backend-infra-engineer: Release v0.3.0 snapshot
This commit is contained in:
544
test/integration/asar_integration_test.cc
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544
test/integration/asar_integration_test.cc
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@@ -0,0 +1,544 @@
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#include <gtest/gtest.h>
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#include <filesystem>
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#include <fstream>
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#include "app/core/asar_wrapper.h"
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#include "app/rom.h"
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#include "absl/status/status.h"
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#include "testing.h"
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#include <gtest/gtest.h>
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#include <gmock/gmock.h>
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namespace yaze {
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namespace test {
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namespace integration {
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class AsarIntegrationTest : public ::testing::Test {
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protected:
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void SetUp() override {
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wrapper_ = std::make_unique<app::core::AsarWrapper>();
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// Create test directory
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test_dir_ = std::filesystem::temp_directory_path() / "yaze_asar_integration";
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std::filesystem::create_directories(test_dir_);
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CreateTestRom();
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CreateTestAssemblyFiles();
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}
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void TearDown() override {
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try {
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if (std::filesystem::exists(test_dir_)) {
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std::filesystem::remove_all(test_dir_);
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}
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} catch (const std::exception& e) {
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// Ignore cleanup errors
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}
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}
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void CreateTestRom() {
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// Create a minimal SNES ROM structure
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test_rom_.resize(1024 * 1024, 0); // 1MB ROM
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// Add SNES header at 0x7FC0 (LoROM)
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const uint32_t header_offset = 0x7FC0;
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// ROM title (21 bytes)
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std::string title = "YAZE TEST ROM ";
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std::copy(title.begin(), title.end(), test_rom_.begin() + header_offset);
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// Map mode (byte 21) - LoROM
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test_rom_[header_offset + 21] = 0x20;
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// Cartridge type (byte 22)
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test_rom_[header_offset + 22] = 0x00;
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// ROM size (byte 23) - 1MB
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test_rom_[header_offset + 23] = 0x0A;
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// SRAM size (byte 24)
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test_rom_[header_offset + 24] = 0x00;
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// Country code (byte 25)
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test_rom_[header_offset + 25] = 0x01;
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// Developer ID (byte 26)
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test_rom_[header_offset + 26] = 0x00;
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// Version (byte 27)
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test_rom_[header_offset + 27] = 0x00;
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// Calculate and set checksum complement and checksum
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uint16_t checksum = 0;
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for (size_t i = 0; i < test_rom_.size(); ++i) {
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if (i != header_offset + 28 && i != header_offset + 29 &&
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i != header_offset + 30 && i != header_offset + 31) {
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checksum += test_rom_[i];
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}
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}
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uint16_t checksum_complement = checksum ^ 0xFFFF;
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test_rom_[header_offset + 28] = checksum_complement & 0xFF;
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test_rom_[header_offset + 29] = (checksum_complement >> 8) & 0xFF;
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test_rom_[header_offset + 30] = checksum & 0xFF;
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test_rom_[header_offset + 31] = (checksum >> 8) & 0xFF;
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// Add some code at the reset vector location
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const uint32_t reset_vector_offset = 0x8000;
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test_rom_[reset_vector_offset] = 0x18; // CLC
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test_rom_[reset_vector_offset + 1] = 0xFB; // XCE
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test_rom_[reset_vector_offset + 2] = 0x4C; // JMP abs
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test_rom_[reset_vector_offset + 3] = 0x00; // $8000
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test_rom_[reset_vector_offset + 4] = 0x80;
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}
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void CreateTestAssemblyFiles() {
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// Create comprehensive test assembly
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comprehensive_asm_path_ = test_dir_ / "comprehensive_test.asm";
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std::ofstream comp_file(comprehensive_asm_path_);
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comp_file << R"(
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; Comprehensive Asar test for Yaze integration
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!addr = $7E0000
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; Test basic assembly
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org $008000
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main_entry:
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sei ; Disable interrupts
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clc ; Clear carry
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xce ; Switch to native mode
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; Set up stack
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rep #$30 ; 16-bit A and X/Y
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ldx #$1FFF
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txs
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; Test data writing
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lda #$1234
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sta !addr
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; Call subroutines
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jsr init_graphics
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jsr init_sound
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; Main loop
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main_loop:
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jsr update_game
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jsr wait_vblank
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bra main_loop
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; Graphics initialization
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init_graphics:
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pha
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phx
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phy
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; Set up PPU registers
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sep #$20 ; 8-bit A
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lda #$80
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sta $2100 ; Force blank
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; Clear VRAM
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rep #$20 ; 16-bit A
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lda #$8000
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sta $2116 ; VRAM address
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lda #$0000
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ldx #$8000
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clear_vram_loop:
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sta $2118 ; Write to VRAM
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dex
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bne clear_vram_loop
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ply
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plx
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pla
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rts
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; Sound initialization
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init_sound:
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pha
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; Initialize APU
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sep #$20 ; 8-bit A
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lda #$00
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sta $2140 ; APU port 0
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sta $2141 ; APU port 1
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sta $2142 ; APU port 2
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sta $2143 ; APU port 3
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pla
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rts
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; Game update routine
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update_game:
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pha
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; Read controller
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lda $4212 ; PPU status
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and #$01
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bne update_game ; Wait for vblank end
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lda $4016 ; Controller 1
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; Process input here
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pla
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rts
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; Wait for vertical blank
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wait_vblank:
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pha
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wait_vb_loop:
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lda $4212 ; PPU status
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and #$80
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beq wait_vb_loop ; Wait for vblank
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pla
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rts
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; Data tables
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org $00A000
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graphics_data:
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incbin "test_graphics.bin"
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sound_data:
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db $00, $01, $02, $03, $04, $05, $06, $07
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db $08, $09, $0A, $0B, $0C, $0D, $0E, $0F
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; String data for testing
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text_data:
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db "YAZE INTEGRATION TEST", $00
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; Math functions
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calculate_distance:
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; Input: A = x1, X = y1, stack = x2, y2
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; Output: A = distance
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pha
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phx
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; Calculate dx = x2 - x1
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pla ; Get x1
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pha ; Save it back
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; ... distance calculation here
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plx
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pla
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rts
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; Interrupt vectors
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org $00FFE0
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dw $0000 ; Reserved
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dw $0000 ; Reserved
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dw $0000 ; Reserved
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dw $0000 ; Reserved
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dw $0000 ; Reserved
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dw $0000 ; Reserved
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dw $0000 ; Reserved
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dw $0000 ; Reserved
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dw main_entry ; RESET vector
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dw $0000 ; Reserved
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dw $0000 ; Reserved
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dw $0000 ; Reserved
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dw $0000 ; NMI vector
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dw main_entry ; RESET vector
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dw $0000 ; IRQ vector
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)";
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comp_file.close();
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// Create test graphics binary
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std::ofstream gfx_file(test_dir_ / "test_graphics.bin", std::ios::binary);
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std::vector<uint8_t> graphics_data(2048, 0x55); // Test pattern
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gfx_file.write(reinterpret_cast<char*>(graphics_data.data()), graphics_data.size());
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gfx_file.close();
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// Create advanced assembly with macros and includes
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advanced_asm_path_ = test_dir_ / "advanced_test.asm";
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std::ofstream adv_file(advanced_asm_path_);
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adv_file << R"(
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; Advanced Asar features test
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!ram_addr = $7E1000
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; Macro definitions
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macro move_block(source, dest, size)
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rep #$30
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ldx #<size>-1
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loop:
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lda <source>,x
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sta <dest>,x
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dex
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bpl loop
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endmacro
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macro set_ppu_register(register, value)
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sep #$20
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lda #<value>
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sta <register>
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endmacro
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; Test code with macros
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org $008000
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advanced_entry:
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%set_ppu_register($2100, $8F) ; Set forced blank
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; Use block move macro
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%move_block($008100, !ram_addr, 256)
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; Conditional assembly
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if !test_mode == 1
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jsr debug_routine
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endif
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; Loop with labels
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ldx #$10
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test_loop:
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lda test_data,x
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sta !ram_addr,x
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dex
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bpl test_loop
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rts
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debug_routine:
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; Debug code
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rts
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test_data:
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db $FF, $FE, $FD, $FC, $FB, $FA, $F9, $F8
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db $F7, $F6, $F5, $F4, $F3, $F2, $F1, $F0
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)";
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adv_file.close();
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// Create error test assembly
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error_asm_path_ = test_dir_ / "error_test.asm";
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std::ofstream err_file(error_asm_path_);
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err_file << R"(
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; Assembly with intentional errors for testing error handling
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org $008000
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error_test:
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invalid_opcode ; This should cause an error
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lda unknown_label ; This should cause an error
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sta $999999 ; Invalid address
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bra ; Missing operand
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)";
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err_file.close();
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}
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std::unique_ptr<app::core::AsarWrapper> wrapper_;
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std::filesystem::path test_dir_;
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std::filesystem::path comprehensive_asm_path_;
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std::filesystem::path advanced_asm_path_;
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std::filesystem::path error_asm_path_;
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std::vector<uint8_t> test_rom_;
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};
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TEST_F(AsarIntegrationTest, FullWorkflowIntegration) {
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// Initialize Asar
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ASSERT_TRUE(wrapper_->Initialize().ok());
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// Test ROM loading and patching workflow
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std::vector<uint8_t> rom_copy = test_rom_;
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size_t original_size = rom_copy.size();
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// Apply comprehensive patch
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auto patch_result = wrapper_->ApplyPatch(comprehensive_asm_path_.string(), rom_copy);
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ASSERT_TRUE(patch_result.ok()) << patch_result.status().message();
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const auto& result = patch_result.value();
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EXPECT_TRUE(result.success) << "Patch failed with errors: "
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<< testing::PrintToString(result.errors);
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// Verify ROM was modified correctly
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EXPECT_NE(rom_copy, test_rom_);
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EXPECT_GT(result.rom_size, 0);
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// Verify symbols were extracted
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EXPECT_GT(result.symbols.size(), 0);
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// Check for specific expected symbols
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bool found_main_entry = false;
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bool found_init_graphics = false;
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bool found_init_sound = false;
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for (const auto& symbol : result.symbols) {
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if (symbol.name == "main_entry") {
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found_main_entry = true;
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EXPECT_EQ(symbol.address, 0x008000);
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} else if (symbol.name == "init_graphics") {
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found_init_graphics = true;
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} else if (symbol.name == "init_sound") {
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found_init_sound = true;
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}
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}
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EXPECT_TRUE(found_main_entry) << "main_entry symbol not found";
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EXPECT_TRUE(found_init_graphics) << "init_graphics symbol not found";
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EXPECT_TRUE(found_init_sound) << "init_sound symbol not found";
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}
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TEST_F(AsarIntegrationTest, AdvancedFeaturesIntegration) {
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ASSERT_TRUE(wrapper_->Initialize().ok());
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// Test advanced assembly features (macros, conditionals, etc.)
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std::vector<uint8_t> rom_copy = test_rom_;
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auto patch_result = wrapper_->ApplyPatch(advanced_asm_path_.string(), rom_copy);
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ASSERT_TRUE(patch_result.ok()) << patch_result.status().message();
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const auto& result = patch_result.value();
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EXPECT_TRUE(result.success) << "Advanced patch failed: "
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<< testing::PrintToString(result.errors);
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// Verify symbols from advanced assembly
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bool found_advanced_entry = false;
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bool found_test_loop = false;
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for (const auto& symbol : result.symbols) {
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if (symbol.name == "advanced_entry") {
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found_advanced_entry = true;
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} else if (symbol.name == "test_loop") {
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found_test_loop = true;
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}
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}
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EXPECT_TRUE(found_advanced_entry);
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EXPECT_TRUE(found_test_loop);
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}
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TEST_F(AsarIntegrationTest, ErrorHandlingIntegration) {
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ASSERT_TRUE(wrapper_->Initialize().ok());
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// Test error handling with intentionally broken assembly
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std::vector<uint8_t> rom_copy = test_rom_;
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auto patch_result = wrapper_->ApplyPatch(error_asm_path_.string(), rom_copy);
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// Should fail due to errors in assembly
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EXPECT_FALSE(patch_result.ok());
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// Verify error message contains useful information
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EXPECT_THAT(patch_result.status().message(),
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testing::AnyOf(
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testing::HasSubstr("invalid"),
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testing::HasSubstr("unknown"),
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testing::HasSubstr("error")));
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}
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TEST_F(AsarIntegrationTest, SymbolExtractionWorkflow) {
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ASSERT_TRUE(wrapper_->Initialize().ok());
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// Extract symbols without applying patch
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auto symbols_result = wrapper_->ExtractSymbols(comprehensive_asm_path_.string());
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ASSERT_TRUE(symbols_result.ok()) << symbols_result.status().message();
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const auto& symbols = symbols_result.value();
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EXPECT_GT(symbols.size(), 0);
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// Test symbol table operations
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std::vector<uint8_t> rom_copy = test_rom_;
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auto patch_result = wrapper_->ApplyPatch(comprehensive_asm_path_.string(), rom_copy);
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ASSERT_TRUE(patch_result.ok());
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// Test symbol lookup by name
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auto main_symbol = wrapper_->FindSymbol("main_entry");
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ASSERT_TRUE(main_symbol.has_value());
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EXPECT_EQ(main_symbol->name, "main_entry");
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EXPECT_EQ(main_symbol->address, 0x008000);
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// Test symbols at address lookup
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auto symbols_at_main = wrapper_->GetSymbolsAtAddress(0x008000);
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EXPECT_GT(symbols_at_main.size(), 0);
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bool found_main_at_address = false;
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for (const auto& symbol : symbols_at_main) {
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if (symbol.name == "main_entry") {
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found_main_at_address = true;
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break;
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}
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}
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EXPECT_TRUE(found_main_at_address);
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}
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TEST_F(AsarIntegrationTest, MultipleOperationsIntegration) {
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ASSERT_TRUE(wrapper_->Initialize().ok());
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// Test multiple patch operations on the same wrapper instance
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std::vector<uint8_t> rom_copy1 = test_rom_;
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std::vector<uint8_t> rom_copy2 = test_rom_;
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// First patch
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auto result1 = wrapper_->ApplyPatch(comprehensive_asm_path_.string(), rom_copy1);
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ASSERT_TRUE(result1.ok());
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EXPECT_TRUE(result1->success);
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// Reset and apply different patch
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wrapper_->Reset();
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auto result2 = wrapper_->ApplyPatch(advanced_asm_path_.string(), rom_copy2);
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ASSERT_TRUE(result2.ok());
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EXPECT_TRUE(result2->success);
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// Verify that symbol tables are different
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EXPECT_NE(result1->symbols.size(), result2->symbols.size());
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}
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TEST_F(AsarIntegrationTest, PatchFromStringIntegration) {
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ASSERT_TRUE(wrapper_->Initialize().ok());
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std::string patch_content = R"(
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org $009000
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string_patch_test:
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lda #$42
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sta $7E2000
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||||
jsr subroutine_test
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||||
rts
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||||
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||||
subroutine_test:
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||||
lda #$FF
|
||||
sta $7E2001
|
||||
rts
|
||||
)";
|
||||
|
||||
std::vector<uint8_t> rom_copy = test_rom_;
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||||
auto result = wrapper_->ApplyPatchFromString(patch_content, rom_copy, test_dir_.string());
|
||||
|
||||
ASSERT_TRUE(result.ok()) << result.status().message();
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||||
EXPECT_TRUE(result->success);
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||||
EXPECT_GT(result->symbols.size(), 0);
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||||
|
||||
// Check for expected symbols
|
||||
bool found_string_patch = false;
|
||||
bool found_subroutine = false;
|
||||
|
||||
for (const auto& symbol : result->symbols) {
|
||||
if (symbol.name == "string_patch_test") {
|
||||
found_string_patch = true;
|
||||
EXPECT_EQ(symbol.address, 0x009000);
|
||||
} else if (symbol.name == "subroutine_test") {
|
||||
found_subroutine = true;
|
||||
}
|
||||
}
|
||||
|
||||
EXPECT_TRUE(found_string_patch);
|
||||
EXPECT_TRUE(found_subroutine);
|
||||
}
|
||||
|
||||
TEST_F(AsarIntegrationTest, LargeRomHandling) {
|
||||
ASSERT_TRUE(wrapper_->Initialize().ok());
|
||||
|
||||
// Create a larger ROM for testing
|
||||
std::vector<uint8_t> large_rom(4 * 1024 * 1024, 0); // 4MB ROM
|
||||
|
||||
// Set up basic SNES header
|
||||
const uint32_t header_offset = 0x7FC0;
|
||||
std::string title = "LARGE ROM TEST ";
|
||||
std::copy(title.begin(), title.end(), large_rom.begin() + header_offset);
|
||||
large_rom[header_offset + 21] = 0x20; // LoROM
|
||||
large_rom[header_offset + 23] = 0x0C; // 4MB
|
||||
|
||||
auto result = wrapper_->ApplyPatch(comprehensive_asm_path_.string(), large_rom);
|
||||
ASSERT_TRUE(result.ok());
|
||||
EXPECT_TRUE(result->success);
|
||||
EXPECT_EQ(large_rom.size(), result->rom_size);
|
||||
}
|
||||
|
||||
} // namespace integration
|
||||
} // namespace test
|
||||
} // namespace yaze
|
||||
412
test/integration/asar_rom_test.cc
Normal file
412
test/integration/asar_rom_test.cc
Normal file
@@ -0,0 +1,412 @@
|
||||
#include <gtest/gtest.h>
|
||||
#include <filesystem>
|
||||
#include <fstream>
|
||||
|
||||
#include "app/core/asar_wrapper.h"
|
||||
#include "app/rom.h"
|
||||
#include "test_utils.h"
|
||||
#include "testing.h"
|
||||
|
||||
namespace yaze {
|
||||
namespace test {
|
||||
namespace integration {
|
||||
|
||||
/**
|
||||
* @brief Test class for Asar integration with real ROM files
|
||||
* These tests are only run when ROM testing is enabled
|
||||
*/
|
||||
class AsarRomIntegrationTest : public RomDependentTest {
|
||||
protected:
|
||||
void SetUp() override {
|
||||
RomDependentTest::SetUp();
|
||||
|
||||
wrapper_ = std::make_unique<app::core::AsarWrapper>();
|
||||
ASSERT_OK(wrapper_->Initialize());
|
||||
|
||||
// Create test directory
|
||||
test_dir_ = std::filesystem::temp_directory_path() / "yaze_asar_rom_test";
|
||||
std::filesystem::create_directories(test_dir_);
|
||||
|
||||
CreateTestPatches();
|
||||
}
|
||||
|
||||
void TearDown() override {
|
||||
try {
|
||||
if (std::filesystem::exists(test_dir_)) {
|
||||
std::filesystem::remove_all(test_dir_);
|
||||
}
|
||||
} catch (const std::exception& e) {
|
||||
// Ignore cleanup errors
|
||||
}
|
||||
}
|
||||
|
||||
void CreateTestPatches() {
|
||||
// Create a simple test patch
|
||||
simple_patch_path_ = test_dir_ / "simple_test.asm";
|
||||
std::ofstream simple_file(simple_patch_path_);
|
||||
simple_file << R"(
|
||||
; Simple Asar patch for real ROM testing
|
||||
org $008000
|
||||
yaze_test_entry:
|
||||
sei ; Disable interrupts
|
||||
clc ; Clear carry
|
||||
xce ; Switch to native mode
|
||||
|
||||
rep #$30 ; 16-bit A and X/Y
|
||||
ldx #$1FFF
|
||||
txs ; Set stack pointer
|
||||
|
||||
; Test data writing
|
||||
lda #$CAFE
|
||||
sta $7E0000 ; Write test value to RAM
|
||||
|
||||
; Set a custom value that we can verify
|
||||
lda #$BEEF
|
||||
sta $7E0002
|
||||
|
||||
sep #$20 ; 8-bit A
|
||||
lda #$42
|
||||
sta $7E0004 ; Another test value
|
||||
|
||||
rep #$20 ; Back to 16-bit A
|
||||
rts
|
||||
|
||||
; Subroutine for testing
|
||||
yaze_test_subroutine:
|
||||
pha
|
||||
lda #$1337
|
||||
sta $7E0010
|
||||
pla
|
||||
rts
|
||||
|
||||
; Data for testing
|
||||
yaze_test_data:
|
||||
db "YAZE", $00
|
||||
dw $1234, $5678, $9ABC, $DEF0
|
||||
)";
|
||||
simple_file.close();
|
||||
|
||||
// Create a patch that modifies game behavior
|
||||
gameplay_patch_path_ = test_dir_ / "gameplay_test.asm";
|
||||
std::ofstream gameplay_file(gameplay_patch_path_);
|
||||
gameplay_file << R"(
|
||||
; Gameplay modification patch for testing
|
||||
; This modifies Link's starting health and magic
|
||||
|
||||
; Increase Link's maximum health
|
||||
org $7EF36C
|
||||
db $A0 ; 160/8 = 20 hearts (was usually $60 = 12 hearts)
|
||||
|
||||
; Increase Link's maximum magic
|
||||
org $7EF36E
|
||||
db $80 ; Full magic meter
|
||||
|
||||
; Custom routine for health restoration
|
||||
org $00C000
|
||||
yaze_health_restore:
|
||||
sep #$20 ; 8-bit A
|
||||
lda #$A0 ; Full health
|
||||
sta $7EF36C ; Current health
|
||||
|
||||
lda #$80 ; Full magic
|
||||
sta $7EF36E ; Current magic
|
||||
|
||||
rep #$20 ; 16-bit A
|
||||
rtl
|
||||
|
||||
; Hook into the game's main loop (example address)
|
||||
org $008012
|
||||
jsl yaze_health_restore
|
||||
nop ; Pad if needed
|
||||
)";
|
||||
gameplay_file.close();
|
||||
|
||||
// Create a symbol extraction test patch
|
||||
symbols_patch_path_ = test_dir_ / "symbols_test.asm";
|
||||
std::ofstream symbols_file(symbols_patch_path_);
|
||||
symbols_file << R"(
|
||||
; Comprehensive symbol test for Asar integration
|
||||
|
||||
; Define some constants
|
||||
!player_x = $7E0020
|
||||
!player_y = $7E0022
|
||||
!player_health = $7EF36C
|
||||
!player_magic = $7EF36E
|
||||
|
||||
; Main code section
|
||||
org $008000
|
||||
main_routine:
|
||||
jsr init_player
|
||||
jsr game_loop
|
||||
rts
|
||||
|
||||
; Player initialization
|
||||
init_player:
|
||||
rep #$30 ; 16-bit A and X/Y
|
||||
|
||||
; Set initial position
|
||||
lda #$0080
|
||||
sta !player_x
|
||||
lda #$0070
|
||||
sta !player_y
|
||||
|
||||
; Set initial stats
|
||||
sep #$20 ; 8-bit A
|
||||
lda #$A0
|
||||
sta !player_health
|
||||
lda #$80
|
||||
sta !player_magic
|
||||
|
||||
rep #$30 ; Back to 16-bit
|
||||
rts
|
||||
|
||||
; Main game loop
|
||||
game_loop:
|
||||
jsr update_player
|
||||
jsr update_enemies
|
||||
jsr update_graphics
|
||||
rts
|
||||
|
||||
; Player update routine
|
||||
update_player:
|
||||
; Read controller input
|
||||
sep #$20
|
||||
lda $4016 ; Controller 1
|
||||
|
||||
; Process movement
|
||||
bit #$08 ; Up
|
||||
beq +
|
||||
dec !player_y
|
||||
+ bit #$04 ; Down
|
||||
beq +
|
||||
inc !player_y
|
||||
+ bit #$02 ; Left
|
||||
beq +
|
||||
dec !player_x
|
||||
+ bit #$01 ; Right
|
||||
beq +
|
||||
inc !player_x
|
||||
+
|
||||
rep #$20
|
||||
rts
|
||||
|
||||
; Enemy update routine
|
||||
update_enemies:
|
||||
; Placeholder for enemy logic
|
||||
rts
|
||||
|
||||
; Graphics update routine
|
||||
update_graphics:
|
||||
; Placeholder for graphics updates
|
||||
rts
|
||||
|
||||
; Utility functions
|
||||
multiply_by_two:
|
||||
asl a
|
||||
rts
|
||||
|
||||
divide_by_two:
|
||||
lsr a
|
||||
rts
|
||||
|
||||
; Data tables
|
||||
enemy_data_table:
|
||||
dw enemy_goomba, enemy_koopa, enemy_shell
|
||||
dw $0000 ; End marker
|
||||
|
||||
enemy_goomba:
|
||||
dw $0010, $0020, $0001 ; x, y, type
|
||||
|
||||
enemy_koopa:
|
||||
dw $0050, $0030, $0002 ; x, y, type
|
||||
|
||||
enemy_shell:
|
||||
dw $0080, $0040, $0003 ; x, y, type
|
||||
)";
|
||||
symbols_file.close();
|
||||
}
|
||||
|
||||
std::unique_ptr<app::core::AsarWrapper> wrapper_;
|
||||
std::filesystem::path test_dir_;
|
||||
std::filesystem::path simple_patch_path_;
|
||||
std::filesystem::path gameplay_patch_path_;
|
||||
std::filesystem::path symbols_patch_path_;
|
||||
};
|
||||
|
||||
TEST_F(AsarRomIntegrationTest, SimplePatchOnRealRom) {
|
||||
// Make a copy of the ROM for testing
|
||||
std::vector<uint8_t> rom_copy = test_rom_;
|
||||
size_t original_size = rom_copy.size();
|
||||
|
||||
// Apply simple patch
|
||||
auto patch_result = wrapper_->ApplyPatch(simple_patch_path_.string(), rom_copy);
|
||||
ASSERT_OK(patch_result.status());
|
||||
|
||||
const auto& result = patch_result.value();
|
||||
EXPECT_TRUE(result.success) << "Patch failed: "
|
||||
<< testing::PrintToString(result.errors);
|
||||
|
||||
// Verify ROM was modified
|
||||
EXPECT_NE(rom_copy, test_rom_); // Should be different
|
||||
EXPECT_GE(rom_copy.size(), original_size); // Size may have grown
|
||||
|
||||
// Check for expected symbols
|
||||
bool found_entry = false;
|
||||
bool found_subroutine = false;
|
||||
|
||||
for (const auto& symbol : result.symbols) {
|
||||
if (symbol.name == "yaze_test_entry") {
|
||||
found_entry = true;
|
||||
EXPECT_EQ(symbol.address, 0x008000);
|
||||
} else if (symbol.name == "yaze_test_subroutine") {
|
||||
found_subroutine = true;
|
||||
}
|
||||
}
|
||||
|
||||
EXPECT_TRUE(found_entry) << "yaze_test_entry symbol not found";
|
||||
EXPECT_TRUE(found_subroutine) << "yaze_test_subroutine symbol not found";
|
||||
}
|
||||
|
||||
TEST_F(AsarRomIntegrationTest, SymbolExtractionFromRealRom) {
|
||||
// Extract symbols from comprehensive test
|
||||
auto symbols_result = wrapper_->ExtractSymbols(symbols_patch_path_.string());
|
||||
ASSERT_OK(symbols_result.status());
|
||||
|
||||
const auto& symbols = symbols_result.value();
|
||||
EXPECT_GT(symbols.size(), 0);
|
||||
|
||||
// Check for specific symbols we expect
|
||||
std::vector<std::string> expected_symbols = {
|
||||
"main_routine", "init_player", "game_loop", "update_player",
|
||||
"update_enemies", "update_graphics", "multiply_by_two", "divide_by_two"
|
||||
};
|
||||
|
||||
for (const auto& expected_symbol : expected_symbols) {
|
||||
bool found = false;
|
||||
for (const auto& symbol : symbols) {
|
||||
if (symbol.name == expected_symbol) {
|
||||
found = true;
|
||||
EXPECT_GT(symbol.address, 0) << "Symbol " << expected_symbol
|
||||
<< " has invalid address";
|
||||
break;
|
||||
}
|
||||
}
|
||||
EXPECT_TRUE(found) << "Expected symbol not found: " << expected_symbol;
|
||||
}
|
||||
|
||||
// Test symbol lookup functionality
|
||||
auto symbol_table = wrapper_->GetSymbolTable();
|
||||
EXPECT_GT(symbol_table.size(), 0);
|
||||
|
||||
auto main_symbol = wrapper_->FindSymbol("main_routine");
|
||||
EXPECT_TRUE(main_symbol.has_value());
|
||||
if (main_symbol) {
|
||||
EXPECT_EQ(main_symbol->name, "main_routine");
|
||||
EXPECT_EQ(main_symbol->address, 0x008000);
|
||||
}
|
||||
}
|
||||
|
||||
TEST_F(AsarRomIntegrationTest, GameplayModificationPatch) {
|
||||
// Make a copy of the ROM
|
||||
std::vector<uint8_t> rom_copy = test_rom_;
|
||||
|
||||
// Apply gameplay modification patch
|
||||
auto patch_result = wrapper_->ApplyPatch(gameplay_patch_path_.string(), rom_copy);
|
||||
ASSERT_OK(patch_result.status());
|
||||
|
||||
const auto& result = patch_result.value();
|
||||
EXPECT_TRUE(result.success) << "Gameplay patch failed: "
|
||||
<< testing::PrintToString(result.errors);
|
||||
|
||||
// Verify specific memory locations were modified
|
||||
// Note: These addresses are based on the patch content
|
||||
|
||||
// Check health modification at 0x7EF36C -> ROM offset would need calculation
|
||||
// For a proper test, we'd need to convert SNES addresses to ROM offsets
|
||||
|
||||
// Check if custom routine was inserted at 0xC000 -> ROM offset 0x18000 (in LoROM)
|
||||
const uint32_t rom_offset = 0x18000; // Bank $00:C000 in LoROM
|
||||
if (rom_offset < rom_copy.size()) {
|
||||
// Check for SEP #$20 instruction (0xE2 0x20)
|
||||
EXPECT_EQ(rom_copy[rom_offset], 0xE2);
|
||||
EXPECT_EQ(rom_copy[rom_offset + 1], 0x20);
|
||||
}
|
||||
}
|
||||
|
||||
TEST_F(AsarRomIntegrationTest, LargeRomPatchingStability) {
|
||||
// Test with the actual ROM which might be larger
|
||||
std::vector<uint8_t> rom_copy = test_rom_;
|
||||
size_t original_size = rom_copy.size();
|
||||
|
||||
// Apply multiple patches in sequence
|
||||
auto result1 = wrapper_->ApplyPatch(simple_patch_path_.string(), rom_copy);
|
||||
ASSERT_OK(result1.status());
|
||||
EXPECT_TRUE(result1->success);
|
||||
|
||||
// Reset and apply another patch
|
||||
wrapper_->Reset();
|
||||
auto result2 = wrapper_->ApplyPatch(symbols_patch_path_.string(), rom_copy);
|
||||
ASSERT_OK(result2.status());
|
||||
EXPECT_TRUE(result2->success);
|
||||
|
||||
// Verify stability
|
||||
EXPECT_GE(rom_copy.size(), original_size);
|
||||
EXPECT_GT(result2->symbols.size(), 0);
|
||||
}
|
||||
|
||||
TEST_F(AsarRomIntegrationTest, ErrorHandlingWithRealRom) {
|
||||
// Create an intentionally broken patch
|
||||
auto broken_patch_path = test_dir_ / "broken_test.asm";
|
||||
std::ofstream broken_file(broken_patch_path);
|
||||
broken_file << R"(
|
||||
; Broken patch for error testing
|
||||
org $008000
|
||||
broken_routine:
|
||||
invalid_opcode ; This will cause an error
|
||||
lda unknown_symbol ; This will cause an error
|
||||
sta $FFFFFF ; Invalid address
|
||||
)";
|
||||
broken_file.close();
|
||||
|
||||
std::vector<uint8_t> rom_copy = test_rom_;
|
||||
auto patch_result = wrapper_->ApplyPatch(broken_patch_path.string(), rom_copy);
|
||||
|
||||
// Should fail with proper error messages
|
||||
EXPECT_FALSE(patch_result.ok());
|
||||
EXPECT_THAT(patch_result.status().message(),
|
||||
testing::AnyOf(
|
||||
testing::HasSubstr("invalid"),
|
||||
testing::HasSubstr("unknown"),
|
||||
testing::HasSubstr("error")));
|
||||
}
|
||||
|
||||
TEST_F(AsarRomIntegrationTest, PatchValidationWorkflow) {
|
||||
// Test the complete workflow: validate -> patch -> verify
|
||||
|
||||
// Step 1: Validate assembly
|
||||
auto validation_result = wrapper_->ValidateAssembly(simple_patch_path_.string());
|
||||
EXPECT_OK(validation_result);
|
||||
|
||||
// Step 2: Apply patch
|
||||
std::vector<uint8_t> rom_copy = test_rom_;
|
||||
auto patch_result = wrapper_->ApplyPatch(simple_patch_path_.string(), rom_copy);
|
||||
ASSERT_OK(patch_result.status());
|
||||
EXPECT_TRUE(patch_result->success);
|
||||
|
||||
// Step 3: Verify results
|
||||
EXPECT_GT(patch_result->symbols.size(), 0);
|
||||
EXPECT_GT(patch_result->rom_size, 0);
|
||||
|
||||
// Step 4: Test symbol operations
|
||||
auto entry_symbol = wrapper_->FindSymbol("yaze_test_entry");
|
||||
EXPECT_TRUE(entry_symbol.has_value());
|
||||
|
||||
if (entry_symbol) {
|
||||
auto symbols_at_address = wrapper_->GetSymbolsAtAddress(entry_symbol->address);
|
||||
EXPECT_GT(symbols_at_address.size(), 0);
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace integration
|
||||
} // namespace test
|
||||
} // namespace yaze
|
||||
233
test/integration/dungeon_editor_test.cc
Normal file
233
test/integration/dungeon_editor_test.cc
Normal file
@@ -0,0 +1,233 @@
|
||||
#include "integration/dungeon_editor_test.h"
|
||||
|
||||
#include <cstring>
|
||||
#include <vector>
|
||||
|
||||
#include "absl/strings/str_format.h"
|
||||
#include "app/zelda3/dungeon/room.h"
|
||||
#include "app/zelda3/dungeon/room_object.h"
|
||||
|
||||
namespace yaze {
|
||||
namespace test {
|
||||
|
||||
void DungeonEditorIntegrationTest::SetUp() {
|
||||
ASSERT_TRUE(CreateMockRom().ok());
|
||||
ASSERT_TRUE(LoadTestRoomData().ok());
|
||||
|
||||
dungeon_editor_ = std::make_unique<editor::DungeonEditor>(mock_rom_.get());
|
||||
dungeon_editor_->Initialize();
|
||||
}
|
||||
|
||||
void DungeonEditorIntegrationTest::TearDown() {
|
||||
dungeon_editor_.reset();
|
||||
mock_rom_.reset();
|
||||
}
|
||||
|
||||
absl::Status DungeonEditorIntegrationTest::CreateMockRom() {
|
||||
mock_rom_ = std::make_unique<MockRom>();
|
||||
|
||||
// Generate mock ROM data
|
||||
std::vector<uint8_t> mock_data(kMockRomSize, 0x00);
|
||||
|
||||
// Set up basic ROM structure
|
||||
// Header at 0x7FC0
|
||||
std::string title = "ZELDA3 TEST ROM";
|
||||
std::memcpy(&mock_data[0x7FC0], title.c_str(), std::min(title.length(), size_t(21)));
|
||||
|
||||
// Set ROM size and type
|
||||
mock_data[0x7FD7] = 0x21; // 2MB ROM
|
||||
mock_data[0x7FD8] = 0x00; // SRAM size
|
||||
mock_data[0x7FD9] = 0x00; // Country code (NTSC)
|
||||
mock_data[0x7FDA] = 0x00; // License code
|
||||
mock_data[0x7FDB] = 0x00; // Version
|
||||
|
||||
// Set up room header pointers
|
||||
mock_data[0xB5DD] = 0x00; // Room header pointer low
|
||||
mock_data[0xB5DE] = 0x00; // Room header pointer mid
|
||||
mock_data[0xB5DF] = 0x00; // Room header pointer high
|
||||
|
||||
// Set up object pointers
|
||||
mock_data[0x874C] = 0x00; // Object pointer low
|
||||
mock_data[0x874D] = 0x00; // Object pointer mid
|
||||
mock_data[0x874E] = 0x00; // Object pointer high
|
||||
|
||||
static_cast<MockRom*>(mock_rom_.get())->SetMockData(mock_data);
|
||||
|
||||
return absl::OkStatus();
|
||||
}
|
||||
|
||||
absl::Status DungeonEditorIntegrationTest::LoadTestRoomData() {
|
||||
// Generate test room data
|
||||
auto room_header = GenerateMockRoomHeader(kTestRoomId);
|
||||
auto object_data = GenerateMockObjectData();
|
||||
auto graphics_data = GenerateMockGraphicsData();
|
||||
|
||||
static_cast<MockRom*>(mock_rom_.get())->SetMockRoomData(kTestRoomId, room_header);
|
||||
static_cast<MockRom*>(mock_rom_.get())->SetMockObjectData(kTestObjectId, object_data);
|
||||
|
||||
return absl::OkStatus();
|
||||
}
|
||||
|
||||
absl::Status DungeonEditorIntegrationTest::TestObjectParsing() {
|
||||
// Test object parsing without SNES emulation
|
||||
auto room = zelda3::LoadRoomFromRom(mock_rom_.get(), kTestRoomId);
|
||||
|
||||
// Verify room was loaded correctly
|
||||
EXPECT_NE(room.rom(), nullptr);
|
||||
// Note: room_id_ is private, so we can't directly access it in tests
|
||||
|
||||
// Test object loading
|
||||
room.LoadObjects();
|
||||
EXPECT_FALSE(room.GetTileObjects().empty());
|
||||
|
||||
// Verify object properties
|
||||
for (const auto& obj : room.GetTileObjects()) {
|
||||
// Note: id_ is private, so we can't directly access it in tests
|
||||
EXPECT_LE(obj.x_, 31); // Room width limit
|
||||
EXPECT_LE(obj.y_, 31); // Room height limit
|
||||
// Note: rom() method is not const, so we can't call it on const objects
|
||||
}
|
||||
|
||||
return absl::OkStatus();
|
||||
}
|
||||
|
||||
absl::Status DungeonEditorIntegrationTest::TestObjectRendering() {
|
||||
// Test object rendering without SNES emulation
|
||||
auto room = zelda3::LoadRoomFromRom(mock_rom_.get(), kTestRoomId);
|
||||
room.LoadObjects();
|
||||
|
||||
// Test tile loading for objects
|
||||
for (auto& obj : room.GetTileObjects()) {
|
||||
obj.EnsureTilesLoaded();
|
||||
EXPECT_FALSE(obj.tiles_.empty());
|
||||
}
|
||||
|
||||
// Test room graphics rendering
|
||||
room.LoadRoomGraphics();
|
||||
room.RenderRoomGraphics();
|
||||
|
||||
return absl::OkStatus();
|
||||
}
|
||||
|
||||
absl::Status DungeonEditorIntegrationTest::TestRoomGraphics() {
|
||||
// Test room graphics loading and rendering
|
||||
auto room = zelda3::LoadRoomFromRom(mock_rom_.get(), kTestRoomId);
|
||||
|
||||
// Test graphics loading
|
||||
room.LoadRoomGraphics();
|
||||
EXPECT_FALSE(room.blocks().empty());
|
||||
|
||||
// Test graphics rendering
|
||||
room.RenderRoomGraphics();
|
||||
|
||||
return absl::OkStatus();
|
||||
}
|
||||
|
||||
absl::Status DungeonEditorIntegrationTest::TestPaletteHandling() {
|
||||
// Test palette loading and application
|
||||
auto room = zelda3::LoadRoomFromRom(mock_rom_.get(), kTestRoomId);
|
||||
|
||||
// Verify palette is set
|
||||
EXPECT_GE(room.palette, 0);
|
||||
EXPECT_LE(room.palette, 0x47); // Max palette index
|
||||
|
||||
return absl::OkStatus();
|
||||
}
|
||||
|
||||
std::vector<uint8_t> DungeonEditorIntegrationTest::GenerateMockRoomHeader(int room_id) {
|
||||
std::vector<uint8_t> header(32, 0x00);
|
||||
|
||||
// Basic room properties
|
||||
header[0] = 0x00; // Background type, collision, light
|
||||
header[1] = 0x00; // Palette
|
||||
header[2] = 0x01; // Blockset
|
||||
header[3] = 0x01; // Spriteset
|
||||
header[4] = 0x00; // Effect
|
||||
header[5] = 0x00; // Tag1
|
||||
header[6] = 0x00; // Tag2
|
||||
header[7] = 0x00; // Staircase planes
|
||||
header[8] = 0x00; // Staircase planes continued
|
||||
header[9] = 0x00; // Hole warp
|
||||
header[10] = 0x00; // Staircase rooms
|
||||
header[11] = 0x00;
|
||||
header[12] = 0x00;
|
||||
header[13] = 0x00;
|
||||
|
||||
return header;
|
||||
}
|
||||
|
||||
std::vector<uint8_t> DungeonEditorIntegrationTest::GenerateMockObjectData() {
|
||||
std::vector<uint8_t> data;
|
||||
|
||||
// Add a simple wall object
|
||||
data.push_back(0x08); // X position (2 tiles)
|
||||
data.push_back(0x08); // Y position (2 tiles)
|
||||
data.push_back(0x01); // Object ID (wall)
|
||||
|
||||
// Add layer separator
|
||||
data.push_back(0xFF);
|
||||
data.push_back(0xFF);
|
||||
|
||||
// Add door section
|
||||
data.push_back(0xF0);
|
||||
data.push_back(0xFF);
|
||||
|
||||
return data;
|
||||
}
|
||||
|
||||
std::vector<uint8_t> DungeonEditorIntegrationTest::GenerateMockGraphicsData() {
|
||||
std::vector<uint8_t> data(0x4000, 0x00);
|
||||
|
||||
// Generate basic tile data
|
||||
for (size_t i = 0; i < data.size(); i += 2) {
|
||||
data[i] = 0x00; // Tile low byte
|
||||
data[i + 1] = 0x00; // Tile high byte
|
||||
}
|
||||
|
||||
return data;
|
||||
}
|
||||
|
||||
void MockRom::SetMockData(const std::vector<uint8_t>& data) {
|
||||
mock_data_ = data;
|
||||
}
|
||||
|
||||
void MockRom::SetMockRoomData(int room_id, const std::vector<uint8_t>& data) {
|
||||
mock_room_data_[room_id] = data;
|
||||
}
|
||||
|
||||
void MockRom::SetMockObjectData(int object_id, const std::vector<uint8_t>& data) {
|
||||
mock_object_data_[object_id] = data;
|
||||
}
|
||||
|
||||
bool MockRom::ValidateRoomData(int room_id) const {
|
||||
return mock_room_data_.find(room_id) != mock_room_data_.end();
|
||||
}
|
||||
|
||||
bool MockRom::ValidateObjectData(int object_id) const {
|
||||
return mock_object_data_.find(object_id) != mock_object_data_.end();
|
||||
}
|
||||
|
||||
// Test cases
|
||||
TEST_F(DungeonEditorIntegrationTest, ObjectParsingTest) {
|
||||
EXPECT_TRUE(TestObjectParsing().ok());
|
||||
}
|
||||
|
||||
TEST_F(DungeonEditorIntegrationTest, ObjectRenderingTest) {
|
||||
EXPECT_TRUE(TestObjectRendering().ok());
|
||||
}
|
||||
|
||||
TEST_F(DungeonEditorIntegrationTest, RoomGraphicsTest) {
|
||||
EXPECT_TRUE(TestRoomGraphics().ok());
|
||||
}
|
||||
|
||||
TEST_F(DungeonEditorIntegrationTest, PaletteHandlingTest) {
|
||||
EXPECT_TRUE(TestPaletteHandling().ok());
|
||||
}
|
||||
|
||||
TEST_F(DungeonEditorIntegrationTest, MockRomValidation) {
|
||||
EXPECT_TRUE(static_cast<MockRom*>(mock_rom_.get())->ValidateRoomData(kTestRoomId));
|
||||
EXPECT_TRUE(static_cast<MockRom*>(mock_rom_.get())->ValidateObjectData(kTestObjectId));
|
||||
}
|
||||
|
||||
} // namespace test
|
||||
} // namespace yaze
|
||||
75
test/integration/dungeon_editor_test.h
Normal file
75
test/integration/dungeon_editor_test.h
Normal file
@@ -0,0 +1,75 @@
|
||||
#ifndef YAZE_TEST_INTEGRATION_DUNGEON_EDITOR_TEST_H
|
||||
#define YAZE_TEST_INTEGRATION_DUNGEON_EDITOR_TEST_H
|
||||
|
||||
#include <memory>
|
||||
#include <string>
|
||||
|
||||
#include "absl/status/status.h"
|
||||
#include "app/editor/dungeon/dungeon_editor.h"
|
||||
#include "app/rom.h"
|
||||
#include "gtest/gtest.h"
|
||||
|
||||
namespace yaze {
|
||||
namespace test {
|
||||
|
||||
/**
|
||||
* @brief Integration test framework for dungeon editor components
|
||||
*
|
||||
* This class provides a comprehensive testing framework for the dungeon editor,
|
||||
* allowing modular testing of individual components and their interactions.
|
||||
*/
|
||||
class DungeonEditorIntegrationTest : public ::testing::Test {
|
||||
protected:
|
||||
void SetUp() override;
|
||||
void TearDown() override;
|
||||
|
||||
// Test data setup
|
||||
absl::Status CreateMockRom();
|
||||
absl::Status LoadTestRoomData();
|
||||
|
||||
// Component testing helpers
|
||||
absl::Status TestObjectParsing();
|
||||
absl::Status TestObjectRendering();
|
||||
absl::Status TestRoomGraphics();
|
||||
absl::Status TestPaletteHandling();
|
||||
|
||||
// Mock data generators
|
||||
std::vector<uint8_t> GenerateMockRoomHeader(int room_id);
|
||||
std::vector<uint8_t> GenerateMockObjectData();
|
||||
std::vector<uint8_t> GenerateMockGraphicsData();
|
||||
|
||||
std::unique_ptr<Rom> mock_rom_;
|
||||
std::unique_ptr<editor::DungeonEditor> dungeon_editor_;
|
||||
|
||||
// Test constants
|
||||
static constexpr int kTestRoomId = 0x01;
|
||||
static constexpr int kTestObjectId = 0x10;
|
||||
static constexpr size_t kMockRomSize = 0x200000; // 2MB mock ROM
|
||||
};
|
||||
|
||||
/**
|
||||
* @brief Mock ROM class for testing without real ROM files
|
||||
*/
|
||||
class MockRom : public Rom {
|
||||
public:
|
||||
MockRom() = default;
|
||||
|
||||
// Test data injection
|
||||
void SetMockData(const std::vector<uint8_t>& data);
|
||||
void SetMockRoomData(int room_id, const std::vector<uint8_t>& data);
|
||||
void SetMockObjectData(int object_id, const std::vector<uint8_t>& data);
|
||||
|
||||
// Validation helpers
|
||||
bool ValidateRoomData(int room_id) const;
|
||||
bool ValidateObjectData(int object_id) const;
|
||||
|
||||
private:
|
||||
std::vector<uint8_t> mock_data_;
|
||||
std::map<int, std::vector<uint8_t>> mock_room_data_;
|
||||
std::map<int, std::vector<uint8_t>> mock_object_data_;
|
||||
};
|
||||
|
||||
} // namespace test
|
||||
} // namespace yaze
|
||||
|
||||
#endif // YAZE_TEST_INTEGRATION_DUNGEON_EDITOR_TEST_H
|
||||
Reference in New Issue
Block a user