM()
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status_ = UpdateScadView();
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status_ = UpdateLinkGfxView();
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ImGui::EndTabBar();
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@@ -67,17 +73,16 @@ absl::Status GraphicsEditor::UpdateGfxEdit() {
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ImGui::TableSetupColumn(name);
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ImGui::TableHeadersRow();
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NEXT_COLUMN();
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ImGui::TableNextColumn();
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status_ = UpdateGfxSheetList();
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NEXT_COLUMN();
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ImGui::TableNextColumn();
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if (rom()->is_loaded()) {
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DrawGfxEditToolset();
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status_ = UpdateGfxTabView();
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}
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NEXT_COLUMN();
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ImGui::TableNextColumn();
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if (rom()->is_loaded()) {
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status_ = UpdatePaletteColumn();
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}
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@@ -116,25 +121,35 @@ void GraphicsEditor::DrawGfxEditToolset() {
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TableNextColumn();
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if (Button(ICON_MD_CONTENT_COPY)) {
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#if YAZE_LIB_PNG == 1
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std::vector<uint8_t> png_data =
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rom()->gfx_sheets().at(current_sheet_).GetPngData();
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gfx::Arena::Get().gfx_sheets().at(current_sheet_).GetPngData();
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core::CopyImageToClipboard(png_data);
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#else
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// PNG support disabled - show message or alternative action
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status_ = absl::UnimplementedError("PNG export not available in this build");
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#endif
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}
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HOVER_HINT("Copy to Clipboard");
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TableNextColumn();
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if (Button(ICON_MD_CONTENT_PASTE)) {
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#if YAZE_LIB_PNG == 1
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std::vector<uint8_t> png_data;
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int width, height;
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core::GetImageFromClipboard(png_data, width, height);
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if (png_data.size() > 0) {
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rom()
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->mutable_gfx_sheets()
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gfx::Arena::Get()
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.mutable_gfx_sheets()
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->at(current_sheet_)
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.Create(width, height, 8, png_data);
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Renderer::GetInstance().UpdateBitmap(
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&rom()->mutable_gfx_sheets()->at(current_sheet_));
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Renderer::Get().UpdateBitmap(
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&gfx::Arena::Get().mutable_gfx_sheets()->at(current_sheet_));
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}
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#else
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// PNG support disabled - show message or alternative action
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status_ = absl::UnimplementedError("PNG import not available in this build");
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#endif
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}
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HOVER_HINT("Paste from Clipboard");
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@@ -153,9 +168,9 @@ void GraphicsEditor::DrawGfxEditToolset() {
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}
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TableNextColumn();
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auto bitmap = rom()->gfx_sheets()[current_sheet_];
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auto bitmap = gfx::Arena::Get().gfx_sheets()[current_sheet_];
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auto palette = bitmap.palette();
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for (int i = 0; i < 8; i++) {
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for (int i = 0; i < palette.size(); i++) {
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ImGui::SameLine();
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auto color =
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ImVec4(palette[i].rgb().x / 255.0f, palette[i].rgb().y / 255.0f,
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@@ -192,7 +207,7 @@ absl::Status GraphicsEditor::UpdateGfxSheetList() {
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(int)ms_io->RangeSrcItem); // Ensure RangeSrc item is not clipped.
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int key = 0;
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for (auto& value : rom()->gfx_sheets()) {
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for (auto& value : gfx::Arena::Get().gfx_sheets()) {
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ImGui::BeginChild(absl::StrFormat("##GfxSheet%02X", key).c_str(),
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ImVec2(0x100 + 1, 0x40 + 1), true,
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ImGuiWindowFlags_NoDecoration);
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@@ -281,17 +296,18 @@ absl::Status GraphicsEditor::UpdateGfxTabView() {
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ImGuiWindowFlags_AlwaysVerticalScrollbar |
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ImGuiWindowFlags_AlwaysHorizontalScrollbar);
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gfx::Bitmap& current_bitmap = rom()->mutable_gfx_sheets()->at(sheet_id);
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gfx::Bitmap& current_bitmap =
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gfx::Arena::Get().mutable_gfx_sheets()->at(sheet_id);
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auto draw_tile_event = [&]() {
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current_sheet_canvas_.DrawTileOnBitmap(tile_size_, ¤t_bitmap,
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current_color_);
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Renderer::GetInstance().UpdateBitmap(¤t_bitmap);
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Renderer::Get().UpdateBitmap(¤t_bitmap);
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};
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current_sheet_canvas_.UpdateColorPainter(
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rom()->mutable_gfx_sheets()->at(sheet_id), current_color_,
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draw_tile_event, tile_size_, current_scale_);
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gfx::Arena::Get().mutable_gfx_sheets()->at(sheet_id),
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current_color_, draw_tile_event, tile_size_, current_scale_);
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ImGui::EndChild();
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ImGui::EndTabItem();
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@@ -323,7 +339,7 @@ absl::Status GraphicsEditor::UpdateGfxTabView() {
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current_sheet_ = id;
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// ImVec2(0x100, 0x40),
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current_sheet_canvas_.UpdateColorPainter(
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rom()->mutable_gfx_sheets()->at(id), current_color_,
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gfx::Arena::Get().mutable_gfx_sheets()->at(id), current_color_,
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[&]() {
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},
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@@ -359,13 +375,12 @@ absl::Status GraphicsEditor::UpdatePaletteColumn() {
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palette);
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if (refresh_graphics_ && !open_sheets_.empty()) {
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RETURN_IF_ERROR(
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rom()
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->mutable_gfx_sheets()
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->data()[current_sheet_]
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.ApplyPaletteWithTransparent(palette, edit_palette_sub_index_));
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Renderer::GetInstance().UpdateBitmap(
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&rom()->mutable_gfx_sheets()->data()[current_sheet_]);
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gfx::Arena::Get()
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.mutable_gfx_sheets()
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->data()[current_sheet_]
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.SetPaletteWithTransparent(palette, edit_palette_sub_index_);
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Renderer::Get().UpdateBitmap(
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&gfx::Arena::Get().mutable_gfx_sheets()->data()[current_sheet_]);
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refresh_graphics_ = false;
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}
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}
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@@ -382,29 +397,29 @@ absl::Status GraphicsEditor::UpdateLinkGfxView() {
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ImGui::TableHeadersRow();
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NEXT_COLUMN();
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ImGui::TableNextColumn();
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link_canvas_.DrawBackground();
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link_canvas_.DrawGrid(16.0f);
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int i = 0;
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for (auto link_sheet : *rom()->mutable_link_graphics()) {
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for (auto& link_sheet : link_sheets_) {
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int x_offset = 0;
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int y_offset = gfx::kTilesheetHeight * i * 4;
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link_canvas_.DrawContextMenu(&link_sheet);
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link_canvas_.DrawContextMenu();
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link_canvas_.DrawBitmap(link_sheet, x_offset, y_offset, 4);
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i++;
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}
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link_canvas_.DrawOverlay();
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link_canvas_.DrawGrid();
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NEXT_COLUMN();
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ImGui::TableNextColumn();
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ImGui::Text("Placeholder");
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NEXT_COLUMN();
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ImGui::TableNextColumn();
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if (ImGui::Button("Load Link Graphics (Experimental)")) {
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if (rom()->is_loaded()) {
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// Load Links graphics from the ROM
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RETURN_IF_ERROR(rom()->LoadLinkGraphics());
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ASSIGN_OR_RETURN(link_sheets_, LoadLinkGraphics(*rom()));
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// Split it into the pose data frames
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// Create an animation step display for the poses
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@@ -461,9 +476,9 @@ absl::Status GraphicsEditor::UpdateScadView() {
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// TODO: Implement the Super Donkey 1 graphics decompression
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// if (refresh_graphics_) {
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// for (int i = 0; i < kNumGfxSheets; i++) {
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// status_ = graphics_bin_[i].ApplyPalette(
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// status_ = graphics_bin_[i].SetPalette(
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// col_file_palette_group_[current_palette_index_]);
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// Renderer::GetInstance().UpdateBitmap(&graphics_bin_[i]);
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// Renderer::Get().UpdateBitmap(&graphics_bin_[i]);
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// }
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// refresh_graphics_ = false;
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// }
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@@ -488,16 +503,15 @@ absl::Status GraphicsEditor::UpdateScadView() {
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absl::Status GraphicsEditor::DrawToolset() {
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static constexpr absl::string_view kGfxToolsetColumnNames[] = {
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"#memoryEditor",
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"##separator_gfx1",
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};
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if (ImGui::BeginTable("GraphicsToolset", 2, ImGuiTableFlags_SizingFixedFit,
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if (ImGui::BeginTable("GraphicsToolset", 1, ImGuiTableFlags_SizingFixedFit,
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ImVec2(0, 0))) {
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for (const auto& name : kGfxToolsetColumnNames)
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ImGui::TableSetupColumn(name.data());
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TableNextColumn();
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if (Button(ICON_MD_MEMORY)) {
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if (Button(absl::StrCat(ICON_MD_MEMORY, "Open Memory Editor").c_str())) {
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if (!open_memory_editor_) {
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open_memory_editor_ = true;
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} else {
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@@ -505,8 +519,6 @@ absl::Status GraphicsEditor::DrawToolset() {
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}
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}
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TEXT_COLUMN("Open Memory Editor") // Separator
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ImGui::EndTable();
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}
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return absl::OkStatus();
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@@ -532,13 +544,13 @@ absl::Status GraphicsEditor::DrawCgxImport() {
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}
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if (ImGui::Button("Load CGX Data")) {
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status_ = gfx::scad_format::LoadCgx(current_bpp_, cgx_file_path_, cgx_data_,
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decoded_cgx_, extra_cgx_data_);
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status_ = gfx::LoadCgx(current_bpp_, cgx_file_path_, cgx_data_,
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decoded_cgx_, extra_cgx_data_);
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cgx_bitmap_.Create(0x80, 0x200, 8, decoded_cgx_);
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if (col_file_) {
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cgx_bitmap_.ApplyPalette(decoded_col_);
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Renderer::GetInstance().RenderBitmap(&cgx_bitmap_);
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cgx_bitmap_.SetPalette(decoded_col_);
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Renderer::Get().RenderBitmap(&cgx_bitmap_);
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}
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}
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@@ -559,17 +571,16 @@ absl::Status GraphicsEditor::DrawScrImport() {
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InputInt("SCR Mod", &scr_mod_value_);
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if (ImGui::Button("Load Scr Data")) {
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status_ =
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gfx::scad_format::LoadScr(scr_file_path_, scr_mod_value_, scr_data_);
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status_ = gfx::LoadScr(scr_file_path_, scr_mod_value_, scr_data_);
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decoded_scr_data_.resize(0x100 * 0x100);
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status_ = gfx::scad_format::DrawScrWithCgx(current_bpp_, scr_data_,
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decoded_scr_data_, decoded_cgx_);
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status_ = gfx::DrawScrWithCgx(current_bpp_, scr_data_, decoded_scr_data_,
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decoded_cgx_);
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scr_bitmap_.Create(0x100, 0x100, 8, decoded_scr_data_);
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if (scr_loaded_) {
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scr_bitmap_.ApplyPalette(decoded_col_);
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Renderer::GetInstance().RenderBitmap(&scr_bitmap_);
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scr_bitmap_.SetPalette(decoded_col_);
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Renderer::Get().RenderBitmap(&scr_bitmap_);
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}
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}
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@@ -599,7 +610,7 @@ absl::Status GraphicsEditor::DrawPaletteControls() {
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col_file_palette_ = gfx::SnesPalette(col_data_);
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// gigaleak dev format based code
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decoded_col_ = gfx::scad_format::DecodeColFile(col_file_path_);
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decoded_col_ = gfx::DecodeColFile(col_file_path_);
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col_file_ = true;
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is_open_ = true;
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}
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@@ -705,7 +716,7 @@ absl::Status GraphicsEditor::DrawClipboardImport() {
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const auto clipboard_data =
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std::vector<uint8_t>(text, text + strlen(text));
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ImGui::MemFree((void*)text);
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status_ = temp_rom_.LoadFromBytes(clipboard_data);
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status_ = temp_rom_.LoadFromData(clipboard_data);
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is_open_ = true;
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open_memory_editor_ = true;
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}
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@@ -755,7 +766,7 @@ absl::Status GraphicsEditor::DrawMemoryEditor() {
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absl::Status GraphicsEditor::DecompressImportData(int size) {
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ASSIGN_OR_RETURN(import_data_, gfx::lc_lz2::DecompressV2(
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temp_rom_.data(), current_offset_, size))
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temp_rom_.data(), current_offset_, size));
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auto converted_sheet = gfx::SnesTo8bppSheet(import_data_, 3);
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bin_bitmap_.Create(gfx::kTilesheetWidth, 0x2000, gfx::kTilesheetDepth,
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@@ -765,13 +776,13 @@ absl::Status GraphicsEditor::DecompressImportData(int size) {
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auto palette_group = rom()->palette_group().overworld_animated;
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z3_rom_palette_ = palette_group[current_palette_];
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||||
if (col_file_) {
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status_ = bin_bitmap_.ApplyPalette(col_file_palette_);
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bin_bitmap_.SetPalette(col_file_palette_);
|
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} else {
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||||
status_ = bin_bitmap_.ApplyPalette(z3_rom_palette_);
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||||
bin_bitmap_.SetPalette(z3_rom_palette_);
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||||
}
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||||
}
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||||
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||||
Renderer::GetInstance().RenderBitmap(&bin_bitmap_);
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||||
Renderer::Get().RenderBitmap(&bin_bitmap_);
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gfx_loaded_ = true;
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return absl::OkStatus();
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||||
@@ -784,12 +795,12 @@ absl::Status GraphicsEditor::DecompressSuperDonkey() {
|
||||
std::stoi(offset, nullptr, 16); // convert hex string to int
|
||||
ASSIGN_OR_RETURN(
|
||||
auto decompressed_data,
|
||||
gfx::lc_lz2::DecompressV2(temp_rom_.data(), offset_value, 0x1000))
|
||||
gfx::lc_lz2::DecompressV2(temp_rom_.data(), offset_value, 0x1000));
|
||||
auto converted_sheet = gfx::SnesTo8bppSheet(decompressed_data, 3);
|
||||
gfx_sheets_[i] = gfx::Bitmap(gfx::kTilesheetWidth, gfx::kTilesheetHeight,
|
||||
gfx::kTilesheetDepth, converted_sheet);
|
||||
if (col_file_) {
|
||||
status_ = gfx_sheets_[i].ApplyPalette(
|
||||
gfx_sheets_[i].SetPalette(
|
||||
col_file_palette_group_[current_palette_index_]);
|
||||
} else {
|
||||
// ROM palette
|
||||
@@ -797,10 +808,10 @@ absl::Status GraphicsEditor::DecompressSuperDonkey() {
|
||||
auto palette_group = rom()->palette_group().get_group(
|
||||
kPaletteGroupAddressesKeys[current_palette_]);
|
||||
z3_rom_palette_ = *palette_group->mutable_palette(current_palette_index_);
|
||||
status_ = gfx_sheets_[i].ApplyPalette(z3_rom_palette_);
|
||||
gfx_sheets_[i].SetPalette(z3_rom_palette_);
|
||||
}
|
||||
|
||||
Renderer::GetInstance().RenderBitmap(&gfx_sheets_[i]);
|
||||
Renderer::Get().RenderBitmap(&gfx_sheets_[i]);
|
||||
i++;
|
||||
}
|
||||
|
||||
@@ -809,22 +820,22 @@ absl::Status GraphicsEditor::DecompressSuperDonkey() {
|
||||
std::stoi(offset, nullptr, 16); // convert hex string to int
|
||||
ASSIGN_OR_RETURN(
|
||||
auto decompressed_data,
|
||||
gfx::lc_lz2::DecompressV2(temp_rom_.data(), offset_value, 0x1000))
|
||||
gfx::lc_lz2::DecompressV2(temp_rom_.data(), offset_value, 0x1000));
|
||||
auto converted_sheet = gfx::SnesTo8bppSheet(decompressed_data, 3);
|
||||
gfx_sheets_[i] = gfx::Bitmap(gfx::kTilesheetWidth, gfx::kTilesheetHeight,
|
||||
gfx::kTilesheetDepth, converted_sheet);
|
||||
if (col_file_) {
|
||||
status_ = gfx_sheets_[i].ApplyPalette(
|
||||
gfx_sheets_[i].SetPalette(
|
||||
col_file_palette_group_[current_palette_index_]);
|
||||
} else {
|
||||
// ROM palette
|
||||
auto palette_group = rom()->palette_group().get_group(
|
||||
kPaletteGroupAddressesKeys[current_palette_]);
|
||||
z3_rom_palette_ = *palette_group->mutable_palette(current_palette_index_);
|
||||
status_ = gfx_sheets_[i].ApplyPalette(z3_rom_palette_);
|
||||
gfx_sheets_[i].SetPalette(z3_rom_palette_);
|
||||
}
|
||||
|
||||
Renderer::GetInstance().RenderBitmap(&gfx_sheets_[i]);
|
||||
Renderer::Get().RenderBitmap(&gfx_sheets_[i]);
|
||||
i++;
|
||||
}
|
||||
super_donkey_ = true;
|
||||
|
||||
@@ -54,18 +54,28 @@ const std::string kSuperDonkeySprites[] = {
|
||||
* drawing toolsets, palette controls, clipboard imports, experimental features,
|
||||
* and memory editor.
|
||||
*/
|
||||
class GraphicsEditor : public SharedRom, public Editor {
|
||||
class GraphicsEditor : public Editor {
|
||||
public:
|
||||
GraphicsEditor() { type_ = EditorType::kGraphics; }
|
||||
explicit GraphicsEditor(Rom* rom = nullptr) : rom_(rom) {
|
||||
type_ = EditorType::kGraphics;
|
||||
}
|
||||
|
||||
void Initialize() override;
|
||||
absl::Status Load() override;
|
||||
absl::Status Save() override { return absl::UnimplementedError("Save"); }
|
||||
absl::Status Update() override;
|
||||
|
||||
absl::Status Undo() override { return absl::UnimplementedError("Undo"); }
|
||||
absl::Status Redo() override { return absl::UnimplementedError("Redo"); }
|
||||
absl::Status Cut() override { return absl::UnimplementedError("Cut"); }
|
||||
absl::Status Copy() override { return absl::UnimplementedError("Copy"); }
|
||||
absl::Status Paste() override { return absl::UnimplementedError("Paste"); }
|
||||
absl::Status Undo() override { return absl::UnimplementedError("Undo"); }
|
||||
absl::Status Redo() override { return absl::UnimplementedError("Redo"); }
|
||||
absl::Status Find() override { return absl::UnimplementedError("Find"); }
|
||||
|
||||
// Set the ROM pointer
|
||||
void set_rom(Rom* rom) { rom_ = rom; }
|
||||
|
||||
// Get the ROM pointer
|
||||
Rom* rom() const { return rom_; }
|
||||
|
||||
private:
|
||||
enum class GfxEditMode {
|
||||
@@ -159,7 +169,7 @@ class GraphicsEditor : public SharedRom, public Editor {
|
||||
|
||||
Rom temp_rom_;
|
||||
Rom tilemap_rom_;
|
||||
zelda3::Overworld overworld_;
|
||||
zelda3::Overworld overworld_{&temp_rom_};
|
||||
MemoryEditor cgx_memory_editor_;
|
||||
MemoryEditor col_memory_editor_;
|
||||
PaletteEditor palette_editor_;
|
||||
@@ -176,6 +186,7 @@ class GraphicsEditor : public SharedRom, public Editor {
|
||||
gfx::Bitmap bin_bitmap_;
|
||||
gfx::Bitmap link_full_sheet_;
|
||||
std::array<gfx::Bitmap, kNumGfxSheets> gfx_sheets_;
|
||||
std::array<gfx::Bitmap, kNumLinkSheets> link_sheets_;
|
||||
|
||||
gfx::PaletteGroup col_file_palette_group_;
|
||||
gfx::SnesPalette z3_rom_palette_;
|
||||
@@ -192,6 +203,8 @@ class GraphicsEditor : public SharedRom, public Editor {
|
||||
ImVec2(gfx::kTilesheetWidth * 4, gfx::kTilesheetHeight * 0x10 * 4),
|
||||
gui::CanvasGridSize::k16x16};
|
||||
absl::Status status_;
|
||||
|
||||
Rom* rom_;
|
||||
};
|
||||
|
||||
} // namespace editor
|
||||
|
||||
@@ -4,7 +4,6 @@
|
||||
#include "absl/strings/str_cat.h"
|
||||
#include "app/gfx/snes_palette.h"
|
||||
#include "app/gui/color.h"
|
||||
#include "app/gui/style.h"
|
||||
#include "imgui/imgui.h"
|
||||
|
||||
namespace yaze {
|
||||
@@ -37,11 +36,8 @@ using ImGui::SetClipboardText;
|
||||
using ImGui::TableHeadersRow;
|
||||
using ImGui::TableNextColumn;
|
||||
using ImGui::TableNextRow;
|
||||
using ImGui::TableSetColumnIndex;
|
||||
using ImGui::TableSetupColumn;
|
||||
using ImGui::Text;
|
||||
using ImGui::TreeNode;
|
||||
using ImGui::TreePop;
|
||||
|
||||
using namespace gfx;
|
||||
|
||||
@@ -51,12 +47,14 @@ constexpr ImGuiTableFlags kPaletteTableFlags =
|
||||
|
||||
constexpr ImGuiColorEditFlags kPalNoAlpha = ImGuiColorEditFlags_NoAlpha;
|
||||
|
||||
constexpr ImGuiColorEditFlags kPalButtonFlags2 = ImGuiColorEditFlags_NoAlpha |
|
||||
ImGuiColorEditFlags_NoPicker |
|
||||
ImGuiColorEditFlags_NoTooltip;
|
||||
constexpr ImGuiColorEditFlags kPalButtonFlags = ImGuiColorEditFlags_NoAlpha |
|
||||
ImGuiColorEditFlags_NoPicker |
|
||||
ImGuiColorEditFlags_NoTooltip;
|
||||
|
||||
constexpr ImGuiColorEditFlags kColorPopupFlags =
|
||||
ImGuiColorEditFlags_NoInputs | ImGuiColorEditFlags_NoAlpha;
|
||||
ImGuiColorEditFlags_NoInputs | ImGuiColorEditFlags_NoAlpha |
|
||||
ImGuiColorEditFlags_DisplayRGB | ImGuiColorEditFlags_DisplayHSV |
|
||||
ImGuiColorEditFlags_DisplayHex;
|
||||
|
||||
namespace {
|
||||
int CustomFormatString(char* buf, size_t buf_size, const char* fmt, ...) {
|
||||
@@ -94,7 +92,7 @@ absl::Status DisplayPalette(gfx::SnesPalette& palette, bool loaded) {
|
||||
static bool init = false;
|
||||
if (loaded && !init) {
|
||||
for (int n = 0; n < palette.size(); n++) {
|
||||
ASSIGN_OR_RETURN(auto color, palette.GetColor(n));
|
||||
auto color = palette[n];
|
||||
current_palette[n].x = color.rgb().x / 255;
|
||||
current_palette[n].y = color.rgb().y / 255;
|
||||
current_palette[n].z = color.rgb().z / 255;
|
||||
@@ -146,7 +144,7 @@ absl::Status DisplayPalette(gfx::SnesPalette& palette, bool loaded) {
|
||||
PushID(n);
|
||||
if ((n % 8) != 0) SameLine(0.0f, GetStyle().ItemSpacing.y);
|
||||
|
||||
if (ColorButton("##palette", current_palette[n], kPalButtonFlags2,
|
||||
if (ColorButton("##palette", current_palette[n], kPalButtonFlags,
|
||||
ImVec2(20, 20)))
|
||||
color = ImVec4(current_palette[n].x, current_palette[n].y,
|
||||
current_palette[n].z, color.w); // Preserve alpha!
|
||||
@@ -170,7 +168,9 @@ absl::Status DisplayPalette(gfx::SnesPalette& palette, bool loaded) {
|
||||
return absl::OkStatus();
|
||||
}
|
||||
|
||||
absl::Status PaletteEditor::Update() {
|
||||
void PaletteEditor::Initialize() {}
|
||||
|
||||
absl::Status PaletteEditor::Load() {
|
||||
if (rom()->is_loaded()) {
|
||||
// Initialize the labels
|
||||
for (int i = 0; i < kNumPalettes; i++) {
|
||||
@@ -181,71 +181,166 @@ absl::Status PaletteEditor::Update() {
|
||||
} else {
|
||||
return absl::NotFoundError("ROM not open, no palettes to display");
|
||||
}
|
||||
return absl::OkStatus();
|
||||
}
|
||||
|
||||
if (BeginTable("paletteEditorTable", 2, kPaletteTableFlags, ImVec2(0, 0))) {
|
||||
TableSetupColumn("Palette Groups", ImGuiTableColumnFlags_WidthStretch,
|
||||
GetContentRegionAvail().x);
|
||||
TableSetupColumn("Palette Sets and Metadata",
|
||||
ImGuiTableColumnFlags_WidthStretch,
|
||||
GetContentRegionAvail().x);
|
||||
absl::Status PaletteEditor::Update() {
|
||||
static int current_palette_group = 0;
|
||||
if (BeginTable("paletteGroupsTable", 3, kPaletteTableFlags)) {
|
||||
TableSetupColumn("Categories", ImGuiTableColumnFlags_WidthFixed, 200);
|
||||
TableSetupColumn("Palette Editor", ImGuiTableColumnFlags_WidthStretch);
|
||||
TableSetupColumn("Quick Access", ImGuiTableColumnFlags_WidthStretch);
|
||||
TableHeadersRow();
|
||||
|
||||
TableNextRow();
|
||||
TableNextColumn();
|
||||
DrawModifiedColors();
|
||||
|
||||
DrawCustomPalette();
|
||||
Separator();
|
||||
gui::SnesColorEdit4("Current Color Picker", ¤t_color_,
|
||||
ImGuiColorEditFlags_NoAlpha);
|
||||
Separator();
|
||||
DisplayCategoryTable();
|
||||
static int selected_category = 0;
|
||||
BeginChild("CategoryList", ImVec2(0, GetContentRegionAvail().y), true);
|
||||
|
||||
for (int i = 0; i < kNumPalettes; i++) {
|
||||
const bool is_selected = (selected_category == i);
|
||||
if (Selectable(std::string(kPaletteCategoryNames[i]).c_str(),
|
||||
is_selected)) {
|
||||
selected_category = i;
|
||||
}
|
||||
}
|
||||
|
||||
EndChild();
|
||||
|
||||
TableNextColumn();
|
||||
gfx_group_editor_.DrawPaletteViewer();
|
||||
BeginChild("PaletteEditor", ImVec2(0, 0), true);
|
||||
|
||||
Text("%s", std::string(kPaletteCategoryNames[selected_category]).c_str());
|
||||
|
||||
Separator();
|
||||
static bool in_use = false;
|
||||
ImGui::Checkbox("Palette in use? ", &in_use);
|
||||
Separator();
|
||||
static std::string palette_notes = "Notes about the palette";
|
||||
ImGui::InputTextMultiline("Notes", palette_notes.data(), 1024,
|
||||
ImVec2(-1, ImGui::GetTextLineHeight() * 4),
|
||||
ImGuiInputTextFlags_AllowTabInput);
|
||||
|
||||
if (rom()->is_loaded()) {
|
||||
status_ = DrawPaletteGroup(selected_category, true);
|
||||
}
|
||||
|
||||
EndChild();
|
||||
|
||||
TableNextColumn();
|
||||
DrawQuickAccessTab();
|
||||
|
||||
EndTable();
|
||||
}
|
||||
|
||||
CLEAR_AND_RETURN_STATUS(status_)
|
||||
|
||||
return absl::OkStatus();
|
||||
}
|
||||
|
||||
void PaletteEditor::DrawQuickAccessTab() {
|
||||
BeginChild("QuickAccessPalettes", ImVec2(0, 0), true);
|
||||
|
||||
Text("Custom Palette");
|
||||
DrawCustomPalette();
|
||||
|
||||
Separator();
|
||||
|
||||
// Current color picker with more options
|
||||
BeginGroup();
|
||||
Text("Current Color");
|
||||
gui::SnesColorEdit4("##CurrentColorPicker", ¤t_color_,
|
||||
kColorPopupFlags);
|
||||
|
||||
char buf[64];
|
||||
auto col = current_color_.rgb();
|
||||
int cr = F32_TO_INT8_SAT(col.x / 255.0f);
|
||||
int cg = F32_TO_INT8_SAT(col.y / 255.0f);
|
||||
int cb = F32_TO_INT8_SAT(col.z / 255.0f);
|
||||
|
||||
CustomFormatString(buf, IM_ARRAYSIZE(buf), "RGB: %d, %d, %d", cr, cg, cb);
|
||||
Text("%s", buf);
|
||||
|
||||
CustomFormatString(buf, IM_ARRAYSIZE(buf), "SNES: $%04X",
|
||||
current_color_.snes());
|
||||
Text("%s", buf);
|
||||
|
||||
if (Button("Copy to Clipboard")) {
|
||||
SetClipboardText(buf);
|
||||
}
|
||||
EndGroup();
|
||||
|
||||
Separator();
|
||||
|
||||
// Recently used colors
|
||||
Text("Recently Used Colors");
|
||||
for (int i = 0; i < recently_used_colors_.size(); i++) {
|
||||
PushID(i);
|
||||
if (i % 8 != 0) SameLine();
|
||||
ImVec4 displayColor =
|
||||
gui::ConvertSnesColorToImVec4(recently_used_colors_[i]);
|
||||
if (ImGui::ColorButton("##recent", displayColor)) {
|
||||
// Set as current color
|
||||
current_color_ = recently_used_colors_[i];
|
||||
}
|
||||
PopID();
|
||||
}
|
||||
|
||||
EndChild();
|
||||
}
|
||||
|
||||
void PaletteEditor::DrawCustomPalette() {
|
||||
if (BeginChild("ColorPalette", ImVec2(0, 40), true,
|
||||
if (BeginChild("ColorPalette", ImVec2(0, 40), ImGuiChildFlags_None,
|
||||
ImGuiWindowFlags_HorizontalScrollbar)) {
|
||||
for (int i = 0; i < custom_palette_.size(); i++) {
|
||||
PushID(i);
|
||||
SameLine(0.0f, GetStyle().ItemSpacing.y);
|
||||
gui::SnesColorEdit4("##customPalette", &custom_palette_[i],
|
||||
ImGuiColorEditFlags_NoInputs);
|
||||
// Accept a drag drop target which adds a color to the custom_palette_
|
||||
if (i > 0) SameLine(0.0f, GetStyle().ItemSpacing.y);
|
||||
|
||||
// Add a context menu to each color
|
||||
ImVec4 displayColor = gui::ConvertSnesColorToImVec4(custom_palette_[i]);
|
||||
bool open_color_picker = ImGui::ColorButton(
|
||||
absl::StrFormat("##customPal%d", i).c_str(), displayColor);
|
||||
|
||||
if (open_color_picker) {
|
||||
current_color_ = custom_palette_[i];
|
||||
edit_palette_index_ = i;
|
||||
ImGui::OpenPopup("CustomPaletteColorEdit");
|
||||
}
|
||||
|
||||
if (BeginPopupContextItem()) {
|
||||
// Edit color directly in the popup
|
||||
SnesColor original_color = custom_palette_[i];
|
||||
if (gui::SnesColorEdit4("Edit Color", &custom_palette_[i],
|
||||
kColorPopupFlags)) {
|
||||
// Color was changed, add to recently used
|
||||
AddRecentlyUsedColor(custom_palette_[i]);
|
||||
}
|
||||
|
||||
if (Button("Delete", ImVec2(-1, 0))) {
|
||||
custom_palette_.erase(custom_palette_.begin() + i);
|
||||
}
|
||||
}
|
||||
|
||||
// Handle drag/drop for palette rearrangement
|
||||
if (BeginDragDropTarget()) {
|
||||
if (const ImGuiPayload* payload =
|
||||
AcceptDragDropPayload(IMGUI_PAYLOAD_TYPE_COLOR_3F)) {
|
||||
ImVec4 color = ImVec4(0, 0, 0, 1.0f);
|
||||
memcpy((float*)&color, payload->Data, sizeof(float));
|
||||
custom_palette_.push_back(SnesColor(color));
|
||||
ImVec4 color;
|
||||
memcpy((float*)&color, payload->Data, sizeof(float) * 3);
|
||||
color.w = 1.0f; // Set alpha to 1.0
|
||||
custom_palette_[i] = SnesColor(color);
|
||||
AddRecentlyUsedColor(custom_palette_[i]);
|
||||
}
|
||||
EndDragDropTarget();
|
||||
}
|
||||
|
||||
PopID();
|
||||
}
|
||||
|
||||
SameLine();
|
||||
if (ImGui::Button("Add Color")) {
|
||||
if (ImGui::Button("+")) {
|
||||
custom_palette_.push_back(SnesColor(0x7FFF));
|
||||
}
|
||||
|
||||
SameLine();
|
||||
if (ImGui::Button("Export to Clipboard")) {
|
||||
if (ImGui::Button("Clear")) {
|
||||
custom_palette_.clear();
|
||||
}
|
||||
|
||||
SameLine();
|
||||
if (ImGui::Button("Export")) {
|
||||
std::string clipboard;
|
||||
for (const auto& color : custom_palette_) {
|
||||
clipboard += absl::StrFormat("$%04X,", color.snes());
|
||||
@@ -254,89 +349,20 @@ void PaletteEditor::DrawCustomPalette() {
|
||||
}
|
||||
}
|
||||
EndChild();
|
||||
}
|
||||
|
||||
void PaletteEditor::DisplayCategoryTable() {
|
||||
if (BeginTable("Category Table", 8,
|
||||
ImGuiTableFlags_Resizable | ImGuiTableFlags_Reorderable |
|
||||
ImGuiTableFlags_SizingStretchSame |
|
||||
ImGuiTableFlags_Hideable,
|
||||
ImVec2(0, 0))) {
|
||||
TableSetupColumn("Weapons and Gear");
|
||||
TableSetupColumn("Overworld and Area Colors");
|
||||
TableSetupColumn("Global Sprites");
|
||||
TableSetupColumn("Sprites Aux1");
|
||||
TableSetupColumn("Sprites Aux2");
|
||||
TableSetupColumn("Sprites Aux3");
|
||||
TableSetupColumn("Maps and Items");
|
||||
TableSetupColumn("Dungeons");
|
||||
TableHeadersRow();
|
||||
TableNextRow();
|
||||
|
||||
TableSetColumnIndex(0);
|
||||
if (TreeNode("Sword")) {
|
||||
status_ = DrawPaletteGroup(PaletteCategory::kSword);
|
||||
TreePop();
|
||||
// Color picker popup for custom palette editing
|
||||
if (ImGui::BeginPopup("CustomPaletteColorEdit")) {
|
||||
if (edit_palette_index_ >= 0 &&
|
||||
edit_palette_index_ < custom_palette_.size()) {
|
||||
SnesColor original_color = custom_palette_[edit_palette_index_];
|
||||
if (gui::SnesColorEdit4(
|
||||
"Edit Color", &custom_palette_[edit_palette_index_],
|
||||
kColorPopupFlags | ImGuiColorEditFlags_PickerHueWheel)) {
|
||||
// Color was changed, add to recently used
|
||||
AddRecentlyUsedColor(custom_palette_[edit_palette_index_]);
|
||||
}
|
||||
}
|
||||
if (TreeNode("Shield")) {
|
||||
status_ = DrawPaletteGroup(PaletteCategory::kShield);
|
||||
TreePop();
|
||||
}
|
||||
if (TreeNode("Clothes")) {
|
||||
status_ = DrawPaletteGroup(PaletteCategory::kClothes, true);
|
||||
TreePop();
|
||||
}
|
||||
|
||||
TableSetColumnIndex(1);
|
||||
gui::BeginChildWithScrollbar("##WorldPaletteScrollRegion");
|
||||
if (TreeNode("World Colors")) {
|
||||
status_ = DrawPaletteGroup(PaletteCategory::kWorldColors);
|
||||
TreePop();
|
||||
}
|
||||
if (TreeNode("Area Colors")) {
|
||||
status_ = DrawPaletteGroup(PaletteCategory::kAreaColors);
|
||||
TreePop();
|
||||
}
|
||||
EndChild();
|
||||
|
||||
TableSetColumnIndex(2);
|
||||
status_ = DrawPaletteGroup(PaletteCategory::kGlobalSprites, true);
|
||||
|
||||
TableSetColumnIndex(3);
|
||||
status_ = DrawPaletteGroup(PaletteCategory::kSpritesAux1);
|
||||
|
||||
TableSetColumnIndex(4);
|
||||
status_ = DrawPaletteGroup(PaletteCategory::kSpritesAux2);
|
||||
|
||||
TableSetColumnIndex(5);
|
||||
status_ = DrawPaletteGroup(PaletteCategory::kSpritesAux3);
|
||||
|
||||
TableSetColumnIndex(6);
|
||||
gui::BeginChildWithScrollbar("##MapPaletteScrollRegion");
|
||||
if (TreeNode("World Map")) {
|
||||
status_ = DrawPaletteGroup(PaletteCategory::kWorldMap, true);
|
||||
TreePop();
|
||||
}
|
||||
if (TreeNode("Dungeon Map")) {
|
||||
status_ = DrawPaletteGroup(PaletteCategory::kDungeonMap);
|
||||
TreePop();
|
||||
}
|
||||
if (TreeNode("Triforce")) {
|
||||
status_ = DrawPaletteGroup(PaletteCategory::kTriforce);
|
||||
TreePop();
|
||||
}
|
||||
if (TreeNode("Crystal")) {
|
||||
status_ = DrawPaletteGroup(PaletteCategory::kCrystal);
|
||||
TreePop();
|
||||
}
|
||||
EndChild();
|
||||
|
||||
TableSetColumnIndex(7);
|
||||
gui::BeginChildWithScrollbar("##DungeonPaletteScrollRegion");
|
||||
status_ = DrawPaletteGroup(PaletteCategory::kDungeons, true);
|
||||
EndChild();
|
||||
|
||||
EndTable();
|
||||
ImGui::EndPopup();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -350,26 +376,30 @@ absl::Status PaletteEditor::DrawPaletteGroup(int category, bool right_side) {
|
||||
rom()->mutable_palette_group()->get_group(palette_group_name.data());
|
||||
const auto size = palette_group->size();
|
||||
|
||||
static bool edit_color = false;
|
||||
for (int j = 0; j < size; j++) {
|
||||
gfx::SnesPalette* palette = palette_group->mutable_palette(j);
|
||||
auto pal_size = palette->size();
|
||||
|
||||
BeginGroup();
|
||||
|
||||
PushID(j);
|
||||
BeginGroup();
|
||||
rom()->resource_label()->SelectableLabelWithNameEdit(
|
||||
false, palette_group_name.data(), /*key=*/std::to_string(j),
|
||||
"Unnamed Palette");
|
||||
EndGroup();
|
||||
|
||||
for (int n = 0; n < pal_size; n++) {
|
||||
PushID(n);
|
||||
if (!right_side) {
|
||||
if ((n % 7) != 0) SameLine(0.0f, GetStyle().ItemSpacing.y);
|
||||
} else {
|
||||
if ((n % 15) != 0) SameLine(0.0f, GetStyle().ItemSpacing.y);
|
||||
}
|
||||
if (n > 0 && n % 8 != 0) SameLine(0.0f, 2.0f);
|
||||
|
||||
auto popup_id =
|
||||
absl::StrCat(kPaletteCategoryNames[category].data(), j, "_", n);
|
||||
|
||||
// Small icon of the color in the palette
|
||||
if (gui::SnesColorButton(popup_id, *palette->mutable_color(n),
|
||||
kPalNoAlpha)) {
|
||||
ASSIGN_OR_RETURN(current_color_, palette->GetColor(n));
|
||||
ImVec4 displayColor = gui::ConvertSnesColorToImVec4((*palette)[n]);
|
||||
if (ImGui::ColorButton(popup_id.c_str(), displayColor)) {
|
||||
current_color_ = (*palette)[n];
|
||||
AddRecentlyUsedColor(current_color_);
|
||||
}
|
||||
|
||||
if (BeginPopupContextItem(popup_id.c_str())) {
|
||||
@@ -377,49 +407,64 @@ absl::Status PaletteEditor::DrawPaletteGroup(int category, bool right_side) {
|
||||
}
|
||||
PopID();
|
||||
}
|
||||
SameLine();
|
||||
rom()->resource_label()->SelectableLabelWithNameEdit(
|
||||
false, palette_group_name.data(), /*key=*/std::to_string(j),
|
||||
"Unnamed Palette");
|
||||
if (right_side) Separator();
|
||||
PopID();
|
||||
EndGroup();
|
||||
|
||||
if (j < size - 1) {
|
||||
Separator();
|
||||
}
|
||||
}
|
||||
return absl::OkStatus();
|
||||
}
|
||||
|
||||
void PaletteEditor::DrawModifiedColors() {
|
||||
if (BeginChild("ModifiedColors", ImVec2(0, 100), true,
|
||||
ImGuiWindowFlags_HorizontalScrollbar)) {
|
||||
for (int i = 0; i < history_.size(); i++) {
|
||||
PushID(i);
|
||||
gui::SnesColorEdit4("Original ", &history_.GetOriginalColor(i),
|
||||
ImGuiColorEditFlags_NoInputs);
|
||||
SameLine(0.0f, GetStyle().ItemSpacing.y);
|
||||
gui::SnesColorEdit4("Modified ", &history_.GetModifiedColor(i),
|
||||
ImGuiColorEditFlags_NoInputs);
|
||||
PopID();
|
||||
}
|
||||
void PaletteEditor::AddRecentlyUsedColor(const SnesColor& color) {
|
||||
// Check if color already exists in recently used
|
||||
auto it = std::find_if(
|
||||
recently_used_colors_.begin(), recently_used_colors_.end(),
|
||||
[&color](const SnesColor& c) { return c.snes() == color.snes(); });
|
||||
|
||||
// If found, remove it to re-add at front
|
||||
if (it != recently_used_colors_.end()) {
|
||||
recently_used_colors_.erase(it);
|
||||
}
|
||||
|
||||
// Add at front
|
||||
recently_used_colors_.insert(recently_used_colors_.begin(), color);
|
||||
|
||||
// Limit size
|
||||
if (recently_used_colors_.size() > 16) {
|
||||
recently_used_colors_.pop_back();
|
||||
}
|
||||
EndChild();
|
||||
}
|
||||
|
||||
absl::Status PaletteEditor::HandleColorPopup(gfx::SnesPalette& palette, int i,
|
||||
int j, int n) {
|
||||
auto col = gfx::ToFloatArray(palette[n]);
|
||||
auto original_color = palette[n];
|
||||
|
||||
if (gui::SnesColorEdit4("Edit Color", &palette[n], kColorPopupFlags)) {
|
||||
history_.RecordChange(/*group_name=*/std::string(kPaletteGroupNames[i]),
|
||||
/*palette_index=*/j, /*color_index=*/n,
|
||||
original_color, palette[n]);
|
||||
palette[n].set_modified(true);
|
||||
|
||||
// Add to recently used colors
|
||||
AddRecentlyUsedColor(palette[n]);
|
||||
}
|
||||
|
||||
// Color information display
|
||||
char buf[64];
|
||||
int cr = F32_TO_INT8_SAT(col[0]);
|
||||
int cg = F32_TO_INT8_SAT(col[1]);
|
||||
int cb = F32_TO_INT8_SAT(col[2]);
|
||||
|
||||
Text("RGB: %d, %d, %d", cr, cg, cb);
|
||||
Text("SNES: $%04X", palette[n].snes());
|
||||
|
||||
Separator();
|
||||
|
||||
if (Button("Copy as..", ImVec2(-1, 0))) OpenPopup("Copy");
|
||||
if (BeginPopup("Copy")) {
|
||||
int cr = F32_TO_INT8_SAT(col[0]);
|
||||
int cg = F32_TO_INT8_SAT(col[1]);
|
||||
int cb = F32_TO_INT8_SAT(col[2]);
|
||||
char buf[64];
|
||||
|
||||
CustomFormatString(buf, IM_ARRAYSIZE(buf), "(%.3ff, %.3ff, %.3ff)", col[0],
|
||||
col[1], col[2]);
|
||||
if (Selectable(buf)) SetClipboardText(buf);
|
||||
@@ -438,6 +483,11 @@ absl::Status PaletteEditor::HandleColorPopup(gfx::SnesPalette& palette, int i,
|
||||
EndPopup();
|
||||
}
|
||||
|
||||
// Add a button to add this color to custom palette
|
||||
if (Button("Add to Custom Palette", ImVec2(-1, 0))) {
|
||||
custom_palette_.push_back(palette[n]);
|
||||
}
|
||||
|
||||
EndPopup();
|
||||
return absl::OkStatus();
|
||||
}
|
||||
@@ -449,11 +499,14 @@ absl::Status PaletteEditor::EditColorInPalette(gfx::SnesPalette& palette,
|
||||
}
|
||||
|
||||
// Get the current color
|
||||
ASSIGN_OR_RETURN(auto color, palette.GetColor(index));
|
||||
auto color = palette[index];
|
||||
auto currentColor = color.rgb();
|
||||
if (ColorPicker4("Color Picker", (float*)&palette[index])) {
|
||||
// The color was modified, update it in the palette
|
||||
palette(index, currentColor);
|
||||
palette[index] = gui::ConvertImVec4ToSnesColor(currentColor);
|
||||
|
||||
// Add to recently used colors
|
||||
AddRecentlyUsedColor(palette[index]);
|
||||
}
|
||||
return absl::OkStatus();
|
||||
}
|
||||
@@ -464,9 +517,9 @@ absl::Status PaletteEditor::ResetColorToOriginal(
|
||||
if (index >= palette.size() || index >= originalPalette.size()) {
|
||||
return absl::InvalidArgumentError("Index out of bounds");
|
||||
}
|
||||
ASSIGN_OR_RETURN(auto color, originalPalette.GetColor(index));
|
||||
auto color = originalPalette[index];
|
||||
auto originalColor = color.rgb();
|
||||
palette(index, originalColor);
|
||||
palette[index] = gui::ConvertImVec4ToSnesColor(originalColor);
|
||||
return absl::OkStatus();
|
||||
}
|
||||
|
||||
|
||||
@@ -6,10 +6,10 @@
|
||||
#include <vector>
|
||||
|
||||
#include "absl/status/status.h"
|
||||
#include "app/editor/graphics/gfx_group_editor.h"
|
||||
#include "app/editor/editor.h"
|
||||
#include "app/gfx/snes_palette.h"
|
||||
#include "app/editor/graphics/gfx_group_editor.h"
|
||||
#include "app/gfx/snes_color.h"
|
||||
#include "app/gfx/snes_palette.h"
|
||||
#include "app/rom.h"
|
||||
#include "imgui/imgui.h"
|
||||
|
||||
@@ -17,6 +17,7 @@ namespace yaze {
|
||||
namespace editor {
|
||||
|
||||
namespace palette_internal {
|
||||
|
||||
struct PaletteChange {
|
||||
std::string group_name;
|
||||
size_t palette_index;
|
||||
@@ -76,32 +77,36 @@ absl::Status DisplayPalette(gfx::SnesPalette& palette, bool loaded);
|
||||
* @class PaletteEditor
|
||||
* @brief Allows the user to view and edit in game palettes.
|
||||
*/
|
||||
class PaletteEditor : public SharedRom, public Editor {
|
||||
class PaletteEditor : public Editor {
|
||||
public:
|
||||
PaletteEditor() {
|
||||
explicit PaletteEditor(Rom* rom = nullptr) : rom_(rom) {
|
||||
type_ = EditorType::kPalette;
|
||||
custom_palette_.push_back(gfx::SnesColor(0x7FFF));
|
||||
}
|
||||
|
||||
void Initialize() override;
|
||||
absl::Status Load() override;
|
||||
absl::Status Update() override;
|
||||
|
||||
absl::Status Cut() override { return absl::OkStatus(); }
|
||||
absl::Status Copy() override { return absl::OkStatus(); }
|
||||
absl::Status Paste() override { return absl::OkStatus(); }
|
||||
absl::Status Undo() override { return absl::OkStatus(); }
|
||||
absl::Status Redo() override { return absl::OkStatus(); }
|
||||
absl::Status Find() override { return absl::OkStatus(); }
|
||||
absl::Status Save() override { return absl::UnimplementedError("Save"); }
|
||||
|
||||
void DisplayCategoryTable();
|
||||
void DrawQuickAccessTab();
|
||||
|
||||
void DrawCustomPalette();
|
||||
absl::Status DrawPaletteGroup(int category, bool right_side = false);
|
||||
absl::Status EditColorInPalette(gfx::SnesPalette& palette, int index);
|
||||
absl::Status ResetColorToOriginal(gfx::SnesPalette& palette, int index,
|
||||
const gfx::SnesPalette& originalPalette);
|
||||
absl::Status DrawPaletteGroup(int category, bool right_side = false);
|
||||
|
||||
void DrawCustomPalette();
|
||||
void AddRecentlyUsedColor(const gfx::SnesColor& color);
|
||||
|
||||
void DrawModifiedColors();
|
||||
void set_rom(Rom* rom) { rom_ = rom; }
|
||||
Rom* rom() const { return rom_; }
|
||||
|
||||
private:
|
||||
absl::Status HandleColorPopup(gfx::SnesPalette& palette, int i, int j, int n);
|
||||
@@ -112,10 +117,15 @@ class PaletteEditor : public SharedRom, public Editor {
|
||||
GfxGroupEditor gfx_group_editor_;
|
||||
|
||||
std::vector<gfx::SnesColor> custom_palette_;
|
||||
std::vector<gfx::SnesColor> recently_used_colors_;
|
||||
|
||||
int edit_palette_index_ = -1;
|
||||
|
||||
ImVec4 saved_palette_[256] = {};
|
||||
|
||||
palette_internal::PaletteEditorHistory history_;
|
||||
|
||||
Rom* rom_;
|
||||
};
|
||||
|
||||
} // namespace editor
|
||||
|
||||
@@ -6,17 +6,18 @@
|
||||
|
||||
#include "absl/strings/str_format.h"
|
||||
#include "absl/strings/string_view.h"
|
||||
#include "app/core/constants.h"
|
||||
#include "app/core/platform/file_dialog.h"
|
||||
#include "app/core/platform/renderer.h"
|
||||
#include "app/core/window.h"
|
||||
#include "app/gfx/arena.h"
|
||||
#include "app/gfx/bitmap.h"
|
||||
#include "app/gfx/snes_tile.h"
|
||||
#include "app/gfx/tilesheet.h"
|
||||
#include "app/gui/canvas.h"
|
||||
#include "app/gui/color.h"
|
||||
#include "app/gui/icons.h"
|
||||
#include "app/gui/input.h"
|
||||
#include "imgui/imgui.h"
|
||||
#include "util/hex.h"
|
||||
#include "util/macro.h"
|
||||
|
||||
namespace yaze {
|
||||
namespace editor {
|
||||
@@ -25,12 +26,42 @@ using core::Renderer;
|
||||
|
||||
constexpr uint32_t kRedPen = 0xFF0000FF;
|
||||
|
||||
void ScreenEditor::Initialize() {}
|
||||
|
||||
absl::Status ScreenEditor::Load() {
|
||||
ASSIGN_OR_RETURN(dungeon_maps_,
|
||||
zelda3::LoadDungeonMaps(*rom(), dungeon_map_labels_));
|
||||
RETURN_IF_ERROR(zelda3::LoadDungeonMapTile16(
|
||||
tile16_blockset_, *rom(), rom()->graphics_buffer(), false));
|
||||
// TODO: Load roomset gfx based on dungeon ID
|
||||
sheets_.try_emplace(0, gfx::Arena::Get().gfx_sheets()[212]);
|
||||
sheets_.try_emplace(1, gfx::Arena::Get().gfx_sheets()[213]);
|
||||
sheets_.try_emplace(2, gfx::Arena::Get().gfx_sheets()[214]);
|
||||
sheets_.try_emplace(3, gfx::Arena::Get().gfx_sheets()[215]);
|
||||
/**
|
||||
int current_tile8 = 0;
|
||||
int tile_data_offset = 0;
|
||||
for (int i = 0; i < 4; ++i) {
|
||||
for (int j = 0; j < 32; j++) {
|
||||
std::vector<uint8_t> tile_data(64, 0); // 8x8 tile (64 bytes
|
||||
int tile_index = current_tile8 + j;
|
||||
int x = (j % 8) * 8;
|
||||
int y = (j / 8) * 8;
|
||||
sheets_[i].Get8x8Tile(tile_index, x, y, tile_data, tile_data_offset);
|
||||
tile8_individual_.emplace_back(gfx::Bitmap(8, 8, 4, tile_data));
|
||||
tile8_individual_.back().SetPalette(*rom()->mutable_dungeon_palette(3));
|
||||
Renderer::Get().RenderBitmap(&tile8_individual_.back());
|
||||
}
|
||||
tile_data_offset = 0;
|
||||
}
|
||||
*/
|
||||
return absl::OkStatus();
|
||||
}
|
||||
|
||||
absl::Status ScreenEditor::Update() {
|
||||
if (ImGui::BeginTabBar("##ScreenEditorTabBar")) {
|
||||
if (ImGui::BeginTabItem("Dungeon Maps")) {
|
||||
if (rom()->is_loaded()) {
|
||||
DrawDungeonMapsEditor();
|
||||
}
|
||||
DrawDungeonMapsEditor();
|
||||
ImGui::EndTabItem();
|
||||
}
|
||||
DrawInventoryMenuEditor();
|
||||
@@ -43,44 +74,44 @@ absl::Status ScreenEditor::Update() {
|
||||
}
|
||||
|
||||
void ScreenEditor::DrawInventoryMenuEditor() {
|
||||
TAB_ITEM("Inventory Menu")
|
||||
if (ImGui::BeginTabItem("Inventory Menu")) {
|
||||
static bool create = false;
|
||||
if (!create && rom()->is_loaded()) {
|
||||
status_ = inventory_.Create();
|
||||
palette_ = inventory_.palette();
|
||||
create = true;
|
||||
}
|
||||
|
||||
static bool create = false;
|
||||
if (!create && rom()->is_loaded()) {
|
||||
status_ = inventory_.Create();
|
||||
palette_ = inventory_.Palette();
|
||||
create = true;
|
||||
DrawInventoryToolset();
|
||||
|
||||
if (ImGui::BeginTable("InventoryScreen", 3, ImGuiTableFlags_Resizable)) {
|
||||
ImGui::TableSetupColumn("Canvas");
|
||||
ImGui::TableSetupColumn("Tiles");
|
||||
ImGui::TableSetupColumn("Palette");
|
||||
ImGui::TableHeadersRow();
|
||||
|
||||
ImGui::TableNextColumn();
|
||||
screen_canvas_.DrawBackground();
|
||||
screen_canvas_.DrawContextMenu();
|
||||
screen_canvas_.DrawBitmap(inventory_.bitmap(), 2, create);
|
||||
screen_canvas_.DrawGrid(32.0f);
|
||||
screen_canvas_.DrawOverlay();
|
||||
|
||||
ImGui::TableNextColumn();
|
||||
tilesheet_canvas_.DrawBackground(ImVec2(128 * 2 + 2, (192 * 2) + 4));
|
||||
tilesheet_canvas_.DrawContextMenu();
|
||||
tilesheet_canvas_.DrawBitmap(inventory_.tilesheet(), 2, create);
|
||||
tilesheet_canvas_.DrawGrid(16.0f);
|
||||
tilesheet_canvas_.DrawOverlay();
|
||||
|
||||
ImGui::TableNextColumn();
|
||||
gui::DisplayPalette(palette_, create);
|
||||
|
||||
ImGui::EndTable();
|
||||
}
|
||||
ImGui::Separator();
|
||||
ImGui::EndTabItem();
|
||||
}
|
||||
|
||||
DrawInventoryToolset();
|
||||
|
||||
if (ImGui::BeginTable("InventoryScreen", 3, ImGuiTableFlags_Resizable)) {
|
||||
ImGui::TableSetupColumn("Canvas");
|
||||
ImGui::TableSetupColumn("Tiles");
|
||||
ImGui::TableSetupColumn("Palette");
|
||||
ImGui::TableHeadersRow();
|
||||
|
||||
ImGui::TableNextColumn();
|
||||
screen_canvas_.DrawBackground();
|
||||
screen_canvas_.DrawContextMenu();
|
||||
screen_canvas_.DrawBitmap(inventory_.Bitmap(), 2, create);
|
||||
screen_canvas_.DrawGrid(32.0f);
|
||||
screen_canvas_.DrawOverlay();
|
||||
|
||||
ImGui::TableNextColumn();
|
||||
tilesheet_canvas_.DrawBackground(ImVec2(128 * 2 + 2, (192 * 2) + 4));
|
||||
tilesheet_canvas_.DrawContextMenu();
|
||||
tilesheet_canvas_.DrawBitmap(inventory_.Tilesheet(), 2, create);
|
||||
tilesheet_canvas_.DrawGrid(16.0f);
|
||||
tilesheet_canvas_.DrawOverlay();
|
||||
|
||||
ImGui::TableNextColumn();
|
||||
status_ = gui::DisplayPalette(palette_, create);
|
||||
|
||||
ImGui::EndTable();
|
||||
}
|
||||
ImGui::Separator();
|
||||
END_TAB_ITEM()
|
||||
}
|
||||
|
||||
void ScreenEditor::DrawInventoryToolset() {
|
||||
@@ -95,189 +126,82 @@ void ScreenEditor::DrawInventoryToolset() {
|
||||
ImGui::TableSetupColumn("#bg3Tool");
|
||||
ImGui::TableSetupColumn("#itemTool");
|
||||
|
||||
BUTTON_COLUMN(ICON_MD_UNDO)
|
||||
BUTTON_COLUMN(ICON_MD_REDO)
|
||||
TEXT_COLUMN(ICON_MD_MORE_VERT)
|
||||
BUTTON_COLUMN(ICON_MD_ZOOM_OUT)
|
||||
BUTTON_COLUMN(ICON_MD_ZOOM_IN)
|
||||
TEXT_COLUMN(ICON_MD_MORE_VERT)
|
||||
BUTTON_COLUMN(ICON_MD_DRAW)
|
||||
BUTTON_COLUMN(ICON_MD_BUILD)
|
||||
ImGui::TableNextColumn();
|
||||
if (ImGui::Button(ICON_MD_UNDO)) {
|
||||
// status_ = inventory_.Undo();
|
||||
}
|
||||
ImGui::TableNextColumn();
|
||||
if (ImGui::Button(ICON_MD_REDO)) {
|
||||
// status_ = inventory_.Redo();
|
||||
}
|
||||
ImGui::TableNextColumn();
|
||||
ImGui::Text(ICON_MD_MORE_VERT);
|
||||
ImGui::TableNextColumn();
|
||||
if (ImGui::Button(ICON_MD_ZOOM_OUT)) {
|
||||
screen_canvas_.ZoomOut();
|
||||
}
|
||||
ImGui::TableNextColumn();
|
||||
if (ImGui::Button(ICON_MD_ZOOM_IN)) {
|
||||
screen_canvas_.ZoomIn();
|
||||
}
|
||||
ImGui::TableNextColumn();
|
||||
ImGui::Text(ICON_MD_MORE_VERT);
|
||||
ImGui::TableNextColumn();
|
||||
if (ImGui::Button(ICON_MD_DRAW)) {
|
||||
current_mode_ = EditingMode::DRAW;
|
||||
}
|
||||
ImGui::TableNextColumn();
|
||||
if (ImGui::Button(ICON_MD_BUILD)) {
|
||||
// current_mode_ = EditingMode::BUILD;
|
||||
}
|
||||
|
||||
ImGui::EndTable();
|
||||
}
|
||||
}
|
||||
|
||||
absl::Status ScreenEditor::LoadDungeonMaps() {
|
||||
std::vector<std::array<uint8_t, 25>> current_floor_rooms_d;
|
||||
std::vector<std::array<uint8_t, 25>> current_floor_gfx_d;
|
||||
int total_floors_d;
|
||||
uint8_t nbr_floor_d;
|
||||
uint8_t nbr_basement_d;
|
||||
void ScreenEditor::DrawDungeonMapScreen(int i) {
|
||||
auto ¤t_dungeon = dungeon_maps_[selected_dungeon];
|
||||
|
||||
for (int d = 0; d < 14; d++) {
|
||||
current_floor_rooms_d.clear();
|
||||
current_floor_gfx_d.clear();
|
||||
ASSIGN_OR_RETURN(
|
||||
int ptr,
|
||||
rom()->ReadWord(zelda3::screen::kDungeonMapRoomsPtr + (d * 2)));
|
||||
ASSIGN_OR_RETURN(
|
||||
int ptr_gfx,
|
||||
rom()->ReadWord(zelda3::screen::kDungeonMapGfxPtr + (d * 2)));
|
||||
ptr |= 0x0A0000; // Add bank to the short ptr
|
||||
ptr_gfx |= 0x0A0000; // Add bank to the short ptr
|
||||
int pc_ptr = core::SnesToPc(ptr); // Contains data for the next 25 rooms
|
||||
int pc_ptr_gfx =
|
||||
core::SnesToPc(ptr_gfx); // Contains data for the next 25 rooms
|
||||
floor_number = i;
|
||||
screen_canvas_.DrawBackground(ImVec2(325, 325));
|
||||
screen_canvas_.DrawTileSelector(64.f);
|
||||
|
||||
ASSIGN_OR_RETURN(
|
||||
ushort boss_room_d,
|
||||
rom()->ReadWord(zelda3::screen::kDungeonMapBossRooms + (d * 2)));
|
||||
auto boss_room = current_dungeon.boss_room;
|
||||
for (int j = 0; j < zelda3::kNumRooms; j++) {
|
||||
if (current_dungeon.floor_rooms[floor_number][j] != 0x0F) {
|
||||
int tile16_id = current_dungeon.floor_gfx[floor_number][j];
|
||||
int posX = ((j % 5) * 32);
|
||||
int posY = ((j / 5) * 32);
|
||||
|
||||
ASSIGN_OR_RETURN(
|
||||
nbr_basement_d,
|
||||
rom()->ReadByte(zelda3::screen::kDungeonMapFloors + (d * 2)));
|
||||
nbr_basement_d &= 0x0F;
|
||||
gfx::RenderTile16(tile16_blockset_, tile16_id);
|
||||
screen_canvas_.DrawBitmap(tile16_blockset_.tile_bitmaps[tile16_id],
|
||||
(posX * 2), (posY * 2), 4.0f);
|
||||
|
||||
ASSIGN_OR_RETURN(
|
||||
nbr_floor_d,
|
||||
rom()->ReadByte(zelda3::screen::kDungeonMapFloors + (d * 2)));
|
||||
nbr_floor_d &= 0xF0;
|
||||
nbr_floor_d = nbr_floor_d >> 4;
|
||||
|
||||
total_floors_d = nbr_basement_d + nbr_floor_d;
|
||||
|
||||
dungeon_map_labels_.emplace_back();
|
||||
|
||||
// for each floor in the dungeon
|
||||
for (int i = 0; i < total_floors_d; i++) {
|
||||
dungeon_map_labels_[d].emplace_back();
|
||||
|
||||
std::array<uint8_t, 25> rdata;
|
||||
std::array<uint8_t, 25> gdata;
|
||||
|
||||
// for each room on the floor
|
||||
for (int j = 0; j < 25; j++) {
|
||||
gdata[j] = 0xFF;
|
||||
rdata[j] = rom()->data()[pc_ptr + j + (i * 25)]; // Set the rooms
|
||||
|
||||
if (rdata[j] == 0x0F) {
|
||||
gdata[j] = 0xFF;
|
||||
} else {
|
||||
gdata[j] = rom()->data()[pc_ptr_gfx++];
|
||||
}
|
||||
|
||||
std::string label = core::HexByte(rdata[j]);
|
||||
dungeon_map_labels_[d][i][j] = label;
|
||||
if (current_dungeon.floor_rooms[floor_number][j] == boss_room) {
|
||||
screen_canvas_.DrawOutlineWithColor((posX * 2), (posY * 2), 64, 64,
|
||||
kRedPen);
|
||||
}
|
||||
|
||||
current_floor_gfx_d.push_back(gdata); // Add new floor gfx data
|
||||
current_floor_rooms_d.push_back(rdata); // Add new floor data
|
||||
}
|
||||
|
||||
dungeon_maps_.emplace_back(boss_room_d, nbr_floor_d, nbr_basement_d,
|
||||
current_floor_rooms_d, current_floor_gfx_d);
|
||||
}
|
||||
|
||||
return absl::OkStatus();
|
||||
}
|
||||
|
||||
absl::Status ScreenEditor::SaveDungeonMaps() {
|
||||
for (int d = 0; d < 14; d++) {
|
||||
int ptr = zelda3::screen::kDungeonMapRoomsPtr + (d * 2);
|
||||
int ptr_gfx = zelda3::screen::kDungeonMapGfxPtr + (d * 2);
|
||||
int pc_ptr = core::SnesToPc(ptr);
|
||||
int pc_ptr_gfx = core::SnesToPc(ptr_gfx);
|
||||
|
||||
const int nbr_floors = dungeon_maps_[d].nbr_of_floor;
|
||||
const int nbr_basements = dungeon_maps_[d].nbr_of_basement;
|
||||
for (int i = 0; i < nbr_floors + nbr_basements; i++) {
|
||||
for (int j = 0; j < 25; j++) {
|
||||
RETURN_IF_ERROR(rom()->WriteByte(pc_ptr + j + (i * 25),
|
||||
dungeon_maps_[d].floor_rooms[i][j]));
|
||||
RETURN_IF_ERROR(rom()->WriteByte(pc_ptr_gfx + j + (i * 25),
|
||||
dungeon_maps_[d].floor_gfx[i][j]));
|
||||
pc_ptr_gfx++;
|
||||
}
|
||||
std::string label =
|
||||
dungeon_map_labels_[selected_dungeon][floor_number][j];
|
||||
screen_canvas_.DrawText(label, (posX * 2), (posY * 2));
|
||||
std::string gfx_id = util::HexByte(tile16_id);
|
||||
screen_canvas_.DrawText(gfx_id, (posX * 2), (posY * 2) + 16);
|
||||
}
|
||||
}
|
||||
|
||||
return absl::OkStatus();
|
||||
}
|
||||
screen_canvas_.DrawGrid(64.f, 5);
|
||||
screen_canvas_.DrawOverlay();
|
||||
|
||||
absl::Status ScreenEditor::LoadDungeonMapTile16(
|
||||
const std::vector<uint8_t>& gfx_data, bool bin_mode) {
|
||||
tile16_sheet_.Init(256, 192, gfx::TileType::Tile16);
|
||||
|
||||
for (int i = 0; i < 186; i++) {
|
||||
int addr = zelda3::screen::kDungeonMapTile16;
|
||||
if (rom()->data()[zelda3::screen::kDungeonMapExpCheck] != 0xB9) {
|
||||
addr = zelda3::screen::kDungeonMapTile16Expanded;
|
||||
}
|
||||
|
||||
ASSIGN_OR_RETURN(auto tl, rom()->ReadWord(addr + (i * 8)));
|
||||
gfx::TileInfo t1 = gfx::WordToTileInfo(tl); // Top left
|
||||
|
||||
ASSIGN_OR_RETURN(auto tr, rom()->ReadWord(addr + 2 + (i * 8)));
|
||||
gfx::TileInfo t2 = gfx::WordToTileInfo(tr); // Top right
|
||||
|
||||
ASSIGN_OR_RETURN(auto bl, rom()->ReadWord(addr + 4 + (i * 8)));
|
||||
gfx::TileInfo t3 = gfx::WordToTileInfo(bl); // Bottom left
|
||||
|
||||
ASSIGN_OR_RETURN(auto br, rom()->ReadWord(addr + 6 + (i * 8)));
|
||||
gfx::TileInfo t4 = gfx::WordToTileInfo(br); // Bottom right
|
||||
|
||||
int sheet_offset = 212;
|
||||
if (bin_mode) {
|
||||
sheet_offset = 0;
|
||||
}
|
||||
tile16_sheet_.ComposeTile16(gfx_data, t1, t2, t3, t4, sheet_offset);
|
||||
if (!screen_canvas_.points().empty()) {
|
||||
int x = screen_canvas_.points().front().x / 64;
|
||||
int y = screen_canvas_.points().front().y / 64;
|
||||
selected_room = x + (y * 5);
|
||||
}
|
||||
|
||||
RETURN_IF_ERROR(tile16_sheet_.mutable_bitmap()->ApplyPalette(
|
||||
*rom()->mutable_dungeon_palette(3)));
|
||||
Renderer::GetInstance().RenderBitmap(&*tile16_sheet_.mutable_bitmap().get());
|
||||
|
||||
for (int i = 0; i < tile16_sheet_.num_tiles(); ++i) {
|
||||
auto tile = tile16_sheet_.GetTile16(i);
|
||||
tile16_individual_[i] = tile;
|
||||
RETURN_IF_ERROR(
|
||||
tile16_individual_[i].ApplyPalette(*rom()->mutable_dungeon_palette(3)));
|
||||
Renderer::GetInstance().RenderBitmap(&tile16_individual_[i]);
|
||||
}
|
||||
|
||||
return absl::OkStatus();
|
||||
}
|
||||
|
||||
absl::Status ScreenEditor::SaveDungeonMapTile16() {
|
||||
for (int i = 0; i < 186; i++) {
|
||||
int addr = zelda3::screen::kDungeonMapTile16;
|
||||
if (rom()->data()[zelda3::screen::kDungeonMapExpCheck] != 0xB9) {
|
||||
addr = zelda3::screen::kDungeonMapTile16Expanded;
|
||||
}
|
||||
|
||||
gfx::TileInfo t1 = tile16_sheet_.tile_info()[i].tiles[0];
|
||||
gfx::TileInfo t2 = tile16_sheet_.tile_info()[i].tiles[1];
|
||||
gfx::TileInfo t3 = tile16_sheet_.tile_info()[i].tiles[2];
|
||||
gfx::TileInfo t4 = tile16_sheet_.tile_info()[i].tiles[3];
|
||||
|
||||
auto tl = gfx::TileInfoToWord(t1);
|
||||
RETURN_IF_ERROR(rom()->WriteWord(addr + (i * 8), tl));
|
||||
|
||||
auto tr = gfx::TileInfoToWord(t2);
|
||||
RETURN_IF_ERROR(rom()->WriteWord(addr + 2 + (i * 8), tr));
|
||||
|
||||
auto bl = gfx::TileInfoToWord(t3);
|
||||
RETURN_IF_ERROR(rom()->WriteWord(addr + 4 + (i * 8), bl));
|
||||
|
||||
auto br = gfx::TileInfoToWord(t4);
|
||||
RETURN_IF_ERROR(rom()->WriteWord(addr + 6 + (i * 8), br));
|
||||
}
|
||||
return absl::OkStatus();
|
||||
}
|
||||
|
||||
void ScreenEditor::DrawDungeonMapsTabs() {
|
||||
auto& current_dungeon = dungeon_maps_[selected_dungeon];
|
||||
auto ¤t_dungeon = dungeon_maps_[selected_dungeon];
|
||||
if (ImGui::BeginTabBar("##DungeonMapTabs")) {
|
||||
auto nbr_floors =
|
||||
current_dungeon.nbr_of_floor + current_dungeon.nbr_of_basement;
|
||||
@@ -288,49 +212,8 @@ void ScreenEditor::DrawDungeonMapsTabs() {
|
||||
tab_name = absl::StrFormat("Floor %d",
|
||||
i - current_dungeon.nbr_of_basement + 1);
|
||||
}
|
||||
|
||||
if (ImGui::BeginTabItem(tab_name.c_str())) {
|
||||
floor_number = i;
|
||||
screen_canvas_.DrawBackground(ImVec2(325, 325));
|
||||
screen_canvas_.DrawTileSelector(64.f);
|
||||
|
||||
auto boss_room = current_dungeon.boss_room;
|
||||
for (int j = 0; j < 25; j++) {
|
||||
if (current_dungeon.floor_rooms[floor_number][j] != 0x0F) {
|
||||
int tile16_id = current_dungeon.floor_gfx[floor_number][j];
|
||||
int posX = ((j % 5) * 32);
|
||||
int posY = ((j / 5) * 32);
|
||||
|
||||
if (tile16_individual_.count(tile16_id) == 0) {
|
||||
tile16_individual_[tile16_id] =
|
||||
tile16_sheet_.GetTile16(tile16_id);
|
||||
Renderer::GetInstance().RenderBitmap(
|
||||
&tile16_individual_[tile16_id]);
|
||||
}
|
||||
screen_canvas_.DrawBitmap(tile16_individual_[tile16_id], (posX * 2),
|
||||
(posY * 2), 4.0f);
|
||||
|
||||
if (current_dungeon.floor_rooms[floor_number][j] == boss_room) {
|
||||
screen_canvas_.DrawOutlineWithColor((posX * 2), (posY * 2), 64,
|
||||
64, kRedPen);
|
||||
}
|
||||
|
||||
std::string label =
|
||||
dungeon_map_labels_[selected_dungeon][floor_number][j];
|
||||
screen_canvas_.DrawText(label, (posX * 2), (posY * 2));
|
||||
std::string gfx_id = core::HexByte(tile16_id);
|
||||
screen_canvas_.DrawText(gfx_id, (posX * 2), (posY * 2) + 16);
|
||||
}
|
||||
}
|
||||
|
||||
screen_canvas_.DrawGrid(64.f, 5);
|
||||
screen_canvas_.DrawOverlay();
|
||||
|
||||
if (!screen_canvas_.points().empty()) {
|
||||
int x = screen_canvas_.points().front().x / 64;
|
||||
int y = screen_canvas_.points().front().y / 64;
|
||||
selected_room = x + (y * 5);
|
||||
}
|
||||
if (ImGui::BeginTabItem(tab_name.data())) {
|
||||
DrawDungeonMapScreen(i);
|
||||
ImGui::EndTabItem();
|
||||
}
|
||||
}
|
||||
@@ -343,9 +226,8 @@ void ScreenEditor::DrawDungeonMapsTabs() {
|
||||
|
||||
gui::InputHexWord("Boss Room", ¤t_dungeon.boss_room);
|
||||
|
||||
const ImVec2 button_size = ImVec2(130, 0);
|
||||
const auto button_size = ImVec2(130, 0);
|
||||
|
||||
// Add Floor Button
|
||||
if (ImGui::Button("Add Floor", button_size) &&
|
||||
current_dungeon.nbr_of_floor < 8) {
|
||||
current_dungeon.nbr_of_floor++;
|
||||
@@ -358,7 +240,6 @@ void ScreenEditor::DrawDungeonMapsTabs() {
|
||||
dungeon_map_labels_[selected_dungeon].pop_back();
|
||||
}
|
||||
|
||||
// Add Basement Button
|
||||
if (ImGui::Button("Add Basement", button_size) &&
|
||||
current_dungeon.nbr_of_basement < 8) {
|
||||
current_dungeon.nbr_of_basement++;
|
||||
@@ -380,56 +261,74 @@ void ScreenEditor::DrawDungeonMapsTabs() {
|
||||
}
|
||||
}
|
||||
|
||||
void ScreenEditor::DrawDungeonMapsEditor() {
|
||||
if (!dungeon_maps_loaded_) {
|
||||
if (!LoadDungeonMaps().ok()) {
|
||||
ImGui::Text("Failed to load dungeon maps");
|
||||
void ScreenEditor::DrawDungeonMapsRoomGfx() {
|
||||
if (ImGui::BeginChild("##DungeonMapTiles", ImVec2(0, 0), true)) {
|
||||
tilesheet_canvas_.DrawBackground(ImVec2((256 * 2) + 2, (192 * 2) + 4));
|
||||
tilesheet_canvas_.DrawContextMenu();
|
||||
if (tilesheet_canvas_.DrawTileSelector(32.f)) {
|
||||
selected_tile16_ = tilesheet_canvas_.points().front().x / 32 +
|
||||
(tilesheet_canvas_.points().front().y / 32) * 16;
|
||||
gfx::RenderTile16(tile16_blockset_, selected_tile16_);
|
||||
std::ranges::copy(tile16_blockset_.tile_info[selected_tile16_],
|
||||
current_tile16_info.begin());
|
||||
}
|
||||
tilesheet_canvas_.DrawBitmap(tile16_blockset_.atlas, 1, 1, 2.0f);
|
||||
tilesheet_canvas_.DrawGrid(32.f);
|
||||
tilesheet_canvas_.DrawOverlay();
|
||||
|
||||
if (!tilesheet_canvas_.points().empty() &&
|
||||
!screen_canvas_.points().empty()) {
|
||||
dungeon_maps_[selected_dungeon].floor_gfx[floor_number][selected_room] =
|
||||
selected_tile16_;
|
||||
tilesheet_canvas_.mutable_points()->clear();
|
||||
}
|
||||
|
||||
if (LoadDungeonMapTile16(rom()->graphics_buffer()).ok()) {
|
||||
// TODO: Load roomset gfx based on dungeon ID
|
||||
sheets_.emplace(0, rom()->gfx_sheets()[212]);
|
||||
sheets_.emplace(1, rom()->gfx_sheets()[213]);
|
||||
sheets_.emplace(2, rom()->gfx_sheets()[214]);
|
||||
sheets_.emplace(3, rom()->gfx_sheets()[215]);
|
||||
int current_tile8 = 0;
|
||||
int tile_data_offset = 0;
|
||||
for (int i = 0; i < 4; ++i) {
|
||||
for (int j = 0; j < 32; j++) {
|
||||
std::vector<uint8_t> tile_data(64, 0); // 8x8 tile (64 bytes
|
||||
int tile_index = current_tile8 + j;
|
||||
int x = (j % 8) * 8;
|
||||
int y = (j / 8) * 8;
|
||||
sheets_[i].Get8x8Tile(tile_index, 0, 0, tile_data, tile_data_offset);
|
||||
tile8_individual_.emplace_back(gfx::Bitmap(8, 8, 4, tile_data));
|
||||
RETURN_VOID_IF_ERROR(tile8_individual_.back().ApplyPalette(
|
||||
*rom()->mutable_dungeon_palette(3)));
|
||||
Renderer::GetInstance().RenderBitmap(&tile8_individual_.back());
|
||||
}
|
||||
tile_data_offset = 0;
|
||||
}
|
||||
dungeon_maps_loaded_ = true;
|
||||
} else {
|
||||
ImGui::Text("Failed to load dungeon map tile16");
|
||||
ImGui::Separator();
|
||||
current_tile_canvas_.DrawBackground(); // ImVec2(64 * 2 + 2, 64 * 2 + 4));
|
||||
current_tile_canvas_.DrawContextMenu();
|
||||
if (current_tile_canvas_.DrawTilePainter(tile8_individual_[selected_tile8_],
|
||||
16)) {
|
||||
// Modify the tile16 based on the selected tile and current_tile16_info
|
||||
gfx::ModifyTile16(tile16_blockset_, rom()->graphics_buffer(),
|
||||
current_tile16_info[0], current_tile16_info[1],
|
||||
current_tile16_info[2], current_tile16_info[3], 212,
|
||||
selected_tile16_);
|
||||
gfx::UpdateTile16(tile16_blockset_, selected_tile16_);
|
||||
}
|
||||
current_tile_canvas_.DrawBitmap(
|
||||
tile16_blockset_.tile_bitmaps[selected_tile16_], 2, 4.0f);
|
||||
current_tile_canvas_.DrawGrid(16.f);
|
||||
current_tile_canvas_.DrawOverlay();
|
||||
|
||||
gui::InputTileInfo("TL", ¤t_tile16_info[0]);
|
||||
ImGui::SameLine();
|
||||
gui::InputTileInfo("TR", ¤t_tile16_info[1]);
|
||||
gui::InputTileInfo("BL", ¤t_tile16_info[2]);
|
||||
ImGui::SameLine();
|
||||
gui::InputTileInfo("BR", ¤t_tile16_info[3]);
|
||||
|
||||
if (ImGui::Button("Modify Tile16")) {
|
||||
gfx::ModifyTile16(tile16_blockset_, rom()->graphics_buffer(),
|
||||
current_tile16_info[0], current_tile16_info[1],
|
||||
current_tile16_info[2], current_tile16_info[3], 212,
|
||||
selected_tile16_);
|
||||
gfx::UpdateTile16(tile16_blockset_, selected_tile16_);
|
||||
}
|
||||
}
|
||||
ImGui::EndChild();
|
||||
}
|
||||
|
||||
if (ImGui::BeginTable("##DungeonMapToolset", 2,
|
||||
ImGuiTableFlags_SizingFixedFit)) {
|
||||
ImGui::TableSetupColumn("Draw Mode");
|
||||
ImGui::TableSetupColumn("Edit Mode");
|
||||
|
||||
ImGui::TableNextColumn();
|
||||
if (ImGui::Button(ICON_MD_DRAW)) {
|
||||
current_mode_ = EditingMode::DRAW;
|
||||
}
|
||||
|
||||
ImGui::TableNextColumn();
|
||||
if (ImGui::Button(ICON_MD_EDIT)) {
|
||||
current_mode_ = EditingMode::EDIT;
|
||||
}
|
||||
|
||||
ImGui::EndTable();
|
||||
void ScreenEditor::DrawDungeonMapsEditor() {
|
||||
if (ImGui::Button(ICON_MD_DRAW)) {
|
||||
current_mode_ = EditingMode::DRAW;
|
||||
}
|
||||
ImGui::SameLine();
|
||||
if (ImGui::Button(ICON_MD_EDIT)) {
|
||||
current_mode_ = EditingMode::EDIT;
|
||||
}
|
||||
ImGui::SameLine();
|
||||
if (ImGui::Button(ICON_MD_SAVE)) {
|
||||
PRINT_IF_ERROR(zelda3::SaveDungeonMapTile16(tile16_blockset_, *rom()));
|
||||
}
|
||||
|
||||
static std::vector<std::string> dungeon_names = {
|
||||
@@ -449,7 +348,6 @@ void ScreenEditor::DrawDungeonMapsEditor() {
|
||||
ImGui::TableSetupColumn("Tiles Gfx");
|
||||
ImGui::TableHeadersRow();
|
||||
|
||||
// Dungeon column
|
||||
ImGui::TableNextColumn();
|
||||
for (int i = 0; i < dungeon_names.size(); i++) {
|
||||
rom()->resource_label()->SelectableLabelWithNameEdit(
|
||||
@@ -460,66 +358,11 @@ void ScreenEditor::DrawDungeonMapsEditor() {
|
||||
}
|
||||
}
|
||||
|
||||
// Map column
|
||||
ImGui::TableNextColumn();
|
||||
DrawDungeonMapsTabs();
|
||||
|
||||
ImGui::TableNextColumn();
|
||||
if (ImGui::BeginChild("##DungeonMapTiles", ImVec2(0, 0), true)) {
|
||||
tilesheet_canvas_.DrawBackground(ImVec2((256 * 2) + 2, (192 * 2) + 4));
|
||||
tilesheet_canvas_.DrawContextMenu();
|
||||
tilesheet_canvas_.DrawTileSelector(32.f);
|
||||
tilesheet_canvas_.DrawBitmap(*tile16_sheet_.bitmap(), 2, true);
|
||||
tilesheet_canvas_.DrawGrid(32.f);
|
||||
tilesheet_canvas_.DrawOverlay();
|
||||
|
||||
if (!tilesheet_canvas_.points().empty()) {
|
||||
selected_tile16_ = tilesheet_canvas_.points().front().x / 32 +
|
||||
(tilesheet_canvas_.points().front().y / 32) * 16;
|
||||
current_tile16_info = tile16_sheet_.tile_info().at(selected_tile16_);
|
||||
|
||||
// Draw the selected tile
|
||||
if (!screen_canvas_.points().empty()) {
|
||||
dungeon_maps_[selected_dungeon]
|
||||
.floor_gfx[floor_number][selected_room] = selected_tile16_;
|
||||
tilesheet_canvas_.mutable_points()->clear();
|
||||
}
|
||||
}
|
||||
|
||||
ImGui::Separator();
|
||||
current_tile_canvas_
|
||||
.DrawBackground(); // ImVec2(64 * 2 + 2, 64 * 2 + 4));
|
||||
current_tile_canvas_.DrawContextMenu();
|
||||
if (current_tile_canvas_.DrawTilePainter(
|
||||
tile8_individual_[selected_tile8_], 16)) {
|
||||
// Modify the tile16 based on the selected tile and current_tile16_info
|
||||
}
|
||||
current_tile_canvas_.DrawBitmap(tile16_individual_[selected_tile16_], 2,
|
||||
4.0f);
|
||||
current_tile_canvas_.DrawGrid(16.f);
|
||||
current_tile_canvas_.DrawOverlay();
|
||||
|
||||
gui::InputTileInfo("TL", ¤t_tile16_info.tiles[0]);
|
||||
ImGui::SameLine();
|
||||
gui::InputTileInfo("TR", ¤t_tile16_info.tiles[1]);
|
||||
gui::InputTileInfo("BL", ¤t_tile16_info.tiles[2]);
|
||||
ImGui::SameLine();
|
||||
gui::InputTileInfo("BR", ¤t_tile16_info.tiles[3]);
|
||||
|
||||
if (ImGui::Button("Modify Tile16")) {
|
||||
tile16_sheet_.ModifyTile16(
|
||||
rom()->graphics_buffer(), current_tile16_info.tiles[0],
|
||||
current_tile16_info.tiles[1], current_tile16_info.tiles[2],
|
||||
current_tile16_info.tiles[3], selected_tile16_, 212);
|
||||
tile16_individual_[selected_tile16_] =
|
||||
tile16_sheet_.GetTile16(selected_tile16_);
|
||||
RETURN_VOID_IF_ERROR(tile16_individual_[selected_tile16_].ApplyPalette(
|
||||
*rom()->mutable_dungeon_palette(3)));
|
||||
Renderer::GetInstance().RenderBitmap(
|
||||
&tile16_individual_[selected_tile16_]);
|
||||
}
|
||||
}
|
||||
ImGui::EndChild();
|
||||
DrawDungeonMapsRoomGfx();
|
||||
|
||||
ImGui::TableNextColumn();
|
||||
tilemap_canvas_.DrawBackground();
|
||||
@@ -533,7 +376,6 @@ void ScreenEditor::DrawDungeonMapsEditor() {
|
||||
tilemap_canvas_.DrawOverlay();
|
||||
|
||||
ImGui::Text("Selected tile8: %d", selected_tile8_);
|
||||
|
||||
ImGui::Separator();
|
||||
ImGui::Text("For use with custom inserted graphics assembly patches.");
|
||||
if (ImGui::Button("Load GFX from BIN file")) LoadBinaryGfx();
|
||||
@@ -550,20 +392,18 @@ void ScreenEditor::LoadBinaryGfx() {
|
||||
// Read the gfx data into a buffer
|
||||
std::vector<uint8_t> bin_data((std::istreambuf_iterator<char>(file)),
|
||||
std::istreambuf_iterator<char>());
|
||||
auto converted_bin = gfx::SnesTo8bppSheet(bin_data, 4, 4);
|
||||
gfx_bin_data_ = converted_bin;
|
||||
tile16_sheet_.clear();
|
||||
if (LoadDungeonMapTile16(converted_bin, true).ok()) {
|
||||
if (auto converted_bin = gfx::SnesTo8bppSheet(bin_data, 4, 4);
|
||||
zelda3::LoadDungeonMapTile16(tile16_blockset_, *rom(), converted_bin,
|
||||
true)
|
||||
.ok()) {
|
||||
sheets_.clear();
|
||||
std::vector<std::vector<uint8_t>> gfx_sheets;
|
||||
for (int i = 0; i < 4; i++) {
|
||||
gfx_sheets.emplace_back(converted_bin.begin() + (i * 0x1000),
|
||||
converted_bin.begin() + ((i + 1) * 0x1000));
|
||||
sheets_.emplace(i, gfx::Bitmap(128, 32, 8, gfx_sheets[i]));
|
||||
status_ = sheets_[i].ApplyPalette(*rom()->mutable_dungeon_palette(3));
|
||||
if (status_.ok()) {
|
||||
Renderer::GetInstance().RenderBitmap(&sheets_[i]);
|
||||
}
|
||||
sheets_[i].SetPalette(*rom()->mutable_dungeon_palette(3));
|
||||
Renderer::Get().RenderBitmap(&sheets_[i]);
|
||||
}
|
||||
binary_gfx_loaded_ = true;
|
||||
} else {
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
#include "app/editor/editor.h"
|
||||
#include "app/gfx/bitmap.h"
|
||||
#include "app/gfx/snes_palette.h"
|
||||
#include "app/gfx/tilesheet.h"
|
||||
#include "app/gfx/tilemap.h"
|
||||
#include "app/gui/canvas.h"
|
||||
#include "app/rom.h"
|
||||
#include "app/zelda3/screen/dungeon_map.h"
|
||||
@@ -28,26 +28,28 @@ namespace editor {
|
||||
*
|
||||
* The screens that can be edited include the title screen, naming screen,
|
||||
* overworld map, inventory menu, and more.
|
||||
*
|
||||
* The class inherits from the SharedRom class.
|
||||
*/
|
||||
class ScreenEditor : public SharedRom, public Editor {
|
||||
class ScreenEditor : public Editor {
|
||||
public:
|
||||
ScreenEditor() {
|
||||
explicit ScreenEditor(Rom* rom = nullptr) : rom_(rom) {
|
||||
screen_canvas_.SetCanvasSize(ImVec2(512, 512));
|
||||
type_ = EditorType::kScreen;
|
||||
}
|
||||
|
||||
void Initialize() override;
|
||||
absl::Status Load() override;
|
||||
absl::Status Update() override;
|
||||
|
||||
absl::Status Undo() override { return absl::UnimplementedError("Undo"); }
|
||||
absl::Status Redo() override { return absl::UnimplementedError("Redo"); }
|
||||
absl::Status Cut() override { return absl::UnimplementedError("Cut"); }
|
||||
absl::Status Copy() override { return absl::UnimplementedError("Copy"); }
|
||||
absl::Status Paste() override { return absl::UnimplementedError("Paste"); }
|
||||
absl::Status Find() override { return absl::UnimplementedError("Find"); }
|
||||
absl::Status Save() override { return absl::UnimplementedError("Save"); }
|
||||
void set_rom(Rom* rom) { rom_ = rom; }
|
||||
Rom* rom() const { return rom_; }
|
||||
|
||||
absl::Status SaveDungeonMaps();
|
||||
std::vector<zelda3::DungeonMap> dungeon_maps_;
|
||||
|
||||
private:
|
||||
void DrawTitleScreenEditor();
|
||||
@@ -58,12 +60,14 @@ class ScreenEditor : public SharedRom, public Editor {
|
||||
void DrawToolset();
|
||||
void DrawInventoryToolset();
|
||||
|
||||
absl::Status LoadDungeonMaps();
|
||||
absl::Status LoadDungeonMapTile16(const std::vector<uint8_t> &gfx_data,
|
||||
absl::Status LoadDungeonMapTile16(const std::vector<uint8_t>& gfx_data,
|
||||
bool bin_mode = false);
|
||||
absl::Status SaveDungeonMapTile16();
|
||||
|
||||
void DrawDungeonMapScreen(int i);
|
||||
void DrawDungeonMapsTabs();
|
||||
void DrawDungeonMapsEditor();
|
||||
void DrawDungeonMapsRoomGfx();
|
||||
|
||||
void LoadBinaryGfx();
|
||||
|
||||
@@ -71,11 +75,9 @@ class ScreenEditor : public SharedRom, public Editor {
|
||||
|
||||
EditingMode current_mode_ = EditingMode::DRAW;
|
||||
|
||||
bool dungeon_maps_loaded_ = false;
|
||||
bool binary_gfx_loaded_ = false;
|
||||
|
||||
uint8_t selected_room = 0;
|
||||
uint8_t boss_room = 0;
|
||||
|
||||
int selected_tile16_ = 0;
|
||||
int selected_tile8_ = 0;
|
||||
@@ -85,20 +87,13 @@ class ScreenEditor : public SharedRom, public Editor {
|
||||
bool copy_button_pressed = false;
|
||||
bool paste_button_pressed = false;
|
||||
|
||||
std::array<uint16_t, 4> current_tile16_data_;
|
||||
std::unordered_map<int, gfx::Bitmap> tile16_individual_;
|
||||
std::vector<gfx::Bitmap> tile8_individual_;
|
||||
std::vector<uint8_t> all_gfx_;
|
||||
std::vector<uint8_t> gfx_bin_data_;
|
||||
std::vector<zelda3::screen::DungeonMap> dungeon_maps_;
|
||||
std::vector<std::vector<std::array<std::string, 25>>> dungeon_map_labels_;
|
||||
|
||||
absl::Status status_;
|
||||
zelda3::DungeonMapLabels dungeon_map_labels_;
|
||||
|
||||
gfx::SnesPalette palette_;
|
||||
gfx::BitmapTable sheets_;
|
||||
gfx::Tilesheet tile16_sheet_;
|
||||
gfx::InternalTile16 current_tile16_info;
|
||||
gfx::Tilemap tile16_blockset_;
|
||||
std::array<gfx::TileInfo, 4> current_tile16_info;
|
||||
|
||||
gui::Canvas current_tile_canvas_{"##CurrentTileCanvas", ImVec2(32, 32),
|
||||
gui::CanvasGridSize::k16x16, 2.0f};
|
||||
@@ -107,7 +102,9 @@ class ScreenEditor : public SharedRom, public Editor {
|
||||
gui::Canvas tilemap_canvas_{"##TilemapCanvas", ImVec2(128 + 2, (192) + 4),
|
||||
gui::CanvasGridSize::k8x8, 2.f};
|
||||
|
||||
zelda3::screen::Inventory inventory_;
|
||||
zelda3::Inventory inventory_;
|
||||
Rom* rom_;
|
||||
absl::Status status_;
|
||||
};
|
||||
|
||||
} // namespace editor
|
||||
|
||||
@@ -1,396 +0,0 @@
|
||||
#include "tile16_editor.h"
|
||||
|
||||
#include <cmath>
|
||||
|
||||
#include "absl/status/status.h"
|
||||
#include "absl/status/statusor.h"
|
||||
#include "app/core/platform/file_dialog.h"
|
||||
#include "app/core/platform/renderer.h"
|
||||
#include "app/editor/editor.h"
|
||||
#include "app/editor/graphics/palette_editor.h"
|
||||
#include "app/gfx/bitmap.h"
|
||||
#include "app/gfx/snes_palette.h"
|
||||
#include "app/gfx/snes_tile.h"
|
||||
#include "app/gfx/tilesheet.h"
|
||||
#include "app/gui/canvas.h"
|
||||
#include "app/gui/icons.h"
|
||||
#include "app/gui/input.h"
|
||||
#include "app/gui/style.h"
|
||||
#include "app/rom.h"
|
||||
#include "app/zelda3/overworld/overworld.h"
|
||||
#include "imgui/imgui.h"
|
||||
|
||||
namespace yaze {
|
||||
namespace editor {
|
||||
|
||||
using core::Renderer;
|
||||
|
||||
using ImGui::BeginChild;
|
||||
using ImGui::BeginMenu;
|
||||
using ImGui::BeginMenuBar;
|
||||
using ImGui::BeginTabBar;
|
||||
using ImGui::BeginTabItem;
|
||||
using ImGui::BeginTable;
|
||||
using ImGui::Button;
|
||||
using ImGui::Checkbox;
|
||||
using ImGui::Combo;
|
||||
using ImGui::EndChild;
|
||||
using ImGui::EndMenu;
|
||||
using ImGui::EndMenuBar;
|
||||
using ImGui::EndTabBar;
|
||||
using ImGui::EndTabItem;
|
||||
using ImGui::EndTable;
|
||||
using ImGui::GetContentRegionAvail;
|
||||
using ImGui::Separator;
|
||||
using ImGui::TableHeadersRow;
|
||||
using ImGui::TableNextColumn;
|
||||
using ImGui::TableNextRow;
|
||||
using ImGui::TableSetupColumn;
|
||||
using ImGui::Text;
|
||||
|
||||
absl::Status Tile16Editor::InitBlockset(
|
||||
const gfx::Bitmap& tile16_blockset_bmp, const gfx::Bitmap& current_gfx_bmp,
|
||||
const std::vector<gfx::Bitmap>& tile16_individual,
|
||||
std::array<uint8_t, 0x200>& all_tiles_types) {
|
||||
all_tiles_types_ = all_tiles_types;
|
||||
tile16_blockset_bmp_ = tile16_blockset_bmp;
|
||||
tile16_individual_ = tile16_individual;
|
||||
current_gfx_bmp_ = current_gfx_bmp;
|
||||
RETURN_IF_ERROR(LoadTile8());
|
||||
ImVector<std::string> tile16_names;
|
||||
for (int i = 0; i < 0x200; ++i) {
|
||||
std::string str = core::HexByte(all_tiles_types_[i]);
|
||||
tile16_names.push_back(str);
|
||||
}
|
||||
|
||||
*tile8_source_canvas_.mutable_labels(0) = tile16_names;
|
||||
*tile8_source_canvas_.custom_labels_enabled() = true;
|
||||
return absl::OkStatus();
|
||||
}
|
||||
|
||||
absl::Status Tile16Editor::Update() {
|
||||
if (!map_blockset_loaded_) {
|
||||
return absl::InvalidArgumentError("Blockset not initialized, open a ROM.");
|
||||
}
|
||||
|
||||
RETURN_IF_ERROR(DrawMenu());
|
||||
if (BeginTabBar("Tile16 Editor Tabs")) {
|
||||
DrawTile16Editor();
|
||||
RETURN_IF_ERROR(UpdateTile16Transfer());
|
||||
EndTabBar();
|
||||
}
|
||||
|
||||
return absl::OkStatus();
|
||||
}
|
||||
|
||||
absl::Status Tile16Editor::DrawMenu() {
|
||||
if (BeginMenuBar()) {
|
||||
if (BeginMenu("View")) {
|
||||
Checkbox("Show Collision Types",
|
||||
tile8_source_canvas_.custom_labels_enabled());
|
||||
EndMenu();
|
||||
}
|
||||
|
||||
EndMenuBar();
|
||||
}
|
||||
|
||||
return absl::OkStatus();
|
||||
}
|
||||
|
||||
void Tile16Editor::DrawTile16Editor() {
|
||||
if (BeginTabItem("Tile16 Editing")) {
|
||||
if (BeginTable("#Tile16EditorTable", 2, TABLE_BORDERS_RESIZABLE,
|
||||
ImVec2(0, 0))) {
|
||||
TableSetupColumn("Blockset", ImGuiTableColumnFlags_WidthFixed,
|
||||
GetContentRegionAvail().x);
|
||||
TableSetupColumn("Properties", ImGuiTableColumnFlags_WidthStretch,
|
||||
GetContentRegionAvail().x);
|
||||
TableHeadersRow();
|
||||
TableNextRow();
|
||||
TableNextColumn();
|
||||
status_ = UpdateBlockset();
|
||||
if (!status_.ok()) {
|
||||
EndTable();
|
||||
}
|
||||
|
||||
TableNextColumn();
|
||||
status_ = UpdateTile16Edit();
|
||||
if (status_ != absl::OkStatus()) {
|
||||
EndTable();
|
||||
}
|
||||
status_ = DrawTileEditControls();
|
||||
|
||||
EndTable();
|
||||
}
|
||||
|
||||
EndTabItem();
|
||||
}
|
||||
}
|
||||
|
||||
absl::Status Tile16Editor::UpdateBlockset() {
|
||||
gui::BeginPadding(2);
|
||||
gui::BeginChildWithScrollbar("##Tile16EditorBlocksetScrollRegion");
|
||||
blockset_canvas_.DrawBackground();
|
||||
gui::EndPadding();
|
||||
blockset_canvas_.DrawContextMenu();
|
||||
blockset_canvas_.DrawTileSelector(32);
|
||||
blockset_canvas_.DrawBitmap(tile16_blockset_bmp_, 0, map_blockset_loaded_);
|
||||
blockset_canvas_.DrawGrid();
|
||||
blockset_canvas_.DrawOverlay();
|
||||
EndChild();
|
||||
|
||||
if (!blockset_canvas_.points().empty()) {
|
||||
notify_tile16.mutable_get() = blockset_canvas_.GetTileIdFromMousePos();
|
||||
notify_tile16.apply_changes();
|
||||
|
||||
if (notify_tile16.modified()) {
|
||||
current_tile16_ = notify_tile16.get();
|
||||
current_tile16_bmp_ = tile16_individual_[notify_tile16];
|
||||
auto ow_main_pal_group = rom()->palette_group().overworld_main;
|
||||
RETURN_IF_ERROR(current_tile16_bmp_.ApplyPalette(
|
||||
ow_main_pal_group[current_palette_]));
|
||||
Renderer::GetInstance().RenderBitmap(¤t_tile16_bmp_);
|
||||
}
|
||||
}
|
||||
|
||||
return absl::OkStatus();
|
||||
}
|
||||
|
||||
absl::Status Tile16Editor::DrawToCurrentTile16(ImVec2 click_position) {
|
||||
constexpr int tile8_size = 8;
|
||||
constexpr int tile16_size = 16;
|
||||
|
||||
// Calculate the tile index for x and y based on the click_position
|
||||
// Adjusting for Tile16 (16x16) which contains 4 Tile8 (8x8)
|
||||
int tile_index_x = static_cast<int>(click_position.x) / tile8_size;
|
||||
int tile_index_y = static_cast<int>(click_position.y) / tile8_size;
|
||||
std::cout << "Tile Index X: " << tile_index_x << std::endl;
|
||||
std::cout << "Tile Index Y: " << tile_index_y << std::endl;
|
||||
|
||||
// Calculate the pixel start position within the Tile16
|
||||
ImVec2 start_position;
|
||||
start_position.x = tile_index_x * 0x40;
|
||||
start_position.y = tile_index_y * 0x40;
|
||||
std::cout << "Start Position X: " << start_position.x << std::endl;
|
||||
std::cout << "Start Position Y: " << start_position.y << std::endl;
|
||||
|
||||
// Draw the Tile8 to the correct position within the Tile16
|
||||
for (int y = 0; y < tile8_size; ++y) {
|
||||
for (int x = 0; x < tile8_size; ++x) {
|
||||
int pixel_index =
|
||||
(start_position.y + y) * tile16_size + ((start_position.x) + x);
|
||||
int gfx_pixel_index = y * tile8_size + x;
|
||||
current_tile16_bmp_.WriteToPixel(
|
||||
pixel_index,
|
||||
current_gfx_individual_[current_tile8_].data()[gfx_pixel_index]);
|
||||
}
|
||||
}
|
||||
|
||||
return absl::OkStatus();
|
||||
}
|
||||
|
||||
absl::Status Tile16Editor::UpdateTile16Edit() {
|
||||
auto ow_main_pal_group = rom()->palette_group().overworld_main;
|
||||
|
||||
if (BeginChild("Tile8 Selector", ImVec2(GetContentRegionAvail().x, 0x175),
|
||||
true)) {
|
||||
tile8_source_canvas_.DrawBackground();
|
||||
tile8_source_canvas_.DrawContextMenu(¤t_gfx_bmp_);
|
||||
if (tile8_source_canvas_.DrawTileSelector(32)) {
|
||||
RETURN_IF_ERROR(
|
||||
current_gfx_individual_[current_tile8_].ApplyPaletteWithTransparent(
|
||||
ow_main_pal_group[0], current_palette_));
|
||||
Renderer::GetInstance().UpdateBitmap(
|
||||
¤t_gfx_individual_[current_tile8_]);
|
||||
}
|
||||
tile8_source_canvas_.DrawBitmap(current_gfx_bmp_, 0, 0, 4.0f);
|
||||
tile8_source_canvas_.DrawGrid();
|
||||
tile8_source_canvas_.DrawOverlay();
|
||||
}
|
||||
EndChild();
|
||||
|
||||
// The user selected a tile8
|
||||
if (!tile8_source_canvas_.points().empty()) {
|
||||
uint16_t x = tile8_source_canvas_.points().front().x / 16;
|
||||
uint16_t y = tile8_source_canvas_.points().front().y / 16;
|
||||
|
||||
current_tile8_ = x + (y * 8);
|
||||
RETURN_IF_ERROR(
|
||||
current_gfx_individual_[current_tile8_].ApplyPaletteWithTransparent(
|
||||
ow_main_pal_group[0], current_palette_));
|
||||
Renderer::GetInstance().UpdateBitmap(
|
||||
¤t_gfx_individual_[current_tile8_]);
|
||||
}
|
||||
|
||||
if (BeginChild("Tile16 Editor Options",
|
||||
ImVec2(GetContentRegionAvail().x, 0x50), true)) {
|
||||
tile16_edit_canvas_.DrawBackground();
|
||||
tile16_edit_canvas_.DrawContextMenu(¤t_tile16_bmp_);
|
||||
tile16_edit_canvas_.DrawBitmap(current_tile16_bmp_, 0, 0, 4.0f);
|
||||
if (!tile8_source_canvas_.points().empty()) {
|
||||
if (tile16_edit_canvas_.DrawTilePainter(
|
||||
current_gfx_individual_[current_tile8_], 16, 2.0f)) {
|
||||
RETURN_IF_ERROR(
|
||||
DrawToCurrentTile16(tile16_edit_canvas_.drawn_tile_position()));
|
||||
Renderer::GetInstance().UpdateBitmap(¤t_tile16_bmp_);
|
||||
}
|
||||
}
|
||||
tile16_edit_canvas_.DrawGrid();
|
||||
tile16_edit_canvas_.DrawOverlay();
|
||||
}
|
||||
EndChild();
|
||||
return absl::OkStatus();
|
||||
}
|
||||
|
||||
absl::Status Tile16Editor::DrawTileEditControls() {
|
||||
Separator();
|
||||
Text("Tile16 ID: %d", current_tile16_);
|
||||
Text("Tile8 ID: %d", current_tile8_);
|
||||
Text("Options:");
|
||||
gui::InputHexByte("Palette", ¬ify_palette.mutable_get());
|
||||
notify_palette.apply_changes();
|
||||
if (notify_palette.modified()) {
|
||||
auto palette = palettesets_[current_palette_].main_;
|
||||
auto value = notify_palette.get();
|
||||
if (notify_palette.get() > 0x04 && notify_palette.get() < 0x06) {
|
||||
palette = palettesets_[current_palette_].aux1;
|
||||
value -= 0x04;
|
||||
} else if (notify_palette.get() > 0x06) {
|
||||
palette = palettesets_[current_palette_].aux2;
|
||||
value -= 0x06;
|
||||
}
|
||||
|
||||
if (value > 0x00) {
|
||||
RETURN_IF_ERROR(
|
||||
current_gfx_bmp_.ApplyPaletteWithTransparent(palette, value));
|
||||
Renderer::GetInstance().UpdateBitmap(¤t_gfx_bmp_);
|
||||
|
||||
RETURN_IF_ERROR(
|
||||
current_tile16_bmp_.ApplyPaletteWithTransparent(palette, value));
|
||||
Renderer::GetInstance().UpdateBitmap(¤t_tile16_bmp_);
|
||||
}
|
||||
}
|
||||
|
||||
Checkbox("X Flip", &x_flip);
|
||||
Checkbox("Y Flip", &y_flip);
|
||||
Checkbox("Priority Tile", &priority_tile);
|
||||
|
||||
return absl::OkStatus();
|
||||
}
|
||||
|
||||
absl::Status Tile16Editor::LoadTile8() {
|
||||
auto ow_main_pal_group = rom()->palette_group().overworld_main;
|
||||
|
||||
current_gfx_individual_.reserve(1024);
|
||||
|
||||
for (int index = 0; index < 1024; index++) {
|
||||
std::vector<uint8_t> tile_data(0x40, 0x00);
|
||||
|
||||
// Copy the pixel data for the current tile into the vector
|
||||
for (int ty = 0; ty < 8; ty++) {
|
||||
for (int tx = 0; tx < 8; tx++) {
|
||||
// Current Gfx Data is 16 sheets of 8x8 tiles ordered 16 wide by 4 tall
|
||||
|
||||
// Calculate the position in the tile data vector
|
||||
int position = tx + (ty * 0x08);
|
||||
|
||||
// Calculate the position in the current gfx data
|
||||
int num_columns = current_gfx_bmp_.width() / 8;
|
||||
int x = (index % num_columns) * 8 + tx;
|
||||
int y = (index / num_columns) * 8 + ty;
|
||||
int gfx_position = x + (y * 0x100);
|
||||
|
||||
// Get the pixel value from the current gfx data
|
||||
uint8_t value = current_gfx_bmp_.data()[gfx_position];
|
||||
|
||||
if (value & 0x80) {
|
||||
value -= 0x88;
|
||||
}
|
||||
|
||||
tile_data[position] = value;
|
||||
}
|
||||
}
|
||||
|
||||
current_gfx_individual_.emplace_back();
|
||||
current_gfx_individual_[index].Create(0x08, 0x08, 0x08, tile_data);
|
||||
RETURN_IF_ERROR(current_gfx_individual_[index].ApplyPaletteWithTransparent(
|
||||
ow_main_pal_group[0], current_palette_));
|
||||
Renderer::GetInstance().RenderBitmap(¤t_gfx_individual_[index]);
|
||||
}
|
||||
|
||||
map_blockset_loaded_ = true;
|
||||
|
||||
return absl::OkStatus();
|
||||
}
|
||||
|
||||
absl::Status Tile16Editor::SetCurrentTile(int id) {
|
||||
current_tile16_ = id;
|
||||
current_tile16_bmp_ = tile16_individual_[id];
|
||||
auto ow_main_pal_group = rom()->palette_group().overworld_main;
|
||||
RETURN_IF_ERROR(
|
||||
current_tile16_bmp_.ApplyPalette(ow_main_pal_group[current_palette_]));
|
||||
Renderer::GetInstance().RenderBitmap(¤t_tile16_bmp_);
|
||||
return absl::OkStatus();
|
||||
}
|
||||
|
||||
#pragma mark - Tile16Transfer
|
||||
|
||||
absl::Status Tile16Editor::UpdateTile16Transfer() {
|
||||
if (BeginTabItem("Tile16 Transfer")) {
|
||||
if (BeginTable("#Tile16TransferTable", 2, TABLE_BORDERS_RESIZABLE,
|
||||
ImVec2(0, 0))) {
|
||||
TableSetupColumn("Current ROM Tiles", ImGuiTableColumnFlags_WidthFixed,
|
||||
GetContentRegionAvail().x / 2);
|
||||
TableSetupColumn("Transfer ROM Tiles", ImGuiTableColumnFlags_WidthFixed,
|
||||
GetContentRegionAvail().x / 2);
|
||||
TableHeadersRow();
|
||||
TableNextRow();
|
||||
|
||||
TableNextColumn();
|
||||
RETURN_IF_ERROR(UpdateBlockset());
|
||||
|
||||
TableNextColumn();
|
||||
RETURN_IF_ERROR(UpdateTransferTileCanvas());
|
||||
|
||||
EndTable();
|
||||
}
|
||||
|
||||
EndTabItem();
|
||||
}
|
||||
return absl::OkStatus();
|
||||
}
|
||||
|
||||
absl::Status Tile16Editor::UpdateTransferTileCanvas() {
|
||||
// Create a button for loading another ROM
|
||||
if (Button("Load ROM")) {
|
||||
auto file_name = core::FileDialogWrapper::ShowOpenFileDialog();
|
||||
transfer_status_ = transfer_rom_.LoadFromFile(file_name);
|
||||
transfer_started_ = true;
|
||||
}
|
||||
|
||||
// TODO: Implement tile16 transfer
|
||||
if (transfer_started_ && !transfer_blockset_loaded_) {
|
||||
PRINT_IF_ERROR(transfer_rom_.LoadAllGraphicsData())
|
||||
|
||||
// Load the Link to the Past overworld.
|
||||
PRINT_IF_ERROR(transfer_overworld_.Load(transfer_rom_))
|
||||
transfer_overworld_.set_current_map(0);
|
||||
palette_ = transfer_overworld_.current_area_palette();
|
||||
|
||||
// Create the tile16 blockset image
|
||||
RETURN_IF_ERROR(Renderer::GetInstance().CreateAndRenderBitmap(
|
||||
0x80, 0x2000, 0x80, transfer_overworld_.tile16_blockset_data(),
|
||||
transfer_blockset_bmp_, palette_));
|
||||
transfer_blockset_loaded_ = true;
|
||||
}
|
||||
|
||||
// Create a canvas for holding the tiles which will be exported
|
||||
gui::BitmapCanvasPipeline(transfer_canvas_, transfer_blockset_bmp_, 0x100,
|
||||
(8192 * 2), 0x20, transfer_blockset_loaded_, true,
|
||||
3);
|
||||
|
||||
return absl::OkStatus();
|
||||
}
|
||||
|
||||
} // namespace editor
|
||||
} // namespace yaze
|
||||
@@ -1,103 +0,0 @@
|
||||
#ifndef YAZE_APP_EDITOR_TILE16EDITOR_H
|
||||
#define YAZE_APP_EDITOR_TILE16EDITOR_H
|
||||
|
||||
#include "absl/status/status.h"
|
||||
#include "app/core/common.h"
|
||||
#include "app/editor/graphics/palette_editor.h"
|
||||
#include "app/gfx/bitmap.h"
|
||||
#include "app/gfx/snes_palette.h"
|
||||
#include "app/gfx/snes_tile.h"
|
||||
#include "app/gui/canvas.h"
|
||||
#include "app/rom.h"
|
||||
#include "app/zelda3/overworld/overworld.h"
|
||||
#include "imgui/imgui.h"
|
||||
|
||||
namespace yaze {
|
||||
namespace editor {
|
||||
|
||||
/**
|
||||
* @brief Popup window to edit Tile16 data
|
||||
*/
|
||||
class Tile16Editor : public gfx::GfxContext, public SharedRom {
|
||||
public:
|
||||
absl::Status InitBlockset(const gfx::Bitmap& tile16_blockset_bmp,
|
||||
const gfx::Bitmap& current_gfx_bmp,
|
||||
const std::vector<gfx::Bitmap>& tile16_individual,
|
||||
std::array<uint8_t, 0x200>& all_tiles_types);
|
||||
|
||||
absl::Status Update();
|
||||
absl::Status DrawMenu();
|
||||
|
||||
void DrawTile16Editor();
|
||||
absl::Status UpdateTile16Transfer();
|
||||
absl::Status UpdateBlockset();
|
||||
|
||||
absl::Status DrawToCurrentTile16(ImVec2 pos);
|
||||
|
||||
absl::Status UpdateTile16Edit();
|
||||
|
||||
absl::Status DrawTileEditControls();
|
||||
|
||||
absl::Status UpdateTransferTileCanvas();
|
||||
|
||||
absl::Status LoadTile8();
|
||||
|
||||
absl::Status SetCurrentTile(int id);
|
||||
|
||||
private:
|
||||
bool map_blockset_loaded_ = false;
|
||||
bool transfer_started_ = false;
|
||||
bool transfer_blockset_loaded_ = false;
|
||||
|
||||
int current_tile16_ = 0;
|
||||
int current_tile8_ = 0;
|
||||
uint8_t current_palette_ = 0;
|
||||
|
||||
core::NotifyValue<uint32_t> notify_tile16;
|
||||
core::NotifyValue<uint8_t> notify_palette;
|
||||
|
||||
// Various options for the Tile16 Editor
|
||||
bool x_flip;
|
||||
bool y_flip;
|
||||
bool priority_tile;
|
||||
int tile_size;
|
||||
|
||||
std::array<uint8_t, 0x200> all_tiles_types_;
|
||||
|
||||
// Tile16 blockset for selecting the tile to edit
|
||||
gui::Canvas blockset_canvas_{"blocksetCanvas", ImVec2(0x100, 0x4000),
|
||||
gui::CanvasGridSize::k32x32};
|
||||
gfx::Bitmap tile16_blockset_bmp_;
|
||||
|
||||
// Canvas for editing the selected tile
|
||||
gui::Canvas tile16_edit_canvas_{"Tile16EditCanvas", ImVec2(0x40, 0x40),
|
||||
gui::CanvasGridSize::k64x64};
|
||||
gfx::Bitmap current_tile16_bmp_;
|
||||
|
||||
// Tile8 canvas to get the tile to drawing in the tile16_edit_canvas_
|
||||
gui::Canvas tile8_source_canvas_{
|
||||
"Tile8SourceCanvas",
|
||||
ImVec2(gfx::kTilesheetWidth * 4, gfx::kTilesheetHeight * 0x10 * 4),
|
||||
gui::CanvasGridSize::k32x32};
|
||||
gfx::Bitmap current_gfx_bmp_;
|
||||
|
||||
gui::Canvas transfer_canvas_;
|
||||
gfx::Bitmap transfer_blockset_bmp_;
|
||||
|
||||
std::vector<gfx::Bitmap> tile16_individual_;
|
||||
std::vector<gfx::Bitmap> current_gfx_individual_;
|
||||
|
||||
PaletteEditor palette_editor_;
|
||||
|
||||
gfx::SnesPalette palette_;
|
||||
zelda3::Overworld transfer_overworld_;
|
||||
|
||||
absl::Status status_;
|
||||
|
||||
Rom transfer_rom_;
|
||||
absl::Status transfer_status_;
|
||||
};
|
||||
|
||||
} // namespace editor
|
||||
} // namespace yaze
|
||||
#endif // YAZE_APP_EDITOR_TILE16EDITOR_H
|
||||
Reference in New Issue
Block a user