backend-infra-engineer: Release v0.3.0 snapshot

This commit is contained in:
scawful
2025-09-27 00:25:45 -04:00
parent 8ce29e1436
commit e32ac75b9c
346 changed files with 55946 additions and 11764 deletions

View File

@@ -3,6 +3,7 @@
#include "app/gui/icons.h"
#include "app/gui/input.h"
#include "app/gui/style.h"
#include "util/hex.h"
namespace yaze {
namespace editor {
@@ -91,7 +92,7 @@ void HandleEntityDragging(zelda3::GameEntity *entity, ImVec2 canvas_p0,
ImGui::SetDragDropPayload("ENTITY_PAYLOAD", &entity,
sizeof(zelda3::GameEntity));
Text("Moving %s ID: %s", entity_type.c_str(),
core::HexByte(entity->entity_id_).c_str());
util::HexByte(entity->entity_id_).c_str());
ImGui::EndDragDropSource();
}
MoveEntityOnGrid(dragged_entity, canvas_p0, scrolling, free_movement);
@@ -125,51 +126,70 @@ bool DrawEntranceInserterPopup() {
return set_done;
}
// TODO: Implement deleting OverworldEntrance objects, currently only hides them
bool DrawOverworldEntrancePopup(
zelda3::OverworldEntrance &entrance) {
bool DrawOverworldEntrancePopup(zelda3::OverworldEntrance &entrance) {
static bool set_done = false;
if (set_done) {
set_done = false;
return true;
}
if (ImGui::BeginPopupModal("Entrance editor", NULL,
if (ImGui::BeginPopupModal("Entrance Editor", NULL,
ImGuiWindowFlags_AlwaysAutoResize)) {
ImGui::Text("Entrance ID: %d", entrance.entrance_id_);
ImGui::Separator();
gui::InputHexWord("Map ID", &entrance.map_id_);
gui::InputHexByte("Entrance ID", &entrance.entrance_id_,
kInputFieldSize + 20);
gui::InputHex("X", &entrance.x_);
gui::InputHex("Y", &entrance.y_);
if (Button(ICON_MD_DONE)) {
ImGui::CloseCurrentPopup();
}
SameLine();
if (Button(ICON_MD_CANCEL)) {
gui::InputHex("X Position", &entrance.x_);
gui::InputHex("Y Position", &entrance.y_);
ImGui::Checkbox("Is Hole", &entrance.is_hole_);
ImGui::Separator();
if (Button("Save")) {
set_done = true;
ImGui::CloseCurrentPopup();
}
SameLine();
if (Button(ICON_MD_DELETE)) {
ImGui::SameLine();
if (Button("Delete")) {
entrance.deleted = true;
set_done = true;
ImGui::CloseCurrentPopup();
}
ImGui::SameLine();
if (Button("Cancel")) {
ImGui::CloseCurrentPopup();
}
ImGui::EndPopup();
}
return set_done;
}
// TODO: Implement deleting OverworldExit objects
void DrawExitInserterPopup() {
if (ImGui::BeginPopup("Exit Inserter")) {
static int exit_id = 0;
static int room_id = 0;
static int x_pos = 0;
static int y_pos = 0;
ImGui::Text("Insert New Exit");
ImGui::Separator();
gui::InputHex("Exit ID", &exit_id);
gui::InputHex("Room ID", &room_id);
gui::InputHex("X Position", &x_pos);
gui::InputHex("Y Position", &y_pos);
if (Button(ICON_MD_DONE)) {
if (Button("Create Exit")) {
// This would need to be connected to the overworld editor to actually create the exit
ImGui::CloseCurrentPopup();
}
SameLine();
if (Button(ICON_MD_CANCEL)) {
if (Button("Cancel")) {
ImGui::CloseCurrentPopup();
}
@@ -317,8 +337,7 @@ void DrawItemInsertPopup() {
BeginChild("ScrollRegion", ImVec2(150, 150), true,
ImGuiWindowFlags_AlwaysVerticalScrollbar);
for (size_t i = 0; i < zelda3::kSecretItemNames.size(); i++) {
if (Selectable(zelda3::kSecretItemNames[i].c_str(),
i == new_item_id)) {
if (Selectable(zelda3::kSecretItemNames[i].c_str(), i == new_item_id)) {
new_item_id = i;
}
}
@@ -351,8 +370,7 @@ bool DrawItemEditorPopup(zelda3::OverworldItem &item) {
ImGuiWindowFlags_AlwaysVerticalScrollbar);
ImGui::BeginGroup();
for (size_t i = 0; i < zelda3::kSecretItemNames.size(); i++) {
if (Selectable(zelda3::kSecretItemNames[i].c_str(),
item.id_ == i)) {
if (Selectable(zelda3::kSecretItemNames[i].c_str(), item.id_ == i)) {
item.id_ = i;
}
}
@@ -395,8 +413,8 @@ void DrawSpriteTable(std::function<void(int)> onSpriteSelect) {
if (ImGui::BeginTable("##sprites", 2,
ImGuiTableFlags_Sortable | ImGuiTableFlags_Resizable)) {
ImGui::TableSetupColumn("ID", ImGuiTableColumnFlags_DefaultSort, 0.0f,
MyItemColumnID_ID);
ImGui::TableSetupColumn("Name", 0, 0.0f, MyItemColumnID_Name);
SpriteItemColumnID_ID);
ImGui::TableSetupColumn("Name", 0, 0.0f, SpriteItemColumnID_Name);
ImGui::TableHeadersRow();
// Handle sorting
@@ -426,24 +444,35 @@ void DrawSpriteTable(std::function<void(int)> onSpriteSelect) {
}
}
// TODO: Implement deleting OverworldSprite objects
void DrawSpriteInserterPopup() {
if (ImGui::BeginPopup("Sprite Inserter")) {
static int new_sprite_id = 0;
Text("Add Sprite");
BeginChild("ScrollRegion", ImVec2(250, 250), true,
static int x_pos = 0;
static int y_pos = 0;
ImGui::Text("Add New Sprite");
ImGui::Separator();
BeginChild("ScrollRegion", ImVec2(250, 200), true,
ImGuiWindowFlags_AlwaysVerticalScrollbar);
DrawSpriteTable([](int selected_id) { new_sprite_id = selected_id; });
EndChild();
ImGui::Separator();
ImGui::Text("Position:");
gui::InputHex("X Position", &x_pos);
gui::InputHex("Y Position", &y_pos);
if (Button(ICON_MD_DONE)) {
// Add the new item to the overworld
if (Button("Add Sprite")) {
// This would need to be connected to the overworld editor to actually create the sprite
new_sprite_id = 0;
x_pos = 0;
y_pos = 0;
ImGui::CloseCurrentPopup();
}
SameLine();
if (Button(ICON_MD_CANCEL)) {
if (Button("Cancel")) {
ImGui::CloseCurrentPopup();
}