Refactor tab handling in Dungeon and Graphics editors for improved readability
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@@ -26,17 +26,19 @@ using core::Renderer;
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constexpr uint32_t kRedPen = 0xFF0000FF;
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absl::Status ScreenEditor::Update() {
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TAB_BAR("##TabBar")
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TAB_ITEM("Dungeon Maps")
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if (rom()->is_loaded()) {
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DrawDungeonMapsEditor();
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if (ImGui::BeginTabBar("##ScreenEditorTabBar")) {
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if (ImGui::BeginTabItem("Dungeon Maps")) {
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if (rom()->is_loaded()) {
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DrawDungeonMapsEditor();
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}
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ImGui::EndTabItem();
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}
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DrawInventoryMenuEditor();
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DrawOverworldMapEditor();
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DrawTitleScreenEditor();
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DrawNamingScreenEditor();
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ImGui::EndTabBar();
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}
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END_TAB_ITEM()
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DrawInventoryMenuEditor();
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DrawOverworldMapEditor();
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DrawTitleScreenEditor();
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DrawNamingScreenEditor();
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END_TAB_BAR()
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return status_;
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}
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@@ -483,6 +485,7 @@ void ScreenEditor::DrawDungeonMapsEditor() {
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ImGui::TableNextColumn();
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tilemap_canvas_.DrawBackground(ImVec2(128 * 2 + 2, (192 * 2) + 4));
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tilemap_canvas_.DrawContextMenu();
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tilemap_canvas_.DrawTileSelector(8.f);
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tilemap_canvas_.DrawBitmapTable(sheets_);
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tilemap_canvas_.DrawGrid();
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tilemap_canvas_.DrawOverlay();
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@@ -524,16 +527,21 @@ void ScreenEditor::LoadBinaryGfx() {
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}
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void ScreenEditor::DrawTitleScreenEditor() {
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TAB_ITEM("Title Screen")
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END_TAB_ITEM()
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if (ImGui::BeginTabItem("Title Screen")) {
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ImGui::EndTabItem();
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}
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}
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void ScreenEditor::DrawNamingScreenEditor() {
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TAB_ITEM("Naming Screen")
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END_TAB_ITEM()
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if (ImGui::BeginTabItem("Naming Screen")) {
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ImGui::EndTabItem();
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}
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}
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void ScreenEditor::DrawOverworldMapEditor() {
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TAB_ITEM("Overworld Map")
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END_TAB_ITEM()
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if (ImGui::BeginTabItem("Overworld Map")) {
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ImGui::EndTabItem();
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}
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}
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void ScreenEditor::DrawToolset() {
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