fix(linux): add missing yaze_gfx_render dependency to yaze_gfx_debug
Fixes linker error on Linux where yaze_gfx_debug.a (performance_dashboard.cc) was calling AtlasRenderer::Get() and AtlasRenderer::GetStats() but wasn't linking against yaze_gfx_render which contains atlas_renderer.cc. Root cause: yaze_gfx_debug was only linking to yaze_gfx_types and yaze_gfx_resource, missing the yaze_gfx_render dependency. This also fixes the undefined reference errors for HttpServer methods which were already properly included in the agent.cmake source list. 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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# Agent Helper Scripts
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| Script | Description |
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|--------|-------------|
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| `run-gh-workflow.sh` | Wrapper for `gh workflow run`, prints the run URL for easy tracking. |
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| `smoke-build.sh` | Runs `cmake --preset` configure/build in place and reports timing. |
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| `run-tests.sh` | Configures the preset (if needed), builds `yaze_test`, and runs `ctest` with optional args. |
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| `test-http-api.sh` | Polls the HTTP API `/api/v1/health` endpoint using curl (defaults to localhost:8080). |
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| `windows-smoke-build.ps1` | PowerShell variant of the smoke build helper for Visual Studio/Ninja presets on Windows. |
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Usage examples:
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```bash
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# Trigger CI workflow with artifacts and HTTP API tests enabled
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scripts/agents/run-gh-workflow.sh ci.yml --ref develop upload_artifacts=true enable_http_api_tests=true
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# Smoke build mac-ai preset
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scripts/agents/smoke-build.sh mac-ai
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# Build & run tests for mac-dbg preset with verbose ctest output
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scripts/agents/run-tests.sh mac-dbg --output-on-failure
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# Check HTTP API health (defaults to localhost:8080)
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scripts/agents/test-http-api.sh
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# Windows smoke build using PowerShell
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pwsh -File scripts/agents/windows-smoke-build.ps1 -Preset win-ai -Target z3ed
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```
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When invoking these scripts, log the results on the coordination board so other agents know which
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workflows/builds were triggered and where to find artifacts/logs.
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